- ROT Tool
- Homeworld 2 Internals: Focus on Mac and Windows Differences
- Anyone have this file?
- AI Problem
- Need functional decompiled 1.1 data archive for Mac archiver testing
- Possible to build subsystem more than once?
- Weapon Stat Question
- Exterior Docking
- Random NPC Traders
- blob colors
- looking for an old mod
- Problem Changing Unit Caps
- Need Batch LuaDC - Found it
- Galactic Mod Idea
- Weapon penetration question
- HardED??
- Game crashing with sajuuk
- My very first attempt to texture <Taiidan Fighter>
- Mods which alter the SP campaign
- Newbie question - Sajuuk
- HW1 Bentusi Ships + Archangel Dreadnaught
- maya = eeek help!!
- New Tool: HW2 HOD Manager FE (Currently v1.2)
- Unicron and thegoatman missing
- BENTUSI?Yes more ships here[Updated]!!Images VERY HEAVY!!More ingame Screenshots.
- Dreadnaught - Glitch Help
- Homeworld 2 Source to be released?
- Ships getting stuck
- Stuff that can only be done in Maya
- Visualizing collision meshes
- HardEd source link [resolved. well, sort of.]
- Research Hack
- Vaygr carrier
- trouble with extracting Homeworld2.big
- newbie questionChanging colours
- Yet again, the Foundry.
- Maya 6.0 and plugins problems.
- Some LUA files being ignored from my .Big file
- how to id sound event? "breach in starboard fusion chamber"
- Hardpoint Limit?
- Kamikaze??
- Editing within Blender3d
- Open Source?
- IC-HW2->Dow
- Problem with function
- updated mod idea
- Higara Explosions
- Looking for map background creator
- Level audio loads then game crashes - wth?
- New ship problems
- Legends Open
- Star Trek.... Mod name in progress^^
- map rotating
- Sastrei's Questions Thread
- Lose HP after hyperspace jump interrupted
- Mod Sugestion:
- Tried to mod ships - Still crashing on Level Load. (New error)
- Bigar HW2 BIG archive tool for the Macintosh now available for download
- Space Map
- A query about creating your own race
- Unusable lua.
- Big extrator.
- Tutorial Help
- Question: How to make your weapons fire at the enemy missiles?-answered
- Map creator
- Adding guns to a ship.
- [NEW RELEASED] unfHardEd+ v1.1 for full hardpoint editing
- 4X Campaign Mode
- Neither HardED nor HardEDPlus work.
- Creating Single-Player Scenarios using MissionBoySE?
- Cpubuild.lua work compiled but not uncompiled
- Engine sounds
- A (modeling) question
- Keeper Ai Tutorial (Should I make one)?
- Turret didn´t move
- 3D Movement?
- AI tutorial?
- Question about maps
- Research Modifiers and the MultiplierCap
- Need Help : Gamemod with upkeep
- Getting Music to work ingame.
- [DEBUG UTILITY] unfFuncFind
- Minimum range?
- Has Anyone played a mod Via internet?
- Megus XLR
- HOD. importer for Milkshape 3d
- Blender 3D design
- Making the Keeper Build Ships Tutorial.
- Making a weapon only usable after its been researched.
- Expirience Sytem for HW2 (Help wanted)
- File Format From Photoshop.
- New modder with a few questions
- Question about making new engine trails.
- Recoursers won´t dock
- Freespace: New Age mod need HODer
- Advanced AI Modification
- Splash Damage on ship death?
- New Tool for Debugging: HW2 ProofReader
- engine trails and burns from scratch
- Gundam Mod Install Probelms
- Unique Ship names
- 3 Questions ;)
- Tactical icon file error
- Freezes at DustCloudGroups
- New: Cata Models In Progress
- AI Hyperspace?
- Homeworld 2 mods for mac!!!! (problem)
- Engine Trail Problem
- I see dead people
- Does any one have any Hoded ships they are willing to let me use?
- Angels Fall First Mod install file
- Didn't fully decompress?
- Launching, reloadable missiles ?
- help!
- having trouble finding mods
- Keeper only builds 4 ships?
- How do you completely remove engine trails?
- How do you change Beam colors?
