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  1. [1.4] Suggestion: axis advancing with KKC?
  2. [1.4]Problems with Crocs
  3. [1.4] Allies do need a buff
  4. [1.4]Allied Airborne Supply Drops are OP
  5. [1.4] Axis upgrades limited by teching.
  6. [1.4]Off-map combat group ideas
  7. 1.4 Allied Demolitions
  8. [1.4]Varied Unit accuracy...
  9. [1.4] Tank Friendly Fire
  10. [1.4]Allied Special Building = Worthless?
  11. [1.4]Airborne RR
  12. soon everyone will be playin allies...
  13. [1.4]Multiplayer Bunker Spam
  14. [1.4] Grenades
  15. [1.4] Idea for Increasing Defensive Doctrine's Power
  16. [1.4] Testing Coordination
  17. [1.4] Sniping AT guns
  18. [1.4] croc overpowered
  19. [1.4]My Retreating Triple Vet Lone KC with Zeal just got sniped by an AT Gun.
  20. 1.4 Sherman MG Useless
  21. [1.4] Allied 'hedgehog' tank trap.
  22. [1.4] Sniper and MG in a building/garrisoned unit behavior in general
  23. SHERMAN SPAM!
  24. [1.4] Axis Flamewerfer Halftrack
  25. [1.4] Suggestion : TANK limit
  26. [1.4] Upgrade Flamenwerfer to same power as Croc
  27. [1.4] Account "smurfing"
  28. [1.4] Axis Defence Doc
  29. [1.4] Attention Ostwind Gunners
  30. [1.4] Thoughts about dropping partners in Multiplayer
  31. [1.4] Reinforce AT Squad
  32. [1.4] Airplanes and Maps
  33. [1.4] Arch the fire of Flak 88s.
  34. [1.4] allies and axis exp....
  35. [1.4] What really annoys me about Allies
  36. [1.4]replacing hvy weapon (bar, bazooka)
  37. [1.4]Allied Bunker Suggestions
  38. [1.4] Stormtroops & grenadiers
  39. [1.4] Pioneers vs. Engineers
  40. [1.4] MG AP Rounds in Houses
  41. [1.4] Axis Veterancy
  42. [1.4] Germans for the win!
  43. The solution to all tank related issues
  44. [1.4] Angoville - Ally Bias
  45. [1.4] Do Allies Get A Manpower Advantage?
  46. [1.4] its balanced!
  47. [1.4] BAR - A little one-sided? / Sharing is Caring
  48. 1.4 Command trees and Doctrines...Balanced?
  49. [1.4] Pineapple
  50. [1.4] Pak 38 AT
  51. [1.4] German Blitz (changed for certain reasons... a misplaced topic)
  52. [1.4] Tigers
  53. [1.4] Axis tanks / P4 - a tank too many?
  54. [1.4]Vet. Axis tanks get a faster turret turn..
  55. [1.4] Lower the experience Tanks get for killing inf
  56. 1.4 Airborne Recon Run
  57. [1.4] What grinds my gears - Axis armour 'superiority'
  58. [1.4]Pioneers, Engineers, Jeeps and Motorcylces
  59. [1.4]Ostwind vs. PIV
  60. [1.4] Recources for shooting
  61. [1.4] Definifitive buff and nerf list
  62. [1.4]The reason why the "Fairy Buff Wand" is being asked for so much.
  63. [1.4] Crocodile vs 2 Grens / 1 Pak38 - UPDATE w/Replay, Ability Values
  64. [1.4] Sniper Unit
  65. [1.4] The Anti Sniper Missle
  66. [1.4] Axis Manpower Costs
  67. [1.4] Medical Bunkers
  68. [1.4] panzerfaust power
  69. [1.4]Rangers bazooka accuracy
  70. [1.4] Babed wire and other defenses
  71. [1.4] Suggestion about Stormtroopers
  72. [1.4] Axis Veterancy
  73. [1.4] Semois
  74. Sturzdorf [1.4]
  75. [1.4]BAR suggestion
  76. [1.4] RR's are.... just....Overpowered....
  77. [1.4]Getting Shermans later in the game.
  78. [1.4] Your 1.5 balance changelog
  79. If the Croc is returned to 1.3 levels...
  80. [1.4] baffled by tech costs
  81. [1.4] Allies > Axis?
