PDA

View Full Version : Homeworld 2 - Tanis Shipyards


Pages : 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

  1. Hw2 Gui
  2. OBJ->HOD Importer v0.01a FUNCTIONAL!!! (i hope)
  3. @Delphy: .BIG Compressor?
  4. Old Exo Squad
  5. The obligatory celebration thread...
  6. Playing as the Vaygr in SP??
  7. where's our tools?
  8. Kushan Idea Dump
  9. Bentusi mod
  10. capital ship movments
  11. Mod Idea:Stargate?
  12. AI Target-scanning globals?
  13. i am really pist off with the relic guys......
  14. Official (but short) HW Names Document
  15. The Prophecy...
  16. Wondering about HW1 to HW2 conversion
  17. pipakin: re .hod textures
  18. How do you create "innate" subsystems?
  19. Help....please....
  20. Ship Class Concept (Light Cruisers...)
  21. Gundam Seed Mod
  22. what do i need to extract the animatic *bik/avi?
  23. NIS folder = ???
  24. Mod Idea : Imperium Galactica 2,3 ?
  25. Bentus as it was intended
  26. Object Request
  27. Mod Groups interested in free forum space?
  28. Freespace: FC
  29. Obscure models
  30. This cant be right...
  31. anyone hear anything new on the official tools?
  32. Anybody messed much with multiplayer yet?
  33. Official "Mod Tools?" Thread.
  34. Sound Issues
  35. Lance Beams and Animated Turrets
  36. Explosion Damage?
  37. @Translators, HW2.big\art\fx\beam_generic*.lua (important)
  38. .ROT Viewer/Extractor/Creator v2.5.0 Now Available
  39. Can this be a mod?
  40. I have a mod request i guess
  41. From the archives. A bit of Homewold mod history.
  42. Balcora Gate (GUI)
  43. modding tools threads to be deleted
  44. Orientation of Hardpoints?
  45. anyone doing "Onslaught" MOD for HW2??
  46. Binary for the masses
  47. Teeny little mod request
  48. Alpha-MOD: Rebalce
  49. "-overrideBigFile" problem
  50. Look at the pretty NEW model
  51. fogSetColour values in HW2 Maps
  52. HW2 Maps NEEDED
  53. Syntax Highlighting
  54. Howto Enable Progenitor Keeper so it can build AttacDroid?
  55. Subsystem FAQ.
  56. Module Frigate Mod
  57. Collision Spheres and Hardpoints
  58. Request.
  59. why only maya for modding Hw2?
  60. Any help with following error?
  61. the progress of the HW2 modding community...
  62. Expect News Today...
  63. RDN Tools are now available.
  64. File format specifications?
  65. cant download HW2 tools!
  66. now that the tools are out are we.....
  67. 30 Meg Of Hw2 Modding Tools!!!!!!
  68. Tools first impression
  69. Kadesh/Turanic mod thread
  70. i need help on modding
  71. Possiblity of new big file extractor/archiver
  72. hw 2 MP maps
  73. Extracting animations
  74. Extracting animations
  75. Odd things with movement.
  76. Building a BIG File
  77. i need help on modding .lua
  78. Heeeeelllp!!!!
  79. Anyone think a Vandread Mod would be cool?
  80. Star Trek teaser....
  81. What game component would YOU want to mod?
  82. A list of things still needed or missing from the tools
  83. Hey guys, will this Maya work? It's free so you can all get it.
  84. HW2 RDN TOOL -> Maya compatibility
  85. Strange Modding Glitch
  86. HW2 Music
  87. FX Tool learning
  88. RDN Spreadsheet Problem
  89. maya>gmax
  90. archive.exe issues
  91. Excel files. wtf is wrong with them?
  92. Getting mod to work in multiplayer
  93. Help with the HODExtractor.
  94. Harvest Ability - Problems
  95. Docking/Shiphold Problems
  96. how do you create a .big file?
  97. different form of shields
  98. turret subsystem question
  99. Maya: Personal Learning Edition
  100. Crashes after shiptuning
  101. Hmm, how strange (-overridebigfile command cant be aplied)
  102. About Maya PLE & Maya v5...
  103. VB.NET HOD Definition (Long Post)
  104. let's make love--er movies...I meant movies
  105. rdn tools help
  106. the 1001 ways to contact me
  107. Maya 3 PLE?
  108. Anark Studio
  109. Big File Creator Tutorial
  110. Someone tell me how to use HardEd
  111. Stripe and base colors.
  112. Reinforcements - Help needed
  113. Um, regarding Maya
  114. please explane
  115. Any1 doing Freelancer mods??
  116. Changing Ships Weapons
  117. Error in The Ship Tuning.xls
  118. Turrets out of platforms +)
  119. Help for MAYA SETUP
  120. Spreadsheet problems and no , I am not stupid
  121. Big Request to all hod creater
  122. keeper ships?? Anyone got any?
  123. Is there any way to openg homeworld2 .big?
  124. A few questions
  125. Sound Importing
  126. On-Screen Display?
  127. Gamerules question
  128. My headache problem
  129. Question
  130. HW:2 Mod archive
  131. What do you mean??
