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  1. Basic changes - Mod-gods look here!
  2. Vaygr Artillery Cruiser
  3. Texture Size
  4. Modtools release content
  5. New map for you guys..
  6. Error using overrideBigFile command
  7. Changing ICF to Missile Frigate
  8. scripts
  9. Old Interceptor Texture!
  10. HGN BattleCruiser Pulsars to Flak?
  11. i found something interesting
  12. HW2 to HW1
  13. Would this be worth it? (mod Idea/vote)
  14. put it back on!!
  15. R.o.f.
  16. Translation Requests
  17. .HOD Extractor Problem
  18. im almost afraid of asking this!! please look!
  19. Tutorial. . .
  20. Ship Suggestion thread.
  21. 3 fleets in homeworld 2
  22. Changing weapon damage values
  23. Question(s) for Mods....please help me out
  24. hgn_destroyer flak mod
  25. sound and animation problems
  26. will we be able to add turrets
  27. Add different destroyer types?
  28. Higaran Keeper
  29. *Adding* Research
  30. Power Armor Idea
  31. Dynamic Fighter mini-mod
  32. Beautiful Effect
  33. How/Where do you change the command line?
  34. make a new side mod?
  35. Multiple weapon upgrades?
  36. Building Abilities
  37. Balcora Gate Utility
  38. Keeper Weaponry
  39. HW 1 Engine
  40. Meat GrinderV 1.0
  41. Basic Game Tweaks Mod
  42. Help?
  43. Destroyable Torpedos
  44. torpedo frigates?
  45. Remaking the single player game - project proposal *entire topic is spoilers*
  46. Kind suggestion for Marine Frigate replacement
  47. HW1 to HW2 Maps Converter
  48. Really cool....
  49. Way to rename Mothership w/o damaging game?
  50. dreadnaught
  51. With the HW 1 Engine out....
  52. -mod <modfile.big> ??? How to use
  53. Possible Mod - TC Angelious
  54. Question: Docking Paths
  55. Map designs
  56. HOD Compiler
  57. Mix&Matching Mods?
  58. First Mod
  59. EMP Destroyer!
  60. EMP Bomb!
  61. Tommorow's Ashes. -mod-
  62. help please
  63. Pilot mode - a complete game conversion IDEA
  64. Bringing back the cloak fighter?
  65. Heavy Mover Idea!
  66. Bringing Back the Kamikaze
  67. Scaling ships
  68. Ship descriptions
  69. Dogfighting
  70. dumb question
  71. One shot weapons?
  72. Maximum Texture Size?
  73. *REASONABLE* units for a usermade x-pack (post here)
  74. Gametimer Script - Uploaded
  75. mods and the game menu
  76. Extracted BIG data unreadable...
  77. Problem: Adding New Ships To Homeworld 2
  78. discoveries while modding Chimera Station
  79. The "bored at school" Mod (or the one I want to do)
  80. New Unit: Flak Platform
  81. Stealth Bomber!! Sweet!
  82. How to add movers to MP?
  83. Cruise Missiles
  84. The ASRR Frigate. Yes I like abbreviated names :D
  85. SuperWeapons
  86. cloaking torpedoess
  87. Hiigaran Stealth Bomber Complete
  88. new poster with stupid questions
  89. Help teh n00b?
  90. Create Subsystem to increase speed? (Engine Overdrive)
  91. Capital Ship Mines
  92. Help with Defense Field Module
  93. Multi-purpose flak frigates.
  94. buildable turrets...
  95. Your battlecruiser now has fighter prod. facilities!
  96. Query: Is there a way of changing the appearence of turrets...
  97. HW2 Wiki
  98. Anyone still got RelicArchiveExtractorV2.2?
  99. rot files
  100. New Gamer Wanting Help
  101. Fire Control Tower and Command Corvette Questions
  102. adding ships to hw2 (basic walkthrough)
  103. Anybody making a ......
  104. I,M new to this game,Need Help.
  105. DEEE-STROY! (modified ships)
  106. lightning cannons anyone? [Image intensive]
  107. Adding Sajuuk to MP
  108. Drones with keeper ions
  109. Splash Damage
  110. Skirmish Starting Lineup
  111. Trouble Making MP Maps
  112. HOD files.....
  113. Can You Building Fighters Without A Fighter Production Bay?
  114. T-mat in SP
  115. how do i export sound files?
  116. hm....
  117. Startingfleets
  118. saved games
  119. Changing Cap Ship Death... Go out shooting?
  120. Hwse2
  121. How to scale ships?
  122. Researching Sensor Distortion
  123. Repair subsystem / ship.
  124. Changing weapon armour penetration
  125. Anti-Harvester Interceptor Errors
  126. Interesting Side Effect.
  127. HW2=>HW1 Rebalance
  128. changing max nr. of ships ?
