- Homeworld + Impossible creatures ?
- Mod starting up in prep for HW2
- Homeworld prequel
- Latest ship from dock
- im on fiya, light cruiser mesh
- Fallen Dreams TC - recruitment
- The need for non-TC mods.
- Another update, somebody stop me!
- Wanted: Super Carrier
- HW2 : Generations of War main thread
- Best MOD yet!! (Well ... it could be.)
- ship suggestion
- modification
- Dark MAtter team reqruitment.
- Homeworld : Total War
- Taiidan=Vagyr Descendants?
- How big is a Heavy Cruiser in meters?
- Dev Questions re Maya
- Tweakmod suggestions thread.
- starcraft starcraft starcraft!!1
- The not-official "I have this great idea for a mod for someone else to build!" thread
- Freespace 2 mod for HW2
- Who else plans on modding?
- --To All Up & Coming Mod Teams--
- Today I start....
- hw2 for hl2!
- Who sets Damage Standards?
- Black Nova mod
- Taiidan transport
- The Ultimate HW2 Meta-Game - WE HAVE REPORTING!
- Homeworld: Evolution
- Stand Off weapons??
- Homeworld MMORPG Community
- Mod installation
- Question about code
- Homeworld 2 MOD: "Starship Redux"
- Dark Matter MP Design Recruitment
- Replacing tekstures in Cataclysm / unpaking .big files
- Onslaught MOD v1.7 Last Release
- HW2 maps
- REQ: HW2 Mod/Dev audio Info
- HWU is back: begin submitting modding news!
- HW2 mod Ship
- Hw2 Heavy fighter model
- ships/races...how to remove them?
- ThunderBolt [AttackBomber]
- resources and asteroid mining bases
- Ocean?
- White mesh
- comp AI
- To all aspiring modders, please read.
- To the Fallen Dreams mod team:
- HW2 Mod vs Mod games
- My initial attempts at moding HW2 fail
- My First HW2 MODding discovery
- Tutorial: How to extract all files out of the Demo .big
- HW2 Big Extractor
- HW2 File Structure
- Lua Decompiler?
- HW2 Font Editor
- First hurdle to get over
- ladder
- .HOD file format
- Mod for full HW version...
- Editing the ship's
- First Mod For HW2..
- hw2
- Interesting file...
- Is there a format file for .lua for TextPad?
- Victorian Gothica.
- Name List(Ships, Subsystems)
- Hw2.log file
- Angels Fall First TC
- The ship files.
- Modding - How To?
- Mods to the game.. Could we do Imps vs Rebels??
- Map Mods
- New (MOD) unit thread- Anyone have ideas for some unique and *useful* units?
- Will Speech and music be modable
- Ship Guide
- THe weapon files
- SGA compiler (to create a big file :P)
- SP mod idea, is it possible...
- Mod vs Mod: Mix & Match mod fleets.
- Ripping the Video
- question about scripting
- HW2 Font Converter
- .ROT format
- Could display the 16bits characters in the Homeworld2 ?
- Early Images
- What Mapping/Modding tools you are using?
- God!Who know that how to open the .ucs files?
- Modding AI - how do I get started?
- BIG file edit (Big Viewer)
- HW2 Modding Capability
- Weapons upgrades
- Free Money (AKA) Money Cheat
- We need a FAQ
- Deathmatch only official map mode in retail
- Babylon 5 mod anybody?
- Dare to be stupid.. Dare to be stupid.. mwuahaha...
- Stupid Idea, but is anyone interested in porting HW1 to HW2?
- Ship model
- I thought they said it would be easier to mod HW2
- Now Not-So-Small RDN Update
- User-HW2 ship addon pack.
- Override folder?
- pre-loaded carriers.
- music?
- more debris!
- Where Do i put the Files?
- How to skip to different levels.
- Call to modders -> What's ur programming experience?
- Freespace mod, HW2
- HW 2 expansion mod idea
- Maya or 3ds max
- Keepers and Drones: Adding them to your fleet
- Fan Expansion ideas
- improved eye candy
- HW 2 Avi Codec
- adding sajuuk to singleplayer missions
- Looking for help...
