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  1. Foundry?
  2. Is there one place that has the makeup of the file formats?
  3. Does anybody?
  4. Luas for "shared" folder
  5. Shipyard hyperspace entry for other ships
  6. whats display priority again??
  7. ui/newui/main/new/background.lua
  8. Request a tutorial on how to use HardED or some mexing program to make mex hw2 ships
  9. Can't install the RDN tools!
  10. Docking Bay Subsystem
  11. using 3ds max in hw2
  12. Dust Wars???
  13. Homeworld 2 modding tools
  14. [Model] Thingy :D
  15. Homeworld 2 Ladder Maps Section
  16. HODed Patch/Source-code release
  17. Calling pipakin
  18. "Hiigaran Assault Carrier" help
  19. New Laser Effects.
  20. Translation Needed
  21. We need suggestions for a name for the underwater mod!
  22. [NEWB] importing moddel -> HW2
  23. ATI.lua (Need translation)
  24. Help with FX meshes
  25. AquaQuest | Another Underwater Total Conversion
  26. Request for Tool Authors
  27. How do you make a new Innate Subsystem a on ship?
  28. A question to moddlers
  29. Campaign - Reistance - Relic feedback would be nice pg 3 updates pg4
  30. Lua Editor?
  31. Changing the Auto Leveling on ships
  32. Cant get command station mod to work help?
  33. makin mods work 2ge4
  34. how to aply texture
  35. Capturing carriers & cross-species building
  36. Some help with missiles . .
  37. Changing Ship Color
  38. How easy is it to modify existing models?
  39. Spawning with Events and Weapons
  40. Engine burn/glow values?
  41. help
  42. subsystem inconsistences
  43. weapons question
  44. Weapon tuning problem
  45. Secrets of Karos Mod Now Recruiting...
  46. FX Tool thinktank
  47. Need help Installing MOD
  48. WARNING: RDN Downloads from West Coast II mirror are corrupted.
  49. Weird Problem??
  50. Plea For Help!
  51. Thoughts on ways to fire-link weapons
  52. Mission&Animatic Dialogue/Mission Text Lists
  53. Maya toolset - Updating and Porting
  54. Populating a Combo box
  55. how do i build elite ships?
  56. Modifying the AI, how to make AI build?
  57. EMP: centered ala Matrix
  58. Whoops, game crashed :s
  59. upgrades which give CERTAIN weapons better accuracy
  60. weapontestingkeys.lua
  61. Specifics of Ship Modelling
  62. newbie needs help
  63. Disabling enemy vessels with gunfire
  64. Opinion strongly desired: Altered HW2 core files VS. MP
  65. help
  66. Mod Staff Recruitment
  67. Autodocking anyone?
  68. Bug with maxhealth multiplier /edit: I was wrong you can't solve it :(
  69. Smoke Rising FX
  70. Beyond the Frontier - The Progenitor Revival | Preview
  71. CtB - First race models finished
  72. Anyone wokring on giving Frigates Engine Subs?
  73. bug with maxhealth
  74. Just a couple of questions...
  75. Help!
  76. How to Convert .PEO to hw2 Readable Format?
  77. Attention........0ver here
  78. Textureing Question
  79. Problem
  80. Hod exstractur wonnt work
  81. Mod Recruitment/ Begining storyline / Hyperpimp.
  82. super assualt Ship
  83. Kuun Lan Sabotage - HW2
  84. Hod tool dosent work.......
  85. Return To Formation
  86. Need help with scripting
  87. Harvesting with no return trips?
  88. Total Conversion -- Homeworld: Earth - Ideas grateful
  89. Lua Files...
  90. Meg_Gehenna Modifications ?
  91. Modular Weapon Systems project
  92. halo mini mod idear
  93. how to get ships in game...
  94. freespace and startrek mod
  95. question about "disable" and addshield EMP
  96. I need help with various programs...
  97. how do sensors_detecthyperspace.subs work
  98. Battle Fleet Gothic Mod Recruitment...
  99. Somewhat silly question
  100. modding for HW2
  101. Finally i made i........Do you wanne know more
  102. See my translation nightmare here! (Almost done)
  103. new torpedo
  104. What do you think of a Master of Orion Mod?PLEASE USE NEW THREAD IN MODS IN PROGRESS
  105. Texture Editing
  106. Cataclysm-style Linking -I found out how!-
  107. Subsystem Limmit
  108. Need some help..
  109. Speech files...
  110. fx tool issues
  111. Hyperspace animation
  112. ECM question
  113. a plea to relic about removed hw2 content...
  114. Naming ships?
  115. Build.lua problems
  116. my fifth try in maya5.0(new Version)
  117. Modelling request
  118. animation question
  119. how can one upgrade target different ships ?
  120. T-Mat Battleships
  121. battlestar galactica mod
  122. Any outtakes?
  123. Glitch?
  124. League of Failed Experiments
  125. I need help with my badge image.
  126. Stupid n00b Questions and HOT ROBOT SEX
  127. T-Mat Mothership / Planetkiller - Question about the arms-animation script
  128. How to decrypt script files ?
  129. is it poissible to add munition to hw2...
