View Full Version : [Gen] The Challenge - 18/5/07 - GRAND FINAL OVER! Post 672 or via OP - 18/5/07
MooFreaky
12th Nov 06, 8:20 AM
Results
Challenge I
Challenge II
Challenge III
Challenge IV - Sour Grapes
Rules
Round I
Round II
Round III
Round IV
Round V
Round VI
Grand Final
Challenges
Marine Assault
You may select a single, codex legal, unit (this includes, retinues).
Your force is about to be assaulted by a force of Marines (dun dun dun). The enemy will have 9 CC Marines, and a Vet Serg w/ Power Fist.
Every 2 game turns (ie 4 CC rounds), another identical squad of Marines will assault you. Whoever kills the most Marines will win.
Rules :
-All units must be codex legal
-There will be no shooting by either force
-You will be subject to Morale as normal, the Marines will not
-You may take a maximum of 3 pieces of Wargear for your chatacters (in TOTAL, between all Characters. Meaning if you have 5 characters, you may take just 3 wargear choices between them all, not 3 each)
-If you have a retinue, you may only take 1 piece of wargear for your characters
-Tyranids may take a MAXIMUM of one upgrade per squad. Otherwise they will simply be unstoppable.
-You are not limited to ICs, normal units are allowed
-Vehicles ARE allowed
-Special Characters are not allowed (This INCLUDES C'Tan)
-There is no point limit
-No spitting, scratching, kicking in the groin or sharing drink bottles
-You may take a maximum of 125 points worth of models for a retinue
-All characters (unless stated otherwise) are assumed to have 2 ccw as their weapons.
-Weapons and Psychic Powers are counted under your Wargear allowance
-You may take any upgrades allowed under the "options" category, without using wargear allowance.
- No 'Chosen' squads. Sorry Chaos, but just too hard to balance.
It is currently Monday morning as 2:47am.
Entries will close Friday Night at whenever the hell I get home from work (should be 2:30am, but may be after 4am...)
Any Questions?
II - The Damned Arise
III - Start Your Engines...
Challenge IV - Sour Grapes
Round I
Round II
Round III
Round IV
Round V
Round VI
I hope everyone is okay with the way things have turned out. Any complaints, abuse, mustard gas etc can be direct toward Brother Armand (seriously, I'm sure he won't mind if you load his inbox with abusive PMs)
Is there anything in place to prevent seer councils of doom and/or chosen retinues of ridiculousness? I didn't see anything mentioned about a model limit, or are you just planning on working it based on your own judgement (i.e if you think it's broken, you have the right to exclude it)?
Waterbizkit
12th Nov 06, 8:39 AM
Going to change my entry completely. I'll take a unit of Ten Pariahs. No toying with the unit required, unlike my potential Seer Council entry.
~Bizkit
Edited Nov. 14th 2006
MooFreaky
12th Nov 06, 8:39 AM
Good point, I shall edit the initial post.
A retinue may be a total of 125 points. Small enough to be maintainable, but big enough to allow some freedom.
You may not purchase wargear for these points due to restrictions (but allowed options can be)
Also note that Weapons ARE wargear.
You are assumed to start with two basic CC weapons.
Evil_Eye
12th Nov 06, 9:17 AM
3rd Edit- Noo!! I lost karrandras :bricks:
OK, so my 2nd entry which i don't like that much but i can't think of anything better :cry:
Tyrant
2X scything talons as standard + warp field
2X tyrant guard
rainbowmonkeys
12th Nov 06, 9:44 AM
Can you take squad options? I would like to know if taking Wych weapons for a unit of Wychs would be legal...
BL4D3W4LK3R
12th Nov 06, 9:52 AM
What counts against the 3 or 1 Wargear limit? Weapons and anything from the Wargear category obviously but do Gifts?
Edit: Also, is it any single unit or any single character? Is it supposed to be one IC with possible retinue or can it be a troops choice totally maxed out because of the unlimited points?
nareik123
12th Nov 06, 10:40 AM
My entry.
Master of Sanctuary with Might of Heroes, Artificer Armour, Pair of Lightning Claws, Terminator Honours Bionics and an Iron Halo.
Slyde
12th Nov 06, 10:53 AM
So is there a point limit on the character? If not, I guess I'll enter the nightbringer with no retinue.
Wulfen Brother
12th Nov 06, 11:00 AM
When you say single unit (includes retinues) does a space marine master, chaplain and librarian with command squad count as a single unit as it only takes 1 force organisation slot??
If so I'll go with:-
Master with pair of lightning claws [1 wargear selection allowed]
Master of Sanctity includes power weapon
Librarian includes force weapon
Command squad retinue of:-
8 marines [120pts]
MooFreaky
12th Nov 06, 11:01 AM
Can't take special characters.
Anything that is not on the character or allowed in the options, is counted as wargear.
So yes, Wych Weapons are allowed. They are in the options.
A Tyrant would come with Scything Talons, as they are standard.
All units are allowed. It's just people seem to be fixated on the ICs and retinues.
Nariek, your entry is illegal. That is 6 pieces of Wargear by my count.
Might of Heroes = Psychic Power = 1
Artificer Armour = 2
Lightning Claws = 3 (they can be bought as a pair, so just counts as 1)
Termie Honours = 4
Bionics = 5
Iron Halo = 6
EDIT :
Wulfen, If the Chappy, Librarian and Command Squad are less than 125 points you can... so no.
GawD
12th Nov 06, 11:13 AM
Wait.... I'm cunfused. It says there is no points limit in the rules. How many points are we allowed for models and units?
MooFreaky
12th Nov 06, 11:19 AM
Overall there is no limit.
The limit only kicks in for retinues, to stop ICs mixing with a massive squad to form a really insane, borderline unstoppable unit.
nareik123
12th Nov 06, 11:30 AM
oops, sorry moo.
Retry:
Grey Knight Grandmaster with Icon of the just
3 Grey Knight Terminators. 138pts
Edit: Noticed the reduced limit of points and removed pieces of wargear.
BL4D3W4LK3R
12th Nov 06, 11:44 AM
Here is my entry:
Grey Knight Terminator Squad (Elite choice instead of IC with retinue):
Brother Captain with Lightning Claws (1 allowed Wargear)
9 Grey Knight Terminators with Thunder Hammer & Storm Shield (free upgrade in options of entry)
W'rkncacnter
12th Nov 06, 11:52 AM
oops. heres my new entry:
9 harlequins each with harlequins kisses
troupe master with powerweapon.
rainbowmonkeys
12th Nov 06, 12:21 PM
19 Wyches w/Wych weapons, 1 Succubus w/Agoniser and CC weapon- 288pts
Pure pwnage.
Trignama
12th Nov 06, 12:21 PM
so is it legal for me to enter an emperors champion??? i know he has more wargear than the specified amount but it all comes standard on him... also since i have to take a vow when using him, does that count as a wargear choice as well???
GawD
12th Nov 06, 12:32 PM
Full squad of Blood Angels Death Company Plees?
Dooks Dizzo
12th Nov 06, 3:35 PM
Alright here goes:
Genestealer Brood
12 Genestealers
The brood has the following biomorphs:
Acid Maw (reroll wound on first turn)
Extended carapace (+1sv)
Scything Talons (+1a)
Toxin Sacs (+1S)
Trignama
12th Nov 06, 4:19 PM
alright i'm going to use this, advice me if it is illegal and i will make changes
Marshall
lightning claws, termi armour
Sword Brethren
1 w/lightning claws 8 with close combat weapons/bolt pistols (furious charge)(terminator honours)
Edit Nov 15th 2006, added termi armour to marshall, since terminator honours is an option for sword brethren not wargear, that gave me one more choice ;)
Spriteboy
12th Nov 06, 4:42 PM
I'll go with
9 Tyranid warriors
Adrenal Glands (+1I)
Adrenal Glands (+1WS)
Extended Carapace (+1SV)
Symiote Rippers
Toxin Sacs (+1S)
Rending Claws
Lash Whips
Only 324 points
It was tempting to go for 32 maxed out gaunts and without number :D
Rusty Nail
12th Nov 06, 5:08 PM
With Warlock psycik powers, you have to have one for each warlock. Would that mean that you cannot effectivly have warlocks?
TwistedDarkness
12th Nov 06, 5:08 PM
20 Chaos Terminators with Mark of Nurgle, combi-bolters, 5 powerfists, and an Aspiring Champion with Manreaper, strengh and mutation.
910 points. I've always wanted to use this unit.
Dooks Dizzo
12th Nov 06, 5:11 PM
I already made a suggestion to Moo to remove Chosen as an option for this contest (Before GNE's post). My reasons for suggesting that should be obvious.
Dropkick
12th Nov 06, 6:26 PM
19 Rubric Termies 14 w/ PW combi bolter
5/w combi and t. hammer fist
1 Champ. w/ D. strength, D. mutation, spiky bits and 2 L. Claws
help me with the weapon options on Rubirc termies, i'm doing this from memory, if they have to have PW combi-bolters only then i'll take that
Gotchaye
12th Nov 06, 7:31 PM
I don't know much about Chaos, but wouldn't Marks of Slaanesh work better (for Warp Scream)? You need to be hitting first, or you're just not going to have staying power next to entrants like Dooks' Genestealers (why no Broodlord, btw?).
eventhorizon
12th Nov 06, 7:57 PM
15 Daemonettes. That is all.
MooFreaky
12th Nov 06, 9:03 PM
Chosen are out. They are just too unbalanced, and bringing them into line is just far too hard.
Also, in the OP I did state (from the begginning) that Nids cannot have ANY upgrades, as every upgrade counts toward wargear choice.
Simply because Nids don't have an armoury, so they get everthing as options.
This would make SpriteBoy's entry have 54 armoury choices.
However, I will allow 1 upgrade per squad.
Last thing we need is high I, rending, with mass attacks and good armour. Decide what is more important.
EDIT : Feel free to take that monolith. But as it has been stated that only CC attacks are being used by anyone, you will come dead last with 0 kills.
Cannon_Fodder
12th Nov 06, 10:45 PM
11 Ogryns, 1 Ogryn Bone 'ead. (All have Riper Guns)
About the only time you will ever see a full Ogryn squad in the field... :D
Anyways, here's too MooFreaky! :beer:
Trignama
12th Nov 06, 11:01 PM
so moo, is my squad legal then??? i'm sorry i'm so confused lol:moo:
Mirehn_Bielann
12th Nov 06, 11:27 PM
thought I'd have some fun...
Terminator Assault Squad: Excelsior
Terminator Sergeant has 2 Thunder Hammers and Adamantine Mantle
9 Assault Terminators: five Termies have Lightning Claws, the other four have Thunder Hammer and Storm Shield.
Points = 460 points.
Waterbizkit
12th Nov 06, 11:54 PM
With Warlock psycik powers, you have to have one for each warlock. Would that mean that you cannot effectivly have warlocks?
