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  1. Need definitive answer please
  2. Need help with luac
  3. weapon subsystems help
  4. Kadeshi Mod Name?
  5. Hit! Hit! Damage mod
  6. .big
  7. unused ship hard points
  8. MAYA3.0 - HW2- Step By step tutorial
  9. Modeling Questions
  10. Need a working decompiled scar_util.lua
  11. Modders, Relic guys, SOMEONE
  12. Sumillius' Shipyard
  13. [HW2 AbilityFinder v1.0]
  14. Auto Hyper space bypassed.
  15. Importing/Exporting via Maya PLE: Solution
  16. Question on .wepn files
  17. Mapping for HW2
  18. tactical overlays
  19. Homeworld 2 Music
  20. hw2 big viwer
  21. n00bness all over again.
  22. The definitive list of usefull hw2 modding links...
  23. Map related - Any way to fix this? Suggestions welcome
  24. New Concept Art
  25. Where'd that Flash come from?!?!
  26. [HW2 Music Converter v1.2]
  27. Where can I find new ships ?
  28. Missile Destroyer
  29. Build and Research Folders
  30. Poll - mod and map related
  31. small fighter
  32. So You Want to Make a Mod?
  33. Model Exporting and Texturing Issues
  34. Mod Recognition
  35. Wings 3d
  36. wat abaut ctatclysm mod
  37. Cap ships only mod
  38. AFF New Model: AISN Min class Corvette
  39. What if the Homeworld series is actualy real in a distant corner of the Univers?
  40. Exchanging models?
  41. Second Question - Firing Duration
  42. Tutorial: Realistic Rendering
  43. Mission 6: hyperspace is broken?
  44. Modifing "FormHyperspaceGateCommand" Ability
  45. Elite Modding Task Force (Still Alive?)
  46. [Batch Lua Decompiler v2.0]
  47. Starting fleets
  48. Battlestation Ships
  49. Projennitor Race Mod ---NOW RECRUITING
  50. Homeworld 3 is not going to hapen.
  51. ru scripts
  52. Need directions
  53. need a little bit of help
  54. the ship neglicted..........
  55. a while ago i saw...
  56. damn keepers!!
  57. Guidelines to Tanis Shipyards
  58. Question involving multiplier types
  59. Unofficial add-on
  60. help plz help
  61. Hardpoints for Bentus
  62. Swapping Turrets
  63. -
  64. Editing ships
  65. ive got some ship ideas if any 1 wants them
  66. Mod-ED: modelling tutorial
  67. Elite modding taskforce: what needs to be figured out?
  68. Requesting help reading .wepn files
  69. Warhammer 40k mod?
  70. Mod for dreadnaught?
  71. Delving the secrets of MADSTATE!
  72. UnitCap Modifiable during game?
  73. Mod Switcher
  74. SP mod?
  75. Collision models...
  76. Homeworld 2 Modding Series in UK PC Format
  77. Please package your mods as .big files
  78. Making your mods user-friendly for the gamespy lobby
  79. MAD animation tutorial
  80. 2 random questions
  81. All modders ho r not part of a mod come here
  82. HELP: ship creation questions
  83. Relic: what triggers AI hyperspace?
  84. HARDED/HODTool/RELIC ARCHIVE EXTRACTOR files!
  85. Process to convert HW ships to HW2?
  86. Where may I find Slamoid and Pipakin's Text-Based Dockpoint Editor?
  87. OBJInserter.... how the hell does it work?.... any tips?
  88. Slave Weapons
  89. Custom Ship/AI problem
  90. Normal EMP Weapons
  91. Shilds for ships
  92. Its back...
  93. small ship big shield...
  94. Effects blending modes
  95. Desert Tempest -NEW MAP-
  96. Resource Draining
  97. Requesting bentus model
  98. MAYA prices
  99. Maya 6.0?
  100. Preferred modelling etiquette for games/mods? (AFF)
  101. Shader Problems with maya 5
  102. Are there any 4X mods (SE4) type mods available for Homeworld 2?
  103. is a starfox mod possible?
