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  1. Ship replicas
  2. Ideas for the 3rd species: for mod or official Relic consideration
  3. Ground Battle
  4. Changing Ship Building Restrictions
  5. Space Battleship Yamato HW2 Mod?
  6. For All Thos Who Mod
  7. Have FUN!!!
  8. Mapping question
  9. ATI.lua (Subsystem)
  10. DefenseFieldAbility in wiki
  11. Defensefield effect
  12. Carrier Idea
  13. Mod idea
  14. Help with Unit Cap
  15. A Music Mod?
  16. Best mapmaking programs? Best ways to use?
  17. basic weapon question
  18. Another Idea ...
  19. Ion turret instead of Flak Turret
  20. Determining Profile?
  21. Two New Tutorials
  22. Gametype Ideas
  23. Battlefleet gothic!
  24. Automatic LUA Decompiler!
  25. HGN 'Monitor'
  26. Wiki Upgraded
  27. Talked to Delphy about HWSE2
  28. Music Over Looked...
  29. 2 seconds to Help the noobie!
  30. Drives Inhibitor Platform
  31. [wiki?] Finding on .wepn matters
  32. Homeworld Flight Sim
  33. Can someone repost the Newbie Guide w/ Pics
  34. Demo moddable?
  35. Seige/Cap&Hold
  36. Getting Involved
  37. Ship Models - Can I get my hands on?
  38. nopentrate_sfx or nopenetrate_sfx
  39. RELIC, Help with Soundscripts Files!!
  40. Ship size comparisons
  41. Extract deathmatch mode
  42. My Mech
  43. Need help with abilities, commands
  44. Requesting Bentus Model with Hardpoints
  45. Need help.
  46. have mercy
  47. I feel like such a n00b
  48. I´m dont know how to mod.... Help!
  49. How to make a starting fleet have all the subsystems already?
  50. Hardpoint Editor
  51. My bombers are getting stuck
  52. New ingame menus
  53. Internet Explorer "dial up connection"
  54. Missile command mod idea
  55. Modeling without Maya… (Plugin List Start)
  56. do this for me pleeeeeaaaaseeee!!!!!
  57. sajuuk,dreadnaught, etc. pilotable
  58. Sounds
  59. How to get a ship to move permanently
  60. Name The “Fishy” Race for the Crush Depth Mod!
  61. Guidelines for mod development
  62. Adding New Ships for a New Race with Spreedsheet- HW2 help
  63. Arg... Need help adding turrets :(
  64. How do I make certain research items available from the start?
  65. Modelling without Maya.
  66. Needed: Concept Artist
  67. function help
  68. Finding out function arguments
  69. Playtest/modded games mailing list?
  70. Silly me, but...
  71. User-Created Functions Page on Wiki
  72. A14 Prototype
  73. Mod Idea
  74. Help
  75. Unfindable functions
  76. Mod Idea concept proposal (images inside)
  77. How to develop modding skills
  78. Maya map modelling (HELP)
  79. vaygr player misses karren
  80. Mod Request
  81. New Sub-Forum
  82. Cowboy Bebop mod
  83. Help with Hardpoint Coordinates
  84. Problem with first mod...
  85. someone must mirror the maya 5 plugins !
  86. Best way to do platforms?
  87. Model Request
  88. bomber script
  89. Exporting .obj from 3DsMax
  90. HW2 Map Exporter for 3dsMax v1.1
  91. Mission Man 2
  92. Defense Field Question
  93. Engine Glow Cube Size
  94. New Style of Mapmaking
  95. Weapon modding question...
  96. download trouble
  97. Taking Homeworld 2 raw models and creating good looking fully textured Maya models
  98. Maya 4.0 Tutorials
  99. Adding Higgy BC Ion Turrets to Vaygr Carrier.
  100. AI-approach to cross-buildable vessels
  101. So, I ask, "Is it possible? Is it worth it?"
  102. Hmm...
  103. random capital ship name generator
  104. I need some help with the HOD's
  105. Cel-Shaded HW and HW2?
  106. How Do you get the Shield mod to work
  107. Thats it!!!
  108. Race Creation Troubles
  109. Updated: HW2 models for download - Sect Dreadnought
  110. help!! help!!! help!!!!