Out of curiosity, where might you be getting this idea? I mean I'll quickly mention that I had heard that Warlocks were required to take a power pre-release of the codex, but unless I'm missing something, that is not the case. I've checked both of the Warlock entries in the codex (Page 27 & Page 60) and both qualify taking a power with "may", as in: "may take a power..." which indicates that it isn't required. So all that pre-release nonsense about getting rid of "ablative wound" Warlocks was a bit of a mixed bag, because while the new pseudo-Seer Councils are not infinite, you can take plain Warlocks with nothing but thier stock Wargear.
There's my rant, sorry to go a bit off-topic, just thought it'd be nice to clarify. :)
~Bizkit
Wulfen Brother
13th Nov 06, 12:31 AM
O.k.
The best i can come up with is 10 assault terminators all with lightning claws.
Either that, or if thats all ready been taken by everyone else I'll go with 15 Wulfen. These guys at I5 S5 A3 could do some damage!
Magus Zeal
13th Nov 06, 12:36 AM
help me with the weapon options on Rubirc termies, i'm doing this from memory, if they have to have PW combi-bolters only then i'll take that
Rubric Terminators can't take Combi-Bolters, IIRC. Army Builder agrees. Besides, no shooting allowed, so it's kinda moot to wonder if they do or not. I was originally considering a bunch of Raptors, but your option of Rubric Terminators seems like a really good idea. :\ Well, here's my list anyways:
9 Chaos Raptors
-Furious Charge
-Mark of Chaos Undivided
Raptor Aspiring Champion
-Furious Charge/Mark of Chaos Undivided
-Lightning Claw (x2)
-Daemonic Mutation
-Daemonic Strength
If the above three choices are not acceptable (as I'm wondering if the 2 Lightning Claws would count as one or two choices), then replace with Power Fist & CCW + Daemonic Mutation & Daemonic Aura.
BrianGeneral
13th Nov 06, 1:25 AM
Do it means we'll be charged ONLY or we also got the chance to charge others?
My entry. Say NO to NO point limits :evilnod:
19 Chaos Space Marines with BP and Chainaxe, all with MoK, Furious Charge (23pts each)
Champion with MoK, 2 Claws, Furious Charge, Daemonic Mutation, Daemonic Strength (90pts)
Total: 527pts.
76 Chainaxe attacks on the charge AND 5 Power Weapon attacks on charge seems suffice to dael with normal Assault Marines. If DNs are added as enemies (which I suggest to), then I'll make amendments.
Dark Watcher
13th Nov 06, 1:55 AM
Dammit. General Nuke'em took my idea. Grr. Now have to think of something else.
Ok. He's taken all the lightning claws, i'll take a 10-man Deathwing Termintor squad all armed with Thunder Hammers and storm shields for the hell of it. (And master craft the segeants thunder hammer). Sholud be interesting
So to summarise:
10 Man Deathwing Assault Sqaud: Thunder Hammers and storm shields with Sergeant master-crafted thunder hammer.
points: 465.
BrianGeneral
13th Nov 06, 3:13 AM
At least will do the trick if he clarifies the rules. "Being assaulted" don't really means "can't charge" IMO like rules in the past CCCs.
ps. I'm kinda surprised to see no one get an uber DN here.
MooFreaky
13th Nov 06, 6:02 AM
Nuke Em wins points for reading the rules.
It specificiallly states "you will be charged"
BrianGeneral
13th Nov 06, 6:40 AM
Fine.
*Thinking to re-work the entry*
Mig Mek
13th Nov 06, 7:34 AM
Here's my entry for the challenge.
The Necron Nightbringer.
None can stand before the power of the stargod.
queztacoatl
13th Nov 06, 7:47 AM
Ill have a Venerable Dreanought with extra armour!!! (if it is allowed)
Dropkick
13th Nov 06, 8:23 AM
I'm just confused because like i said i don't have immediate access to a chaos codex, my only resource at the moment is Army builder, if Rubirc terms don't use PW/combi-bolters then what do they use?
*edit*
did some looking online, pretty sure rubrics come with combi/ PW
i don't know if we can talk about this but if someone could maybe PM me if we can and let me know for sure.
MooFreaky
13th Nov 06, 8:57 AM
Rubic Termies cannot be used, as they are Chosen. And Chosen are not allowed.
Okay... far too many people are posting without reading. This is shown by the fact we have had 2 Nightbringers and a Monolith being entered, despite the rules that Special Characters are not allowed and only CC attacks are taken into account. And those rules have been there from the beginning.
I have edited the OP to highlight further that the C'tan are not allowed.
EDIT : Okay, Rubics can be made from upgrading normal units.
But I am disallowing this as it does exactly the same thing as the Chosen entry, which was OP'd. So trying to go around a rule that attempts to make things competitive is not going to be allowed.
Off Topic - Rubics are equipped with Combi-Bolters and Power Weapons
DOUBLE EDIT: Phoenix Lords are special characters. Just because you don't need oppononts consent doesn't stop them being special characters, you know exactly what I meant and that is just trying to sneak through rules.
Otherwise the C'tan would be allowed, and they would wtfpwn everyone.
And to be crystal clear, this means characters such as Old One Eye, The Red Terror, Eldrad and others in the same boat are also not allowed.
Triple Edit : I can't find who posted the other Nightbringer, but I swear it was there before.
It was either deleted or I'm majorly tripping.
Quadrouple Edit :
If I do not say an entry is illgeal, then assume that it is fine. There is always plenty for me to be checking, and having to state that everything is legal adds alot of extra to that.
As such, the Dread is fine. As is the Marshal and Sword Bretheren
Trignama
13th Nov 06, 10:08 AM
sorry moo, didnt mean to cause more work for you, but thank you much for clearing that up, BRING IT ON!!! he he he (too much faith in my sword brethren, i love those guys ;) )
Invid
13th Nov 06, 11:31 AM
Techmarine (Scions of mars +1W, Power Weapon, Full Harness, 2+ Save, 2 Powerfist attacks )
WARGEAR
Combat Shield (5+ I)
Terminator Honours (+1 Attack)
(Plasma Pistol grants +1 Attack)
Full Harness (2+ Save, 2 Powerfist attacks
4 Combat Servitors, Powerfist, CCW
Techmarine= 2 Powerweapon, 2 Powerfist Attacks
Servitors= 8 Powerfist Attacks
Hopefully this is correct. First time building a unit like this.
If I am correct that is 11 Powerfist attacks, plus the other flavors at WS4. (Crosses-fingers)
:yield:
Innonexess
13th Nov 06, 11:34 AM
ermm do a charachsters vechlie count as part of the reutine
*calculates findish plan in a corner*
*double post*
when you say
" -You may take any upgrades allowed under the "options" category, without using wargear allowance."
does this mean i could absa-didy-lotly soup-up my shull we say... warboss?
MooFreaky
13th Nov 06, 11:34 AM
Those Servitors are a retinue... which means you can only take 1 wargear item on the Techmarine.
Mig Mek
13th Nov 06, 11:46 AM
Would his full harness count as wargear. IF im correct isnt it an option?
Dropkick
13th Nov 06, 11:59 AM
Okay then, sorry about the rubrics, really wasn't trying to find a way around the rule, I just liked them,
then I'm going to use 19 rubric marines/ with AC with 2 LC's and D. Str., D. Mutation and Spikey Bits.
(20 is the max squad size right?)
Hows that man? Sorry for the trouble earlier.
(ohh just curious aren't Phoneix lords no longer considered special charaters in the new dex. I'm not arguing with the rule casue they would still kick too much ass in this thing, just curious bout the rule itself)
Mirehn_Bielann
13th Nov 06, 12:17 PM
then I'm going to use 19 rubric marines/ with AC with 2 LC's and D. Str., D. Mutation and Spikey Bits.
I may be mistaken, but aren't rubric marines also Chosen of Tzeentch?
Dropkick
13th Nov 06, 12:21 PM
no rubrics are the basic TS unit
(and they're 2 wound each too hehehe)
=DǼM♦N=
13th Nov 06, 1:12 PM
Slugga boyz
1 Nob/'eavy armour, Power Klaw, Bionik arm
29 slugga boyz
I assume that since the boyz are not a "retinue" but just part of the squad I can take 3 pieces of wargear. Tell me if I'm wrong.
AHH! MOTHERLAND
13th Nov 06, 1:19 PM
15 bloodletters! Lets see those marrines eat my FURRY!
Spriteboy
13th Nov 06, 2:08 PM
Also, in the OP I did state (from the begginning) that Nids cannot have ANY upgrades, as every upgrade counts toward wargear choice.
Simply because Nids don't have an armoury, so they get everthing as options.
Dang, I was hoping you meant only on a Hive Tyrant/Carnifex/Broodlord.
I'll have to have another think about my squad.
Edit - What about 6 Raveners with Sything Talons and Rending Claws (it's 1 upgrade choice)? Nowhere near as bad as the Warriors since they can be splatted by the powerfist.
TwistedDarkness
13th Nov 06, 2:46 PM
Archon with punisher. 5 incubi.
Dooks Dizzo
13th Nov 06, 4:54 PM
I take it my stealers are off base too and whether I could make an arguement that Troops choices taking upgrades should not count as armory choices it would be breaking with the spirit of what Moo is trying to do here if not the letter.
Hence:
Genestealers x 12
Scything Talons
eventhorizon
13th Nov 06, 6:52 PM
Dammit...I don't know why I didn't think of that motherland...I guess I just have an unholy fetish for daemonettes...
Doohicky
14th Nov 06, 6:05 AM
Can't remember maximum unit size of possessed
What about this...
19 Nurgle possessed with D. Talons
Asp Champ with Manreaper, D.Essence, Nurgles Rot.
Think that is right isn't it?
If their max unit size is 10 and not 20 then take this instead
19 Nurgle Marines
+Asp Champ with Manreaper, D.Essence, D.Strength.
(20 altogether to avoid confusion)
Mig Mek
14th Nov 06, 10:21 AM
Ok since Nightbringer cant be taken, I shall use Khornate Possesed,
9 Possesed w/ MOK, Daemonic Mutation, Chainaxes, Bolt pistols
1 Possesed Aspiring Champion w/ MOK,Daemonic Mutation, Dark Blade,Juggernaut of Khorne, Feel no Pain,
MOK is taken as an option according to unit entry so eveything should be fine for this one right? Also juggernaut gives me mutation aswell as the squad mutation but im not sure if they are cumulative.
Dropkick
14th Nov 06, 7:01 PM
Okay here is my entry with one question?
19 rubric marines
AC with 2 LC's and D. Str., D. Mutation and Spikey Bits and gift of chaos.
Now since he is auto a sorc. with his mark does my major power count as wargear?
If so i want to drop D. Strength.
Thanks guys
Tinweasel
14th Nov 06, 10:02 PM
Just for the hell of it, and 'cause I'm curious about how a Kroot Carnivore unit would do in such a situation:
Kroot Shaper (w/ 6+ Sv for everyone)
20 Kroot Carnivores
12 Kroot Hounds
3 Krootox Riders
They're probably going to get butchered, other than the fact that they outnumber the assaulting Marines roughly 3:1 and 16 of the bunch get multiple attacks w/ 24 attacks even before the Marines get to cut loose. Should be fun, even if my Kroot finish dead last...
(Kinda pointless in these combats, as the Marines aren't subject to Morale, but I miss the old "Release the Hounds" rule for the Kroot Hounds from the old Codex. On the other hand, I like the fact that Hounds have slightly higher Initiative now.)