- 3Dmax 6 export / import plugins
- PEO Converter
- Rotating Asteroids?
- Question about how to approach ship tuning...
- Newbie Modeling question
- Ship Help.
- Attack Manuever: turn top of ship toward enemy
- If I edit the ship and weapon files mid-game, what happens?
- Turet Subsystems Infodump
- Missiles and Turrets
- "Living" menu background
- Maya 7 and RDN
- Ion Beam Question
- Yr 10 - Mulitmedia Project - Designing/modelling a destroyer - Help/tips
- damage with missed shots
- Need help on setting up new maps
- Build and Research help - **Answered**
- Build Menu and upgrade system
- Keeper Phase Ability
- Activating a special weapon with the press of a button. - answered
- Quick Question - Maya?
- Sajuuk spawning problems.
- Turrets and Battle scars
- Homeworld 2 music converter
- Automatic guarding
- Complex Mod
- i know i'm new but hear me out
- adding a function that spawns ships.
- How can I contact the mod teams?
- Resource Collectors and Weapons
- Defense field problem. - answered
- Defense field linked to one subsytem.
- Can you use an .events file for a subsystem?
- Music
- Custom Icon Help
- MADstate file creation
- Making Healthbars Invisible?
- modular single player scripts
- subsystem on subsystem
- Archive tool extraction syntax
- HW2 formats...
- Non-centered multipliers spheres...
- Need help big time
- Making interesting trails, my question:
- Thruster trails...
- Maya 4 plug-ins
- HW2 Newbie: Where to start?
- ship sizability?
- Turret Recoil
- Ships of the Gothic Sector.(img heavy)
- Hw2 modding IRC channel
- .dat files?
- New Tool: HW2 TeamColours Chooser
- Need some movement help
- Dds??
- Textures?
- Looking for Turrets
- Would it be possible for a random ship naming function?
- Problems with hyperspacing in [solved]
- New bots/AI?
- Small question about Salvage. (useful)
- Small Mapmod with "Trade Stations" Need Host & more Stations
- Zone Control Gametype
- 1280 x 1024 Resolution
- Scripting help?! -- read interesting
- How to create effects?
- Shield Opinions
- Setting up a New Race's starting fleet
- Little SP mission help
- Texturing for Homeworld 2
- AI Scripting
- The Woes of the AI
- Data.zip
- Online Stats System
- Saving Multiplayer Games
- Scripting question + gen question
- Subsystem Abilities
- Ship models
- Unguided Missiles
- AFF instal help!
- BVR Combat (Beyond Visual Range)
- Replacing explosion and beam texs?
- Switch Hiigarian for Vaygr fleet
- MOD with maya 7.0
- Having a SP script problem
- Question: Spawning salvage
- New Program Classdef Modifier Version 1
- AI Help
- Ship maybe...
- New Mapmaking Tool (I didn't make it)
- FX and subsystems
- MBF for HW2
- Building and dockpaths
- when creating a .hod i get this message from Maya
- map loading pics and subsystem animation
- AI issues.
- Hey having trouble in texturing...
- Request: showhow's Bentusi Exchange hodded
- Do the Relic atn's work in CS2?
- Can we deciphering the mission script files?How?
- from the beginning
- Having a big problem. - answered
- Maya Question
- Ship upgrade question...
- making new ships?
- HODTool problem?
- playersetup.lua - decompile errors?
- Need help with HWSE2
- Spacestation doesnt show in build list!..
- Q: Getting the .HOD files.
- Problems with build.lua
- This is somewhat disturbing...
- How the capture ability on the marine/infiltrator frigate works
- Visual Distortion
- Big Viewer - Need Help
- Shaders crashing Maya
- Hardpoint Editor + 3D View?
- Ships playing music!
- Maya plugins
- Weapon question...
- Mod-o-theque for Planète Mère
- Needing Help.
- CFHodEd version 3.15 released.
- How do you make a video?
- making ships rotate in an unrestricted fashion
- Making a Counter-measure
- serious texture warping
- Are there any Babylon 5 mods?
- custom TGA badges - why don't my alphamaps work?
- Photoshop issues - Solved
- Getting it .hod ready.
- How to implement anti-missile/torp weapon/hull defense?