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  1. [1.51] The Problem with Balance Threads.
  2. [1.5] Doctrines
  3. [1.51] Allied War Machine
  4. [1.5] An Idea to stop early cheese rush
  5. [1.51] Knight's Cross Holders-Fireup?
  6. 1.51 Fausts vs. Jeeps
  7. The Main Problem
  8. Long game help please
  9. [1.51] stug vs m10, a comparison
  10. [1.51] Wire, Sandbags, Tank Traps
  11. The calliope boost is the worst feature of 1.5/1.51
  12. [1.51] Puma Bug?
  13. [1.51] Axis "Engine Damage" Options
  14. [1.51] Quad fix
  15. [Any] North Side of Angoville
  16. fixed sides on 1v1 ranked maps
  17. [1.51]Blitzkrieg? O RLY?
  18. [1.51] How to Kill 2 M26's
  19. [1.51]Simple Teching Balance
  20. [1.51] When your teammate drops...
  21. [1.51] Why not make WSC Require barracks?
  22. Allied Buff
  23. [1.5] Axis Halftrack Buff
  24. Fix this if anything
  25. [1.51] How much vehicles cost (in munitions).
  26. 1.51 Planes crashing onto friendly objects
  27. Units odly balanced?
  28. [1.51] The Sticky Bomb
  29. The Biggest Balance Issue of All: 1v1 vs 2v2/3v3/4v4
  30. [1.51] Dealing with Fire-up
  31. [1.51] VIDEO - Croc defeats perfect ambush
  32. [1.51] P-faust needing the buff.
  33. Why axis is overpowered (no, its not a joke)
  34. Opinions on Stickybombs???
  35. What's the point of 1.5 Axis?
  36. [1.51] STUG\STUH shoud have hide ability
  37. A collection of balance issues and proposed fixes
  38. Stugs get camo, what do YOU think?
  39. Sticky bombs
  40. Puma and M8 buff
  41. [1.51]OMG Howitzer in need of the Buff
  42. Who Will be Imba in 1.6?
  43. What one change would overpower Axis?
  44. My vision of 1.7
  45. Magino Line
  46. [1.51]Mp40's and Bars
  47. [1.51]Leaderboard status snapshot
  48. Patch 1.5 - Once again, shifted toward Allies
  49. 1.51 Allies Balance Suggestion
  50. [1.51] Ostwind Madness
  51. [1.5]Allies and their abilities
  52. mg and mortar
  53. [1.5] No, it's not about the units, it's about MAPS
  54. [1.51]Obvious buff's needed.
  55. [1.51] Another Idea To Make The 88 Useful
  56. [1.51] Balance overview
  57. [1.51] AP rounds (a curious idea)
  58. Advanced Warning
  59. [1.5] M10 Imbalanced in terms of mobility + damage
  60. SF Balance or Bug?
  61. Our Prayers answered?
  62. [1.6] Post your first impressions here.
  63. [1.6] Cutting the wire
  64. blitz tree in 1.6
  65. [1.6]AWM unchanged?
  66. Advanced Warning 1.6
  67. [1.6] Was a nice effort
  68. [1.6]Some numbers on the changes
  69. [1.6] Supply Drop Change, what do you think?
  70. [1.6]Bazookas versus 88s? (1.6 replay included)
  71. [1.6] Airborne Infantry Idea
  72. [1.6] Rangers need there friggen buff
  73. [1.6] Strafing Run
  74. [1.6] StuG = Epic Fail.
  75. [1.5] Major imbalance.
  76. [1.6] American Thiefs
  77. [1.6] Rescouces for Repair
  78. [1.6] Sniper constantly stuck out of camo
  79. Allied 1.6 whine
  80. [1.6]ARMOR
  81. [1.6]Officer Artillery barrage
  82. Supression in 1.6
  83. [1.6] Swing of the Pendulum: How has the balance changed?
  84. [1.6] AP rounds need the nerf bat! *cry*
  85. [1.6] nerf/remove .30cal AP rounds + nerf mg42 squad hitpoints
  86. 1.6 Running over:chances?
