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  1. Dawn of War 2 Balance Discussions - Guildines Updated, Please Read!
  2. The balance of Eldar
  3. Orbital Bombardment...
  4. Tyranids
  5. Rally, SP.
  6. So Much for the VC Nerf...
  7. Is Ravener Alpha Overpowered?
  8. Rippers
  9. Tyranid Warriors vs. Eldar
  10. Tyranids need more Micro, less Automation
  11. Warlock Ethereal Slash & Avatar's abilities
  12. kommandos, do they deserve a buff?
  13. Are Venom Cannon still Overpowered in MULTIPLAYER?!
  14. Would be handy to have a "delete" feature.
  15. Suggestion: Rippers can't cap
  16. Warpspiders are they worth their money?
  17. Booby Trap
  18. Haywire Grenades
  19. Venerable Dreadnaught
  20. WSE gear upgrades
  21. Suggestion:Extending length of the game
  22. Hero and Unit Buggs
  23. FC iron halo and WL shield, too powerful?
  24. Power is really silly at the moment
  25. Predators
  26. Suppression Units (Heavy Bolters + Shruiken Platforms)
  27. The Tyranid's Unkillable Cannon Fodder - Overbearing Synapse
  28. Does Ranged Combat need to be buffed?
  29. Let's Discuss Each Race's Counters to Tyranid Units
  30. The Real Problem with Nids
  31. Capital Spire Map imbalance
  32. Warriors overpowered.
  33. Stacked Teams, Over and Over Again.
  34. Player balancing: matchmaking
  35. Shared Tunnels: How to abuse the shit out of Nids
  36. Pop cap bugs still exist
  37. Should Vehicals Push?
  38. the argument against tyranids.....
  39. another possible way to rebalance nids?
  40. Gain balance inspiration from Tabletop?
  41. electric armor underpowered
  42. Apoth over-nerfed
  43. Techmarine Beacon
  44. Matchmaking system still complete, utter shite.
  45. Kommando Nob - AI
  46. TechMarine
  47. SM Scout Sniper rifle and Ranger spams, still a problem
  48. Eldar?
  49. Losing games when other player drops
  50. Ravener brood OP?
  51. Plasma Grenades only 10 power...
  52. Spore mines so overpowered vs orks in 1v1.
  53. Tactical Squads are they OP?
  54. Kommandos cost too much power?
  55. [1.3] Mek Boy Mines
  56. The Balance Hammer Swings to SM
  57. Experience and gaining levels
  58. Howling Banshees need to move FASTER
  59. Why is nobody complaining about Zoanthropes?
  60. Clarity in discussions please.
  61. Tac Spam in team games overpowered.
  62. Possible suggestion for warriors.
  63. Rippers ! ? something wrong?
  64. Eldar Webway Gates can be better!
  65. Space marines overpowered vs orks. replay included
  66. Snipers should be re-worked
  67. Eldar are not completed and/or broke
  68. How to fix nids/tactical marine spam- ideas?
  69. Retreat button lagging online ?
  70. 1v1 Balance thread
  71. SM iron halo
  72. my ultimate DoW 2 balance suggestions!!!
  73. Providence needs to be more noticeable.
  74. Not OP After all
  75. Warp Spider Exarch
  76. Slugga Nob, Recklessness ability
  77. And They Shall Know no Fear
  78. More Dakka :(
  79. Stikbommas vs. Powergens [1.1.3]
  80. Sync kills ruin walkers
  81. [1.3] Nob leaders should cost 15 power
  82. [113]One of the reasons Warp spiders suck
  83. Do You Think Relic Will Ever Balance Nids?
  84. Why are Plasma Devs so good at killing everything?
  85. Eldar webways should be permanently infiltrated
  86. WSE should be just like the Ravener
  87. Ye Compleat Balance Changes
  88. Ye Compleat Balance Changes 2: Heroes, wargear, globals
  89. Avatar
  90. Tech Marine HP Regen
  91. Space Marine Resource Taxation
  92. Shields
  93. [1.1.3] Stikkbombaz are overpowered vs gens
  94. Aldor Balance
  95. Mekboy Mines
  96. Wartrukk
  97. Terminators and FC Terminator armor
  98. Warriors vs. Banshees
  99. Suggestion: Retreating units immune to KD
  100. Important Ork changes!
  101. Force Commander Wargear
  102. Eldar Shurican Platforms
  103. Nids still imba after patch?
  104. New patch opens Orks back up. Yay!... now do something about rippers!
  105. Space Marine Scouts
  106. Relay Beacon -_-
  107. Dow2 – an end (relatively) to racial unit redundancy.
  108. Razorback Upgrade
  109. Hows the balance?
  110. Ravener madness!
  111. New Nid Imba after patch
  112. Focus on "teh winz" at the cost of "teh funz"
  113. Razorback vs. Wartrukk
  114. Assault marines are too good even for their high price
  115. DOW 2 no longer balanced after new patch
  116. Are the Ultimates stronger now?
  117. Warp Spiders
  118. Carnifex suggestion
  119. purification vials, too effective?
  120. Webway gates, useless?
  121. 1.2 Rippers -- Bug or Feature
  122. Fixing Tyranids
  123. Ravener's acid splatter too effective against orks?
  124. Would Stormboyz be overpowered if they could goombastomp?
  125. Drastic way to balance Tyranids
  126. Drastic way to balance Tyranids MKII
  127. 1.2 -- Flesh Hooks
  128. Avatar to fast?
  129. 'Nid Balance Problems (no solutions)
  130. 1.2 -- Zoanthropes
  131. 1.2 -- I've fallen, and I can't get up
  132. [1.2.1] plasma guns too good vs vehicles?