P.S. Yay, Moo!
Popsumpot
15th Nov 06, 2:51 AM
I'm going to go 1 better than Tinweasel ;)
Kroot Hound Pack - 20 Kroots, Shaper, 20 Kroot Hounds
Powerweapon, Armour save.
Tinweasel
15th Nov 06, 6:04 AM
I'm going to go 1 better than Tinweasel
Kroot Hound Pack - 20 Kroots, Shaper, 20 Kroot Hounds
Powerweapon, Armour save.I'm assuming that was a jokey post, as the max number of Hounds you can take in a single Kroot unit is 12. As for the power weapon and armor save, I think I like your Tau Empire Codex better than mine...
I had considered taking a Pulse Carbine for my Shaper, but seeing as how there's not going to be any shooting by either party and Pinning rules don't applying in CC, it's kinda a waste of points I'm not really spending even if it is an option.
My bad, Popsumpot's using a Kroot Mercenaries list. Ah well, I'll stick with my Krootox as they have higher wounds, strength, and get more attacks. 20 Hounds sounds tempting, all the same... Isn't that Kroot Mercenaries Chapter Approved outdated now, though, as Hounds and Krootox are no longer separate Fast Attack/Heavy Support units coupled with the fact that their stats have changed?
MooFreaky
15th Nov 06, 6:47 AM
He's using the Kroot Mercs list, I believe.
Using "Mark of the Favoured Child" for the Inv, and Power Weapon.
Is that right Pops?
AC with 2 LC's and D. Str., D. Mutation and Spikey Bits and Gift of Chaos
LC = 1 choice
D. Str = 2 choices
D. Mutation = 3 choices
Spikey Bitz = 4 Choices
Gift of Chaos = 5 choices
need to drop a couple
BrianGeneral
15th Nov 06, 7:06 AM
Yep, and that intergrated 6+ save for everyone.;)
Still haven't see an uber DN......Feel sad for Chaos.:(
Dropkick
15th Nov 06, 7:58 AM
I though LC's where a weapon option not a chocie?
Then I'll drop D. Strength and Spikey bitz
Magus Zeal
15th Nov 06, 10:15 AM
As far as me picking Furious Charge and saying it's worthless...well, no, not really. I can use the Hit and Run special rule of Raptors to move back after assault, then get within range and use Furious Charge to assault them.
Popsumpot
16th Nov 06, 12:27 AM
That's right Moo.
I'll change it if it's out dated.
ZellFish
16th Nov 06, 1:24 AM
I'll have to go down and dig out my codex's tomorrow. When I do, I'll have my post up. At the moment my entry is:
5 Gears - 1 with Lancer, 1 with Hammerburst, and 1 with a Boomshot.
But really, when I find them, I'll post 'em. Untill then, my REAL entry untill codex fix'd:
10 Wyches, standard
FerociousBeast
16th Nov 06, 12:28 PM
FerociousBeast's entry:
1 Chaos Dreadnought w/ additional DCCW
-Mark of Khorne (Destroyer)
-Mutated Hull
-Daemonic possession
cfoley
16th Nov 06, 5:32 PM
Bloodthirster
MooFreaky
17th Nov 06, 9:56 AM
Okey Dokey.
Entries are closed.
I even have some of the results done.
Name............Kills
Waterbizkit - 12
Evil_Eye - 47
Nareik123 - 13
Bl4d3w4lk3r - 26
Rainbow Monkeys - 45
Trignama - 15
Eventhorizon - 24
Mirehn Bielann - 20
Wulfen Brother - 26
Magus Zeal - 12
BrianGeneral - 40
Dark Watcher - 28
Queztacoatl - 7
TwistedDarkness - 7
Zell - 12
The rest are still to be done.
I will get onto them in next couple days.
I will have bits and pieces of time...
As to things so far. Do people find that just getting a result posted is kind of bland and takes away from it all? Is more depth preferred? I won't do it for all of them, but maybe for the top contenders? Thoughts?
FerociousBeast
17th Nov 06, 10:03 AM
It's kind of bland, I suppose, but only since we've been spoiled by the other challenges. I think describing only the top three and maybe the bottom three would be fine. Leaving you free of course to describe any others that were noteworthy in any way.
But it's up to you. No descriptions at all are fine as well.
purechance
17th Nov 06, 12:26 PM
Any chance of getting a list of who has what for us lurkers?
i.e.
Nareik123 Grey Knight Grandmaster with Icon of the just
3 Grey Knight Terminators. 138pts = 13
Bl4d3w4lk3r Grey Knight Terminator Squad (Elite choice instead of IC with retinue): Brother Captain with Lightning Claws (1 allowed Wargear) 9 Grey Knight Terminators with Thunder Hammer & Storm Shield (free upgrade in options of entry) Points??? = 26
Rainbow Monkeys - 19 Wyches w/Wych weapons, 1 Succubus w/Agoniser and CC weapon- 288pts = 45
Dooks Dizzo
17th Nov 06, 1:27 PM
I like it the way it is. The easier the better in my opinion.
=DǼM♦N=
17th Nov 06, 5:16 PM
Unless someone thinks of a really good way of setting it out, leave it like it is.
Evil_Eye
18th Nov 06, 1:37 AM
Wow, did I really kill 47? :flamer: But I suppose some of the big entries are still to come, like cfoleys BF, and Dooks GS.
Its fine IMO, mabey describe the top 3, but i think there isn't anything else worthwile you could do. So i say: Keep it as it is!
nareik123
18th Nov 06, 3:27 AM
Aw crap, only 13. *sobs*
Trignama
18th Nov 06, 5:13 AM
15 alright cant complain ;)
Dark Watcher
18th Nov 06, 5:43 AM
28. Woo-hoo.:jig:
queztacoatl
18th Nov 06, 10:12 AM
7!!!
:jaw:
I can't believe it!!
Looks like my dready met the wrong edge of a power fist faster than i had hoped! I thought the vernarablity would make him survive a bit longer. It shows the vulnerablity of vehicles to getting nabbed by just one shot. Hopefully he will do better in other challenges. Go dread!!
BL4D3W4LK3R
18th Nov 06, 10:28 AM
I was surprised that my 2+/4+ saves and WS 5 didn't hold up longer but I'm happy with 26 kills. :D
My unit would have cost 505 pts and killed 632 pts of marines, I expected a 2 to 1 return on points but at least they earned back their value! :up:
TwistedDarkness
18th Nov 06, 10:51 AM
Only 7 marines? Wow.
Dooks Dizzo
18th Nov 06, 1:04 PM
But I suppose some of the big entries are still to come, like cfoleys BF, and Dooks GS.
Thanks for the vote of confidence! Things can go horribly wrong for me pretty easily though. I am really counting on getting 6+ rending hits in the initial go. If I don't score atleast that many it could get pretty bad for me pretty quick.
Come on math hammer averages!!!
Dropkick
18th Nov 06, 1:07 PM
Don't discount my rubrics, 19 2 wound MEQ shields for my AC, plus i'll be getting the spawns too
Waterbizkit
18th Nov 06, 1:44 PM
I think this is the first challenge my entry hasn't actually come in last. How nice.
~Bizkit
Mirehn_Bielann
18th Nov 06, 2:10 PM
man... you'd think a bunch of Ass Termies would do better. 20 kills only? Eh meh, 2 to 1 ain't that bad.
Magus Zeal
18th Nov 06, 6:54 PM
12? Ach. Thought I'd do better.
Damn, Dark Watcher. You damn loyalists and your Thunder Hammers...
BrianGeneral
19th Nov 06, 2:33 AM
40 Marines is mean enough. I'm actually looking forward to see how the Chaos DN work though.
BTW, just do what you want Moo.
Not to look stupid here, as I am a Chaos player, but whats a Chaos DN?
Popsumpot
19th Nov 06, 3:25 AM
Chaos Dreadnought
First CC i entered with a Kroot Merc, this time, Hope I can do as well.
I still wished Moo would have let me enter that 1 grot for it.
MooFreaky
19th Nov 06, 6:57 AM
man... you'd think a bunch of Ass Termies would do better. 20 kills only? Eh meh, 2 to 1 ain't that bad.
The big thing that has stood out is the consistency of the Termies performances thus far. It has really highlighted to me just how Termies work.
They are able to do their job well initially, killing plenty on the charge and survivng alot thanks to their 2+ save. However, without support they are getting worn out over time. Their 2+ save is great, however in a drawn out combat, such as this, not having a superior WS or I value is causing alot of problems.
It's actually the higher WS and/or I models that are doing better than expected, rather than the better Sv models.
I am doing the remaining forces as we speak...
MooFreaky
19th Nov 06, 10:07 AM
Official Results :
5th Place Finisher :
Dooks Dizzo (Genestealers) - 44
Solid rending results in round 1 saw just 3 marines get to counter attack.
The second wave were wiped out without even getting an attack, out of 30 attacks there were 20 rending hits (I shit you not)
Things started going down in wave 3, when the 6 surviving marines caused chaos. They survived 2 sets of attacks from the Genestealers, and caused alot of casualties.
The Genestealers barely made it through wave 4, and the marines left just 2 genestealers alive to face the 5th wave.
But 4 out of 6 attacks were rending and that was the final action by these Tyranids who were then wiped out.
4th Place Finisher :
Rainbow Monkeys (Wyches) - 45
Not much to say here. Consistently solid. The only force that didn't really decrease in effectiveness at an exponential rate. They got to reroll misses, which isn't that great when you hit on 3's... but better than nothing.
The Succubus was rather pathetic though, and she caused below average wounds.
They did things in the usual Wych way, they struggled to kill their enemy quickly but the enemy really couldn't do any damage in return. Eventually wave 7 hit and the Wyches were just so outnumbered that they couldn't hold them back.
3rd Place Finisher :
None...
2nd Place Finisher :
Tied
Ahh! Motherland (Bloodletters) & Evil_Eye (Tyrant & Guard) - 47
Motherland was cruising along, wave 1 and 2 were dismissed in short order. However, the lack of an initiative advantage proved an annoyance, as the Marines managed to whittle down the numbers slightly each round.
By wave 3, the Bloodletters couldn't kill an entire wave, resulting in the powerfist cutting down 4 Bloodletters by itself in one round.
There was no real point of collapse, the Marines simply whittled them away until there weren't enough attacks being thrown at the Marines to kill signficiant numbers.
Evil_Eye was cruising even better. The Marines were incapable of damaging the Tyranids (well, they were capable, but failed in doing so) for the first 3 waves.
Finally the powerfist came to life and killed 2 Guards in the same turn.
The Tyrant wasn't able to reach the powerfists quick enough, and eventually surcame to their power.
Winner :
Dropkick (Rubic Marines) - 48
What to say here?
The Rubics got extremely lucky on more than one occassion.
Here's a list of dice god interventions
- 12 wounds. All saved.
- 15 wounds. All saved.
- 4 powerfist hits, 0 wounds (on 2 occassions)
- They hit the marines 8 times, 8 wounds, 8 failed saves.
and the best
But when the Aspiring Champion was the only remaining model left, a powefist failed to even wound him once in 3 rounds of fighting (that's 7 attacks)...
