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View Full Version : Homeworld 2 - Tanis Shipyards


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  1. Help a poor noob trying to get his feet wet. Please. :p
  2. Problem with Defense Field Module
  3. All Commandline Switches? Or detailed MP logging?
  4. New race Template
  5. Texture map details (wich LOD to tex)?
  6. A HOMEWORLD2 Mod Manager?
  7. Crimson skies
  8. UI skinning
  9. Creating a neutral ship in mp at runtime
  10. HW2 Mapping: Threads
  11. [Somewhat OT] Homeworld RPG
  12. must i use maya3.0???
  13. Complete .wepn file info
  14. Star Trek mod update (1 new screenie)
  15. New Gamemode: Conquer the Galaxy
  16. Fx Tool in Win98
  17. Relic, making minor additions to the engine?
  18. Quick question about map backgrounds
  19. 3DS > .obj converter?
  20. Changing the background picture for the maps????
  21. RDN Level 2 For HW2
  22. Hardpoints limitations
  23. Me stupid, need help ;)
  24. Spreadsheets run-time 76
  25. My new map (This isn't as n00bish as you might think!!)
  26. Star Wars
  27. HODEd Release!
  28. Some help desired
  29. my maya5.0 cant load the [.mll] files of hw2!!!
  30. HW2 Mapping: Basic Shapes
  31. How to make relic's archive.exe work??? Please, help poor noob +)
  32. Quick Edit version 1.0--program for making modding easier
  33. Two New HW2 Maps
  34. Can a module build on it's own?
  35. Need help in editing Defense field effect...
  36. Vgr Command Carrier Real Name is not agamemnon!!
  37. Battlecarriers?
  38. Modding Hw2, Asking somebody who does already know...
  39. How to extract Ships Models ?
  40. Size does matter!
  41. NEWS! HODEd and HWSE2
  42. Questions about the Homeworld 2 Engine...
  43. Some Questions...
  44. 'splosions - if you were to have 'em modded, how...?
  45. Some problems...
  46. How to make 3D background
  47. Getting a 'random' randomseed value
  48. True 3D movement
  49. BuildSpeed_modules inconcistency
  50. Needed Texturer And .hod Guy
  51. Babylon 5 HW2 Mod
  52. Help!!
  53. The root joint
  54. Geometry for Maps
  55. Compiling Maps
  56. would this help IP problems?
  57. The Bentusi Mod team Wants YOU (Texture Artists)!
  58. Help with mounting weapon hardpoint?
  59. I'm unable to add ships!
  60. Hyperspace
  61. Puzzling Effect!??!!?,Need Some Input
  62. Badge Problems... Whoop
  63. Requesting a Tutorial
  64. Capturing Enemy Production Vessels
  65. simulating battle fatigue in AI?
  66. mod idea
  67. Module Name reservation ---> HW2: Unplugged
  68. Help!!! about RND TOOLS for MAYA3.0
  69. my super carrier rocks !!!!!!!!!!!!