  133. Eldar balance changes needed.
  134. [1.2.1] Mines - another short straw for the Techmarine
  135. Hero abilities that need a look at
  136. List of proposed Ork changes
  137. Orbital strike, is it OP when compaired to the other mega globals?
  138. Nades vs Turrets
  139. Smart Bugs
  140. Top 3 Nid Imbalances
  141. Trophy rack too good...
  142. Wondering if I should cancle my order
  143. T2 detection units fail.
  144. Green Tooth Jungle and Ravener
  145. Throwing around some ideas - feedback welcome
  146. 2 apoths and asm
  147. 1.3 -- Grenades: Now with 100% damage!
  148. 2v2 Cliff Mines Imba?
  149. Ork and Eldar unit scaling
  150. About nids?
  151. Tyranid units that are actually balanced?
  152. Can squad leaders be an upgrade?
  153. Shoota boyz Nob leader and his range
  154. Hard caps
  155. adjustments needed for 1v1
  156. Official Relic Balance Mailing List
  157. Tyranid anti-all
  158. Asm damage is too over the top
  159. Call Da Boyz - Honest opinions!
  160. " Our Howling Banshee's have howled their last... "
  161. Improving Turrets & defensive structures.
  162. Do Eldar need a unique defensive trait?
  163. Suggestions for improving rangers
  164. [1.3.2] Ruins of Argus
  165. [1.3.2] Nuke Balance
  166. About devastors and Eldar plats
  167. Barbed Strangler
  168. Should randomization be completely removed?
  169. Sync move and Knockback animations
  170. [1.3.2] Warlock Issues
  171. Balancing Suggestions
  172. Possible Loota suggestion
  173. Retreating units and their damage output/knockback.
  174. Suggestion for balanced multi player. . .
  175. Sm t1 in 1.3.2
  176. Brandon Chan? (bC)
  177. Shees
  178. Kommando Squads' "Luv Da Dakka" not affecting Nob Squads?
  179. Urgent Tech Marine changes needed
  180. Space Marines in 1v1 vs Melee blobs
  181. [1.5] The Change that Fixes Everything
  182. [1.5] Banshee shrieks aren't quite as loud as mine
  183. [1.5] Guardian Grenades Cooldown is too Long
  184. [1.5] Hormagaunt Speed
  185. shooty units in general.
  186. Warspider Exarch vs. Warlock for competitive Eldar play
  187. Orks in general, but mostly Sluggaz
  188. [1.5] Jump Troops, Teching, and Vehicle Soft Counters
  189. Why I think that only Nids need a change.
  190. Warlock Providence Armor needs a more obvious effect when activated
  191. 1.5 tyranid teamgame issue
  192. Thoughts on scout survivability and power drain
  193. [1.5] Warp Throw overpowered vs SM
  194. Fire Prisms
  195. Flame Resistant Armor/Flame Resistance Aura
  196. Screamer Killer
  197. State of Balance, Your Thoughts
  198. The most useless wargear...
  199. Apoc Bug
  200. An Apoth suggestion
  201. [1.5] Sporemines and pathing
  202. Shoota Boyz get the short end of the stick vs melee
  203. [1.5] Melee vs. Ranged (T1)
  204. SM melee blob solution maybe!
  205. Nid's Upkeep and Exp.
  206. (1.5) Spore Mines
  207. Reduce the teching time
  208. Nids vs SM T2+. Rippers?
  209. SM vs Eldar shees + seer
  210. SM need polishing...
  211. [1.5] banshees hp...
  212. [1.5] ATSKNF- a now useless ability?
  213. Banshee Knockback Overpowered
  214. Sniper Scouts in tier 1...
  215. A change to ASM for better SM melee
  216. [1.5] Remaining balance and bug issues
  217. Could Eldar Rangers get a Squad Leader?
  218. Eldar in general overpowered or is it just me?
  219. Match System Balance.
  220. ASM and their role in the SM army
  221. The Gen war, the loss of normal and VP points as a viable victory.
  222. Melee Damage bonus needs to turn off after 5 seconds
  223. Stop the slippery Landslide: allow reinforcing dead squads
  224. Super Heavy Armor a Death Trap?
  225. [1.6] Kommando balance?
  226. Tyranid Balance 1.6
  227. A proposal for SM dedicated melee
  228. Farseer Post Patch
  229. [1.6] Warp Spider Exarch - phase shift is IMBA.
  230. Mekboy needs some tuning [1.6]
  231. Plasma Devs need there bullet speed increased.
  232. [1.6] Immobilize and Melee
  233. Warriors as detectors
  234. bioplasma (carnifexes and tyrant)(1.6)
  235. Blobbing: Too Viable?
  236. 1.8 Scouts vs Rangers
  237. 1.8 Scout's shotguns and their suppression
  238. [1.8]Hive tyrant Rending Talons - Seismic roar
  239. [1.8] Rangers
  240. [1.8] So the Force Commander can turn in to a terminator!
  241. [1.8] Stikbommas can stun retreating units
  242. Tm (1.8) suggestions.
  243. Scouts+shotguns
  244. Carnifexes need some love
  245. Game creators all play eldar?
  246. Guardians [1.8]
  247. Game creators all play eldar?(re-worded)
  248. detectors, sm
  249. Space Marines and Squad Balance
  250. Tyranid Close Combat - things you might not know. Also: Lictor Alpha