- possibilities, feasabilities. chocolates for information!
- Smaller Mod ideas:
- Is this possible??
- Researchlist in persistx.lua files
- Adding new races and multiplayer camapings?
- Changing color scheme in single player
- Animations ***spoiler***
- cool unit that turns the balance completely to the higgy side
- .HOD Extractor Now Available
- .HOD Tool v1.5.1 Now Available
- Vaygr Corvettes & Destroyers - AI behavior.
- how do i put in the dreadnaught?
- What would really help game ballance...
- thoughts on tweaking
- Hiigaran BC subsystems
- Does anyone know how to remove the units build limit?
- AI improvement ideas
- Some MOD questions
- Full tech option
- Fundemental Flaw of RTS play-mechanics.
- Sound Factoids
- Global modifiers
- A question of scale...
- Homeworld2+ Thread
- Anyone can help me? Putting dreadnaught in SP.
- Homeworld 2: Totally customizable keyboard.....possible via programing?
- the woes of .lua editing
- new Mod: Armada Tactics
- Older ship imports
- Question for features and ALPHA blending
- Editing Tools
- Anyone doing a full Star Wars mod or Warhammer40k
- Limits of Homeworld 2 Modding??
- Homelan Fed RE: HW2 Modding Tools and HW1 Source
- Maya 4.0
- Homeworld 2 Tools Release Delayed
- 3rd Party Tools
- .obj importer for 3dsmax
- Robotech Mod Anyone?
- Angry modders -> Read this
- HW2 Music
- Hmm need help with my clock!
- LuaC Modification
- Command-Line Options
- Better than mods: Mapping's role in the HW2 community...
- Another mod in design phase.
- Scaling values found in .ship files?
- Altering the Starting Fleet in Multiplayer Games
- editing hw2
- Mod base on cataclysm
- .Ship Explanations
- bentus question
- Thought: New Races Code?
- Research lists?
- True 3d Space Combat - There's no UP in SPACE
- All dustcloud map?
- Heed alot of help fast.
- adding new races
- Relic: Decompiled Maya 3 plugins?
- Formatting in Notepad
- Maya Ple Release Date
- HW1 VS HW2 thinking of buying hw1 just for SWNR mod
- .wepn editing
- Physics mod
- Tweaking the campaign
- Mini-expansion pack?
- Frigates Fix
- Our wisdom on modding : SHIP data and Weapon data
- Is HW2 Engine (server-side) capable of........
- making modifacations work
- Turning .aifr into .mp3
- Flak Frigate with a defense field
- Where are $1100 files defined?
- Pre-Research in MP Games possible
- adding sajuuk and dreadnaught to the hiigarans
- Carrier - Special attack?
- first line of the weapons file
- need help getting changes to work
- Adding a research item
- Mutually Exclusive Research Technologies
- Editing Ships
- alpha mod test it
- Level Translations
- Question about engine trail numbers
- Buildable Weapons
- Translation Request
- Teh Mapping Thread
- The codec used in the Animatics
- Another (QUICK) translation request
- Broadsiding
- Basic HW2 .Big question
- The first user-made map released: 4P_Sanhedrin BETA
- My first hw2 mod
- .ucs files decoding. help needed!
- Tiny Mod...
- Interesting stuff.
- Subsystems and Abilities
- Modding Quessie
- Decoded files. Anyone have them all?
- Player ship-listing and additions
- .wepn StartWeaponConfig values
- Scripting Wiki
- New map for download: 3P Havoc
- Need Help Please
- Mod infos collection
- Progenitor mod
- Hiigaran Destroyer with Progenitor Pulsars
- New Battel concept
- adding ships
- Custom fleet icons?
- MP Game type mod. (possible spoiler)
- Look what I found! *SPOILER*
- Experience?
- Need help with my own race.
- Missiles on non-missile ships.
- -overrideBigFile Help
- an idea (small yet usefull)
- Ship Slots
- Flack Gunship
- mod suggestion
- Too good to pass up on - Modding screenshots
- Revisionist History
- Unit Capping
- animation conversion question
- QUESTION! plz read
- Map ressources
- Help please
- Forum Pool: When will the first mod be released?