- Help a poor noob trying to get his feet wet. Please. :p
- Problem with Defense Field Module
- All Commandline Switches? Or detailed MP logging?
- New race Template
- Texture map details (wich LOD to tex)?
- A HOMEWORLD2 Mod Manager?
- Crimson skies
- UI skinning
- Creating a neutral ship in mp at runtime
- HW2 Mapping: Threads
- [Somewhat OT] Homeworld RPG
- must i use maya3.0???
- Complete .wepn file info
- Star Trek mod update (1 new screenie)
- New Gamemode: Conquer the Galaxy
- Fx Tool in Win98
- Relic, making minor additions to the engine?
- Quick question about map backgrounds
- 3DS > .obj converter?
- Changing the background picture for the maps????
- RDN Level 2 For HW2
- Hardpoints limitations
- Me stupid, need help ;)
- Spreadsheets run-time 76
- My new map (This isn't as n00bish as you might think!!)
- Star Wars
- HODEd Release!
- Some help desired
- my maya5.0 cant load the [.mll] files of hw2!!!
- HW2 Mapping: Basic Shapes
- How to make relic's archive.exe work??? Please, help poor noob +)
- Quick Edit version 1.0--program for making modding easier
- Two New HW2 Maps
- Can a module build on it's own?
- Need help in editing Defense field effect...
- Vgr Command Carrier Real Name is not agamemnon!!
- Battlecarriers?
- Modding Hw2, Asking somebody who does already know...
- How to extract Ships Models ?
- Size does matter!
- NEWS! HODEd and HWSE2
- Questions about the Homeworld 2 Engine...
- Some Questions...
- 'splosions - if you were to have 'em modded, how...?
- Some problems...
- How to make 3D background
- Getting a 'random' randomseed value
- True 3D movement
- BuildSpeed_modules inconcistency
- Needed Texturer And .hod Guy
- Babylon 5 HW2 Mod
- Help!!
- The root joint
- Geometry for Maps
- Compiling Maps
- would this help IP problems?
- The Bentusi Mod team Wants YOU (Texture Artists)!
- Help with mounting weapon hardpoint?
- I'm unable to add ships!
- Hyperspace
- Puzzling Effect!??!!?,Need Some Input
- Badge Problems... Whoop
- Requesting a Tutorial
- Capturing Enemy Production Vessels
- simulating battle fatigue in AI?
- mod idea
- Module Name reservation ---> HW2: Unplugged
- Help!!! about RND TOOLS for MAYA3.0
- my super carrier rocks !!!!!!!!!!!!
- cant display many FX effects with the FXtool
- SHIP MESH help for Wings3D
- Need Permissions From couple mod makers
- Excel spreadsheet problem
- Need to know...
- 3dsmax5 HW2 OBJ File import/export plugins
- SUCCESS at pack/unpack (new tools/doc new progress)
- Can someone give me buildreasearch.ucs and .dat
- Wings 3D and texture unrapping??
- The engine nozell....
- Homeworld 2 File Format Specs Request
- MS3d HOD Plugins, Near Completion
- HW2 AVI Codec?
- Plugins for 3ds max, obj import/export
- Concept Art For Modders
- Can someone give me buildreasearch.ucs and .dat
- Level Objects - How many is too many?
- Request for Assistance - Lathe of Sajuuk
- Limiting one special ship per team?
- adding ships
- rubble mod
- All Homeworld Races MOD
- Wepn.file "FireWeaponAxis"
- LOD, hows it work? What do I do?
- Help with new maps!
- Interesting problem with the planetkiller
- Derelict Minds
- Homeworld to 3ds max
- Ping: VapidOrb, RE: Lathe of Sajuuk
- 4 barreled turret - no luck +((
- Visual Basic command help
- poly qusten
- milkshape 3d question
- Shields
- Vesta Rising - updates etc page 2 - 3
- Ok, brs expansion 1.0, let's get to work
- Ship Specks
- shipnames: "real" or "fantasy" / "Animal"-like
- HW1/HW2/IC/DoW Relic Archive Tool v2.0.0 Now Available
- I need help with the homeworld2_RDN.exe
- restrict.lua & game types
- What do you think about this?
- Who would d/l and use the mods being made here?
- Advertise HERE!
- How to add a turret?
- How do i get a non playable race in multiplayer map that attacks other players
- new ship models step by step part II
- NIS and Mission Scripting Question
- How do I do this?
- Thrusters vs Engines / ?accelerationPow?