  87. [1.6] Urban Assault Force
  88. [1.6]Almost, but not quite.
  89. [1.6] Poll: .30 cal AP rounds
  90. [1.6]Why is AWM 45 seconds while Blitz is 30?
  91. [1.6] Bar Suppression
  92. RRs 125m vs Shreks 150m(x2)?
  93. [1.6] Tech Tree
  94. [1.6]I am so tired of doctrine imbalance.
  95. 1.6 Axis Mortor
  96. [1.6] Fix the Darn M10 Pathing
  97. Offmap Combat Group Suggestion
  98. [1.61]'Zooks & The 88
  99. motorcycles [1.6]
  100. It was an annihilation victory so how come...
  101. There needs to be a "shut down" button
  102. [1.6] Volks Suggestion
  103. Doctrine balance suggestions
  104. [1.6] A Limit For 88's / Howitzers
  105. 1.6 Crocs
  106. [1.61] AMERICAN TACTIC AWM/M10 nonstop
  107. [1.61] Lose AWM!
  108. [1.6] AP Shells
  109. [1.6] Suggestion for the 57 mm AT gun
  110. [1.6] BAR
  111. M4 Sherman Calliope without main gun
  112. [1.6] Rangers!
  113. MGs, Buildings and You!
  114. [1.61]MG42 Buff
  115. Working as intended?
  116. [1.6] The Deflection Affair
  117. [1.6]Officer Artillery
  118. Balance and real life at 1.6
  119. Vote to keep AWM as it is
  120. [1.61] Sturzdorf
  121. (1.61) Axis Support Weapon and Vehicle Vetrancy
  122. [1.6]Mortars
  123. [1.61] RRs
  124. [1.70] M4 Sherman
  125. [1.61] Next absolute must-balance issue?
  126. [1.61] Another AWM suggestion & poll
  127. [1.61]Flak Buff
  128. [1.6] Allied and Axis doctrines
  129. Suggestions for next update **Deleted**
  130. Idea for Rangers...
  131. [1.61] The most underpowered unit and the most overpowered unit.
  132. [1.61] The most underpowered commander ability and the most overpowered ability.
  133. [1.6] Forward HQ
  134. [1.7] German Panther
  135. [1.61] Panzerfaust
  136. [1.61]A change to terror and blitzkrieg idea
  137. [1.6] Grenades vs. Bunkers
  138. [1.61] Ideas for V1 usefullness.
  139. [1.6] Tiger Ace CP Cost and Terror
  140. [1.6] Supply Depot used for.... Supplies
  141. [1.61] Volks and Machine Guns
  142. [1.61] Bar supression
  143. [1.6] Re-arranged blitz tree
  144. (1.61)MG nests
  145. [1.61] Please stop with the Allied imba threads.
  146. [1.61] Bazookas totally ineffective?
  147. [1.61] Smoke-Grenades for Puma and Tiger Ace
  148. [1.61] TNT for Germany
  149. [1.61]Quad Question
  150. 1.61 Ostwind is totally useless.
  151. [1.61] Rifle Spam Still A Joke.
  152. [1.61] 57mm AP Rounds Fix
  153. [1.61] poor poor poor axis players ;-)
  154. [1.61] General commands
  155. [1.6] Anything you can do I can do better...
  156. [1.6] CoH No Brainer Fix List
  157. 1.61 Small Defensive and Terror doctrine upgrade
  158. [1.61] Flamewerfers (Pioneer upgrade) possible imba
  159. [1.61] BARs exclusive to infantry doctrine. (and general inf ideas)
  160. [1.61]Armor Company Suggestion / Allied Doctrine Balance
  161. [1.7] Axis Artillery
  162. [1.61] New Faust Idea
  163. [1.7]MG AP > pumas
  164. [1.7] Axis Blitzkrieg OP
  165. (1.61) ranger suggestion
  166. MG squad invincible while in bunker?
  167. [1.7]New weapon accuracies.
  168. [1.7]What Axis inf. vet is effective against.
  169. [1.7] Allied AT Sniping Alive & Well
  170. [1.7] Simple 57mm tweak to make Axis armor of all tiers viable.
