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View Full Version : Homeworld 2 - Tanis Shipyards


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  1. Slamoid Please look
  2. FAQ collection in WWW?
  3. Editing A Races Startup Fleet....
  4. Balcora Gate Updated
  5. ideas for big ships in game...?
  6. Default Packages
  7. Newbie Request
  8. Hardpoint # Limit?
  9. Putting the Point defense Dreadnaught autoguns on other ships
  10. Homeworld2 Extension (not expansion)
  11. Tanis map
  12. Yeah, I made it !!!
  13. changing weapons on ships
  14. In-Game Clock
  15. Questions to Relic, Limitations etc
  16. Someone, Anyone.
  17. Upgrade to affect SQUADRONSIZE
  18. Missile station
  19. A couple of questions, mainly about the sp_tanker
  20. Maya tools question
  21. Concept artist
  22. neu_transport
  23. Twikin' da' video setings...
  24. Starcraft Mod protoss/terran
  25. Stupid copyrights.
  26. Taiidan Outpost
  27. Looking for Comments on Vagyr/Progen Hybrid.
  28. Getting textures to align properly in game
  29. Will there be single ship DL's
  30. Noob noob noobish noob nooby noob question...
  31. Data.zip for 1.1?
  32. Going Critical, Last resort weapon?
  33. Exporting .ma to .hod problem
  34. Anyone having a problem with the patch and mods?
  35. Polycount
  36. Greggy's developing bureau - new ship
  37. What in the RDN can we not use now due to patch
  38. model corruption in game
  39. Modelling 101!
  40. Targeting Problem (need tip!)
  41. Question about turrets
  42. Watch out for the mines!!
  43. I can't find it anywhere!?!?!?!
  44. To all "new' People: How to Start a MOD
  45. Frelling Farscape anyone!?
  46. dam where can i get maya 3
  47. Debris idea
  48. My pet project sees the light of day
  49. sub system armouring?
  50. Simultaneous launching/Scramble
  51. Killa Odonata
  52. Adding Turrets in place of Subsystems
  53. Out of sync problem in multi
  54. Beam Colors
  55. possible way of adding new build menus
  56. Need Help. HW-ships to HW2-ships
  57. need help ... *.peo ships to HW2 ??
  58. Small project: Muzzle flashes and weapon sounds without .events file [Greggy's ships]
  59. WOW to amazing modding documentation!
  60. Completely disabling LOD model usage?
  61. [OT] The theory and the reality of 'Sci-fi'
  62. Ship ideas
  63. Beginner's touch on attack scripting
  64. Which Taiidan Carrier model do you want to see in the HW: Requiem War mod?
  65. Vaygr Ion Cruiser
  66. Problems with Sajuuk Heavy Cannon
  67. Project-1052 - Destroyer | T-Mat ?
  68. ZMODELER as a possible ship creater
  69. Models Available for Mods need texturing (Image Heavy)
  70. Where can i find??
  71. New Website
  72. Texture Alignment problems
  73. Ship Edit for HW2
  74. about modelling
  75. Protector
  76. My Mini Mods...
  77. Farscape : Homeworld website, up!
  78. Capt. Soban's Original ship design
  79. Unguided rockets for shells
  80. Mini mod idea....
  81. Ibis AXS-04 (Advanced Concept Strikecraft)
  82. Carrier building a Carrier
  83. Request
  84. new modells
  85. Mods with SP ships/new models?
  86. Hiigaran Heavy Pulsar Corvette
  87. kedeshi mod?
  88. HW2 BigViewer .shp files
  89. Thanks fellas
  90. special attack key
  91. Need a Texturer for ships in side
  92. Missile Proximity Detonation
  93. MP startingfleet, change subs and arrival?
  94. extract HW-2 Backgrounds as JPEG-Files?
  95. Beyond The Frontier TC | New race revealed + new concepts
  96. Is There Any Modeling Tools For Freeee!
  97. Help needed (adding ships)
  98. I Just Got Homeworld 1!!!!
  99. Where do I get ships?
  100. RDN TOOLS Plugins for Maya5.0 NEEDED!
  101. MIRROR DOWN
  102. Maya 5 Plugins Available
  103. UI luas
  104. Adding NEW ship icons???
  105. 1.1 patch and data.zip
  106. Weapon Targetting issues
  107. Update on the Progenitor Interceptor
  108. FX Tool expert needed
  109. bin\driverConfig.lua
  110. Beyond The Frontier TC | Concept Gallery
  111. MORPG Project
  112. Vaygr Ship Designs
  113. Happy new year to all those modders out there!
  114. Hod import tool for milkshape 3d
  115. Help with rdn tools
  116. Annihilator Battleship
  117. !!
  118. any Hod export tool for Milkshape 3d ??