  132. Replacing SP Vaygr Dreadnaught i.e. adding a 'new' ship
  133. ignore this post - /nt
  134. altering ship spreadsheet
  135. ship spreadsheet modding
  136. spreadsheet modding
  137. spreadsheet modding
  138. .bat file for .big creation
  139. Please Post Single Player Maps
  140. using used models for new ships
  141. Some Questions on the control keywords in *.ucs file
  142. can't register at RDN
  143. shield bubble trails?
  144. How to scale weapon Effects?
  145. WeaponTestingKeys.lua in the Scripts folder...
  146. SOmeone please tell me how to..
  147. Badges
  148. Making a new Race, CPU compatible, with new ships?
  149. Molecular Disruption Device (Dr Device)
  150. wtf can't i used the import button in ship tuning.xls
  151. What changes can be modded or not
  152. HW Veteran Asking a HW2 Newbie Question
  153. 1 question, 1 thought, and a whole lot'a guessing
  154. So, you think you can script missions?
  155. Where do I change...
  156. OBJ file website?
  157. Build menu icons
  158. Tiny detailed images, Howto?
  159. How to create new weapon effects?
  160. Maya 3.0 or higher
  161. Star Control Mod?
  162. Ship descriptions
  163. EVE Ships
  164. A Question For Relic About ROT Files
  165. Coming Soon: Lathe of Sajuuk
  166. New types of nebulas with new effects
  167. Single universal derlict/megalith expansion required
  168. MilkShape3D + Community Plugins: The future?
  169. Mini-Mod: Homeworld2 Rebalance
  170. SCAR Documentation - Relic Please Read
  171. Key binding in mission/MP scripts
  172. GameSetupOptions Controls
  173. Can somebody test something for me.....
  174. Need help with a map im making for homeworld ladder
  175. Could someone build a Star Blazers Mod for HW2?
  176. File Convertions - Modeling
  177. 2 firing modes
  178. Ship models
  179. Announcing my... Fair play mod
  180. HW:C cockpit view - Yes or Why No???
  181. runtime error when exporting shipdata
  182. About Defense field
  183. Adding ships to opposite side
  184. Cel-shading in the HW2 engine?
  185. Is it possible to have engine trails on subsystems?
  186. Building the Planetkiller missile
  187. Running Multiple Mods??
  188. adding a new research "folder" ingame UI
  189. adding "folders" in the INGAME research UI
  190. How do i get mods to run?
  191. Way out of my league!!!
  192. metalic textures
  193. VBC weapons
  194. few questions
  195. How to call an anim from the .events file in the .ship file?
  196. Shooting down long range missles/torps
  197. Single-player color scheme trouble...
  198. Turning the D.field frigate to artillery
  199. Defence Field Question....
  200. How can a research item affect more than one unit?
  201. Default Penetration and stuff
  202. whats the deal with the minidumps ?
  203. over here i want you openion
  204. Docs.
  205. HW2 Compiled Lua Rescripter WIP
  206. General Question Regarding Lines Of Code In Weapon Files
  207. implosion weapons, tractor beams and singularities
  208. about ShipMultiplier
  209. Maya Trouble
  210. ai/cpubuild.lua translation :)
  211. Having Trouble Installing RDN Homeworld 2 Toolkit, Please Help.
  212. ai/default.lua translation :)
  213. Accessing Ability Functions??
  214. Updating UI with ship abilities??
  215. Sexy effect hyperspace mod
  216. Mobile moduals and ship turrets (aka dustwars style)!
  217. Vesta Fleet yards & mods page
  218. Re: CEL-SHADING IN HOMEWORLD?
  219. [Mwip]United Earth Forces Carrier
  220. Anyone knows? - Regen
  221. [OT] .MD3 Converter?
  222. how to enable the movable"turrets" from the HGN bomber ?
  223. New Races in Multiplayer: the Quick Fix
  224. Star Wars mod
  225. Texturing
  226. Mod Idea - Based on a previous mod attempt on a now extinct game.
  227. Why won't you work >:(!
  228. STILL CANT DOWNLOAD THE RDN HW2 mod pack
  229. REAL NOOB FAQ for MODDING
  230. Help: I want my cloak frigate to stop cloaking other ships
  231. New ship models step by step
  232. new race scripting issues
  233. The Progenitors & AI Race
  234. new plasma bomb weapon
  235. How to make a docking and launching path for the SP Tanker ship?
  236. Best way to extracts .big's ?
  237. Accuracy in the game engine
  238. Extracting textures ?
  239. HOWTO: Add Campaign?
  240. FX Tool Question
  241. Maps....
  242. Excel file and its associated macro
  243. Modding 2 dockpaths/ launch paths? plus other help
  244. LuaC files
  245. Research
  246. Fog settings...
  247. Pack/unpack plats and SUs
  248. how to increase strike craft numbers???
  249. strike groups question
  250. Need Your opinion...