In that time the Champion killed 8 Marines, enough to get him over the line to victory.
However, this is not to take anything away from Dropkick for his clever entry. What they lack in firepower, they made up for in survivability. They Champion relished the immense cover he was given, and the Chaos Spawns provided some nice backup for him.
The Rest :
BrianGeneral 40
Daemon 36
Popsumpot 36
DooKHicky 33
Dark Watcher 28
Tinweasel 27
Bl4d3w4lk3r 26
Wulfen Brother 26
Eventhorizon 24
Mirehn_Bielann 20
Mig Mek 19
Cfoley 15
Trignama 15
Nareik123 13
W'rkncacnter 13
Zell 12
Waterbizkit 12
Magus Zeal 12
CannonFodder 10
Twisted Darkness7
Queztacoatl 7
FerociousBeast 6
Invid 4
eventhorizon
19th Nov 06, 11:00 AM
Very nicely done Moo....damn, only 24 kills for my ladies = ( better luck next time darlings. I blame Tzeench for Dropkick doing ridiculously well, he obvioulsy fixed the dice rolls, and needs nerfing in the next Codex!
Look forward to the next challenge!
Evil_Eye
19th Nov 06, 11:11 AM
aw so close!! 2nd is the best i've come so far though, just 2 more would have pushed my score from 48-50 and 1st place. Well i'm V pleased with the result and congrats to dropkick!!
EDIT- I looked on the list & you seem to have missed cfoley. I was only looking for him because i expected him to do well :blink:
Waterbizkit
19th Nov 06, 12:11 PM
Nicely done. Congrats to the top placers. Again, well done Moo. I look forward to more, and greatly enjoy the new format for the challenges, as they are not only fun & interesting, but also easier for you.
:)
~Bizkit
MooFreaky
19th Nov 06, 12:18 PM
I didn't miss Cfoley.
I left him out because he smells...
Ahem... I had done the results for him, just missed entering them into Access.
He's in there now.
GawD
19th Nov 06, 12:27 PM
I might ask: why am I not included in the results anywhere?
Dropkick
19th Nov 06, 1:27 PM
FOR THE CHANGER OF WAYS
ALL IS DUST
(sorry i had to get that out of my system)
I mean if there really is a dice god who else would it be though? Really?
Dooks Dizzo
19th Nov 06, 2:28 PM
This was one of the best Challenges yet my friend. Hats off to you.
Once again I score in the top contenders but just couldn't make it over the line to victory! I am looking forward to what you think up next.
Maybe Orky assault?
Mirehn_Bielann
19th Nov 06, 4:56 PM
:dito: I happen to agree with Dooks, this was expectionally awesome, especially since it just happened so quickly and there was no real waiting for results. I love the idea and I can't wait for the next one.
I second Dooks on his Orky Assault. 20 Sluggas, just keep em coming (that's a body count...), or maybe even Khorne Bezerkers.
Wait... how about Gunslingers? No assault, just duel at dawn at 12".
AHH! MOTHERLAND
19th Nov 06, 5:48 PM
Good job MOO! Well done indeed. I thought it was done very professionally and very quickly. Simple, yet super effective. My hat's off to you Dropkick, good Job! Well done everyone, it was really enjoyable.
cfoley
19th Nov 06, 6:05 PM
I left him out because he smells...
Thanks, Moo!
Great competition and I have to admit I was rather surprised at some of the results. I was going to go with some Lightning Claw Chosen (and then LC loyalists) but was too slow. I genuinely thought they would win hands down.
My second choice was Rending Rippers (showing my senility there) so I finally settled on the Bloodthirster.
Congratulations dropkick!
Trignama
19th Nov 06, 7:03 PM
Congrats to drop kick!!! well done man!!
so moo when do we get to do another one of these!! lol i just thought of a much better unit suited for this, i forgot so many things about the templars in the absence of my codex..... so i will be waiting for the next one
thanks alot moo this was alot of fun i really did better than i expected, but i hope to take one of the top places next time!!!!
MooFreaky
19th Nov 06, 9:24 PM
GawD...
You did say something about Death Company, but everyone tends to make suggestions and ideas at the start, and as you didn't really put in a proper entry, I figured it was just like the general talk that goes on at the start.
If you look at other's posts it's obvious that they are their actual entries, while many people have multiple posts about ideas they have it is clear what is their entry.
I honestly thought yours wasn't, so I was waiting for it to be posted.
Sorry, mate.
=DǼM♦N=
19th Nov 06, 9:56 PM
Hmmm, 7th. Not bad I guess. Great work Moo, well done Dropkick.
Dark Watcher
20th Nov 06, 1:35 AM
So, lessons to be learnt here:
1. Entries shall be made clearly and coherently.
When entering a "Moo-Challenge" (copyright pending) please state your intention to enter and the entry you wish to submit clearly. This may change a bit over time with changes of mood/idea theft from others/others nicking your idea before you get time to enter it.
If your entry is not clear then Moo holds final say-so on whether it is entered (see rule 2).
Entries are suggested to look like this (approximately):
Hello there Mr Moo-Freaky.
Your latest challenge looks spiffing and i wish to enter.
My entry is of a unit of X chaps armed with Y guns, Z grenades and a filly tutu for the jolly old sergeant
Note this translates to: Cool! Challenge! I'm in! Here's my entry. 8 assault marines, tooled up with plasma pistols, frags and a powerfist on the serg. for a gazillion points
2. In here Moo is God
Moo has the last say. If anything is uncertain, then Moo's decision is final. This is a dictorship and not a democracy. All hail Moo!... Yeah. That covers it.
3. The Dice Gods are fickle
In any challenge, taking a super tooled up entry does not garauntee victory. The Dice Gods have a habit of messing with peoples minds by granting quadruple 6s or double snake eyes. So if your entry dies on its, um, well lets say "glutious maximus", then don't waste time complaining to Moo. Instead, accept that the Dice Gods are displeased with you and go out an sacrifice a D6 to them. This should solve the problems in future.
Great challenge Moo. On fine form as usual.
Popsumpot
20th Nov 06, 1:50 AM
Yup, tied for 7th isn't that bad.
Gratz Moo, take it easy, there aren't any expectactions on you.
Good work mate.
queztacoatl
20th Nov 06, 2:47 AM
Just a quick question; do we change our entries for each challenge or stick with the same ones?
ALL HAIL MOO!!
Dark Watcher
20th Nov 06, 3:01 AM
I would assume that i'll be different entries as each challenge would have different criteria.
BrianGeneral
20th Nov 06, 4:33 AM
3. The Dice Gods are fickle
In any challenge, taking a super tooled up entry does not garauntee victory. The Dice Gods have a habit of messing with peoples minds by granting quadruple 6s or double snake eyes. So if your entry dies on its, um, well lets say "glutious maximus", then don't waste time complaining to Moo. Instead, accept that the Dice Gods are displeased with you and go out an sacrifice a D6 to them. This should solve the problems in future.
Very true, and it's a nice reminder.:lol:
Well, got a 6th doesn't too shabby, but point wise, I actually lose to everyone else above. Look, I pay 500pts+ for a unit to kill 40 guys, but others seemed pay less to kill similar amounts. (Except Dropkick, where MoT costs more than MoK)
Anyway, congrats Dropkick. ALL HAIL CHAOS!
(Moo, I suggest that next time similar challenges should include at least a walker of any sort to give even harder situations to rock on.)
Dark Watcher
20th Nov 06, 4:53 AM
Ok.
Just worked out that i paid 400 points for my squad.
Killed 28: So we assume that is 2 sergeants and 26 marines (two full squads with the sergeant and anotehr marine surviving in the thrid wave.
Totalling the points for two sergeants armed as above + 26 assault marines works out at 676 kill points.
Cost 400
Killed 676
Kill point ratio: 1.69 hmmm
general: you killed 40. i.e. 4 full squads. Paid 500 points.
General Cost: 500
General Killed: 1000
Kill point ratio: 2
Grrrr. You did better than i did there.
Doohicky
20th Nov 06, 4:55 AM
Sweet. Got 9th. 20 T5 guys and a manreaper are always going to be hard to kill!
Hopefully it wasn't the manreaper killing the AC that lost me at the end.
I might stick to that basic set-up for most challenges...
BrianGeneral
20th Nov 06, 5:49 AM
My squad costed 527pts, who killed (assuming) 4 full squads of AMs with Sergeants, which each squad costs 250pts.
So that's 1000/527=about 1.90 Marines.
Just to remember Watcher, I actually paid 127pts more than you to kill 0.4 Marines more. Ratio wise, it's not that good.
Dark Watcher
20th Nov 06, 5:54 AM
Ok, so maths was a little off.
Still, not bad ratio.
hmm. if other people want to PM me their unit costs i'll include their ratios in an unofficial list.
ALL HAIL MOO!!
Ok, I guess I'll clarify that later. Thank you anyway. *mumbles something under breath about dice gods being very displeased*.
Dark Watcher
20th Nov 06, 7:18 AM
Table of kill ratios (so far)
Name...................Cost...................Kill points.............Kill pt ratio
Evil_Eye..................216.........................1154..............5.34
DooksDizzo................240.........................1088..............4.53
General...................527.......................1000..................1.90
Doohicky.................448.........................816.................1.82
Dark Watcher...........465..........................676...............1.45
FerociousBeast
20th Nov 06, 10:00 AM
Hey Moo, I don't see my Chaos Dread's kill count in your list of results.
MooFreaky
20th Nov 06, 10:29 AM
3. The Dice Gods are fickle
In any challenge, taking a super tooled up entry does not garauntee victory. The Dice Gods have a habit of messing with peoples minds by granting quadruple 6s or double snake eyes. So if your entry dies on its, um, well lets say "glutious maximus", then don't waste time complaining to Moo. Instead, accept that the Dice Gods are displeased with you and go out an sacrifice a D6 to them. This should solve the problems in future.
Heh. There have been a few instances of this happening.
One I still love though... Popsumpots Shaper w/ Eviscerator and Mark of the Favoured Child, reaching the Semi-Finals of Challenge I.
He took out numerous far superior (on paper) entries, who also costed far more.
Beast, I remember doing it... I shall go and find my notebook and get your result now...
Added you in Beast, you got 6.
I knew I'd done it. I remember because you were lucky to not get 1.
First turn you were penetrated 3 times, but had three 1's rolled for damage.
FerociousBeast
20th Nov 06, 10:51 AM
Added you in Beast, you got 6.
I knew I'd done it. I remember because you were lucky to not get 1.
First turn you were penetrated 3 times, but had three 1's rolled for damage.Holy heck. I knew I should have done Mark of Tzeentch instead. Or better yet, stear clear of vehicles, lads and gents.
GawD
20th Nov 06, 12:46 PM
MOO, could you add me in?
Blood Angels Furioso Dreadnought (not sure but for ==>) Extra Armour. Don't care for other weapons since there is no shooting.
Dooks Dizzo
20th Nov 06, 12:47 PM
My squad came in at 240 points and I killed 44 Marines for a total of: 5.45 points to kill ratio.
