- Foundry?
- Is there one place that has the makeup of the file formats?
- Does anybody?
- Luas for "shared" folder
- Shipyard hyperspace entry for other ships
- whats display priority again??
- ui/newui/main/new/background.lua
- Request a tutorial on how to use HardED or some mexing program to make mex hw2 ships
- Can't install the RDN tools!
- Docking Bay Subsystem
- using 3ds max in hw2
- Dust Wars???
- Homeworld 2 modding tools
- [Model] Thingy :D
- Homeworld 2 Ladder Maps Section
- HODed Patch/Source-code release
- Calling pipakin
- "Hiigaran Assault Carrier" help
- New Laser Effects.
- Translation Needed
- We need suggestions for a name for the underwater mod!
- [NEWB] importing moddel -> HW2
- ATI.lua (Need translation)
- Help with FX meshes
- AquaQuest | Another Underwater Total Conversion
- Request for Tool Authors
- How do you make a new Innate Subsystem a on ship?
- A question to moddlers
- Campaign - Reistance - Relic feedback would be nice pg 3 updates pg4
- Lua Editor?
- Changing the Auto Leveling on ships
- Cant get command station mod to work help?
- makin mods work 2ge4
- how to aply texture
- Capturing carriers & cross-species building
- Some help with missiles . .
- Changing Ship Color
- How easy is it to modify existing models?
- Spawning with Events and Weapons
- Engine burn/glow values?
- help
- subsystem inconsistences
- weapons question
- Weapon tuning problem
- Secrets of Karos Mod Now Recruiting...
- FX Tool thinktank
- Need help Installing MOD
- WARNING: RDN Downloads from West Coast II mirror are corrupted.
- Weird Problem??
- Plea For Help!
- Thoughts on ways to fire-link weapons
- Mission&Animatic Dialogue/Mission Text Lists
- Maya toolset - Updating and Porting
- Populating a Combo box
- how do i build elite ships?
- Modifying the AI, how to make AI build?
- EMP: centered ala Matrix
- Whoops, game crashed :s
- upgrades which give CERTAIN weapons better accuracy
- weapontestingkeys.lua
- Specifics of Ship Modelling
- newbie needs help
- Disabling enemy vessels with gunfire
- Opinion strongly desired: Altered HW2 core files VS. MP
- help
- Mod Staff Recruitment
- Autodocking anyone?
- Bug with maxhealth multiplier /edit: I was wrong you can't solve it :(
- Smoke Rising FX
- Beyond the Frontier - The Progenitor Revival | Preview
- CtB - First race models finished
- Anyone wokring on giving Frigates Engine Subs?
- bug with maxhealth
- Just a couple of questions...
- Help!
- How to Convert .PEO to hw2 Readable Format?
- Attention........0ver here
- Textureing Question
- Problem
- Hod exstractur wonnt work
- Mod Recruitment/ Begining storyline / Hyperpimp.
- super assualt Ship
- Kuun Lan Sabotage - HW2
- Hod tool dosent work.......
- Return To Formation
- Need help with scripting
- Harvesting with no return trips?
- Total Conversion -- Homeworld: Earth - Ideas grateful
- Lua Files...
- Meg_Gehenna Modifications ?
- Modular Weapon Systems project
- halo mini mod idear
- how to get ships in game...
- freespace and startrek mod
- question about "disable" and addshield EMP
- I need help with various programs...
- how do sensors_detecthyperspace.subs work
- Battle Fleet Gothic Mod Recruitment...
- Somewhat silly question
- modding for HW2
- Finally i made i........Do you wanne know more
- See my translation nightmare here! (Almost done)
- new torpedo
- What do you think of a Master of Orion Mod?PLEASE USE NEW THREAD IN MODS IN PROGRESS
- Texture Editing
- Cataclysm-style Linking -I found out how!-
- Subsystem Limmit
- Need some help..
- Speech files...
- fx tool issues
- Hyperspace animation
- ECM question
- a plea to relic about removed hw2 content...
- Naming ships?
- Build.lua problems
- my fifth try in maya5.0(new Version)
- Modelling request
- animation question
- how can one upgrade target different ships ?
- T-Mat Battleships
- battlestar galactica mod
- Any outtakes?
- Glitch?
- League of Failed Experiments
- I need help with my badge image.
- Stupid n00b Questions and HOT ROBOT SEX
- T-Mat Mothership / Planetkiller - Question about the arms-animation script
- How to decrypt script files ?
- is it poissible to add munition to hw2...
