View Full Version : Sniper
Herius
3rd Aug 06, 6:01 PM
Hi , i have played the game the full day and after first Victorys with germns i tried the Allies and then i get pinned from a tactic of the germans , well they don,t even build 1 Volkssturm or something like that just MGs to cover position and Snipers or they build just snipers, everytime i get shoot by one this one is running away (i can,t see and can,t shoot him) and this is going the full game (hit and run), there is no scouting unit which found them and its just inbalanced that this sniper can kill really everyone , the only time killed it was to attack with planes or if i surprised him and he didn,t change position with mortar and this is just stupid using this unit as a attacking unit i think this game would be godlike if there wasn,t this unit. i would welcome it if units spott snipers in a radius of 10-50 metres (they hide not get invisible :disgust: )and lower their hitpoints or increase the chance to get hit and plz lower they accuracy (1 shot , 1 hit and if shot on mortar on mg you have no time to react on it). so this was mine part , i try to play the game on and post sth if i find sth :uber:
ÜberJumper
3rd Aug 06, 6:21 PM
Herius:
It took me a bit of effort to understand what you're saying, but let's just say your first experience with a sniper is always a rough one.
There are many ways to counter them, and in time you'll be able to as well.
Allied jeeps and German Motorbikes are the initial counter for snipers in open ground.
You can also use a sniper to counter snipe.
If you see a building garrisoned by a sniper, stay away from it.
DoltIncognito
3rd Aug 06, 6:24 PM
1. Jeeps. Cheap, fast, built to kill snipers. They have a huge detection radius, and do extra damage to snipers. Snipers are also highly ineffective vs jeeps.
2. Counter sniping. Use some engineers to draw the fire of the sniper, and have your own snipers take him out.
3. Get close. If you saw where the sniper was, move something close to him. This will draw him out of stealth, and allow your units to target him. Also, the sniper is nearly useless against units nearby him. A lone engineer can kill a sniper if he gets close enough.
3. Armor. Tanks or any type of vehicle will kill him, and cannot be harmed by snipers.. You can also lob mortars on him, wether you see him or not.
Herius
3rd Aug 06, 7:03 PM
yeah , i,ve tried it and semms to work but if a unit go close to sniper and then uncover i don,t saw maybe if the enemy forget to use the one ability.
Panzeh
3rd Aug 06, 7:36 PM
Jeep or bike builds are a good bit more versatile than the MG or sniper rushes i'm used to seeing, particularly in maps with few buildings like hill 311. Remember, you can dance jeeps/bikes around MGs in the open.
Don't try rifles/volks for rushing purposes in most situations. Neither are very viable until upgraded.
Starfisher
4th Aug 06, 10:28 AM
It took me a bit of effort to understand what you're saying, but let's just say your first experience with a sniper is always a rough one.hehehEHHAHAHA
Yeah, it sucks the first time. Just make sure you have some chill pills nearby the first time you run into a tiger and the propoganda ability. Hooo-wee.
DatonKallandor
4th Aug 06, 10:46 AM
Everything looks scary first time around. But then you realise your enemy just spent a bazillion manpower on a single person - who has to kill several squads just to make his cost back.
Daton
shadowcreaper
4th Aug 06, 5:42 PM
i used a jeep spam hehe pawned them bad most amusing. srry for robot like speech:P
In a book I read several years ago (Bloody Victory), mortars were often used to take out snipers once their location was identified. The point was not to expose soldiers to direct fire from these fellows. Instead putting a few mortar rounds was preferred.
I initially thought that the Mortar Class would be a nice bonus against snipers, but the mortars appear to be highly inactive and require almost total player input.
adisca
4th Aug 06, 8:01 PM
I'm not convinced that jeeps and bikes can detect snipers, because I drove a keep right next to one, was shot by the sniper, and he was still able to recamo and stealth away. He was probably 5 yards away from my jeep.
Could be a bug? I don't know.
hybris
5th Aug 06, 2:40 AM
Yeah, I've experienced that too.
Sometimes the jeeps/bikes detect radius doesn't work.
ÜberJumper
5th Aug 06, 8:53 AM
Bikes do detect snipers, there may be a bug related to detection stopping. If you're within range, they pop out of camo.
Mortars are effective against snipers, but you need to SEE the sniper first. If the mortar is in range of the sniper (and facing the right way), it will autoengage.
I have a little feeling that snipers are too good early game. Its pretty much death to any infantry and if you're allies, i would assume you skip the barracks (a rifle squad and a jeep are just not worth it imo)
I think maybe increasing the RoF could help a little, they just seem like 1 hit monsters
dan.uk
6th Aug 06, 8:27 AM
for the price for one guy yeah you want a survivability element to him, but I think its a little too much atm, camoflauge is just too effective to be able to shoot and click shoot and click.
I think either have it so camoflauge is on a cooldown, so he best use this unit in support or really pick his timing well if hes on his own. Or have it so that if it is instant any of your units that have seen him blocks his camo until they are either all dead or he has ran far enough away to turn it back on. The amount of times I have had a couple of rifle squads decimated by a single sniper being micromanaged and can't detect even if they are standing right on top of him is annoying...oo and maybe make it so camoflauge works better in cover so its easy for any unit to break it if hes just walking down the middle of a road with it on.
