juiceman1_2000
2nd Sep 06, 4:48 PM
Ironically it took the DC demo to show me. I turn the shadow effects all the way up in DOW and I still don't get building shadows, only unit shadows. I thought it was normal and the game just adjusted performance since I have a below spec machine, but the DC demo displayed building shadows no prob and it ran OK.
So is there anyway to force building shadows? Is there something I should know.
The hardware that I have doesn't matter in this case, since there's no change except the Demo does shadows and WA and DOW doesnt.
----------------------------------------------------
Below is the output of the GraphicsLog files for each game.
GraphicsConfig.log for WA
17:52:12.77 GRAPHICSCONFIG started at 2006-09-02 17:52
17:52:12.77 OS NT 5.1, 512MB Physical Memory
17:52:12.77 RUN-OPTIONS
17:52:12.77 WORKING-DIR Z:\Program Files\THQ\Dawn of War
17:52:12.77 USER Administrator
17:52:12.77
17:52:12.77 MATHBOX -- Version=5, Cpu=INTEL Pentium-III:f=6,m=8, Mode=SSE
17:52:12.86 Graphics Configuration Utility
17:52:29.95 treetransform.c/543:!SHAD -- Parsing [shader.txt] compiler script.
17:52:29.96 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
17:52:30.27 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce4 MX 440 with AGP8X
17:52:30.27 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0181 SubSys = 0x00000000 Rev = 0x00A4
17:52:30.27 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x2112 (8466)
17:52:30.27 SPDx9 -- Driver GUID = {D7B71E3E-42C1-11CF-A242-0A2005C2CB35}
17:52:31.02 SPOOGE -- 177.00MB available texture memory
17:52:31.02 treetransform.c/543:!SHAD -- Parsing [nvidia.txt'] compiler script.
17:52:31.02 treetransform.c/551:!Unable to parse translation file.
17:52:31.02 SPOOGE -- 177.00MB available texture memory
17:52:44.76 FPS -- Start: 21.982, End: 31.996, Duration: 10.014, Frames: 142, FPS: 14.180 TotalDuration: 10.014
17:52:44.80 SPOOGE -- 177.00MB available texture memory
17:52:44.80 SPOOGE -- 177.00MB available texture memory
17:52:50.95
Application closed without errors
------------------------------
GraphicsConfig.log for DC Demo
17:01:49.03 GRAPHICSCONFIG started at 2006-09-01 17:01
17:01:49.03 OS NT 5.1, 512MB Physical Memory
17:01:49.03 RUN-OPTIONS -rungamedc
17:01:49.03 WORKING-DIR Z:\PROGRA~1\DAWNOF~1
17:01:49.03 USER Administrator
17:01:49.03
17:01:49.03 MATHBOX -- Version=5, Cpu=INTEL Pentium-III:f=6,m=8, Mode=SSE
17:01:49.11 Graphics Configuration Utility
17:02:02.97 treetransform.c/543:!SHAD -- Parsing [shader.txt] compiler script.
17:02:03.00 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
17:02:09.71 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce4 MX 440 with AGP8X
17:02:09.71 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0181 SubSys = 0x00000000 Rev = 0x00A4
17:02:09.71 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x2112 (8466)
17:02:09.71 SPDx9 -- Driver GUID = {D7B71E3E-42C1-11CF-A242-0A2005C2CB35}
17:02:10.98 SPOOGE -- 174.00MB available texture memory
17:02:11.00 treetransform.c/543:!SHAD -- Parsing [nvidia.txt'] compiler script.
17:02:11.00 treetransform.c/551:!Unable to parse translation file.
17:02:11.00 SPOOGE -- 174.00MB available texture memory
17:02:25.91 FPS -- Start: 26.879, End: 36.893, Duration: 10.014, Frames: 260, FPS: 25.964 TotalDuration: 10.014
17:02:25.96 SPOOGE -- 174.00MB available texture memory
17:02:25.96 SPOOGE -- 174.00MB available texture memory
17:02:36.07
Application closed without errors
---------------------------------------------------
From the above, the Demo got better frames for the test, could that be why it applied shadows and WA didn't?
