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  1. Soulstorm balance rules
  2. Ask beta testers about DC -> SS balance.
  3. Chaos tier4
  4. [SS 1.0] Reaver Jet Bikes
  5. [SS 1.0] Map Imbalance on Tranquility's End
  6. [SS 1.0] Imperial Guard Bugs/Internal Issues Thread (Updated March 1st)
  7. [SS 1.0] Dark Eldar Detection
  8. [SS 1,0] Tier 4 balance
  9. [SS 1.0] Chaos Balance Issues (updated with mod 28/3/2008)
  10. SS(1.0) Sisters faith problem
  11. Soulstorm no-brainer list, now with added brainpower
  12. [SS 1.0] Tau Large Unit Regeneration Woes
  13. [SS 1.0] Tau Balance Issues
  14. Easy tweaks/improvments list to be stikied alongside no brainer?
  15. Necron Warriors & army: general discussion.
  16. [SS 1.0] Of Tau and Listening Posts
  17. [SS 1.0]: MK III Wraith-Squads? (Formerly: Reducing Wraith cap for upper Tiers)
  18. Dreadnought Ranged Weapons and Hellfire Dreadnought
  19. [SS 1.0] Tau Tier-4 Research Issues
  20. Sisters of Battle buff ideas.
  21. [SS 1.0] Warp Beast vehicle damage
  22. No Brainer Map Imbalances Compilation
  23. [ss 1.0] recipe to 1 click kill lp/gen
  24. Tau: Ethereal vulnerability
  25. Mandrake stealth in tier 1
  26. [SS 1.0] Tau vs. Daemon High
  27. [SS 1.0] The Dais of Destruction and the Dark Scythe ability
  28. [SS 1.0] Eldar Nightwing
  29. Tortured slave - auto building for allies
  30. [SS 1.0] Cultist Grenade Launchers vs Imperial Guard
  31. [SS 1.0] My balance issues
  32. [SS 1.0] Air Units - Move and shoot will make things groovy.
  33. [SS 1.0] hellhounds.
  34. [SS 1.0] Fighta-Bomma needs buffing?
  35. [SS 1.0] Exorcists
  36. [SS 1.0] Population cap increase issues
  37. Necron...
  38. [SS 1.0] Hell Talon operational....
  39. Terminator flamer
  40. What happen to the attach function on wepons platforms?
  41. Orky Waagh!
  42. SoB Mine Damage the same when unfinished?
  43. Flyer Fixs and AA
  44. [SS 1.0] Avatar suggestion
  45. [SS 1.0] Tactical Space Marine Squads
  46. [SS 1.0] The Greater Knarloc
  47. Dark Eldar Soultorm ability
  48. Sisters of Battle - Buffs Needed
  49. Relic, WTF, Can't you balance at all?
  50. A more Reasonable SOB Suggestion thread
  51. [SS 1.0] One Necron imbalance left
  52. SoB need t3 anti-tank
  53. [SS 1.0] Let's discuss Necron
  54. Squiggoth and BT, tweaks
  55. Deep Striking Needs a Re-Tune
  56. Infiltrate
  57. FD are the Anti-Lulz: Discussing Fire Dragon Imbalance
  58. Faith is too Fragile
  59. Get rid of the current Fleet of Foot
  60. Fire Warriors in need of Nerfs
  61. SM - LandSpeeder Teching in needing of nerfs.
  62. [SS 1.0] TSM Missile Launchers
  63. Force Turrets to only be buildable in Control Zones
  64. Reload option for ranged units?
  65. Stealth needs fixing
  66. [SS 1.0] The Vindicare Assassin
  67. [SS 1.0] Rangers are still broken
  68. Lets talk about Hammerheads
  69. Aspect Stones and such
  70. SS 1.0 Bonesinger - Cost-Effectiveness is Ludicrously High
  71. [SS 1.0] D-coy's CQFM 0.3 up SM next, give me your ideas, read #1 post before posting
