PDA

View Full Version : Homeworld 2 - Tanis Shipyards


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 21 22 23 24 25

  1. Maya v.6.0 usability
  2. preScripted Waypoints/Movement/Behavior?
  3. Deleting ships
  4. Can't get a working delay
  5. Disabling ships?
  6. Question about -overridebigfile
  7. Question about -overridebigfile
  8. Background modding - state of the art?
  9. {DesiredShipTypes="Problem",Help="please",}
  10. HW1 to HW2
  11. Pulsar/Ion beams misaligned
  12. HomeworldLadder Available
  13. Hardpoints + Weapons
  14. hey, i could use some help
  15. ATI_x functions ?
  16. Any documentation on soundscripts?
  17. Production
  18. Guess who's back...Back again... Small is back...With alienware area51...and maya 5.0
  19. An idea for a new simple mod
  20. Single player mod question
  21. Simple Madstate Tutorial (Now with source files!)
  22. Is Maya necessary?
  23. Is this possible?
  24. Force Attack and Kamikazi commands?
  25. Can i use wings 3D to...
  26. Complex BC Help Needed
  27. Format docs?
  28. RDN Tools
  29. New Cannon Problem
  30. What am I doing wrong??
  31. Simple Torpedo Question
  32. Single player campaign screwed up
  33. new ship hod available
  34. AI Building?
  35. total noob (me) asking for help
  36. doesnt work, hlp!
  37. Can i turn this into a ship?
  38. Was there ever a Robotech mod? (image intensive)
  39. General Modding Questions
  40. Unexplained crashes revisited...
  41. Generic Information Needed to Sway A Mod Into Using HW2
  42. Massive Engine Trails?
  43. Strategic Missile/Torpedo - Help please.
  44. Homeworld 2 Modding Competition
  45. The BIGGEST problem with Homeworld 2, in my opinion is...
  46. I need help with tanis!
  47. Error with Extractor
  48. MAC gun
  49. Modelling Dilemma
  50. Help with bentus ruins.
  51. Random error
  52. Multiple Launch Paths....
  53. Old Ships
  54. Multiple launch paths (Moved from Bug Reports)
  55. Ion color pack?
  56. Knocking down poly counts - tips?
  57. HardEd Slave Timing
  58. [BigX - The Simple Big Extractor v1.2.0]
  59. Intesting Concept for Mini mod
  60. Tutorial: Making In-Game Movies Playable
  61. Vaygr Missile flame fuction
  62. Ship frame identifier removal?
  63. Ion destroyer...
  64. Persist.lua Help
  65. Conditions for a model
  66. New weapon help needed
  67. Community Resources Thread
  68. Question: Putting HGN Torpedo Turret to use.
  69. The Old Archangel?
  70. repair station
  71. Building fighters from commstation?
  72. ROT file extractor/creator
  73. Big Extractors
  74. [please delete this] it was double posted
  75. Dual Muzzle Flash?
  76. 'normal' ships
  77. Help wanted on HW2 Mod
  78. How can i get Maya PLE?
  79. ?
  80. Question: Making subsystems buildable and damagable, but not destroyable
  81. Battlefleet Gothic mod?
  82. Ok,you Better Not Laugh At Me
  83. Help modifying .big files
  84. Animated Cursors
  85. Animated Cursors
  86. Building Ships Externally
  87. Interesting Bug
  88. [WIP] StarCraft Battlecruiser.
  89. Font Editing
  90. AFF: TC Needs Help!
  91. Adding a new shipclass?
  92. Can anyone link me to the Obj to Hod Importer
  93. .obj help
  94. Need help with basic gametype scripting
  95. Sajuuk/Keeper Hyperspace??
  96. Modular Warship Idea
  97. Modular Warship Idea
  98. Model Request
  99. Maya fussy about ship.st
  100. Query: Why can I not download the RDN Homeworld 2 toolkit version 1.1?
  101. upgrading an existing weapon?
  102. how I can ...
  103. Unit cap
  104. Who wants Beast hands up ho dosen't tell me here
  105. unfBig v1.42 - Big Extractor/Creator & Lua Decompiler
  106. HW1 AI ship repairs
  107. evillejedi's battleship
  108. Learning Plenty (pic heavy)
  109. New Effects for Hw2
  110. Mothership removal help.
  111. Disabling Resourcing on Carriers?
  112. Where can i find this ship?
  113. my little battleship
  114. A Little Thing Called Copyright
  115. The Homeworld 2 Ship Design Competition!
  116. Turret Issue
  117. What file do I edit to increase the suporrt limit?
  118. Complex 2.0 spawn problem
  119. Modifying a HGN Corvette
  120. Impeller Missile problem
  121. research woes
  122. Custom intro movies?
  123. Loadin backrounds
  124. Where To Upload New Mod?
  125. Colliding into Salvage?
  126. Maximum Poly Count?