So is there anyway to force building shadows? Is there something I should know.
The hardware that I have doesn't matter in this case, since there's no change except the Demo does shadows and WA and DOW doesnt.
----------------------------------------------------
Below is the output of the GraphicsLog files for each game.
GraphicsConfig.log for WA
17:52:12.77 GRAPHICSCONFIG started at 2006-09-02 17:52
17:52:12.77 OS NT 5.1, 512MB Physical Memory
17:52:12.77 RUN-OPTIONS
17:52:12.77 WORKING-DIR Z:\Program Files\THQ\Dawn of War
17:52:12.77 USER Administrator
17:52:12.77
17:52:12.77 MATHBOX -- Version=5, Cpu=INTEL Pentium-III:f=6,m=8, Mode=SSE
17:52:12.86 Graphics Configuration Utility
17:52:29.95 treetransform.c/543:!SHAD -- Parsing [shader.txt] compiler script.
17:52:29.96 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
17:52:30.27 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce4 MX 440 with AGP8X
17:52:30.27 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0181 SubSys = 0x00000000 Rev = 0x00A4
17:52:30.27 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x2112 (8466)
17:52:30.27 SPDx9 -- Driver GUID = {D7B71E3E-42C1-11CF-A242-0A2005C2CB35}
17:52:31.02 SPOOGE -- 177.00MB available texture memory
17:52:31.02 treetransform.c/543:!SHAD -- Parsing [nvidia.txt'] compiler script.
17:52:31.02 treetransform.c/551:!Unable to parse translation file.
17:52:31.02 SPOOGE -- 177.00MB available texture memory
17:52:44.76 FPS -- Start: 21.982, End: 31.996, Duration: 10.014, Frames: 142, FPS: 14.180 TotalDuration: 10.014
17:52:44.80 SPOOGE -- 177.00MB available texture memory
17:52:44.80 SPOOGE -- 177.00MB available texture memory
17:52:50.95
Application closed without errors
------------------------------
GraphicsConfig.log for DC Demo
17:01:49.03 GRAPHICSCONFIG started at 2006-09-01 17:01
17:01:49.03 OS NT 5.1, 512MB Physical Memory
17:01:49.03 RUN-OPTIONS -rungamedc
17:01:49.03 WORKING-DIR Z:\PROGRA~1\DAWNOF~1
17:01:49.03 USER Administrator
17:01:49.03
17:01:49.03 MATHBOX -- Version=5, Cpu=INTEL Pentium-III:f=6,m=8, Mode=SSE
17:01:49.11 Graphics Configuration Utility
17:02:02.97 treetransform.c/543:!SHAD -- Parsing [shader.txt] compiler script.
17:02:03.00 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
17:02:09.71 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce4 MX 440 with AGP8X
17:02:09.71 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0181 SubSys = 0x00000000 Rev = 0x00A4
17:02:09.71 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x2112 (8466)
17:02:09.71 SPDx9 -- Driver GUID = {D7B71E3E-42C1-11CF-A242-0A2005C2CB35}
17:02:10.98 SPOOGE -- 174.00MB available texture memory
17:02:11.00 treetransform.c/543:!SHAD -- Parsing [nvidia.txt'] compiler script.
17:02:11.00 treetransform.c/551:!Unable to parse translation file.
17:02:11.00 SPOOGE -- 174.00MB available texture memory
17:02:25.91 FPS -- Start: 26.879, End: 36.893, Duration: 10.014, Frames: 260, FPS: 25.964 TotalDuration: 10.014
17:02:25.96 SPOOGE -- 174.00MB available texture memory
17:02:25.96 SPOOGE -- 174.00MB available texture memory
17:02:36.07
Application closed without errors
---------------------------------------------------
From the above, the Demo got better frames for the test, could that be why it applied shadows and WA didn't?