I don't think that is getting beaten.
Evil_Eye
20th Nov 06, 1:12 PM
Ahh, Sorry my friend, 216 points for 47 kills beats that unfortunatly.
Dooks Dizzo
20th Nov 06, 1:21 PM
Eek, didn't realize your entry was so cheap!
Dropkick
20th Nov 06, 2:29 PM
Okay, I say we do this again but with some variance in squads or say we allow a round of shooting before the charge?
Or make the enemy squads tougher and raise our limits on our entries
(oh and if that happens i already have dibs on Rubric Termies :Slap: )
Dark Watcher
20th Nov 06, 3:52 PM
Ah.
Well. Thing is the ratios i've calculated are points killed/points cost of unit
I which case, for comparison in the table on page 8, Dooks' ratio is 4.53
=DǼM♦N=
20th Nov 06, 8:57 PM
Well, I got a ratio of 2.3. Not bad I guess since alot of peples were less than 2 but nothing compared to like 5.something.
MooFreaky
21st Nov 06, 7:09 AM
As I can do this in dribs and drabs and still get it all together in time, I shall get another one going... I can fit it in quite reasonably atm.
The Damned Arise
The enemy is a force of Necron Warriors and a Necron Lord.
The Necron Lord carries a Warscythe, holds a Ressurection Orb, Gaze of Flame and has a Lightning Field.
(That means the Necrons around him always get a "We'll be back" roll, he ignores ALL saves in CC, and any wound on the squad cause a single s3 ap- hit in return)
There are 10 Necron Warriors. However, for every Warrior knocked out another takes his place next turn, as well as getting an attempted "We'll Be Back" roll.
(IE if you kill 6 Warriors, 6 more arise, and the 6 fallen Warriors will roll for "We'll be Back")
This means there is no limit to the number of Necrons you could be fighting.
The Necron Lord can NEVER be attacked. But he will attack you.
The Necrons are immune to Morale, you are not.
Whoever kills the most Necron Warriors wins.
You will begin the game 12" from the Necrons, so you may charge them right off the bat.
Alternatively you may choose to stand and slug it out with them at range (in your entry let me know what you would rather do)
Rules :
- You may take 1 Unit
- The Unit MUST be Codex legal
- You may take only 3 armoury options (Weapons and Psychic Powers are included in this! Unless stated otherwise you are assumed to have a CC Weapon and a Pistol... or equivalent)
- IC's may take a retinue, however they count as 2 armoury choices.
- No Point Limitations
- You may take squad options as normal (they don't count toward armoury selections)
- No Vehicles
- No Special Characters
Race Specific Rules
- No Chosen
- Tyranid players may choose just 1 upgrade for squads. However, units that operate in the same fashion as a Character (eg Tyrant, Carni, Broodlord) may take up to 3 (1 if they have a retinue)
Entries Close 12:01 am Monday Morning
Rules are subject to change if and when I see necessary to maintain balance and fun.
Dark Watcher
21st Nov 06, 7:24 AM
oooo, bagsie 10-man lightning claw assault squad.
ssj4nappa
21st Nov 06, 7:46 AM
I've been folloowing the challanges, but this is the first one that I've gotten to in time to enter. Dont have any of my codexes to hand at the moment (all still in boxes from the move), but off the top of my head I'll take a 20 man Khorne Berzerker squad with Feel no Pain (same as We'll Be Back IIRC) and an Aspiering Champion with the Axe of Khorne (cant remember exactly what it does, but do remember that it's good). Here's hoping they do well. Also, if anyone could fill me in on what the Axe of Khorne does I would appreciate it.
BL4D3W4LK3R
21st Nov 06, 7:57 AM
My wifes turn to enter one. :D
Our Entry:
10 man Havoc Squad with Mark of Nurgle
5 with Bolters, 4 with Plasmaguns
Aspiring Champion with Pandemic Staff, Daemonic Essense, and Daemon Armor
We will stand back and shoot too avoid the scythe and pray our toughness holds off the gauss onslaught.
Thanks for another great idea for a challenge Moo. Game on!
EDITTED: Tweaked Entry after re-reading the directions. :D
Waterbizkit
21st Nov 06, 8:08 AM
Alright, I'll try something different this time around:
Harlequin Troupe:
- x1 Troupe Master with Power Weapon & Shurkien Pistol
- x1 Shadowseer with Harlequin Kiss & Shuriken Pistol
- x8 Harlequins with Harlequin Kisses & Shuriken Pistol
Charge them at the start in my turn, pull out using thier Hit & Run USR in the Necron Assault Phase, re-charge them in my turn. This should get the most out of the Harlequins "Dance of Death" special rule. That make sense?
~Bizkit
Dark Watcher
21st Nov 06, 8:11 AM
does armour count towards the wargear total?
Evil_Eye
21st Nov 06, 8:16 AM
edit: Changed my mid, since there is no limit on retinue:
Hive Tyrant (with 2X scything talons as standard:sam: )
Toxin sacs
3X tyrant guard
They ought to do pretty well
obviously charge 1st turn :omg:
queztacoatl
21st Nov 06, 8:19 AM
when does the time for entries close as i wont be able to get to my codecii until friday afternoon?
nareik123
21st Nov 06, 8:28 AM
Purguation Squad
Justicar with storm bolter, nemesis force weapon.
9 grey knights, 4 psycannons.
Ranged warfare only.
Doohicky
21st Nov 06, 8:46 AM
Close to the same as my last one...
19 Plaguemarines (Bolt Pistol & CC Weapon)
2 Plasma Pistols
Asp Champ
Manreaper
D. Essence
D. Strength
Can I shoot my pistols and then charge in??
I can think of some entries that would really kick ass from a shooting perspective.
But I want to use variations of my 20 Plaguemarines for all the contests.
Questions...
If the unit is obviously kicking ass in the shooting do the Necrons ever charge in?
Would a Wraithlord not be completely invulnerable against ALL attacks due to his high toughness. Should it be added to the Vehicles section for this? (Sorry Evil Eye, but thought I should bring this up now to give you time to get a new choice)
Naj-Zero
21st Nov 06, 9:02 AM
Not entirely sure if this is valid or not, but here is my entry:
Hive Tyrant:
Lash Whip and bonesword
Scything Talons
Ad. Glands (ws)
Toxic Miasma
Toxin Sacks (my confusion stems from if weapons are wargear for tyranids)
Waterbizkit
21st Nov 06, 9:08 AM
Would a Wraithlord not be completely invulnerable against ALL attacks due to his high toughness. Should it be added to the Vehicles section for this?
Personally I don't mind a Wraithlord being in there at all. True, only the Necron Lord can wound the Wraithlord in combat, and even then only by rolling a 6 to-wound, but that isn't that bad when you consider other factors. First would be that the Wraithlord does not get its 3+ save against the Lords attacks, and so any wound dealt, is a wound taken, and with only three wounds the Wraithlord really doesn't have any to spare. The next point to consider would be that the Wraithlord can't touch the Necron Lord, and as such can't remove the only thing capable of harming it. Finally, the Wraithlord only has two attacks in its profile, and even with its Wraithsword it's not exactly going to be landing a storm of attacks.
Anyway, that's my take on it, and I certainly don't mind the entry.
~Bizkit
MooFreaky
21st Nov 06, 9:09 AM
ssj4nappa. Feel no Pain is an armoury upgrade.
Thus it cannot be given to your entire squad.
Naj-Zero, That tyrant has too many weapons on it.
Tyrants are assumed to have 2 sets of Talons, thus changinging to
Lashwhip and Sword = 1
Glands = 2
Miasma = 3
Sacks = 4
Thus you need to drop one.
Naj-Zero
21st Nov 06, 9:10 AM
Then I shall drop the lashwip and bonesword. Thanks for clearing that up.
MooFreaky
21st Nov 06, 9:24 AM
Also, entries will close Monday Morning at 12.01 am... my time
Mig Mek
21st Nov 06, 9:40 AM
Got my Entry. Yall are gonna love this.
Deathwatch Kill-team
Space Marine Librarian W/ Veil of Time, Terminator Armour, comes standard with Force Weapon.
9 Veteran deathwatch marines each with a pair of lightning claws
I do believe it conforms to all of the rules because it isnt a retinue my librarian gets 3 options even though I only took 2.
LunaticMan
21st Nov 06, 10:13 AM
Hi!
I just had to get my entry into this tournament!
10 Wraithguard with an warlock; carrying an destructor.
The plan, stand and shot until there is nothing left to shot
/Cheers
=DǼM♦N=
21st Nov 06, 11:39 AM
How far apart will the necrons be standing from each other?
MooFreaky
21st Nov 06, 11:54 AM
It is assumed that eevryone will be in CC.
You can hit and be hit by anyone involved.
Blast Weapons will work just like they have in all past Challenges, utilising the old CoD rules.
Big Blast = 2d6 hits
Small = d3
Flamer = d6
TwistedDarkness
21st Nov 06, 12:48 PM
20 khorne berserkers with chainaxes and furious charge, and a Champion with bolt pistol, powerfist, rage of khorne and daemonic mutation. CC, obviously.
queztacoatl
21st Nov 06, 1:05 PM
Just thought of a kick ass unit for this which i don't need my codexes for...
Epistialry (or whatever the better one was) with that really killy power can't remember the name but it sends out a construct and does lots of damage. Fury of the ancients or something and his standard force weapon (not a wargear choice if i remember rightly)
accompaied by 10 terminators with 2 assault cannons.
can they shot for one round then start duffing stuff up with power fists... no we'll be back as double strngth...
ssj4nappa
21st Nov 06, 1:09 PM
Right, so have scrapped the Khorne Berserkers as they are illegal I'll go for a squad of 20 Necron Warriors who will stand and shoot. Have no idea if this will do well, but I'm hoping for good survivability and that 40 gauss shots will do some damage.
Spriteboy
21st Nov 06, 1:28 PM
I'll go with 15 Bloodletters
Dooks Dizzo
21st Nov 06, 1:37 PM
Grey Knight Grand Master w/ Daemonhammer (2 CCW's for the win)
Grey Knight Terminator Retinue x 10
Psycannon x 1
Holocaust
Mirehn_Bielann
21st Nov 06, 5:14 PM
Epistialry (or whatever the better one was) with that really killy power can't remember the name but it sends out a construct and does lots of damage. Fury of the ancients or something and his standard force weapon (not a wargear choice if i remember rightly)
accompaied by 10 terminators with 2 assault cannons.
Damn you Quez, you stole my entry!
hm...
Well, here we go. I think this is legal because they count as a Command Squad in an Ultramarines army. I also think this will just be interesting to see its outcome for this very expensive unit.
Ultramarines Honor Guard Squad attached to Master of Sanctity, the Master of Sanctity also carries a bolt pistol.
365 pts
There is nothing to add on or change. I want them to charge in after firing pistols.
