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  1. Harvestable Derelicts
  2. Problem: making ships hyperspace in when done building
  3. Mod load lock up
  4. Building the dreadnaught or sajuuk
  5. New - Shepherd Moons MP Map
  6. Research Manager Help
  7. Using Gmax to edit HW2 ships....
  8. Required Research Problem...GRRRRR
  9. How to edit lua
  10. Weapon Editing Problem
  11. freelancer mod
  12. help me
  13. Poly counts
  14. Multiple Explosion Types
  15. Cataclysm for HW2 Brainstorming Thread
  16. Steps in making a new missile type... [so far from reading]
  17. Any ideas what these mean?
  18. Changed weapon and had firing sound!
  19. 'laser' corvette
  20. Problem/Query: Creating new subsystems
  21. View AI Battles
  22. 'Rejected' models.
  23. weaponconfig lines
  24. Itīs me agen_______3D modell
  25. Making ships bigger?
  26. Making the AI build new ships
  27. Map Script Questions
  28. why doesent it exsist a benstusi
  29. Shivan models.
  30. Strike-groups....grrr
  31. Making Response Sets
  32. New Map Entirely in dust cloud
  33. The Posibilitys:Super Weapons Thread
  34. Destroyers: Restored to their former glory
  35. Overriding the .events file with a new one for modded ships. Help!
  36. custom music
  37. How do u make Maps?? pls explain
  38. The Last Starfighter - Death Blossom attack, possible?
  39. Linking Hypergates
  40. How To Map: A Tutorial
  41. Programing Request/Suggestion
  42. how to modify the campaign of hw2?
  43. Multiplayer Menu GUI variables: Choose your own forces mini-mod
  44. Game Modes?
  45. Mission Man
  46. fighter vs cap size problems
  47. weapon suites
  48. how and what program do i need to edit hw2
  49. probably a stupid quietion
  50. formations
  51. Making maps programatically
  52. Build/Research Icons for New Race?
  53. Question on Subsystems
  54. Weapon specific death animation?
  55. Extracting .Lua .Ship .Wepm etc files
  56. Active script embedding?
  57. Editing unitcaps
  58. .HOD files..
  59. editor for *.ship *.lua files
  60. Voice actors wanted/available!
  61. Mod Ideas Plaese!!!!
  62. Crew Transport Ship
  63. extracting in-game music
  64. Three questions (modding and mapping)
  65. New Mod: Advanced Fighters
  66. EFS Birmingham
  67. Simple Mini-Mod: Fun with Debris
  68. addSquadron Types
  69. A small Research Module Tutorial for hw2
  70. Ships squadrons with more than 1 model
  71. Battle scars?
  72. Resourcing, costs, and bt.
  73. Homing bullets
  74. Tractor beams, "kamikazi" and repulsive weapons
  75. what pl do i need to make gmax able to open hw1 and hw2
  76. how do i make the modells from hw and hw2 editable in 3ds max
  77. Special Hyperspace?
  78. Random Map - WORKING!!!
  79. Ion Cannon Colours!
  80. possibilities?
  81. I need help with tools..
  82. LUA manual
  83. File hosting
  84. WIP: Weapon Modules
  85. general fire animation question
  86. Extract maps? Witch program?
  87. Restricting a weapons FOF
  88. Delta formation with wingman
  89. Gleh! Sajuuk just won't build!
  90. Research/Advanced Research Module Build time....
  91. Difinitive list of objects placeable in a map.
  92. Realistic Cap-ship/fighter-relationship Idea
  93. 6p Random Map - Download here
  94. Maya PLE Now available on the web.
  95. Please Read Before Posting!!
  96. Argh, HELP! spreading radiation
  97. how to.......
  98. Anyone found a...
  99. battlefleet gothic
  100. And WHAT is THIS ?!
  101. Need insights.
  102. Adding NPC units to MP maps
  103. LUA Translation nightmares
  104. adding things to the module section of the build manager....
  105. Can you alter population limits in-game?
  106. multiple construction module??
  107. Capture the Planetkiller
  108. BC modules
  109. Do-it-your-self RandomMap code here! -Copy & Paste-
  110. help with modding
  111. Bridge Module.....
  112. help with special wepon values
  113. Star Blazers/Space Battleship Yamato
  114. another mod idea!! Fleet-wide fire-control "bridge"
  115. HW2 SP remake: Crusade
  116. spiffy new ship shields
  117. Is HW2 stupid, or am I just misunderstanding it?
  118. Bomber missile?
  119. How exactly do you install mods for Homeworld 2?
  120. Changing Megalith objects to active ships
  121. New Units
  122. Maya is now Free
  123. Bomp-pumped laser missile
  124. Does anyone know how to model anything with maya unlimited??
  125. Force attack command
  126. My First Map: Alpha Draconis
  127. I found something interesting
  128. Maya's free!
  129. Homeworld: Leviathan
  130. Mod Manager Needed!
  131. HW2 Font Editor/Creator works...
  132. New Map: No Man's Land
  133. Spaceballd mod...
  134. Defend the station game mode
  135. Background mesh & applying colours
  136. How do you make "a certain ship" build and hold "certain fighters"...
  137. Ideas on a drone frigate
  138. Reload?
  139. how do you change the wepones on a ship
  140. Lua Translation needed - Or AI won't build any additional Ships :(
  141. Slight Battlecruiser Turret problem
  142. How could I build a Dreadnaught?
  143. Map Size
  144. one quick question,(its to do with halo ships being put in hw2)
  145. How yo make tanker fire its canons?
  146. Help!!!
  147. how do i edit the save game files?