- Website Options for all
- SP Campaign Creation
- Sounds
- The Ultimate Subsystem
- How to Edit ROT/HOD textures ?
- Can someone check this?
- Transformation / Mutation from ships posible.
- Vote on a name for the Underwater Mod.
- Are there any NEW ship models out?
- My custom-race AI woes & AI open discussion
- Text-based Dockpath Editor -download here-
- Cinematic Camera Controls -Beta Opinions Requested-
- AI woes
- Questiong involving DOCKING (please check 3rd page)
- Want to argue complain about Maya PLE, 5.0, 4.0, Lightwave, Max etc etc do it here.
- Shipyard Hypering in script?
- Adding / Changing weapons
- Spreadsheets
- missle targeting question
- Texturing Problems
- Where is the Great Sajuuk Ship gone?
- You can't make new campaigns easily [yet]. But..
- Mod idea: NSP3 Forestry sim. I'm serious.
- Laser Flak?
- Ion cannon frigate to MAC Gun frigate?
- Hrmmm..this possible?
- Take a look at this
- Newbie - Muzzle Flash Problem...
- Homeworld Battlefleet Gothic 2
- about custom cursers (data/ui/cursors)
- Bad CRC errors from winzip for the RDN tools update files...
- Next race to invade the HW2 universe....
- Weapon idea
- higarran dread
- Hiigaran Battlecriuser
- Relic IS GOOD! Game Balance Equation found.
- Hyperspacing
- Modding With 3ds Max------>
- Targetting AI Project; some questions
- Reactivation
- B5 Mod Team needs support
- Balcora Gate Hyperspace Effects - Making them normal?
- OBJinserter not working
- Any chance to get a model in the game without Maya 3.0 ?
- Bounties and 'Crates'
- AFF TC: Recruiting
- Altering weapons/putting different ones on
- Beta Release strategies -Opinions wanted-
- Is anyone
- Attacking Megalith
- Lauchable ai controlled pods?
- adding trails to frigs, caps and the ms
- modding using maya ple
- Newb Question: Where can i find Modeling tools online?
- Trouble with removing weapon hardpoint in hgn_battlecruiser.hod
- Weapon color pack version 1.2
- HGN Drone Carrier
- Problems with Spooky's HOD Utility
- How to <something>?
- Ping and Invisibility
- What Is Wrong with This Rule...?
- Maps?
- Resizing FX - need help
- Player_GetRace help
- Babylon 5 Mod - Frontpage/Cinematic | Ideas & Suggestions desired
- A call to improve the singleplayer story
- Resourcing Question
- just an idea
- To "Typo 91"
- Capture the Megalith: Finished, but maps still welcome.
- Greggy's developing bureau spoilers +)
- noticed something odd with shipyard hod
- Weapon joint problem
- Anybody knows how to do dockpaths, burn, glow,trail stuff without maya?
- Is it possible to change the UI?
- Ships that have their own color
- Old models put to good use
- High poly?
- Scaling ships
- Hiigarans, Vaygr, Progenitors & T-Mat got owned altogether...
- Voice files
- Mod Idea SQUADron based battles?
- Maya for free (sorta)
- Next Project | Juggernaut Class
- Poor guy with no bandwidth needs help.
- Is it possible to make the same subsystem buildable more than one time per ship ?
- Ion Frig model
- HW2RandMap 1.4.8 : fog settings and per player definable startingfleet
- Dynamic Pack: Resizing help
- For the first time last night...
- Adding capture hardpoints?
- a new (incomplete) ship model, anyone like it so far?
- Anyone wants to create a LEXX mod?
- adding a weapons
- Weapon Radius
- Fx
- A complicated fighter!
- mothership/carrier class ship
- .ROT viewer/extractor/creator problems
- Can a build be set by a special ability button?
- Newbie dumb ass question...
- Skirmish AI editing + AI files
- Newtonian Dynamic Fighters!
- custom display icons for build and research
- Mod Recruitment
- The Patch and mods
- Question to Relic or Pepper regarding Hyperspace effects
- HELP I can't get the fx tool to work
- Permanent Shields
- [Dynamic Pack] Open Capship AI call
- Problems with RDN Maya 3 plugins
- Build and Research complex boolean operators
- need a save game for level 15
- A mod's AI files, here to download.
- Modded AI files for download
- Progenitor Revival | Ingame Screens
- Leaving the HW2 Modding Community untill decent plugins are released
- Well i done it i got the b5 jump gate in hw2 and animated
- Have a small favour to ask of a modeller
- Excel scripts bugged?
- HW2 .Big