If the above list is illegal then I want to field:
Epistolary with Veil of Time and 10 man Terminator Command Squad with 2x Ass Cannons. To fire at range. I have one question about this entry though. For an IC to have a Terminator Command Squad, they have to be in Termie armor, so does that count against the Wargear limit? (I hope not)
cfoley
21st Nov 06, 7:12 PM
Here's my updated unit to reflect the shooting nature of the combat (and they will be shooting)
Doctrines: Close Order Drill, Sharpshooters, Chem Inhaler, Carapace Armour
Imperial Guard Infantry Platoon:
Junior Officer
Honorifica Imperialis, Master Crafted Plasma Pistol, 4 Plasma Guns
(Close Order Drill, Sharpshooters, Chem Inhaler, Carapace Armour)
Squad 1 - Plasma Gun, Lascannon, Veteran Sergeant
(Close Order Drill, Sharpshooters, Chem Inhaler, Carapace Armour)
Squad 2 - Plasma Gun, Lascannon, Veteran Sergeant
(Close Order Drill, Sharpshooters, Chem Inhaler, Carapace Armour)
Squad 3 - Plasma Gun, Lascannon, Veteran Sergeant
(Close Order Drill, Sharpshooters, Chem Inhaler, Carapace Armour)
Squad 4 - Plasma Gun, Lascannon, Veteran Sergeant
(Close Order Drill, Sharpshooters, Chem Inhaler, Carapace Armour)
Squad 5 - Plasma Gun, Lascannon, Veteran Sergeant
(Close Order Drill, Sharpshooters, Chem Inhaler, Carapace Armour)
Remnants (8 men) - Plasma Gun, Veteran Sergeant
(Close Order Drill, Sharpshooters, Chem Inhaler, Carapace Armour)
thesilent1
21st Nov 06, 7:26 PM
Hmmm, this little necron scrap seems quite promising....let's see how the boyz can handle it.
warning: not 100% that this is legal.
Warboss with 'eavy armor.
Followed by retuine of 10 nobs, 2 mekboyz, and 2 mad doks.
Everyone's got a slugga/choppa.
Trignama
21st Nov 06, 7:52 PM
Alright i was waiting for this......... here is my entry moo
Master of Sancitity Terminator Armour, Honours, Plasma Pistol
20 Man Crusader Squad- 8 initiates w/bolt pistols and ccw's, 1 initiate w/power sword, 1 initiate w/flamer, 10 neophytes with bolt pistols and ccw's
just one question, since black templars are considered fearless in an assault.... do i still get this ability??? or is that negated due to the special rules??
also i would like to charge my first turn so i gain the litanies of hate special ability..... thanks!!!!!
Mirehn_Bielann
21st Nov 06, 8:01 PM
cfoley's unit = the pwnzor
I think shooting units may do better than non in this because they don't really have to deal with the Necron Lord (as much)!
OH! on top of that. Will the Necron Lord be shot at? Like since we know he has an invulnerable save of +1, do our units even target him, or can he take 'wounds' for shooting (so a Necron doesn't die)?
Dropkick
21st Nov 06, 8:49 PM
Rubric termies are out right?
THen I'm using 19 rubircs again with an AC with a Kai gun, Wind of Chaos and Eye of tzeentch.
Did this from army builder so i'm not positive on how all of it works but what re-rolls does the eye allow?
*edit*
(oh and i want to shoot too)
MooFreaky
21st Nov 06, 10:11 PM
I'll shoot before the combat please.
If you choose to shoot there is no combat. Both forces will simply shoot at eachother until you die... eventually
queztacoatl
21st Nov 06, 11:55 PM
Thanks miehen id forgoten about the need for termie armour. In that case scrap the fury of the ancients and get the termie armour sticking with just good ol' smite.
Popsumpot
22nd Nov 06, 1:08 AM
30 Wild Boyz
Slugga and Choppa
Nob: Power Claw
Mega Armour
Cybork Body
Straight to CC please.
BrianGeneral
22nd Nov 06, 1:14 AM
Moo, you're so evil, I hate you......
Anyway. We can charge right? So hmmm.
19 Chaos Space Marines with BP and Chainaxe, all with MoK, Furious Charge (23pts each)+2 Squad Plasma Pistols (20pts, I assume you can only take up to 2 Plasma Pistols in a squad. If you can take more, then it'll be 200pts for 20.)
Champion with MoK, Axe of Khrone, Furious Charge, Daemonic Mutation, Daemonic Strength (80pts)
Total: 537pts.
Shoot a round before charging in. Hope this time they'll do better since they're mostly Warriors and......Well, why can't we attack the Lord?
BRIAN! You got here before me! What can I do that isn't Khorne?
*Gorb thinks. Hard.
I know! How's this:
EDIT: Time to bring out the heavy guns:
9 Chaos Space Marines Havocs with Mark of Slaanesh.
Blastmaster, Heavy Bolter X2, Autocannon. 5 Bolters.
Champion with Dark Blade, Daemonic Armour, Daemonic Mutation.
The Blastmaster always uses Single Frequency. The unit shoots and shoots ans shoots. Would prefer to start as far away as possible (36" or more would be nice :D).
Is this okay Moo?
Doohicky
22nd Nov 06, 1:58 AM
About Wraithlord----> If the wraithlord decides to stand and shoot then he IS invulnerable!! He can only be wounded if he charges.
Moo---->Does Furious charge count as an option instead of an item? if so could you add that to my Plaguemarine entry please? Thanks...
MooFreaky
22nd Nov 06, 2:04 AM
About Wraithlord----> If the wraithlord decides to stand and shoot then he IS invulnerable!! He can only be wounded if he charges.
Nope. Necron weapons have the "Gauss" special rule. They will always wound on a 6, but armour saves are allwed.
Gorb, you cannot stand and shoot until you are seen. You either choose to shoot or choose to charge.
Waterbizkit
22nd Nov 06, 2:11 AM
About Wraithlord----> If the wraithlord decides to stand and shoot then he IS invulnerable!! He can only be wounded if he charges.
Not true. The Gauss rule for the Gauss Flayers the warriors carry means that on a roll of 6 to-wound a wound is dealt whether it would normally be possible or not. Given that the two units start within rapid fire range, that's twenty shots from the Warriors, three of which should be "Gauss" hits on average, which means three wounds. The wraithlord should fail one of those three saves, again as far as statistical averages go. That’s one wound a round. A Wriahtlord has three wounds. The math from here on out is easy.
If the Wraithlord charges, the only individual who can hurt him is the Necron Lord, and even then the Lord will only wound on a roll of 6. Doing the math, the Necron Lord will be capable of dealing .25 (rounded off) wounds per round of combat, or if you prefer, one wound potentially every four rounds of combat.
I don't believe in "Mathhammer", but even ignoring it completely, it's easy to see that it's better for the Wraithlord to charge and deal with the Lord instead of his Warriors. At range the Warriors can wound on a 6 and there's ten of them (at least initially), in combat only the Lord can wound on a 6 and there will always only be one Necron Lord.
Long-winded explanation? You bet. ;)
~Bizkit
Cannon_Fodder
22nd Nov 06, 2:15 AM
Big Blast = 2d6 hits
AH-HAH-HAH, this is the kind of fight I've being waiting for!
Deathworld Veteran Assault Team
Veteran Sergeant
- Honorifica Imperialis
- Lasgun
6 Deathworld Veterans
- 3 Demolition Charges
- 1 Heavy Flamer
- Lasguns
And my guess is I'm going to be shooting. ;)
The only thing that disappoints me is that there are only 10 warriors to stat off with... :D
EDIT: Just incase Catachan Codex (http://uk.games-workshop.com/imperialguard/catachan-rules/assets/codex-catachans.pdf).
Doohicky
22nd Nov 06, 3:32 AM
I stand corrected... forgot about that Gauss rule! Silly me.
Okay Moo, my list has changed anyway. It should be good to go now.
Dooks Dizzo
22nd Nov 06, 3:43 AM
Um...don't we have like 3 people entering Berzerkers at this point? Maybe they should all be lumped into one entry. Team Khorne or something.
MooFreaky
22nd Nov 06, 3:53 AM
Warboss with 'eavy armor.
Followed by retuine of 10 nobs, 2 mekboyz (both with burnas), and 2 mad doks (both with 'urty syringe/slugga).
The Burnas on the Meks are armoury choices.
As is the 'urty syringes on the Doks.
The 'eavy armour is another.
The Retinue counts as 2.
You need to drop 4 for this to be legal.
BrianGeneral
22nd Nov 06, 3:57 AM
^I disagree, since WE are also divided into different warbands, so we can fight in our own right.
Blood for the Blood God! Different warbands can indeed fight on different sides, I think that's why they split in the first place. Y'know, similar to Orks. Each group wanting to be the best.
I feel I have Betrayed my alliegances to Khorne with this Slaaeshi list :(. But I feel its the best for the task at hand.
EDIT: So can we go for the Necron Lord or not. I'm confused.
eventhorizon
22nd Nov 06, 5:28 AM
I'm having a tough time deciding between a nice Possesed Squad, or my ladies again...can't find my codex, so put me down for another 15 daemonettes (in combat, obviously).
Better luck this time babes!
Waterbizkit
22nd Nov 06, 5:31 AM
No. You can not hurt the Lord. It's what makes it a challenge. He negates extra attackes from charging, deals automatic hits when his Warriors are hurt, allows them all to get thier WBB save regardless of how you kill them, and he can do some nasty damage himself in close-combat depending on what he's fighting. If you could kill him off, the challenge would be a lot less, well, challenging.
Moo left little room to get confused over this fact though:
The Necron Lord can NEVER be attacked. But he will attack you.
Not much wiggle room there. ;)
~Bizkit
AHH! MOTHERLAND
22nd Nov 06, 5:44 AM
Since someone borrowed my bloodletter army, I think I use:
19 Noise marrines (2 with plasma guns and 17 with sonic blasters)
1 aspiring champ with sonic blaster/demonic armour/demonic resiliance.
SIMPLY SHOOT. This list will most likely be just for jokes, so lets see how well this list does.
Dark Watcher
22nd Nov 06, 6:05 AM
ok. Here be-eth my official entry..
Cool! Challenge. I'm in!!
My entry is...
10-man squad of Deathwing Terminators armed with Lightning Claws, Master Crafted Claws for the sergeant and bionics for him too. Furious Charge skill for the squad.
Total = 500 points
BrianGeneral
22nd Nov 06, 6:24 AM
Moo, do Carnifexes come with 2 Talons as standard and we can choose 3 Biomorphs (since it's a single model) or not?
cfoley
22nd Nov 06, 6:49 AM
I've updated my entry (http://forums.relicnews.com/showthread.php?p=1947217#post1947217) to reflect the shooty nature of their tactics.
BrianGeneral
22nd Nov 06, 6:57 AM
Chris, your entry is evil......But do they really need the Cyber Enhancements? I'll suggest Close Order Drill as substitution.
thesilent1
22nd Nov 06, 7:29 AM
Alright Moo, I just changed the list up a bit, but I do have an inquiry:
"Unless stated otherwise you are assumed to have a CC Weapon and a Pistol... or equivalent)"
Theoretically the dok's 'urty syringes are CC weapons, so aren't they, theoretically of course, legal in some way?......mebbe?
FerociousBeast
22nd Nov 06, 8:35 AM
3 obliterators, firing plasma.
I don't have time to check everyone else's entries right now. If this has already been done, I'll edit a change in tomorrow or sometime.