  148. how to change unit caps
  149. how do i get the edits to work?
  150. Hyperspacing in?
  151. .wepn files
  152. Deathmatch.lua (Deathmatch Gameplay Mode)
  153. I need help again!!
  154. .rot to .bmp and .bmp to .rot converter finished
  155. 2 little mods +))
  156. questions about mods and multiplayer
  157. Strike Force - Mod - Playtesting needed
  158. Errors suck
  159. Adding Research Items - Problems
  160. a Quest for Map Makers
  161. [Model WIP] Supercruiser
  162. Hod file problems....
  163. Anyone make an absolutely stupid mod?
  164. Request for Comments/Suggestions on this mod idea
  165. Any big ship mods in the works?
  166. more nifty things
  167. Dynamic Capship mini-mod
  168. No orientation?
  169. Playing with "hidden" units
  170. Removing unit caps?
  171. Cataclysm Mod
  172. Mapping functions
  173. HP Modding
  174. BMP->ROT compiler?
  175. New Random Map - 6p_Sector
  176. level jump problems
  177. Is there a mod.......
  178. Possible Weapon.....
  179. anyone have a template/copy race?
  180. Sensor Distortion Values?
  181. wepn variables
  182. Functions! Everywhere!
  183. Ships with moving parts...
  184. Hardpoint Editor Available!!!
  185. Hardpoint editor!
  186. Shiny v0.81a (NOT BROKEN NEED .NET FRAMEWORK!!!) HardPoint Editor Wth GUI!
  187. Taidani Idea Dump
  188. Sajuuk Tanker, Now Ion Cruiser
  189. does anyone has Viking's mod?
  190. How do I override Big files? HELP!
  191. Moding Engine
  192. Subsystem Problems
  193. Disable difficulty scaling
  194. AIFR/FDA Encoder
  195. How would i make a Cloak Generator Frigate
  196. Macross.
  197. DOCK info dump
  198. hello look over here and yes i mean you.... i have made a model guesss what it is
  199. stuff included in relic's dev tools
  200. I need to make something Stay up in the Research Manager until I say so.....
  201. Tatooine Base lives extended !
  202. Dock Path Editor Available
  203. -i r n00b- Map Thumbnails?
  204. Modding Fuel Burn in Homeworld 2 - Impossible? Possibly!
  205. Lol Had To Post This!!!!
  206. Critical Subsystem
  207. Maya question
  208. Making a third races- Sajuuk S'Jet
  209. MRKR Info Dump
  210. something about adding new missile
  211. Can Someone Tell Me How To Fix This Error And Why Am I Getting It??
  212. how to fire missiles from resource controllers?
  213. Additional Research Problems
  214. updated HW2 HOD reporter
  215. Big Extractor won't work
  216. Cant d/l Maya PLE, HELP!!
  217. Making a ship self-destruct after firing?
  218. modding tools
  219. I Still Can't Change Any Ship Code !!!!!!!
  220. Importing custom ship models
  221. Keyboard Hookups?
  222. Need help on where to place the loaclized .ucs files!
  223. 5 guesses... aka the Star Trek model post....
  224. HW2 Font tool now Justifies, so is ready for full use
  225. Seeking some input
  226. Resource Values
  227. Maya OBJ Importer
  228. Dreadnaught Seize! A map I want to do...
  229. questions and help!
  230. Questions about the Vaygr Lance Fighter
  231. Relic Moding tools
  232. The Foundry Ship part II + stuff
  233. Parsing GUI variables to in-game...
  234. Babylon 5 mod
  235. Innate Bridge Subsystem
  236. Game doesnt load w/ -overrideBigfile command
  237. Dynamic missions?
  238. Keeper Mod v1.0
  239. Modding the Infiltration Frigate
  240. Progenitor Mod In Planning
  241. [Question on Font] A new discovery & a new problem
  242. Custom ship models... (Noob questionare)
  243. Balcora Gate (GUI)
  244. Frigate Movement
  245. Frequently Asked Questions
  246. More .event & .ship help needed
  247. Resource collector effect from hw1
  248. Can we make totaly new campaigns in hw2
  249. Dustwar-aera engine trailes and other stuff.
  250. Maps? Plus mod idea