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  1. Homeworld + Impossible creatures ?
  2. Mod starting up in prep for HW2
  3. Homeworld prequel
  4. Latest ship from dock
  5. im on fiya, light cruiser mesh
  6. Fallen Dreams TC - recruitment
  7. The need for non-TC mods.
  8. Another update, somebody stop me!
  9. Wanted: Super Carrier
  10. HW2 : Generations of War main thread
  11. Best MOD yet!! (Well ... it could be.)
  12. ship suggestion
  13. modification
  14. Dark MAtter team reqruitment.
  15. Homeworld : Total War
  16. Taiidan=Vagyr Descendants?
  17. How big is a Heavy Cruiser in meters?
  18. Dev Questions re Maya
  19. Tweakmod suggestions thread.
  20. starcraft starcraft starcraft!!1
  21. The not-official "I have this great idea for a mod for someone else to build!" thread
  22. Freespace 2 mod for HW2
  23. Who else plans on modding?
  24. --To All Up & Coming Mod Teams--
  25. Today I start....
  26. hw2 for hl2!
  27. Who sets Damage Standards?
  28. Black Nova mod
  29. Taiidan transport
  30. The Ultimate HW2 Meta-Game - WE HAVE REPORTING!
  31. Homeworld: Evolution
  32. Stand Off weapons??
  33. Homeworld MMORPG Community
  34. Mod installation
  35. Question about code
  36. Homeworld 2 MOD: "Starship Redux"
  37. Dark Matter MP Design Recruitment
  38. Replacing tekstures in Cataclysm / unpaking .big files
  39. Onslaught MOD v1.7 Last Release
  40. HW2 maps
  41. REQ: HW2 Mod/Dev audio Info
  42. HWU is back: begin submitting modding news!
  43. HW2 mod Ship
  44. Hw2 Heavy fighter model
  45. ships/races...how to remove them?
  46. ThunderBolt [AttackBomber]
  47. resources and asteroid mining bases
  48. Ocean?
  49. White mesh
  50. comp AI
  51. To all aspiring modders, please read.
  52. To the Fallen Dreams mod team:
  53. HW2 Mod vs Mod games
  54. My initial attempts at moding HW2 fail
  55. My First HW2 MODding discovery
  56. Tutorial: How to extract all files out of the Demo .big
  57. HW2 Big Extractor
  58. HW2 File Structure
  59. Lua Decompiler?
  60. HW2 Font Editor
  61. First hurdle to get over
  62. ladder
  63. .HOD file format
  64. Mod for full HW version...
  65. Editing the ship's
  66. First Mod For HW2..
  67. hw2
  68. Interesting file...
  69. Is there a format file for .lua for TextPad?
  70. Victorian Gothica.
  71. Name List(Ships, Subsystems)
  72. Hw2.log file
  73. Angels Fall First TC
  74. The ship files.
  75. Modding - How To?
  76. Mods to the game.. Could we do Imps vs Rebels??
  77. Map Mods
  78. New (MOD) unit thread- Anyone have ideas for some unique and *useful* units?
  79. Will Speech and music be modable
  80. Ship Guide
  81. THe weapon files
  82. SGA compiler (to create a big file :P)
  83. SP mod idea, is it possible...
  84. Mod vs Mod: Mix & Match mod fleets.
  85. Ripping the Video
  86. question about scripting
  87. HW2 Font Converter
  88. .ROT format
  89. Could display the 16bits characters in the Homeworld2 ?
  90. Early Images
  91. What Mapping/Modding tools you are using?
  92. God!Who know that how to open the .ucs files?
  93. Modding AI - how do I get started?
  94. BIG file edit (Big Viewer)
  95. HW2 Modding Capability
  96. Weapons upgrades
  97. Free Money (AKA) Money Cheat
  98. We need a FAQ
  99. Deathmatch only official map mode in retail
  100. Babylon 5 mod anybody?
  101. Dare to be stupid.. Dare to be stupid.. mwuahaha...
  102. Stupid Idea, but is anyone interested in porting HW1 to HW2?
  103. Ship model
  104. I thought they said it would be easier to mod HW2
  105. Now Not-So-Small RDN Update
  106. User-HW2 ship addon pack.
  107. Override folder?
  108. pre-loaded carriers.
  109. music?
  110. more debris!
  111. Where Do i put the Files?
  112. How to skip to different levels.
  113. Call to modders -> What's ur programming experience?
  114. Freespace mod, HW2
  115. HW 2 expansion mod idea
  116. Maya or 3ds max
  117. Keepers and Drones: Adding them to your fleet
  118. Fan Expansion ideas
  119. improved eye candy
  120. HW 2 Avi Codec
  121. adding sajuuk to singleplayer missions
  122. Looking for help...
  123. possibilities, feasabilities. chocolates for information!