TwistedDarkness
22nd Nov 06, 8:35 AM
I have edited my entry.
Sword_Monkey
22nd Nov 06, 10:32 AM
9 Dark Reapers
1 Exarch with the fast shot ability (using it) and a Reaper launcher.
Shooting.
(Lunaticman you took my other choice damn you!)
Magus Zeal
22nd Nov 06, 10:34 AM
One thing I need to know before I submit an entry: will all of the Necrons (both those that get up and those that are summoned) be part of one, humongous unit, or will they fragment into multiple units as squad sizes dictate?
Evil_Eye
22nd Nov 06, 11:28 AM
Sword monkey- I believe the maximum squad limit for dark reapers is 5, though i don't hjave my codex at hand
IvanMcK
22nd Nov 06, 12:03 PM
Master of Sanctity with BP
CMD squad of 10
-BP+CCW
-Company champion
-T-Honors all around
LunaticMan
22nd Nov 06, 12:20 PM
@ SwordMonkey Yeah! Sorry man that was my other choice. I felt I had to know just how they would preform.
I got my codex infront of me and you can have an maximum of 5 Dark reapers. I guess that enough though :D.
XV-88 Broadside Team
Shas'Vre
Twin-Linked Railguns
Twin-Linked Plasma Rifles (option, not wargear)
Multi-Tracker
Hardwired Drone Controller + 2 Shield Drones
Shas'ui X2
Twin-Linked Railguns
Twin-Linked Plasma Rifles (option, still not wargear)
Multi-Tracker
I might change that to S.M.S. later, but I think thats what I'm going with. "EAT LOTS OF INSTANT DEATH!! MUHAHAHAHHAHA"
EDIT: What's the armour of Necron warriors. Its 5 or 4, right? And what's their toughness?
ssj4nappa
22nd Nov 06, 2:04 PM
Whoops, forgot to state it in my entry, but my Necrons will stand and shoot.
Waterbizkit
22nd Nov 06, 2:07 PM
EDIT: What's the armour of Necron warriors. Its 5 or 4, right? And what's their toughness?
Necron Warriors are MEQ through and through, 3+ save and T4.
~Bizkit
Ok thats my entry MOO. I'll be standing and shooting (use the shield drones first for wounds). Cant wait to see how my lots of no-saves shooting does.
Dooks Dizzo
22nd Nov 06, 3:14 PM
I am going to make a prediction: All of the Berzerker entries will wind up within 4 kills of eachother.
Mirehn_Bielann
22nd Nov 06, 3:51 PM
I'm going to make a prediction too. My Honor Squad kills 10 Necrons on the charge, WBB takes places, then gets swamped and annhilated by 20 Necrons and their Lord...
But man... 4 attacks on the charge with all power weapons... These guys may just not be that overpriced afterall...
Dooks Dizzo
22nd Nov 06, 5:29 PM
I'm looking to pull the same thing with my Grey Knights. I am interested to see how they do vs. all the lightening claw termies out there.
I think WS5 is going to be a deciding factor.
Trignama
22nd Nov 06, 8:14 PM
i cant wait to see how my initiates/neophytes do... i'm really relying on numbers with this new list....... but then again, they ARE marines he he he
Dropkick
22nd Nov 06, 8:38 PM
New entry
Full fire dragon squad, don't have the new dex so i'm not sure on the size
but an exarch with the firepike and maybe the crack shot, i think it should help
=DǼM♦N=
22nd Nov 06, 11:39 PM
Damn you cfoley, I was going to use that. Oh well:
32 gaunts w/sything talons(is that what they are called?)
Evil_Eye
23rd Nov 06, 8:16 AM
I've read the intro a few times & i'm still a bit confused. If on your turn you stand and shoot at the necrons. Lets say you kill 7. At the end of the turn 7 are replaced and 3/7 WBB rolls are passed. Will you now be fighting 13 warriors? Then their turn they fire 26 gauss shots or do they fire with the remaining 3 warriors?
EDIT- Deamon- gaunsts with ST are hormagaunts. Since they already come with ST you could choose another upgrade.
EDIT2- Dropkick- the dragons come in max 10 models, one of which may be upgraded to an exrch- this is from memory, but since i've read the codex several times over, i pretty much know it back to front :3d:
nareik123
23rd Nov 06, 8:20 AM
Well, i'm interested if my shooting squad from CCC3 is going to load a lot of dead Necrons, but with 12 shots, followed up by 6 storm bolters.
thesilent1
23rd Nov 06, 8:44 AM
Ack almost forgot, my boyz will of course be charging into CC and not standing and shooting.
Heh, right, like they'd love to stand back and take a couple pot shots with those sluggas.
MooFreaky
23rd Nov 06, 9:23 AM
If there are 10, and 7 get shot. Then the 10 that were existing will shoot at you, as shooting happens simultaniously, like in all previous Challenges (sorry, I forget to clear that up now... my bad).
The next round, using your example there would be 13 Warriors up.
BL4D3W4LK3R
23rd Nov 06, 9:42 AM
So you can't bring Chosen but you can bring a 60+ man infantry platoon? I don't think it's a mystery who will score highest with that many wounds to take down, but oh well.
Happy Thanksgiving!
Dooks Dizzo
23rd Nov 06, 11:00 AM
I disagree there Blade, I think the IG are going to get mowed. Also they only have to fail one 25% casualty test to go bye bye.
The Crons should kill something like 10 guardsmans per round.
Now the Rubric marines might be a different matter all together.
BL4D3W4LK3R
23rd Nov 06, 11:07 AM
I guess that's true. :D If they fail a morale check the whole platoon goes away? I'm not that familiar with IG, I just saw that many bodies and went :yech:
Just the sheer number of targets to shoot at for the 'crons still makes me put my prediction on the IG horde to win. GL all!
Trignama
23rd Nov 06, 11:11 AM
I know this is off subject, but Happy Thanksgiving everyone hope you guys all have a good time.....
now i dunno about the gaurd.... what if they PASS their leadership test lol
Dooks Dizzo
23rd Nov 06, 11:20 AM
The IG also have a very good chance of burning a few of their plasma gunners up each round. Sharpshooters doesn't help for that.
And everyone needs to keep in mind the MAX number of crons you can kill on the first turn is 10. And the more you kill, the more arise.
Happy turkey day everyone!
=DǼM♦N=
23rd Nov 06, 11:41 AM
Man, 'nids confuse me. OK:
32 Hormagaunts w/Adrenal glands(+1WS)
FerociousBeast
23rd Nov 06, 7:20 PM
Rules :
- You may take 1 Unit
- The Unit MUST be Codex legalAs far as cfoley's entry goes, doesn't each separate Guard squad count as a single unit? My understanding is that the Guard platoon is a Force Organization selection, that happens to consist of at least three units.
Two other questions for Moo:
When the replacement Necrons arise, do they join the existing squad? Or will there be multiple squads to shoot at?
Do you get points for each time a Necron goes down, or only when a Necron goes down and stays down?
eventhorizon
23rd Nov 06, 8:15 PM
I would assume you get points for each that goes down- it's hard enough to do that nevermind getting them to stay down.
BrianGeneral
23rd Nov 06, 8:36 PM
If Moo permits I'll like to take a Giant Reptile from Creature Feature from GW website.
http://uk.games-workshop.com/warhammer40000/creature-feature/4/
Megasaur: 170pts.
MooFreaky
23rd Nov 06, 11:23 PM
My understanding is that the Guard platoon is a Force Organization selection, that happens to consist of at least three units.
The IG are fine, they are still a single selection.
I was a little worried that the IG could be a bit OP'd. But 1, they are engaging the Necrons at range. Meaning that both forces trade blows, rather than the force with the higher I getting to strike at the Crons, then take fewer return attacks.
The Crons are far superior at range than in CC.
The IG have a chance for their own Plasmas to blow up.
I believe this is balances out compared to the CC forces, who have to deal with an Invincible Necron Lord and no Charge Bonus.
If something does prove to be unbalanced, then I will have learned for the next challenge.
You get a point for knocking them down. Them getting back up just makes it interesting.
Mirehn_Bielann
23rd Nov 06, 11:51 PM
I believe this is balances out compared to the CC forces, who have to deal with an Invincible Necron Lord and no Charge Bonus.
Wait, Moo. We don't get a +1 attack for charging?
Well... there went my advantage for the first round of CC...
But Power Weapons for all FTW!
BrianGeneral
24th Nov 06, 12:11 AM
Moo, I stick with my original entry of Berzerkers.
Bielann: Even with Power Weapons the Crons still get to get back up via WBB due to the Orb.
Gorb
24th Nov 06, 12:15 AM
All this talk of Khorne . . .
Slaanesh will come for your souls!
Heh.
Waterbizkit
24th Nov 06, 12:52 AM
Wait, Moo. We don't get a +1 attack for charging?
Gaze of Flame still allows you to recieve any other benefits charging you confer. So, for example, if your squad has Furious Charge and thus gets +1 strength & +1 initiative on the charge, they still get those bonuses. Hence why I want my Harlequins using thier "Dance of Death" special rule to charge every round and get whatever bonuses they can.
So only extra attacks are negated.
~Bizkit
Mirehn_Bielann
24th Nov 06, 4:59 AM
Eh... Three attacks a turn will still be good enough I guess. Oh, and Brian, I know that the 'crons are still subject to WBB, but I'm just hoping that it fails enough that I don't have to worry about it, so the power weaps can just kill kill kill.
Yes, Honor Guard get three attacks per turn, even without the charge.
MooFreaky
24th Nov 06, 5:59 AM
Yes, Honor Guard get three attacks per turn, even without the charge.
I'm very torn on this.
Because I left it rather late, I am not going to disallow the Honour Guard.
However, now that I have actually thought about it (It didn't even occur to me when I first looked at it), this really does fall into the "Special Character" column. But, for this challenge it will be okay. But not in the future.
Mirehn_Bielann
24th Nov 06, 2:09 PM
Because I left it rather late, I am not going to disallow the Honour Guard.
Yeah, I asked in my when I first posted them because I really didn't know if they would be considered Special Characters or not or in that Deathwatch sort of way. I just kind of wanted to see how they did, not in anyway skew the contest (a lot of people say they cost too many points to really be justified. I mean 30pts for one Marine? Just kind of wanted to see if they were worth it).
Anyways, new entry (this should be fun):
Space Marine Devastator Squad
10 Space Marines, Sergeant has Terminator Honours, Terminator Armour, and a Storm Bolter (no Power Fist so its three wargear entries)
4 Multimeltas
Points: 260 points
Sword_Monkey
25th Nov 06, 6:18 AM
Re-Edit
1 full Swooping Hawk squad, with Skyleap Exarch Power, jumping out in the movement phase to deep strike back in and use its grenade pack on the squad of Necron. Deep striking in about a mile away from the necron that is. Repeating as frequently as the reserves rolls will allow.
Can I Moo, can I?
(This is a change from my previously illegal unit of 10 dreapers.)
PS If not I'll stick with 15 Wulfen charging in.
MooFreaky
25th Nov 06, 6:32 AM
You cannot deep strike back in. You are leaving the fight, and are considered to have lost.