  127. spawn weapon fire effect animations...
  128. New Map-pack download for you guys
  129. Big Problem
  130. Help with new Hgn_Intceptor
  131. My cruiser (ignore terrible skin)
  132. 3 Sided Polys vs 4 Sided Polys
  133. Silent Gunturrets?
  134. What does this error mean?
  135. Oops.
  136. $^&#$ Retarded Ai
  137. I want to start importing my own models, how?
  138. -overrideBigFile not working
  139. RDN Installation
  140. Missile exploding at end of life...
  141. Cannot update
  142. Deep Exploration!!
  143. Current ship....coming along
  144. Looking for a downloadable ship editor
  145. Nuke
  146. CamStudio Freeware Link
  147. Some of my Ships
  148. Different ru Types.
  149. Impoterd Object questions
  150. Goblins
  151. Bentusi
  152. Help with missiles
  153. Fire Animations
  154. some ship models
  155. Karos Graveyard(no not for threads,for ships).
  156. Boarding, Up close and Personal.
  157. Adding special-class ship actions/manuovers
  158. Extracting Music...how? (1, C, and 2)
  159. Where can i get this ship?
  160. Missile taming.
  161. Idea for new MOD
  162. Problem with new unit
  163. Help on modding the PDS 5 mod PLZ COME HERE
  164. New Research Option
  165. Importing HW2 models to 3D editors?
  166. how can i make a mod to build dreadnought in player vs CPU?
  167. Shields
  168. HW2 SP missions with mod??
  169. Missiles, missiles, missiles
  170. Can anyone help me find this map?
  171. Looking for an old map
  172. mac missile
  173. Thread dedicated to answering modding questions
  174. Classic rebalance 1.37 mod crashes game when launching skirmish
  175. Another MOD idea
  176. Im Officially back to finish my mod!!!
  177. Importing ship back to MaYA
  178. Observer Gamerule?
  179. getting part of the classic gamerules mod in campaign
  180. DeathWish's Advanced Modding Questions
  181. Cap the lith Question
  182. ship building animation?
  183. mod causing black outs?
  184. Annoying Ship Caps
  185. Importing into existing .big file
  186. Playing around with the UI and Interceptor - pics too
  187. English.big not working
  188. "are we attacking" if we are, lets talk battle
  189. Changing the engine trail colors...
  190. Playing as Vaygr in the demo
  191. FX fireing animation scaleing
  192. How many polys b4 crashing?
  193. bwahaha, see my baby fly! err... then crash.
  194. Website down for the count
  195. Adding subsystems to fighters - with pics
  196. AFF Featured in PC Gamer UK!
  197. Using other ships subsystems
  198. Cosmetic Mods versus Gameplay Mods?
  199. Look Ma ... My First Mod !!
  200. Automated HW2 WinRar Setup script with correct shortcut -mod syntax
  201. Ship Hold properties?
  202. Keyboard commands
  203. New ship as I avoid fixing up the ones I should be.
  204. Permanent defense field strength
  205. Searching for a HOD editor
  206. Please delete or lock...*current thread in mods in progress*
  207. Adding turrets...
  208. Help with shiptuning
  209. weapon damage
  210. 3D models of HW2 ships?
  211. New/Modified Fighter Formations
  212. Not level, just rotate.
  213. Something for CannonJack...
  214. Homeworld2 crashes to desktop
  215. Projennitor Mod
  216. I just downloaded MAya PLE
  217. My first Mod(el)
  218. Needed
  219. Multiplayer Money
  220. Weapons upgrade question
  221. Help needed
  222. Splicing mods
  223. Homeworld 2 Expansion Pack
  224. First model, wrong maya
  225. Subsystem modding question
  226. Unit Cap for PDS 5/5.2
  227. HW2 problems
  228. Death Wake!
  229. Slight Unit Alterations
  230. Help with error log files
  231. Stick Ship
  232. Music & Background Archive
  233. Post all Your reasons why Hw1 was easier to mod than Hw2...
  234. Clouds
  235. How do I add a new race?
  236. Megalith that fires back
  237. Extreme Ship Edit for homeworld 2
  238. Hey, just a.....
  239. "Randomized" MP maps
  240. What are you thinking...?
  241. Increase Ship Armour
  242. Mod vessel into SP starting fleet
  243. A new breed of interceptors
  244. RIP ScifiMeshes
  245. Animated Subsystems
  246. a ship for mods if you want it......
  247. Mover harvesting problem
  248. Formations: Sphere, wall, claw, x formation, delta....
  249. Need help converting my models to hod
  250. please give feedback on model