  72. [SS 1.0] Missile Barrage
  73. DE balance
  74. Chaos Lord slow poison
  75. Chaos/SM Rhinos and bolters
  76. [SS 1.0] Marauder Bomber's tailgun
  77. [SS1.0] Wych Combat Drugs + Allied Units = Epic Lulz
  78. Tau paths should be more balanced to eachother
  79. DE - Weak for first 60sec
  80. [SS 1.0] Whirlwind
  81. [SS1.0] Stealthsuit EMP Grenades
  82. [SS1.0] The Raven
  83. Chaos Marine Infiltrate..keep or delete
  84. The Ultimate balance idea
  85. [SS 1.0] Reaver Jetbikes
  86. Scout Snipers
  87. Should wildfire really be a research?
  88. [SS 1.0] Barracuda
  89. Concerns about post-patch Eldar
  90. Obliterator attachment
  91. Immortals now teleport?
  92. [SS 1.0] Land Speeder Tempest
  93. SS 1.0 Eldar reapers
  94. Rapter Flamers
  95. Should fragons have fof?
  96. [SS 1.0] - Can we *please* make Necron mirrors more interesting?
  97. SM balance issues
  98. [SS 1.0] DE Warrior discussion
  99. [SS 1.0] Raptor Jumps
  100. Rangers Imbalanced
  101. Ravager disintegrators
  102. [SS 1.0] the Tau Commander
  103. [SS 1.0] ASM
  104. obliterator lascannon weaker than plasma twin agaisnt vehicules
  105. [SS 1.0] Terminator and Obliterator Teleporting
  106. [ss 1.0] cult nades imba?
  107. HB + Rhino = No setup time?
  108. [SS] 1.0 ORKS IMBA
  109. [ss 1.0] Necrons
  110. [SS 1.0] BIGGEST imba in this game
  111. [SS 1.0] Revelling in Commander nostalgia
  112. [SS 1.0] Terminator Heavy Flamers
  113. DO NOT PLAY! final warning
  114. [SS 1.0] Eldar webway gates
  115. [SS 1.0] Imperial Guard HellHound
  116. [SS 1.0] Hellions
  117. Land speeder tempest
  118. IG vehicle upgrades
  119. [SS 1.0] Devilfish
  120. [SS 1.0] Marine Orbital Relay
  121. [SS 1.0] Big Mek Megablasta
  122. [SS 1.0] Flash gitz and their skills
  123. [SS 1.0] - Tainted Auspex
  124. [SS 1.0] - Defiler
  125. [SS 1.0] Killa Kan
  126. Balance a Race: Space Marines
  127. [SS 1.0] - Chaos tac infiltration
  128. [SS 1.0] Nob Leaders
  129. SS 1.0 Chaos T4? What t4? We have a t4?
  130. Tech/Globals standarised.
  131. [SS 1.0] free sluggas
  132. [SS 1.0] Laud Hailers
  133. [SS 1.0] A Real Issue: Vehicles vs. Massive Long-Range Anti-Infantry Spam
  134. Rage- why necrons are overpowered
  135. Soulstorm 1.1 nobrainer list
  136. SoB Rhino's need a fix.
  137. SS 1.1 Landraider dps vs Air med (BB and Monolith too)
  138. Balance changes for Hotfix. Read instructions carefully before posting
  139. [SS 1.2] Necron Warriors - The Crux of the Necron Problem
  140. [SS 1.2] Dais of Destruction
  141. [SS 1.2] Holy Edict
  142. Suggestions about better Tactical SM Damage
  143. Necron Generators
  144. ss 1.2 eldar howling banshee exarch
  145. [SS 1.2] The Hell Talon
  146. VRI:What it tought to us?Observations
  147. [SS 1.2] RJBs
  148. Make Raptor Flamer Affected by Heavy Weapon Upgrade
  149. [SS 1.2] Necrons: how wold you fix them?
  150. [SS 1.2] noob Fire Warrior suggestion
  151. Faith Abilities Cost toomuch?
  152. [SS 1.2] Decrease TSM HW Build Time, also Snipers
  153. Minor Balance tweaks mod suggestions
  154. [1.2] Grey Knights and Librarian combo.
  155. [DC/SS1.2]Random Race
  156. [SS 1.2] Possessed Marine Building Damage
  157. Celestians are so OP
  158. Balancing the Imperial Guard