  129. Rebearth of an Empire
  130. Adding a Custom Race.....how do I?
  131. oding ple help me im trying to mod a ship
  132. Hmm, Modules, the possibilities
  133. Please post all mods here...
  134. Mod To Enhance Ship Speeds
  135. Shields????
  136. hw2 sorce
  137. how do i edit ships wepons
  138. How can i change the weapons on the BC?
  139. Modders: Do this for me and I will be forever in debt to you until the end of time.
  140. need hw1 big exstracktor
  141. Hrmm... lightwave issue (any one who knows lw and wants to lend a hand?)
  142. Forum Hosting Question
  143. HW2 Multiplayer Startscreen Pics found (Concept)
  144. Weapon range and reload times
  145. WEPN Problems
  146. B5 & Fs2!
  147. Map image for map selection
  148. Mod Ideas
  149. Making Movers buildable in Skirmish and MP
  150. Another Question regarding turrets (animations)
  151. Meshes and Textures
  152. 3D software?
  153. Here is the code to make a Healing/support ship
  154. Mothership and Carrier defense fields
  155. Increase Squadronsize ???
  156. Question: How Do You Set BC To Have Buildable Ion Cannons
  157. Changing Base and Stripe Colour in SP
  158. How and where do i get the 3d modells used in hw1
  159. Stupid Platform Question
  160. How robust is HW2's ship animation?
  161. Modifying the HW2 campaign Environments
  162. Help needed with modding...
  163. all that have played starcraft look
  164. Ship models - Any progress so far?
  165. interesting kamakazi file
  166. Seeking AI targetting mod information
  167. Penetrating weapons
  168. The alledged existance of a Winamp plugin
  169. early beam weapons.......
  170. Non-linear ship movement
  171. Hyperspacing enemies
  172. Adding Ships to Progenitor Fleet?
  173. Need help with -overrideBigFile
  174. modding isn't working
  175. hyperspace...
  176. Trails
  177. Problem adding new module to Build
  178. please look..
  179. The complete (ALMOST) list of mods(Post HERE!!)
  180. Explorer: Question Delphy
  181. Adding Races?
  182. Adding Weapons and Sound to new Ships?
  183. the gout ship
  184. Research
  185. docking problem
  186. just another mod idea
  187. request
  188. One Posible way of Making Damagble Shields/Power Armour
  189. Weapon effective on a special armour
  190. How to add weapns to ANY (unarmed) ships?
  191. modifiable values
  192. Idont_know_how_to_use_balcora_gate Help
  193. New race, custom icons?
  194. mods, delete this (its not letting me)
  195. Map File Spec (BIG)
  196. Adding turrents to BC
  197. How do I override english.big?
  198. Explorer: i like the looks of that
  199. Explorer: any help from anyone?
  200. New Race prob
  201. Homeworld Movie
  202. Opinions -- The Foundry Ship
  203. Accessing textures?
  204. Quick Question, Miltiplyers.
  205. Max
  206. just a heads up about my research project
  207. Rotating textures
  208. Hyperspace range
  209. ERRRRGGG!!!!, research.lua is ANNOYING!
  210. .ROT file quesion
  211. torpedo targeting
  212. I found out how to make defense fields deactivateable
  213. Adding Weapons
  214. Hahahahaha goat throwing vikings are a step closer to hw2
  215. Hahahahaha goat throwing vikings are a step closer to hw2
  216. Ships.usc Problem
  217. Bentusi
  218. Problems with modded BC Turrets
  219. Two small mod requests
  220. Old look
  221. Dear Relic...
  222. An Extension to Alex Drake's Dynamic Fighters
  223. Defense Field Module COMPLETE
  224. Unlimited res per asteroid?
  225. I'm one step closer to making a Super Weapon.....
  226. Splitting this forum up...
  227. Voltron ( sorta)
  228. is this plausible idea for beast mod???
  229. Resourcing...
  230. making plannet killer missiles buildable
  231. Ion Beam irregularity
  232. firgates like fighters?
  233. Problem with new beam turret weapon
  234. Whats do these mean??
  235. Version Control
  236. Beginning a total conversion... Introductory questions
  237. help me find this
  238. Creating new missile types?
  239. Your thoughts on ships behavior...
  240. .ROT files - what format are they in?
  241. Idea: Big Asteroids.
  242. mods
  243. Requisitioning Ships
  244. Command Carrier
  245. Enterprise Model Maya !!! IMAGES FILES !!!
  246. Mesh coordinate errors
  247. Dead simple question I need help with pls:)
  248. multiple target research
  249. Bomber second upgrade weapon problem
  250. New Race: Vah'Ertan