View Full Version : On Balance/Gameplay
nichtganz
18th Sep 06, 10:24 AM
I have never posted on this forum, never really had to as i find most of Relic's Products enjoyable and fun as they are. But i had to post about this, Enough of this horse crap on balance and problems with gameplay. Go find someone who actually cares about your bitching and moaning. Everything the Dev's did was perfect I think you should be ashamed of yourselves.
On Seperating the popcap: This clearly isnt dawn of war dont be a nub learn to manage your population cap.
On Unit type "Spammage":Aside from that if you own all the fuel you are gonna obviously going to build uber tanks. If you spam infantry you can expect to get Artillaried/Nebelwerfed/Grenadied/Panzerfausted to hell and back / And dont forget the ocassional V1 XD, and If you spam tanks you can expect stikki bombs and AT infantry to kill them however Tank "spamming" is by far more effective and it should be that way.
I really do love what relic did with this game and i now play it all the time. I cant find anything wrong with the game other than The lack of maps.
Please people learn to play the game the way the Dev's meant it to be played, i would hate to see this game get raped on like DOW did because of the Uber WA patching. FOR F**K's Sake the game as been out for how long a s week or so? I just had to get this off my chest.
Bridger
18th Sep 06, 10:25 AM
I'm sorry you can't be troubled to play the game comptitively enough to find the problems with it. I wish you luck in your casual gaming.
While the game may have been out for a week, i've been playing it for over a month on a daily basis, as have many others.
Welcome to the forum :)
nichtganz
18th Sep 06, 10:28 AM
... I play online . ANyone who is decent at the game wont bitch, i played online when the beta was released too i enjoyed the game through and through.
Bridger
18th Sep 06, 10:32 AM
And so do i. I enjoy the game immensly, that doesn't mean it's pefectly balanced. The neblewerfer for example, is overpriced/underpowered. I would never expect to see it be built in any high level 1v1, or even high level team games where all players are experienced. It's simply not a good investment.
That is an aspect of balance. You can argue with it, but you'll be wrong. I've not met a high level player (and i get around them quite a bit) that has had anything good to say about them other than they are fun, but woefully ineffective for their cost.
fldash
18th Sep 06, 10:33 AM
Bridger, there are many of us that play competitively and think balance is fine (or close to fine). If you actually took the time to learn and study both sides (try picking Random as your team in Ranked games for once), you'd understand why we think this. Knowing both sides puts you in a greater position to beat your oppononet by knowing and understanding exactly what his units are and aren't capable of doing.
Even Sepha, think the balance is great save for the cost of Stugs, which I agree could be increased a bit.
Edit: I agree with the Nebels being fairly useless however using them effectively can still be beneficial (if only annoying) to the opposition.
nichtganz
18th Sep 06, 10:34 AM
Thank you FL- :)
Noble
18th Sep 06, 10:35 AM
Nebels let you point and click what inf squads you want to die, i find them enourmously effective. a tad expensive though.
Bridger
18th Sep 06, 10:37 AM
Even Sepha, think the balance is great save for the cost of Stugs, which I agree could be increased a bit.
Then you agree there is some balance problem. That's all i'm attesting. The OP suggested balance is perfect. I've yet to find a perfectly balanced RTS out of the box.
Nebels let you point and click what inf squads you want to die, i find them enourmously effective.
Except that those squads don't die, because it's incredibly inaccurate, and mortars do the same thing (more accurate too) for much less manpower and are more survivable because they can retreat fast.
Propbuddha
18th Sep 06, 10:39 AM
I think the addition of tatics (finally) to an RTS makes balance a lot more tricky. There's so many dimensions to this game that it's hard to match up units one on one.
The Neblewerfer is an interesting example. It's expensive and it's not too accurate and generally not worth it. However, I think the designers were a bit conservative on pricing and power levels of artillery units. If these were too good or too cheap, you'd see Germans building these exclusively and ripping up the enemy base from a distance. Same goes for the Howitzer. I'm not saying it's just right, but I can see why they may have erred on the side of making them too expensive.
Noble
18th Sep 06, 10:44 AM
if you have 2 or more nebels, the accuracy doesnt matter, as the entire area of effect is blanketed with rockets. also, putting an officer near them pretty much negates that problem with accuracy.
Bridger
18th Sep 06, 10:45 AM
I agree prop, i think they were (rightfully) conservitive on the power/pricing of artilery. It would definately be a HUGE game breaker if artilery was too availible/effective. Having artilery be weaker doesn't break the game as much.
I would lower the cost of neble from 385 to maybe 340-350 and/or maybe tighten the accuracy a smidge (5-10%). That's all it needs to become a useful unit.
But too much and it will be massable and potentialy overpowered.
#1) 2 nebals costs roughly 800 manpower, which means instead i could afford a few ACs or grenadier squads to kill those infantry, and they would also be useful for other roles. So stating that "if you get a lot of them they are effective" doesn't change the fact that they are not effective enough for their price.
#2) What does an officer have to do with their accuracy?
aitdcalvin
18th Sep 06, 7:09 PM
i will not say the game is perfectly balanced but it is really close to perfection.
1 neb may not be worth it as a support unit, but do you ever just get 1 unit? i don't think i will ever see any player run in with just 1 sherman. they will have multiple shermans. Nebels are high enough where people wont mass them, but with a group of 3, they are affect.
Do you see people use just 1 AT gun again the enemy? no, they get multiple of the unit. you have to addapt to the enemy size.
One thing i have noticed about the neb is it puts my men to the ground and they stop capturing the point, but doesn't really inflict much dmg on my squad.
i think the nebs are fine as they are.
TarlSS
19th Sep 06, 11:42 AM
I think Nebels really need to be more accurate or do more damage to infantry. Frankly they don't seem to do much damage. You're better off using mortars.
Noble
19th Sep 06, 11:46 AM
one rocket from a neb will kill any infantry unit. Having officers near your artillery units shrinks their area of effect.
vBulletin v3.0.7, Copyright ©2000-2010, Jelsoft Enterprises Ltd.