- Harvestable Derelicts
- Problem: making ships hyperspace in when done building
- Mod load lock up
- Building the dreadnaught or sajuuk
- New - Shepherd Moons MP Map
- Research Manager Help
- Using Gmax to edit HW2 ships....
- Required Research Problem...GRRRRR
- How to edit lua
- Weapon Editing Problem
- freelancer mod
- help me
- Poly counts
- Multiple Explosion Types
- Cataclysm for HW2 Brainstorming Thread
- Steps in making a new missile type... [so far from reading]
- Any ideas what these mean?
- Changed weapon and had firing sound!
- 'laser' corvette
- Problem/Query: Creating new subsystems
- View AI Battles
- 'Rejected' models.
- weaponconfig lines
- Itīs me agen_______3D modell
- Making ships bigger?
- Making the AI build new ships
- Map Script Questions
- why doesent it exsist a benstusi
- Shivan models.
- Strike-groups....grrr
- Making Response Sets
- New Map Entirely in dust cloud
- The Posibilitys:Super Weapons Thread
- Destroyers: Restored to their former glory
- Overriding the .events file with a new one for modded ships. Help!
- custom music
- How do u make Maps?? pls explain
- The Last Starfighter - Death Blossom attack, possible?
- Linking Hypergates
- How To Map: A Tutorial
- Programing Request/Suggestion
- how to modify the campaign of hw2?
- Multiplayer Menu GUI variables: Choose your own forces mini-mod
- Game Modes?
- Mission Man
- fighter vs cap size problems
- weapon suites
- how and what program do i need to edit hw2
- probably a stupid quietion
- formations
- Making maps programatically
- Build/Research Icons for New Race?
- Question on Subsystems
- Weapon specific death animation?
- Extracting .Lua .Ship .Wepm etc files
- Active script embedding?
- Editing unitcaps
- .HOD files..
- editor for *.ship *.lua files
- Voice actors wanted/available!
- Mod Ideas Plaese!!!!
- Crew Transport Ship
- extracting in-game music
- Three questions (modding and mapping)
- New Mod: Advanced Fighters
- EFS Birmingham
- Simple Mini-Mod: Fun with Debris
- addSquadron Types
- A small Research Module Tutorial for hw2
- Ships squadrons with more than 1 model
- Battle scars?
- Resourcing, costs, and bt.
- Homing bullets
- Tractor beams, "kamikazi" and repulsive weapons
- what pl do i need to make gmax able to open hw1 and hw2
- how do i make the modells from hw and hw2 editable in 3ds max
- Special Hyperspace?
- Random Map - WORKING!!!
- Ion Cannon Colours!
- possibilities?
- I need help with tools..
- LUA manual
- File hosting
- WIP: Weapon Modules
- general fire animation question
- Extract maps? Witch program?
- Restricting a weapons FOF
- Delta formation with wingman
- Gleh! Sajuuk just won't build!
- Research/Advanced Research Module Build time....
- Difinitive list of objects placeable in a map.
- Realistic Cap-ship/fighter-relationship Idea
- 6p Random Map - Download here
- Maya PLE Now available on the web.
- Please Read Before Posting!!
- Argh, HELP! spreading radiation
- how to.......
- Anyone found a...
- battlefleet gothic
- And WHAT is THIS ?!
- Need insights.
- Adding NPC units to MP maps
- LUA Translation nightmares
- adding things to the module section of the build manager....
- Can you alter population limits in-game?
- multiple construction module??
- Capture the Planetkiller
- BC modules
- Do-it-your-self RandomMap code here! -Copy & Paste-
- help with modding
- Bridge Module.....
- help with special wepon values
- Star Blazers/Space Battleship Yamato
- another mod idea!! Fleet-wide fire-control "bridge"
- HW2 SP remake: Crusade
- spiffy new ship shields
- Is HW2 stupid, or am I just misunderstanding it?
- Bomber missile?
- How exactly do you install mods for Homeworld 2?
- Changing Megalith objects to active ships
- New Units
- Maya is now Free
- Bomp-pumped laser missile
- Does anyone know how to model anything with maya unlimited??
- Force attack command
- My First Map: Alpha Draconis
- I found something interesting
- Maya's free!
- Homeworld: Leviathan
- Mod Manager Needed!