Someguy
6th Aug 06, 11:18 AM
Well if you let the sniper shoot too much, it takes a lot of time before he goes back into stealth.
Apocalypse81
6th Aug 06, 11:39 AM
The whole point of a sniper is to desimate squads from long rangen where he cant be seen. You just have to use clever tactics to try and out smart one. Like the guys said fast moving vehicles such as jeeps can quickly root them out, mortars and artillery will often shift em, and of course counter sniping or discreet flanking moves.
Throwing man after man into his Field Of View is going to give him the oppetunity to notch up more kills.
The snipers effectivness is in my eyes well balanced and realistic in the game.
It just seems sometimes when people get a bit of a beating they like tho blame the game for it and not themselves. Just adjust your tactics mate.
mrmin123
6th Aug 06, 1:57 PM
Could somebody explain to me how snipers and other garrisoned units decide which side of a building to shoot out of? Is it pretty much whichever side enemies are coming from, or what? With larger squads like a Riflemen squad it seems somewhat irrelevant because it seems like they spread out to every facing, but smaller squads like snipers and even MG teams are questionable.
Apocalypse81
6th Aug 06, 2:20 PM
I dont know for sure but cant you set the way they face manually with the right mouse button like you do normally with an mg squad?
They just aim out a window, 6 riflemen need 6 windows i believe.
With 2 MG squads, only 1 MG can face out of a face of the house and yeah the men try to get to windows when they encounter the enemy
mrmin123
6th Aug 06, 3:41 PM
OK. Another question. Is it any possible to set up ambushes? I haven't had the chance to mess around with that much, but I seem to recall that when I put in a sniper into a building I had the option to 'Hold Fire'. But it wouldn't be much of an ambush if the guys inside weren't firing, but the enemy knew they were there anyway because the building shows up as occupied and hostile... Is the option only available to snipers or any units in buildings? And do they show up as occupied and hostile? It'd be pretty hot if you could have, say, a ranger squad in a building as enemy armor rolls past, and when they have their rear armor exposed you let loose.
dan.uk
6th Aug 06, 9:01 PM
I noticed something about the sniper before...hes bullet proof! :(
I had a rifle squad behind heavy cover and a sniper came at them...stood in the middle of the road in no cover he killed all of them and only lost 1/4 of his hp with them constantly firing at him! atleast make it so he can't neo the bullets you manage to fire at him.
TheLoneKnight
6th Aug 06, 9:59 PM
There's a technical term for that, Dan. It's called "Ludicrously Bad Luck".
Sometimes you miss a ton of shots, sometimes 70% of the shots hit and he never gets a second kill. ;)
Bobacanoosh
6th Aug 06, 10:45 PM
Sometimes the paratrooper squad he's shooting at has a guy who knows how to use the recoilless rifle ;)
But seriously, I've also noticed that they seem fairly difficult for rifle squads to kill even when they are in range.
Lochar
6th Aug 06, 11:08 PM
I think the AI needs a nudge, was watching a replay today and noticed that a sniper was shooting at an observation post yet then engineers that were repairing it were left alone, it was like watching a continous loop. The sniper kept firing so the engineers kept repairing. I didnt watch to see wether it would switch targets when another unit came in range but I would think units come first then default to bldgs.
The icons showing what units in the bldg tho do give away the unit , allowing for you to try a flank attack or bombardment knowing a sniper resides there.
that observation post killed his father
Reshig
7th Aug 06, 3:56 PM
Has anyone tried using a panzerfaust/grenade on an enemy sniper? I imagine this would make short work of him. Sure, you might lose a man or two, but it would be worth it.
Someguy
7th Aug 06, 4:04 PM
Hitting a sniper while stealthed with an explosive device will either kill him or at least knock him out of stealth.
Phazon
7th Aug 06, 5:14 PM
The sniper is a great unit and is extremely versatile to use. My primary use for snipers is to activate the camoflague and send them into the enemy base as a scout. By then, I usually have a Flak 38 built if I'm German or a 109 Howitzer if I'm US. Let the pounding begin.
The sniper is also quite good at eliminating troops entrenched in a building and I believe they can also kill the gunners on APCs and tanks.
naradaman
8th Aug 06, 5:47 AM
I encountered my first real sniper spam tonight. I lost the first engagements, putting me on the back foot. Then he just churned out MGs to stick in the buildings surrounding the victory points and snipers to stop any attempt I had at attacking him.
I was using bikes, but probably not enough now that I think about it. Any time I brought a mortar team up to attack a building, it wasn't long before the sniper showed up. I mobilised my bike and drove to engage, but by then 2-3 of the squad were dead and the sniper got away.
My game crashed before the game ended, unfortunately. So I didn't get to try anything else.
Panzeh
8th Aug 06, 6:14 AM
IMO, snipers shouldn't be as tough against small arms fire as they are now.
Dalamari
8th Aug 06, 6:35 AM
Just make it so the sniper can't move cloaked and make them weaker HP wise so a rifleman squad can take them out without losing 4 men in the process
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