  130. Website Options for all
  131. SP Campaign Creation
  132. Sounds
  133. The Ultimate Subsystem
  134. How to Edit ROT/HOD textures ?
  135. Can someone check this?
  136. Transformation / Mutation from ships posible.
  137. Vote on a name for the Underwater Mod.
  138. Are there any NEW ship models out?
  139. My custom-race AI woes & AI open discussion
  140. Text-based Dockpath Editor -download here-
  141. Cinematic Camera Controls -Beta Opinions Requested-
  142. AI woes
  143. Questiong involving DOCKING (please check 3rd page)
  144. Want to argue complain about Maya PLE, 5.0, 4.0, Lightwave, Max etc etc do it here.
  145. Shipyard Hypering in script?
  146. Adding / Changing weapons
  147. Spreadsheets
  148. missle targeting question
  149. Texturing Problems
  150. Where is the Great Sajuuk Ship gone?
  151. You can't make new campaigns easily [yet]. But..
  152. Mod idea: NSP3 Forestry sim. I'm serious.
  153. Laser Flak?
  154. Ion cannon frigate to MAC Gun frigate?
  155. Hrmmm..this possible?
  156. Take a look at this
  157. Newbie - Muzzle Flash Problem...
  158. Homeworld Battlefleet Gothic 2
  159. about custom cursers (data/ui/cursors)
  160. Bad CRC errors from winzip for the RDN tools update files...
  161. Next race to invade the HW2 universe....
  162. Weapon idea
  163. higarran dread
  164. Hiigaran Battlecriuser
  165. Relic IS GOOD! Game Balance Equation found.
  166. Hyperspacing
  167. Modding With 3ds Max------>
  168. Targetting AI Project; some questions
  169. Reactivation
  170. B5 Mod Team needs support
  171. Balcora Gate Hyperspace Effects - Making them normal?
  172. OBJinserter not working
  173. Any chance to get a model in the game without Maya 3.0 ?
  174. Bounties and 'Crates'
  175. AFF TC: Recruiting
  176. Altering weapons/putting different ones on
  177. Beta Release strategies -Opinions wanted-
  178. Is anyone
  179. Attacking Megalith
  180. Lauchable ai controlled pods?
  181. adding trails to frigs, caps and the ms
  182. modding using maya ple
  183. Newb Question: Where can i find Modeling tools online?
  184. Trouble with removing weapon hardpoint in hgn_battlecruiser.hod
  185. Weapon color pack version 1.2
  186. HGN Drone Carrier
  187. Problems with Spooky's HOD Utility
  188. How to <something>?
  189. Ping and Invisibility
  190. What Is Wrong with This Rule...?
  191. Maps?
  192. Resizing FX - need help
  193. Player_GetRace help
  194. Babylon 5 Mod - Frontpage/Cinematic | Ideas & Suggestions desired
  195. A call to improve the singleplayer story
  196. Resourcing Question
  197. just an idea
  198. To "Typo 91"
  199. Capture the Megalith: Finished, but maps still welcome.
  200. Greggy's developing bureau spoilers +)
  201. noticed something odd with shipyard hod
  202. Weapon joint problem
  203. Anybody knows how to do dockpaths, burn, glow,trail stuff without maya?
  204. Is it possible to change the UI?
  205. Ships that have their own color
  206. Old models put to good use
  207. High poly?
  208. Scaling ships
  209. Hiigarans, Vaygr, Progenitors & T-Mat got owned altogether...
  210. Voice files
  211. Mod Idea SQUADron based battles?
  212. Maya for free (sorta)
  213. Next Project | Juggernaut Class
  214. Poor guy with no bandwidth needs help.
  215. Is it possible to make the same subsystem buildable more than one time per ship ?
  216. Ion Frig model
  217. HW2RandMap 1.4.8 : fog settings and per player definable startingfleet
  218. Dynamic Pack: Resizing help
  219. For the first time last night...
  220. Adding capture hardpoints?
  221. a new (incomplete) ship model, anyone like it so far?
  222. Anyone wants to create a LEXX mod?
  223. adding a weapons
  224. Weapon Radius
  225. Fx
  226. A complicated fighter!
  227. mothership/carrier class ship
  228. .ROT viewer/extractor/creator problems
  229. Can a build be set by a special ability button?
  230. Newbie dumb ass question...
  231. Skirmish AI editing + AI files
  232. Newtonian Dynamic Fighters!
  233. custom display icons for build and research
  234. Mod Recruitment
  235. The Patch and mods
  236. Question to Relic or Pepper regarding Hyperspace effects
  237. HELP I can't get the fx tool to work
  238. Permanent Shields
  239. [Dynamic Pack] Open Capship AI call
  240. Problems with RDN Maya 3 plugins
  241. Build and Research complex boolean operators
  242. need a save game for level 15
  243. A mod's AI files, here to download.
  244. Modded AI files for download
  245. Progenitor Revival | Ingame Screens
  246. Leaving the HW2 Modding Community untill decent plugins are released
  247. Well i done it i got the b5 jump gate in hw2 and animated
  248. Have a small favour to ask of a modeller
  249. Excel scripts bugged?
  250. HW2 .Big