- prop planes, zeppelins, and STUFF
- mod idear, based on Mace Griffin:Bounty Hunter
- Upgrading a Ships Regen Through Research
- Foundry Thread Part III: Nomad God, the Revival of Dust Wars
- Ion Beam...Beam Effects
- Map Lagg...
- Star Trek MOD Release?
- adv. Questions to some Commands
- Modding prog problems
- Need help with new missile!
- relic release
- Spooky / Delphy / Pikamin / Others - What do you guys choose to program with.
- Help
- passing variables to ATI displays
- Relic: Sound tools?
- Dreadnaught and Mover
- Fuel Burn Script
- installing the rdn for homeworld 2
- SobGroups
- HW2 Console
- multiplier caps
- missile reaquisition range
- Black Screen Crash upon loading -- Help!
- Pre-HW1 Mod
- Restricting Platforms for a custom gametype
- Nuclear Missle Weapon
- Command & Control mod: Possible?
- Bypassing shields (Defence Field)
- I must be a newb
- No Bikesheds Please - meshes and textures.
- Noob Question aobut innate subsystems
- Need help with getting model into the game
- Textures problem
- DustWar/pre-alpha Trails complete
- Idea, Asteroids With Caves
- Getting models into the game... can you do it?
- .HODing
- Animated Background and Beyond - Possible?
- Custom research/starting fleet/unitcaps for a gamemode?
- Help! with making a docking/launching path
- how do i largerize things?
- MP Gametype MOD (Capital Ships FFA) - Tested - PICS!
- Getting HW/HW2 models in .mdl/.md2 format.
- Anyone tried a Siege Cannon mod yet?
- <- insert imperial march here ->
- Star Wars mod makers come here Please
- Re:Fx Question: Effect trails.
- question about poly count in max3d
- Anomalies in Mesh after conversion! (Requiem War needs help)
- Engine Limit Questions
- Shipyards
- Markers
- How to have Drones "Phase"
- Fuel Burn Script Mod
- Sound encoding info
- Point Defense mod
- SOUND IMPORT HACKED!!! Step-by-step info inside
- HW1 Music (Not noobish, take a look)
- Relic/Mecha: Maya tools
- Question :D
- ok shoot me, But -turrent problem-
- SP mod possibilities
- A word of encouragement to the modding community . . .
- when is HWSE2 coming
- ATTENTION MAPPERS! HW:C music .BIG here
- Babylon 5 Invasion | Assaulting the HW Universe
- Reverse Hyperspace?
- Hyperspace Ability info?
- His Imperial Majesty's Battlefleet Gothic
- Deadnaught replacing the BC?
- Turreting
- naming ships (not n00bish humor me here)
- Relic RDN Protection... J/K
- requesting a HOD
- Modification projects catalogue - **sanitizing list January 11, so post your updates!
- DOCK Chunk format description
- Visable, launched missiles?
- Mod causing sync errors for no discernable reason
- Fight The Bringer Of Doom
- Mod Idea(again)
- the biggest qustion of all time
- multipliers trick
- Mod listings
- Ion Cruiser - stage 2 - now with added subsystems
- Anyone remember this old website?
- How to change Rate of Fire for HW2?
- Kamikazi????
- How do I switch ships?
- Young Grasshopper in need of a Master
- Gundam or Macross MOD?
- How do I add engine?
- Question about the LUA instruction set
- Lathe of Sajuuk 1.0 Now Available
- Mod tools for maya help
- Splash Damage?
- Docking on frigates
- BC balance
- New Ships?!
- Need a restricted Mod section
- Cloaking frigate animation
- Is there a way to install 2 mods....
- Finally! Frigates that actually fly
- Gotta MODding Question....
- Mod Debugging
- Large Scale Staff Recruitment
- maya plugins
- Question: Anyone want a quick-find list for modification tools?
- Quick Edit version 2.2 has been released!!!<---Everything should work now
- Homeworld 1 and 2 story line rocks
- Rock, Paper, Scissors??
- Missiles disapear before hit
- game keeps crashing
- weapon subsystems mod
- ship balancing
- FCT and BC
- Recruiting team members for a project.
- Help with missiles
- What are your thoughts on...
- Background HOD's
- Photoshop ROT plugin
- HodEd Problems
- HodEd Problems.
- multiplayer options mod HELP!
- How many polygons.....
- Were???
- Take a good look at this
- Help!
- Texturing question
- Need Small Bits of New Content
- ship,add,problem
- Freespace:FC Eye Candy - Pics