  119. How too edit Formations and strike groups
  120. How too edit Formations and strike groups
  121. Using AI Build command in own LUA file
  122. Good idea for a mod.....come if your interested!
  123. Dreadnaught & Movers in Player Vs Cpu?
  124. Someone make this ship...
  125. Limiting the Repair function?
  126. Getting Ships Into The Game (INSTRUCTIONS)
  127. Need a hand with some lua scripting
  128. Mod Idea
  129. New Scar functions??
  130. .h and .cpp files
  131. Custom Map History
  132. Heres how to add the HW2_ROOT parameter to windows 3.1, 95 and 98
  133. Creating Missions Single Player
  134. Please Help!!!!
  135. Please Help! --Don't Know where to put Mods--
  136. Are there any Taiidan fanatics?
  137. Point Defense Systems v2.0 change/feature addition list
  138. Invasion Assault Ship
  139. What race mods are in production?
  140. AFF: TC Webpage Online, sortof
  141. Dreadnaught Ion Cannon
  142. Modeler Need for Addtional ships, etc.
  143. Texturing
  144. I need Help!!!!!!!!!!!!!!! (how to get OBJ files in game)
  145. Requiem War is recruiting
  146. RandomSeed Generater code HERE (copy and paste!)
  147. Any Wings experts?
  148. cut scenes tutorial
  149. Aero Clans [Updated]
  150. urgent: converting DDS to WHATEVER else
  151. Pre-Alpha Engine Trails Beta RELEASED
  152. Mod Authors Please Read
  153. new weapon subsystems
  154. HW1 in HW2???
  155. asteroid_1.resource
  156. .mad animation problem
  157. Kadesh Mod... nevermind, someone already took it :(
  158. Help with ship event
  159. freelancer
  160. New race help :dolt:
  161. were 2 start?
  162. Kitbashers' Delight [New textured Vaygr fighter]
  163. converting .obj to .hod file
  164. Anyone else interested in using my Ion Cruiser Model in a Mod?
  165. Photoshop Issues
  166. How do to use the OBJinserter
  167. Custom Ship Subsystem Mod
  168. New Race - New Voice Characters?
  169. HW2 maps
  170. HW Classic Mod Rebalance (Currently 1.31)
  171. Hoded and Wings3d...
  172. Arg! Just realised a nasty problem with the patch
  173. Turanic Raiders
  174. red, blue green...and?...Transparency!
  175. space friction...
  176. Hi just two quick questions
  177. Advance Interceptor(need help putting into the game don't know how)
  178. Newbie Modelling Thread
  179. Cabinnys Ion Cruiser textured
  180. Tutorial: Kitbashing with MS3D
  181. Angels Fall First: TC Ship/Art Compendium
  182. Greggy's labs spoiler yet again...
  183. problems with greggy's ships
  184. TOO MANY mod projects? Should some people help others, rather than starting new ones?
  185. Scripting question - debris harvesting model
  186. Is there a random race modifacation?
  187. .HOD file help
  188. combining ships - acolyte style (how to)
  189. Adding a small turret to the Hig Bomber
  190. Star Trek Mod
  191. List your Mod @ Relic.com!
  192. SNL ships
  193. Large shield idea....
  194. The Invasion Assault Ship about to be assigned to a race | Votings open
  195. my MS doesn't fire added weapons . . . but the computer's MS does!
  196. Taiidan back in business
  197. Is This Possible?!
  198. how to aply mods
  199. "turret subsystem only" mods?
  200. How about naval warfare mod with homeworld2? - to Tel'Quessir.
  201. Collision...go away!!!
  202. Random crashes while modding?
  203. Tutorial: Creating MP Level Thumbnails
  204. Invisible Hardpoints?
  205. Adding Mods and useing the -overrideBig thingy :(
  206. man.....issues....
  207. How to install mods
  208. Tutorial: Using Mod Packager
  209. Engine idea
  210. hw2 map background question
  211. OBJInserter - UV's not importing?
  212. Gametype plan: Scout Carriers
  213. Actual Ship Measurements
  214. Milkshape question
  215. HELP WANTED: Post the positions you're looking for on your mod team here.
  216. HELP AVAILABLE: Please post your replies here
  217. Sounds Scripts
  218. Ship Variable Question
  219. UI modding
  220. Noob Question - Homeworld 2 Modding
  221. Long range Torpedo.
  222. Who Attacks What
  223. Just a thought...
  224. LUA decompiling
  225. Chaning unit voices - need help!
  226. Modding in more battle chatter
  227. Concept Vaygr Planetary Assault Ship
  228. An ambitious step up for a new guy...
  229. Getting the CPU to build added ships
  230. Lightwavw/Max plugin
  231. What makes a mod fun?
  232. Inserting hw2 features into LoS
  233. Is it right if the VBC...
  234. The negative push factor
  235. That abnormal missile behaviour
  236. How do I...
  237. enhancing weapon stats
  238. Heavy Cruiser
  239. New Asteroids Help
  240. Lua Decompiler LuaDC Beta 0.9.20; Now with wildcards in commandline
  241. Suicidal pilots?
  242. A useful program :UV mapper
  243. Super BAttle crusier mod
  244. How to activate SP AI???
  245. Test Decompiled AI scripts with new tool
  246. Greggy's weaponry lab spoiler
  247. CPUs MS will fire added weapons, but mine won't
  248. Adding Sub-System Effect Spheres?
  249. Workaround for VLO in Game
  250. Modeling ships with 3dsmax