Much like failing any morale check deems you to have lost, as you have fled the scene, regardless of whether you regroup later on.
Sword_Monkey
25th Nov 06, 7:11 AM
I guess I'll stick with the Wulfen then.
BrianGeneral
25th Nov 06, 7:31 AM
Moo, if we're going to take Crisis suits as an entry, how to count their options (since each suit will have 3 hardpoints to fill with and a squad of 3 will make 9 options)?
And as a result, can I take Farsight for shooting only for his advantage of getting bigger squad of Bodyguards?
Sword_Monkey
25th Nov 06, 8:54 AM
Farsight is a special character so I'd think not.
And Crisis suits hardpoints are squad options not armoury selections, so they're legal.
FerociousBeast
25th Nov 06, 10:35 AM
Space Marine Devastator Squad
10 Space Marines, Sergeant has Terminator Honours, Terminator Armour, and a Storm Bolter (no Power Fist so its three wargear entries)If you're standing and shooting at 12", the storm bolter has no advantage over your default bolt pistol. May as well get something else :)
Dooks Dizzo
25th Nov 06, 12:49 PM
Space Marine Devastator Squad
10 Space Marines, Sergeant has Terminator Honours, Terminator Armour, and a Storm Bolter (no Power Fist so its three wargear entries)
4 Multimeltas
I would think that giving them plasma cannons would net you a lot more kills ;)
nareik123
25th Nov 06, 2:59 PM
But Necrons cause quite a lot of casulties with shooting, you don't want to help them with your own weapon blowing up in your face.
Mirehn_Bielann
25th Nov 06, 5:22 PM
I would think that giving them plasma cannons would net you a lot more kills
True, but with my luck they'll all blow up on me the first round of shooting :bombface:
Go Multimeltas!
Tinweasel
26th Nov 06, 10:06 AM
Going to fight fire with fire: my own Necrons!
Seeing as how a Necron Lord is an Independent Character as well as an HQ choice, and that you're fielding your own, I'm going to tack him onto my squad as part of the unit. If you feel this is unfair or not apropos, then just the Warriors will hit the field. I'm also happy that everyone will have the same Initiative, so Necrons being slow ain't no thing...
Necron Lord, "Necronslayer" w/ Staff of Light
Destroyer Body
Phylactery
Resurrection Orb
20 Necron Warriors
Needless to say, my force is very pissed off at having another C'tan's army invade their tomb-world, and they will be standing at range and mass-rapid firing as much as their little metal bodies can before the nuts 'n' bolts holding 'em together fall off. Grr!
And then they'll get up again for more of the same!
Edited to a single Wargear choice to comply with our guidelines for retinues, but again, I'll drop the Lord entirely if it seems too unfair/unbalanced or HQ joined with Troops choice does not a valid entry make. It's not a dealbreaker in any case, since if I'm doing the math right I'll have at least an initial 40 shots to their 23. (Also remembered how to do strikethrough style text.)
Dooks Dizzo
26th Nov 06, 1:00 PM
Not to speak for Moo or anything but I think that the Lord should not be included there Tin. Since the Warriors aren't a codex legal retinue option, and you're avoiding the single Wargear choice for units that take retinue's, well it just seems a bit unfair.
Random Person
26th Nov 06, 2:17 PM
My Entry:
Wraithlord:
Wraithsword, 2 Flamers.
ssj4nappa
27th Nov 06, 4:58 AM
Going to change mine from my necrons to an IG command platoon (I'm assuming that as the accompanying guardsmen for the officer come as standard they do not count as a retinue, but if they do they please say and i'll drop some wargear)
Heroic Senior Officer with Storm Bolter, Refractor Field and Bionics
Accompanyed by 4 guardsmen with plasma guns
Carapace armour (for squad), Chem-inhalers, Sharpshooters, Cyber-enhanced
2 Anti-tank squads, each with three Lascannons, Carapace armour, Chem-inhalers, Sharpshooters, Cyber-enhanced
2 Fire support squads, each with three Heavy Bolters, Carapace armour, Chem-inhalers, Sharpshooters, Cyber-enhanced
1 Speacial Weapons swuad with 3 flamers (cant resist 3d6 hits), Carapace armour, Chem-inhalers, Sharpshooters, Cyber-enhanced
These guys will advance to get their flamers in range.
Doctrines: Special Weapons squads, Carapace Armour, Sharpshooters, Chem-Inhalers, Cyber-enhanced
Standing and shooting (obviously)
MooFreaky
27th Nov 06, 6:28 AM
Entries are closed.
You all got a day longer because of internet problems.
I shall get on with things now, I will post the results when it is complete.
Also, thanks Dooks for that.
For this one I will allow the Necron Lord with the Warriors, simply because I wasn't too clear on this point. As such it would be unfair to dock you for it.
But Dooks' point about excess Wargear was spot on so we'll just go with the Res Orb.
I shall get this all done asap and post it up.
Cheers guys. Good luck to you all.
=DǼM♦N=
28th Nov 06, 12:50 PM
Great work Moo, can't wait!
MooFreaky
30th Nov 06, 11:19 AM
5th Place :
FerociousBeast : 46
This one suprised me greatly. With only 3 models on the field, the Necrons were simply incapable of doing anything to them.
Meanwhile the Obliterator Plasmas did massive damage.
It took ages for the first kill, however once one went down the rest followed quickly, as the numbers simply got overwhelming.
4th Place :
TwistedDarkness : 49
The Beserkers were very consistent over the game, not too much to report really.
It's not unexpected that Khorne would perform well here.
3rd Place :
Cfoley : 50
Things got off awkwardly when fully half of the Plasma Guns killed their owners...
However the destructive capabilities of the rest of the force were considerable. As is to be expected, they didn't have individual survivability. So when the Necron numbers increased rather rapidly the Guardsmen just couldn't stand up to the mass of firepower being returned.
Runner Up :
Dooks Dizzo : 56
Dooks was one of the earliest entries I did, and he was the mark to compete against for nearly the entire challenge.
It wasn't until the last 3 that he was cast down from the top.
The power of this squad was scary. However, the invincible Necron Lord took its toll on this squad. Almost no damage was done by the standard Warriors, it all came from that Lord.
Winner :
BrianGeneral : 58
The Axe of Khorne was the key item here, this one piece of wargear proved to be the decisive factor.
In one round there was only one hit initially, however a spree of 6's saw a further 6 hits and they all wounded...
The Aspiring Champion stood alone at the end, the only model remaining from this entry and it took down 5 Warriors to claim victory.
Congratulations, BrianGeneral!
Others:
Daemon 1
DropKick 9
Mirehn_Bielann 11
Gorb 12
Eventhorizon 13
Nareik123 14
GawD 17
Naj-Zero 18
CannonFodder 23
Bl4d3w4lk3r 24
Evil Eye 24
TheSilent1 24
Waterbizkit 26
IvanMkII 27
Random Person 31
Sword_Monkey 31
Tinweasel 32
Queztacoatl 34
LunaticMan 36
Popsumpot 36
Mig Mek 39
Trignama 39
Spriteboy 41
Ahh! Motherland 42
Dark Watcher 43
DooKHicky 44
Ssj4nappa 45
Thankyou to everyone for entering, congratulations to those who did well, condolences to those who fell short.
It was very close nearly all the way through.
Generally there wasn't more than a few points between places, making it close all the way through.
On a side note, how is this for statistically unlikely...
I do not remember which entry this occured against, but it was one of the big models that required a 6 for the warriors to wound.
The Warriors caused a total of 132 hits, but failed to make a single "to wound" roll...
But you know what they say "133rd time lucky..."
cfoley
30th Nov 06, 11:25 AM
Congratulations BrianGeneral!
And cheers for running the competition, Moo.
Evil_Eye
30th Nov 06, 11:27 AM
On a side note, how is this for statistically unlikely...
I do not remember which entry this occured against, but it was one of the big models that required a 6 for the warriors to wound.
The Warriors caused a total of 132 hits, but failed to make a single "to wound" roll...
But you know what they say "133rd time lucky..."
That probably was my tyrant. 23 kills- :noway: oh well but congrats to Brian General :awesome:
I think the balance between shooty and CC were well worked out
queztacoatl
30th Nov 06, 11:29 AM
I came over half - YAY!!
Congratulations BrianGeneral from me as well
Thanks again Moo - can't wait for the next challenge - grot attack?
ssj4nappa
30th Nov 06, 11:44 AM
So close to a top spot coming 6th, still well done Brian General, congrats.
Sword_Monkey
30th Nov 06, 12:42 PM
Daemon you legend!
1 kill that's an awesome achievement, sorry brain, your team did well too, but Daemon did the impossible. :P
Hmm, the lots of plasma death didn't do as well as I thought. Well, better luck next time.
CONGRATS TO BrianGeneral
LunaticMan
30th Nov 06, 1:43 PM
Wow!
Nice Game all of you guys, I am very suprised I was able to net 36 kills with my entry thats very impressiv and an massive 56 to the winner congratz!
I Want the next challange soon!
Please Moo your my drug lol :)
Dooks Dizzo
30th Nov 06, 2:52 PM
Congrats Brian!
Man...this is like the second or third time I have come in second! Argh! One day i wll create enough pwnage to win. Thanks again Moo!
I want to challenge Brian to a fight to the finish baby!
Mirehn_Bielann
30th Nov 06, 2:53 PM
Nice job Brian!
woot! 11 kills! More than I expected. Can't wait for the next one.
Waterbizkit
30th Nov 06, 3:05 PM
Fun stuff. As usual: Thanks Moo, for all you do. Also, congrats to the top placers.
For the rest of us, let's see what happens with the next one. :p
~Bizkit
=DǼM♦N=
30th Nov 06, 8:47 PM
Condolences? I don't want your condolences. Oh well, But why did you list me first!?! Nextime I'm droping the hoard tactics and going with a canifex.
I think next challenge should be baised on ratio. No limit(maybe a base limit) Vs someting a work it out on ratio.
Dark Watcher
1st Dec 06, 1:11 AM
woo-hoo! 8th! *big cheesy grin* :D
Come on!
Fab-ly done moo. Now i just need to go upwards three places.
Popsumpot
1st Dec 06, 1:19 AM
Very nicely done Moo, you have taken valueble going-to-pub-watching-ashes time off me, and made me sit in front of the computer.
I have no idea how you are coping with this stuff mate, my head would pop if I were you.
Thanks very much.
BrianGeneral
1st Dec 06, 2:54 AM
Ugh, what a surprise for my recent depressions.
Thanks guys, actually I didn't expect them to perform so well this time initially, but perhaps it's a matter of luck------Dice God finally smile upon me after challenges before;)
Good job Moo and I'm looking forward to other challenges!
ANd Dooks, I think you have to tell Moo to do it.;)
Doohicky
1st Dec 06, 2:56 AM
Sweet! Came 7th with 44.
That's pretty much the same entry for both these challenges and both times getting close to the top.
To be honest it went a lot better than expected.
Think this is showing the all round goodness of the Deathguard troops. (Of course using the Manreaper didn't hurt either I suppose!!)
Well done Brian
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