  171. 1v1 Ranked. unknown 1.7 change
  172. [1.7] Ostwind Flakpanzer Turret Traverse Speed
  173. Out of Control?
  174. 1.7 Reduce Grenade Range while Surpressed/Pinned?
  175. riflespam balance suggestion
  176. [1.7] Axis Mg are so broken
  177. [1.7] Buff Ostwind FTW
  178. [1.7] Infantry Vet: Riflemen V.S. Grenadiers
  179. 2 Tigers = GG
  180. [1.7] Axis Tech Tree
  181. [1.7] Flak 88's - The Love/Hate Relationship
  182. Snipers 0 AT Guns 4
  183. [1.7] Why is the Allied Croc so Powerful?
  184. Flammenwerfer in tier 2
  185. Mortar Smoke
  186. [1.7] Allied Armor Speed
  187. How many want the Bazoka buffed?
  188. [1.7] AWM balance Ideas.
  189. Allied grenade Vs Axis
  190. Terror Right Side
  191. We are now at DEFCON 1!
  192. FYI Lost 4 snipers one at a time
  193. [1.7] Is there a reason the Axis Sniper can't hit anything?
  194. [1.7] Stormtrooper/Pak Camoflage Alternative?
  195. [1.7] Tank Traps
  196. [1.7] FIX STURZDORF!
  197. Rifles Auto Targeting Bikes
  198. [1.7] Axis Armored Car
  199. [1.7] Stug
  200. [1.7.1 Allied Balance] M10 Wolverine
  201. [1.7] Axis v Allies build costs (wtf)
  202. Allied Armor Company Fix? Please read!
  203. Why do allies suck.
  204. [1.7] Team Disorder
  205. [1.7] Blitz Doc
  206. A Suggestion for the builders
  207. I'd like an official response from Relic about the AWM
  208. [1.7]Smoke
  209. 88 Air burst barrage?
  210. [1.7] Idea how the Tiger Ace could be buffed without making it too OP
  211. [1.7] Limit doctrine usage in multiplayer
  212. [1.7]A list of balance ideas that would fix everything.
  213. [1.7] Sturzdorf
  214. [1.7] Unbalanced: Axis Weapon Drop Rates
  215. [1.7]My theory of why StuGs are considered underpowered.
  216. [1.7] Caliope Imba
  217. [1.7] Why are almost all Allied units > than Axis?
  218. [1.7]Axis 280mm/88.
  219. [1.7] Offmap Artillery
  220. [1.7 Axis Strategy] KCH vs. Suppression Fire
  221. [1.7]Question about axis armour veterancy
  222. [1.7] AT gun price, should it go back where it was?
  223. [1.7] V1
  224. [1.7]Suppression is good..? (and other goodies)
  225. Important AoE question
  226. [1.7] Engine Damage
  227. [1.7]BAR Balance
  228. Strafing Runs
  229. Allied vs. Axis Win Percentage
  230. [1.7] Axis Vet and how it skews balance discussions
  231. Why are volks more expensive than rifles?
  232. [1.7] General Balance: Should Sandbags Block Infantry?
  233. [1.7] Balance Issues Prioritized: A Set of Ideal Patch Notes
  234. Rifle Spam: risk vs reward 1v1.
  235. Axis support/vehicle vet suggestions
  236. 1.7 Axis Teching and Vet Costs
  237. [1.7] Armour Company = auto win
  238. [1.71] Whats in Store
  239. 1.71 Should inspired assault break supression?
  240. 1.7 Mobile artillery stand off
  241. Tanks Overrunning Infantry in 1.7
  242. Terror doctrine and how to fix it
  243. 1.7 armor piercing rounds
  244. [1.71] The Company of Heroes "it" List.
  245. 1.7 Haha!V1!Funniest joke ever!
  246. The 30cal is pathetic.
  247. [1.7] Possible Armor doctrine fixing.
  248. [1.7] Tech Costs and their Purpose (IMHO)
  249. 1.7 Medic bunker bug
  250. [1.7] Axis Medic Bunker