  104. commanding the CPU
  105. Original Installation Files
  106. Basic Mod Questions
  107. Importing a new ship
  108. How do I set inate abilities and set upgrade abilities to work?
  109. Please Give ME a Hand!
  110. To The Hell With Ion Beams!!! (i need help again)
  111. Question about non-existant hardpoints and markers
  112. The HW2-MMORPG project | Conquer The Galaxy
  113. I will be leaving for some time...
  114. File I/O works fine
  115. Innitiate subsystem troubles
  116. Question on docking paths.
  117. Help with textures
  118. Question on Icons
  119. Can I get ships in-game without Maya ???
  120. How to make a Dreadnaught capturable?
  121. What do I need to alter to make.....
  122. Halo: Fall of Reach Mod
  123. Any noobs that want to mod come here :)
  124. USS Yeager (Sabre class) and Norway in game
  125. EMP and disabling not working as advertised.
  126. looking for bentusi ship model
  127. ShipTuning Spreadsheet
  128. Sound import problems
  129. Hello guys!
  130. Editing cluster torpedoes
  131. Tachyon mod??
  132. sangD
  133. Starwars: shutdown
  134. Modeling ships.. (Help request)
  135. Request For Map
  136. Support Frigates.
  137. New ships with new weapons.. - Answered
  138. (Maybe?)New unit : Anti missile platform
  139. Quickest Way of Motheship Swapping?
  140. Getting new ship in game freezes HW2 (not comp)
  141. Adding exsisting turrets to a model W/Out maya.
  142. COMDLG32.ocx & TABCTL32.ocx problems
  143. [IMG HEAVY] Texturing Tutorial Part I: Basic UVW Mapping
  144. [StartingFleets Editor]
  145. Battlefleet Gothic?
  146. Maya 3
  147. BTG v2.0
  148. i need help
  149. ok a few thing i would like to request
  150. Full Emp Game - Look in Mods in progreess forum plesase
  151. Marine frigates
  152. New gun idea, Shotgun.
  153. wanted : pipakin tools
  154. Multi turret slave.
  155. Upgrading Destroyer's Cannons to Ion Cannons
  156. Maya PSD Problem
  157. Cloning ships?
  158. How about an Unit Emotion Mod !!!!!
  159. Newbie Modder Questions About Hardpoints
  160. autosave_missionStart.sav
  161. I'm on my way out. (Updated links and such)
  162. members needed
  163. I'am out
  164. Teaser :p The Acolyte Reborn!
  165. Has anyone tried making Movie Cut Scenes?
  166. Help with torps
  167. Problem with reference functions
  168. BigRed...
  169. DXGM <-> DivX Conversion Software (For converting .avi anima into Homeworld 2 format)
  170. hyperspace effects
  171. music extraction
  172. "the Lord of the Cores" mod inspired by Troff´s poster MODDERS REQUESTED!!
  173. Any good SP campaigns out there?
  174. New story I made up
  175. Gravwell Functionality
  176. What to do with an extra build panel?
  177. Newbie Center
  178. Glowing Ships!
  179. Custon inmgame Shipnames
  180. .BIG files. How do i create them?
  181. Warlords mod problem
  182. Weapon Questions
  183. all my mods are on hold
  184. Concept Art Tutorial
  185. A Frigate Balancing Mod?
  186. HW1 to HW2 maps available.
  187. ammo replenishment
  188. Ship icons problem.
  189. Just Wondering...
  190. need help on HD guns
  191. Dustwars- What HW2 could have, and should have, been
  192. adding trails to cap ships
  193. Some things people should consider...
  194. how to put HW2 spaceships to 3ds max
  195. Adding hardpoints to ships.
  196. Solved, dnae worry about it
  197. .wxg
  198. Texture "Proccessing" problem (No Filter Command available)
  199. Ok Time For Another Idea
  200. Extra prudction slot :|
  201. Tactitian's wet dream?
  202. How do I either remove or increase the build limits?
  203. What will you choose for your mod ??? Separate forum or thread here in Relicnews ???
  204. HW2 Battle Chatter Mod
  205. Battlestar: Galactica Mod?
  206. Importing models into Milkshape
  207. HW2 Soundtrack Online
  208. Request for Modders: 2 new ships
  209. Burned while playing with fire
  210. How to add new maps?
  211. Ship models
  212. RDN not compatible with 1.1 patch?
  213. Capture mod
  214. What should I work on next?
  215. Sg1
  216. Tell me what you want
  217. Guess what i found.
  218. Construciton set for Morrowind or for Homeworld 2
  219. Game crashing, no known reason
  220. Abandoned weapon systems.....
  221. Noob need help
  222. Odd sidenote...
  223. n00b wants to add a couple frigates...
  224. experimental HW2 rehash test mod download v.11
  225. Solved: Ta ZaTcH
  226. PLE Possibilities
  227. Advanced Tracking Missiles (Anti-Fighter)
  228. Ship aiming question
  229. Z game mode: opinions please....
  230. Any one I hosted on Star-fleet.org
  231. Weapons Modding Problem - Ions - SOLVED
  232. Required .level files from sp missions
  233. Mod Request: Space Battle
  234. Subsystem weapons...
  235. Ships in game minus turrets
  236. .big extractor not working
  237. call me crazy...
  238. Spin me up!!! Madstate modder needed for a firing animation!
  239. Wondering about cruise missile
  240. Cloak as Research Upgrade Problems.
  241. HW2 possible mod?
  242. Sensor Disrupter/Cloaking?/Advanced Sensor Frigate
  243. Silly idea.
  244. Joints in Maya
  245. Maya :: tExtractor
  246. Thoughs on linking
  247. Prefabricated Ships
  248. Idea for an interesting campain playing style
  249. Another problem
  250. A thought on Intellectual Property