  111. New Race Initializing
  112. What is and is not possible at this point in time.
  113. Dock Path help
  114. Scripting pings, help???
  115. Help!
  116. TC Idea
  117. AI Lua's
  118. Little random BC Strenght and Armor IDEA
  119. i need some help getting my model from Milkshape into the game
  120. I have a few things to ask
  121. Wormhole implemented?
  122. What would you think of......
  123. Weapon documentation...?
  124. Lightning Guns
  125. Fuel Burn
  126. Some Map Backrounds to use
  127. "Capture the Progenitor ship"
  128. Sound scripting in MP?
  129. Building Classic HW units in Cata
  130. Website not working, anyone have...
  131. HGN "Hawk"-class
  132. Game recordings? Is this true?
  133. Everything needed to add in a ship
  134. Homeworld2 FPS game new Idea
  135. 3 questions about .ship files
  136. Mod Creation
  137. What do i need to add ships???
  138. MAD and MADSTATE files (maya export issues)
  139. 'Carrier only' Troubles and PD mod
  140. Bentus Restoration Project
  141. Mod Idea?
  142. Modding in H2
  143. Question for Relic
  144. AI editing - Changing number of ships built for the Hiigarans
  145. Hoded cant dl it!!!
  146. InstantHit - How Does It Work
  147. Nomad God's ships
  148. "End of game stats" text file ?
  149. Concept Art Bentus - Check out Second Page
  150. Creating independant responses, music, and interface...?
  151. Accessing stat values
  152. MASSIVE maps
  153. 3DS MAX; Render Question
  154. Map requests for UFII
  155. 3d modeling tool?
  156. Add weapon on meg bentus...
  157. Request to modders
  158. Maya 4.5 Problem
  159. Carrier maps, etc.
  160. Torpedo Replication - Release (v0.01)
  161. next RDN release?
  162. Need some guidance on event files
  163. Moder Clan/Guild
  164. OPen Source Program that may be used in creating mods
  165. Need a modeler? :)
  166. pretty big ...to big
  167. Maya ship models
  168. Newbie guide?
  169. Location, Location, Location
  170. Enhanced mod Database
  171. Ships BMP files
  172. "Old" Explosions
  173. Need help on Ship Texturing
  174. I have a question about sphere burst effects...
  175. Armed and builder Bentusi Mothership
  176. Somone gimme some Maps for HW2
  177. Asymmetric teams
  178. Pipkin's GUI Hardpoint Editor
  179. Defence Field Thingy Question
  180. Multiplayer Game Types
  181. New Weapons Mods?
  182. Need help!!!
  183. graargh. unknown crash problem
  184. How I can extract HW2 Models?
  185. 3D Modelling.....
  186. This sounds nOObish, but...
  187. Team-Based Mod
  188. Help with Turret
  189. Homeworld 2 EX MOD
  190. the hw fps engine
  191. Help needed with coversion to BC
  192. ship idea
  193. Asteroid Base & Cinema 4D
  194. Average Poly-count
  195. MOD Program?.......Where?
  196. Animation of subsystems.
  197. Is this a real modelled ship?
  198. Player location in map?
  199. How to make collision meshes
  200. Ender's Game Mod
  201. RELIC DEVS - People will worship you as a GOD if you give me just one ship
  202. rounding numbers?
  203. Strings & Logical Operators
  204. Functions with Multiple Returns
  205. Map Editor??
  206. SP AI controle
  207. Passing Multiple Conditions to Logical Operators
  208. Questions from a beginning mod player.
  209. HW2 Shockwave Model Test
  210. Spawned Ships
  211. I were just wondering...
  212. Coding Technique
  213. Ack! - What happened to the forum?
  214. .hod tool
  215. Homeworld 2 Music
  216. n00b scripting q's
  217. Multiple Instances of Subsystems on one ship?
  218. End_Game Legal Issues argument committee
  219. New Modding Guild
  220. New Modding Guild
  221. Per-Player ATI
  222. Missile wrangling
  223. Progenitor Mod!
  224. Would anyone make a tutorial to make a simple new gametype and explain what ur doing
  225. Equiangular Spiral
  226. Moder Clan/Guild Name VOTE !
  227. Hyperspace in SP
  228. setting build restrictions in multiplayer? restrict.lua
  229. Happy Bday Moonquake
  230. Is there a way to?
  231. Need help finding mods!
  232. Is this possable???????
  233. How to Track Errors
  234. One volunteer - Ready to go
  235. Modding HW question
  236. Map Shapes
  237. Modding
  238. Republic Mod needs people!!!
  239. String Tool
  240. help, game crashes when i modify
  241. Ship Models
  242. World Plane
  243. List of tools
  244. Join Ender's Game Mod/ Solve M.D. Problem
  245. More Questions about modding
  246. Alternate Hyperspace
  247. Team Colors Extractor
  248. HWSE2 Released
  249. Localization IDs
  250. Egm