  82. [1.4] Buff Fausts please
  83. [1.4] Greyhound, What is it good for? (Absolutely Nothing! Huh!)
  84. [1.4] Calliope Barage
  85. [1.4]Difference in tanks axis & allies.
  86. [1.4] V1 Rocket
  87. [1.4] Puma Pwns Planes?
  88. 1.4 Allies early game weakness
  89. [1.4]The "I win" buttons that the Axis don't have
  90. [1.4] How to make the officer worthwhile?
  91. [1.4] Should RR's be able to completely counter axis tier 3?
  92. 1.4 Reality, Axis Armor > Allies Armor
  93. [1.4] Targetting out of buildings: bug or by design?
  94. [1.4] Grenadiers
  95. [1.4] It's not imbalanced because....
  96. [1.5] Logic? Not likely
  97. Is anyone else having problems conecting to multiplayer on COH??
  98. [1.5]57mm AT gun
  99. [1.5] Panzerschreks are too strong?
  100. [1.5] Tank Commander doctrine OP right now, Allied War Machine needs a cost increase!
  101. [1.5] Free Calliope barrage a little too powerful?
  102. [1.5] Tiger Ace could need a buff
  103. [1.5]M10 is underpowered. Eh fuck, seems like Ive changed my mind.
  104. [1.5] Veterancy Unbalanced in 1vs1?
  105. [1.5]Nerf the bike and not the Jeep.... why??
  106. [ 1.5] flack88 replacment
  107. [1.5] Grenades
  108. The fundamental flaw that is killing the balance
  109. [1.5] Doctrine Balance
  110. [1.5] Nebel test
  111. [1.5] Germans FTW!
  112. [1.5] Sherman tweaking
  113. [1.5] Paradropped AT gun fix
  114. 1.5 Sniper
  115. 1.5 Rifleman BARS
  116. [1.5] faust power
  117. [1.5] German AT guns should be buffed
  118. [1.5] Germans still win
  119. [1.5] Beaux Lowlands imbalances
  120. [1.5] The PzIV still can't shoot straight
  121. [1.5] The solution!
  122. [1.5] Grenadier Nades
  123. [1.5]Allied War Machine, again
  124. [1.5] Relic's lovebug
  125. [1.5] Manpower - one imbalance to ruin them all
  126. [1.5] The most urgent balance changes for CoH´s future in my personal opinion
  127. [1.5] Give the Nebelwerfer a final buff!
  128. [1.5] Officer in Tier 2?
  129. 1.5 Jeep & Bike
  130. [1.5] Axis Infantry Vet Upgrades revisited
  131. [1.5] Make Observed Fire run on a Cooldown
  132. [1.5] idea to promote WSC usage
  133. [1.5] Fire up
  134. Axis, the weaker race.
  135. [1.5] Airborne infantry tweaking
  136. [1.5] idea for howitzer nerf?
  137. [1.5]Bars individually instead of universal
  138. [1.5] Fire-up ability tweak?
  139. [1.5] Pak38 idea...
  140. [1.5] Infantry Company still needs buff.
  141. [1.5]Jeep Takes 5 Directs Shots From Tiger
  142. [1.5]Hold Fire Button for Mortars Request
  143. [1.5]Idea for Fixing Dropped AT guns
  144. [1.5] Idea for change to left side of airborne tree
  145. [1.5] Solution for Rifleman BARS
  146. [1.5] Manpower limitation for War Machine + Tank Company Tree CP fix
  147. [1.5] Medic Halftrack for Infantry Company
  148. 1.5 Mines and Arty
  149. [1.5] Allies Balance - Moving SF to Inf. Company
  150. [1.5] Axis artillery a bit too expensive?
  151. [1.5] Manpower cost for Supply Drops
  152. [1.5] CluelessNewb's Balance suggestions
  153. [1.5]Motor damage w/Axis Veterancy
  154. [1.5] Howitzers
  155. [1.5] Invincible AT Squads
  156. [1.5] Idea to help reduce airborne spam...
  157. [1.5] Major Overhaul Ideas
  158. Balance for axis losses in early game
  159. [1.5] Key issues in 1.5 by severity
  160. [1.5] Ostwind - Allow it to supress
  161. [1.5] solutions vs deterrents
  162. 1.6 Wishlist
  163. [1.5] Major Issues that I would like to address concerning costs.