- HW2 Font Editor/Creator works...
- New Map: No Man's Land
- Spaceballd mod...
- Defend the station game mode
- Background mesh & applying colours
- How do you make "a certain ship" build and hold "certain fighters"...
- Ideas on a drone frigate
- Reload?
- how do you change the wepones on a ship
- Lua Translation needed - Or AI won't build any additional Ships :(
- Slight Battlecruiser Turret problem
- How could I build a Dreadnaught?
- Map Size
- one quick question,(its to do with halo ships being put in hw2)
- How yo make tanker fire its canons?
- Help!!!
- how do i edit the save game files?
- how to change unit caps
- how do i get the edits to work?
- Hyperspacing in?
- .wepn files
- Deathmatch.lua (Deathmatch Gameplay Mode)
- I need help again!!
- .rot to .bmp and .bmp to .rot converter finished
- 2 little mods +))
- questions about mods and multiplayer
- Strike Force - Mod - Playtesting needed
- Errors suck
- Adding Research Items - Problems
- a Quest for Map Makers
- [Model WIP] Supercruiser
- Hod file problems....
- Anyone make an absolutely stupid mod?
- Request for Comments/Suggestions on this mod idea
- Any big ship mods in the works?
- more nifty things
- Dynamic Capship mini-mod
- No orientation?
- Playing with "hidden" units
- Removing unit caps?
- Cataclysm Mod
- Mapping functions
- HP Modding
- BMP->ROT compiler?
- New Random Map - 6p_Sector
- level jump problems
- Is there a mod.......
- Possible Weapon.....
- anyone have a template/copy race?
- Sensor Distortion Values?
- wepn variables
- Functions! Everywhere!
- Ships with moving parts...
- Hardpoint Editor Available!!!
- Hardpoint editor!
- Shiny v0.81a (NOT BROKEN NEED .NET FRAMEWORK!!!) HardPoint Editor Wth GUI!
- Taidani Idea Dump
- Sajuuk Tanker, Now Ion Cruiser
- does anyone has Viking's mod?
- How do I override Big files? HELP!
- Moding Engine
- Subsystem Problems
- Disable difficulty scaling
- AIFR/FDA Encoder
- How would i make a Cloak Generator Frigate
- Macross.
- DOCK info dump
- hello look over here and yes i mean you.... i have made a model guesss what it is
- stuff included in relic's dev tools
- I need to make something Stay up in the Research Manager until I say so.....
- Tatooine Base lives extended !
- Dock Path Editor Available
- -i r n00b- Map Thumbnails?
- Modding Fuel Burn in Homeworld 2 - Impossible? Possibly!
- Lol Had To Post This!!!!
- Critical Subsystem
- Maya question
- Making a third races- Sajuuk S'Jet
- MRKR Info Dump
- something about adding new missile
- Can Someone Tell Me How To Fix This Error And Why Am I Getting It??
- how to fire missiles from resource controllers?
- Additional Research Problems
- updated HW2 HOD reporter
- Big Extractor won't work
- Cant d/l Maya PLE, HELP!!
- Making a ship self-destruct after firing?
- modding tools
- I Still Can't Change Any Ship Code !!!!!!!
- Importing custom ship models
- Keyboard Hookups?
- Need help on where to place the loaclized .ucs files!
- 5 guesses... aka the Star Trek model post....
- HW2 Font tool now Justifies, so is ready for full use
- Seeking some input
- Resource Values
- Maya OBJ Importer
- Dreadnaught Seize! A map I want to do...
- questions and help!
- Questions about the Vaygr Lance Fighter
- Relic Moding tools
- The Foundry Ship part II + stuff
- Parsing GUI variables to in-game...
- Babylon 5 mod
- Innate Bridge Subsystem
- Game doesnt load w/ -overrideBigfile command
- Dynamic missions?
- Keeper Mod v1.0
- Modding the Infiltration Frigate
- Progenitor Mod In Planning
- [Question on Font] A new discovery & a new problem
- Custom ship models... (Noob questionare)
- Balcora Gate (GUI)
- Frigate Movement
- Frequently Asked Questions
- More .event & .ship help needed
- Resource collector effect from hw1
- Can we make totaly new campaigns in hw2
- Dustwar-aera engine trailes and other stuff.
- Maps? Plus mod idea