  70. cant display many FX effects with the FXtool
  71. SHIP MESH help for Wings3D
  72. Need Permissions From couple mod makers
  73. Excel spreadsheet problem
  74. Need to know...
  75. 3dsmax5 HW2 OBJ File import/export plugins
  76. SUCCESS at pack/unpack (new tools/doc new progress)
  77. Can someone give me buildreasearch.ucs and .dat
  78. Wings 3D and texture unrapping??
  79. The engine nozell....
  80. Homeworld 2 File Format Specs Request
  81. MS3d HOD Plugins, Near Completion
  82. HW2 AVI Codec?
  83. Plugins for 3ds max, obj import/export
  84. Concept Art For Modders
  85. Can someone give me buildreasearch.ucs and .dat
  86. Level Objects - How many is too many?
  87. Request for Assistance - Lathe of Sajuuk
  88. Limiting one special ship per team?
  89. adding ships
  90. rubble mod
  91. All Homeworld Races MOD
  92. Wepn.file "FireWeaponAxis"
  93. LOD, hows it work? What do I do?
  94. Help with new maps!
  95. Interesting problem with the planetkiller
  96. Derelict Minds
  97. Homeworld to 3ds max
  98. Ping: VapidOrb, RE: Lathe of Sajuuk
  99. 4 barreled turret - no luck +((
  100. Visual Basic command help
  101. poly qusten
  102. milkshape 3d question
  103. Shields
  104. Vesta Rising - updates etc page 2 - 3
  105. Ok, brs expansion 1.0, let's get to work
  106. Ship Specks
  107. shipnames: "real" or "fantasy" / "Animal"-like
  108. HW1/HW2/IC/DoW Relic Archive Tool v2.0.0 Now Available
  109. I need help with the homeworld2_RDN.exe
  110. restrict.lua & game types
  111. What do you think about this?
  112. Who would d/l and use the mods being made here?
  113. Advertise HERE!
  114. How to add a turret?
  115. How do i get a non playable race in multiplayer map that attacks other players
  116. new ship models step by step part II
  117. NIS and Mission Scripting Question
  118. How do I do this?
  119. Thrusters vs Engines / ?accelerationPow?
  120. prop planes, zeppelins, and STUFF
  121. mod idear, based on Mace Griffin:Bounty Hunter
  122. Upgrading a Ships Regen Through Research
  123. Foundry Thread Part III: Nomad God, the Revival of Dust Wars
  124. Ion Beam...Beam Effects
  125. Map Lagg...
  126. Star Trek MOD Release?
  127. adv. Questions to some Commands
  128. Modding prog problems
  129. Need help with new missile!
  130. relic release
  131. Spooky / Delphy / Pikamin / Others - What do you guys choose to program with.
  132. Help
  133. passing variables to ATI displays
  134. Relic: Sound tools?
  135. Dreadnaught and Mover
  136. Fuel Burn Script
  137. installing the rdn for homeworld 2
  138. SobGroups
  139. HW2 Console
  140. multiplier caps
  141. missile reaquisition range
  142. Black Screen Crash upon loading -- Help!
  143. Pre-HW1 Mod
  144. Restricting Platforms for a custom gametype
  145. Nuclear Missle Weapon
  146. Command & Control mod: Possible?
  147. Bypassing shields (Defence Field)
  148. I must be a newb
  149. No Bikesheds Please - meshes and textures.
  150. Noob Question aobut innate subsystems
  151. Need help with getting model into the game
  152. Textures problem
  153. DustWar/pre-alpha Trails complete
  154. Idea, Asteroids With Caves
  155. Getting models into the game... can you do it?
  156. .HODing
  157. Animated Background and Beyond - Possible?
  158. Custom research/starting fleet/unitcaps for a gamemode?
  159. Help! with making a docking/launching path
  160. how do i largerize things?
  161. MP Gametype MOD (Capital Ships FFA) - Tested - PICS!
  162. Getting HW/HW2 models in .mdl/.md2 format.
  163. Anyone tried a Siege Cannon mod yet?
  164. <- insert imperial march here ->
  165. Star Wars mod makers come here Please
  166. Re:Fx Question: Effect trails.
  167. question about poly count in max3d
  168. Anomalies in Mesh after conversion! (Requiem War needs help)
  169. Engine Limit Questions
  170. Shipyards
  171. Markers
  172. How to have Drones "Phase"
  173. Fuel Burn Script Mod
  174. Sound encoding info
  175. Point Defense mod
  176. SOUND IMPORT HACKED!!! Step-by-step info inside
  177. HW1 Music (Not noobish, take a look)
  178. Relic/Mecha: Maya tools
  179. Question :D
  180. ok shoot me, But -turrent problem-
  181. SP mod possibilities
  182. A word of encouragement to the modding community . . .
  183. when is HWSE2 coming
  184. ATTENTION MAPPERS! HW:C music .BIG here
  185. Babylon 5 Invasion | Assaulting the HW Universe
  186. Reverse Hyperspace?
  187. Hyperspace Ability info?
  188. His Imperial Majesty's Battlefleet Gothic
  189. Deadnaught replacing the BC?
  190. Turreting
  191. naming ships (not n00bish humor me here)
  192. Relic RDN Protection... J/K
  193. requesting a HOD
  194. Modification projects catalogue - **sanitizing list January 11, so post your updates!
  195. DOCK Chunk format description
  196. Visable, launched missiles?
  197. Mod causing sync errors for no discernable reason
  198. Fight The Bringer Of Doom
  199. Mod Idea(again)
  200. the biggest qustion of all time
  201. multipliers trick
  202. Mod listings
  203. Ion Cruiser - stage 2 - now with added subsystems
  204. Anyone remember this old website?
  205. How to change Rate of Fire for HW2?
  206. Kamikazi????
  207. How do I switch ships?
  208. Young Grasshopper in need of a Master
  209. Gundam or Macross MOD?
  210. How do I add engine?
  211. Question about the LUA instruction set
  212. Lathe of Sajuuk 1.0 Now Available
  213. Mod tools for maya help
  214. Splash Damage?
  215. Docking on frigates
  216. BC balance
  217. New Ships?!
  218. Need a restricted Mod section
  219. Cloaking frigate animation
  220. Is there a way to install 2 mods....
  221. Finally! Frigates that actually fly
  222. Gotta MODding Question....
  223. Mod Debugging
  224. Large Scale Staff Recruitment
  225. maya plugins
  226. Question: Anyone want a quick-find list for modification tools?
  227. Quick Edit version 2.2 has been released!!!<---Everything should work now
  228. Homeworld 1 and 2 story line rocks
  229. Rock, Paper, Scissors??
  230. Missiles disapear before hit
  231. game keeps crashing
  232. weapon subsystems mod
  233. ship balancing
  234. FCT and BC
  235. Recruiting team members for a project.
  236. Help with missiles
  237. What are your thoughts on...
  238. Background HOD's
  239. Photoshop ROT plugin
  240. HodEd Problems
  241. HodEd Problems.
  242. multiplayer options mod HELP!
  243. How many polygons.....
  244. Were???
  245. Take a good look at this
  246. Help!
  247. Texturing question
  248. Need Small Bits of New Content
  249. ship,add,problem
  250. Freespace:FC Eye Candy - Pics