  124. Smaller Mod ideas:
  125. Is this possible??
  126. Researchlist in persistx.lua files
  127. Adding new races and multiplayer camapings?
  128. Changing color scheme in single player
  129. Animations ***spoiler***
  130. cool unit that turns the balance completely to the higgy side
  131. .HOD Extractor Now Available
  132. .HOD Tool v1.5.1 Now Available
  133. Vaygr Corvettes & Destroyers - AI behavior.
  134. how do i put in the dreadnaught?
  135. What would really help game ballance...
  136. thoughts on tweaking
  137. Hiigaran BC subsystems
  138. Does anyone know how to remove the units build limit?
  139. AI improvement ideas
  140. Some MOD questions
  141. Full tech option
  142. Fundemental Flaw of RTS play-mechanics.
  143. Sound Factoids
  144. Global modifiers
  145. A question of scale...
  146. Homeworld2+ Thread
  147. Anyone can help me? Putting dreadnaught in SP.
  148. Homeworld 2: Totally customizable keyboard.....possible via programing?
  149. the woes of .lua editing
  150. new Mod: Armada Tactics
  151. Older ship imports
  152. Question for features and ALPHA blending
  153. Editing Tools
  154. Anyone doing a full Star Wars mod or Warhammer40k
  155. Limits of Homeworld 2 Modding??
  156. Homelan Fed RE: HW2 Modding Tools and HW1 Source
  157. Maya 4.0
  158. Homeworld 2 Tools Release Delayed
  159. 3rd Party Tools
  160. .obj importer for 3dsmax
  161. Robotech Mod Anyone?
  162. Angry modders -> Read this
  163. HW2 Music
  164. Hmm need help with my clock!
  165. LuaC Modification
  166. Command-Line Options
  167. Better than mods: Mapping's role in the HW2 community...
  168. Another mod in design phase.
  169. Scaling values found in .ship files?
  170. Altering the Starting Fleet in Multiplayer Games
  171. editing hw2
  172. Mod base on cataclysm
  173. .Ship Explanations
  174. bentus question
  175. Thought: New Races Code?
  176. Research lists?
  177. True 3d Space Combat - There's no UP in SPACE
  178. All dustcloud map?
  179. Heed alot of help fast.
  180. adding new races
  181. Relic: Decompiled Maya 3 plugins?
  182. Formatting in Notepad
  183. Maya Ple Release Date
  184. HW1 VS HW2 thinking of buying hw1 just for SWNR mod
  185. .wepn editing
  186. Physics mod
  187. Tweaking the campaign
  188. Mini-expansion pack?
  189. Frigates Fix
  190. Our wisdom on modding : SHIP data and Weapon data
  191. Is HW2 Engine (server-side) capable of........
  192. making modifacations work
  193. Turning .aifr into .mp3
  194. Flak Frigate with a defense field
  195. Where are $1100 files defined?
  196. Pre-Research in MP Games possible
  197. adding sajuuk and dreadnaught to the hiigarans
  198. Carrier - Special attack?
  199. first line of the weapons file
  200. need help getting changes to work
  201. Adding a research item
  202. Mutually Exclusive Research Technologies
  203. Editing Ships
  204. alpha mod test it
  205. Level Translations
  206. Question about engine trail numbers
  207. Buildable Weapons
  208. Translation Request
  209. Teh Mapping Thread
  210. The codec used in the Animatics
  211. Another (QUICK) translation request
  212. Broadsiding
  213. Basic HW2 .Big question
  214. The first user-made map released: 4P_Sanhedrin BETA
  215. My first hw2 mod
  216. .ucs files decoding. help needed!
  217. Tiny Mod...
  218. Interesting stuff.
  219. Subsystems and Abilities
  220. Modding Quessie
  221. Decoded files. Anyone have them all?
  222. Player ship-listing and additions
  223. .wepn StartWeaponConfig values
  224. Scripting Wiki
  225. New map for download: 3P Havoc
  226. Need Help Please
  227. Mod infos collection
  228. Progenitor mod
  229. Hiigaran Destroyer with Progenitor Pulsars
  230. New Battel concept
  231. adding ships
  232. Custom fleet icons?
  233. MP Game type mod. (possible spoiler)
  234. Look what I found! *SPOILER*
  235. Experience?
  236. Need help with my own race.
  237. Missiles on non-missile ships.
  238. -overrideBigFile Help
  239. an idea (small yet usefull)
  240. Ship Slots
  241. Flack Gunship
  242. mod suggestion
  243. Too good to pass up on - Modding screenshots
  244. Revisionist History
  245. Unit Capping
  246. animation conversion question
  247. QUESTION! plz read
  248. Map ressources
  249. Help please
  250. Forum Pool: When will the first mod be released?