  164. [1.5] An idea for the 57mm
  165. [1.5] Why do Volks Grenadiers cost more than Rifles
  166. [1.5] Why The V-1 sucks
  167. [1.5] Officer Idea
  168. [1.5] Cut down the veterancy tree
  169. [1.5] 2 AT's vs 1 Crocodile [Video]
  170. [1.5] Axis 'Phases' affecting balance?
  171. rangers suck
  172. A Solution to Fast M8/Quad?
  173. [1.5] Disable AI Feature Request
  174. [1.5] A way to help the German 'nade
  175. Rangers and KCH
  176. [1.5 balance] refining it your way
  177. [1.5] game mechanics flaw with AWM
  178. [1.5] Allies need serious help late game
  179. [1.5]idea for airborne
  180. [1.5]Thoughts on axis and allied AT vs tank efficiency. (Warning:math)
  181. [1.5] POOF!!
  182. [1.5 Axis Balance] Smoke
  183. [1.5] Allied mortars - why they don't get used
  184. [1.5] Stormtroopers + Shreks = Better than any AT?
  185. [1.5] Paratrooper suppress Stormtroopers?
  186. [1.5] Map Issue: Angoville
  187. officer attack?
  188. [1.5 Allies Balance] AP Rounds
  189. [1.5 - Allied Balance] AWM exploit
  190. [1.5] Do allied tanks level up too fast?
  191. [1.5] Unit Abilities
  192. [1.5] Allied upgrades
  193. [1.5] Weird idea for allied teching
  194. [1.5] MG discussion
  195. [1.5] Allied War Machine (Again)
  196. [1.5] The problem with both sides
  197. [1.5] Axis manpower....again
  198. This forum
  199. [1.5] Fencing
  200. why axis is too strong how to fix?
  201. exchange Veterancy
  202. Lyon howitzer abuse
  203. Pershing and Tiger
  204. changes to wire, traps, and bags
  205. [1.5]Paratroop supply drop solution/idea
  206. [1.5] Why Axis are to hard to play!
  207. [1.5] The True Axis Weakness
  208. COH BALANCE
  209. [1.51] 88s are ALWAYS destroyed with first sharapnel charge
  210. Proposed balance changes
  211. [1.5] An Idea To Make The 88 Useful
  212. [1.5] A different approach to changing supply drop?
  213. Axis armor is biased after weeks of playing.
  214. What's a newb to do?
  215. [1.5] The 3 gods of allies
  216. [1.5] This is getting really stupid
  217. [1.5] Suggestion for improving Axis AT pre-Tier 4
  218. [1.6+] Fuel costs for repairs?
  219. [1.5]57mm AT (And it's AI damage)
  220. [1.5] Airborne = gg axis!
  221. [1.5] The Nebelwerfer
  222. Supply Drop=MP Blitz LIES
  223. [1.5] a way to match the axis a little bit with the allies
  224. missing inf level 2 vet idea
  225. Starting to run into problems...
  226. [1.51]57mmAT>88mmFlakCannon. Anyone see a problem there?
  227. [1.5] MG AP rounds
  228. suggestion for US air doctrine
  229. [1.5] Losing a plane...
  230. [1.5] Wired Semois Church
  231. Grenades/Stickies
  232. [1.5] Early motorpool
  233. [1.5] Remove MG Auto-deploy
  234. [1.5] Major Imbalance issue, Wire
  235. (1.51) m10 balance.
  236. [1.51]The problem with strafing runs.
  237. Airborne, too versatile?
  238. [V1.51] Balance consensus?? Is it possible?
  239. [1.5] The Biggest Game Imbalance
  240. [1.51] Manpower
  241. [1.51]Finally, a reasonable way to balance Crocs without nerfing anything
  242. [1.51] axis tier rebalance.
  243. Allies ARE WAY TO OVERPOWERED!!
  244. [1.51] M10s and Ostwinds Crush
  245. [1.51] Two balance concerns I haven't seen discussed
  246. AT sniping
  247. Domino effect with axis
  248. [1.5] Garrisoned MGs
  249. [1.5] Allied Grenade
  250. [1.51] tanks destroying cover