View Full Version : Taiidan=Vagyr Descendants?
Jackal
22nd May 03, 10:34 PM
I though I might share an idea that I had. Most of us know the whole Homeworld story, in which the Kushan are exiles and travel back to claim their Homeworld. We know very little else about it. Now here is my idea. Maybe the Taiidan were really decendants from the Vagyr, who attacked and dominated the Kushan and send them into exile. After they controlled the Homeworld, some Vagyr stayed behind and set up the Taiidan Empire. This is all sepeculation based on no factual evidence, mind you, but I thought it sounded kinda cool and thought I would share it with you guys. Tell me what you think. Ü
-Jackal
Ammon Ra
23rd May 03, 5:37 AM
yeah. but the funny thing is if the taiidani empire really is a corrupted Vaygr crusade...hehehe..
but nice aidea ;)
Jackal
23rd May 03, 6:11 PM
hehe, that would be so cool, well maybe someone will leak some info to clear this all up, or maybe I could suggest it to the company as a last minute add in, that would be SO cool, but I have no idea how to do such a thing, and besides I doubt they would listen
Ammon Ra
23rd May 03, 6:44 PM
they probably have everything set already. if it isn't part of the story, it would be a great mod: you're at the head of ta Vaygr crusade and attack the inner rim. there you "strike gold" *cough oil*cough* and become a corrupt emperor. B4 becoming an empire, you establish, or capture and hold, a planet/colony that you create as your HW. from there you move forward against a singel enemy, not the hiigarans though. as you are about to defeat the enemy's HW, the hiigarans activate their (rusty :D ) fleets and try to save the other race. The "taiidani" destroy fleet after fleet, and eventually when the Taiidani defeat the hiigaran's last fleet, they are poised to destroy their HW, the GC cries out for mercy, and they allow them to go into exile....ect..
god story and a nice idea :thumb:
Jackal
23rd May 03, 10:12 PM
Yeah, that would be pretty awsome, but since I have NO IDEA how do mod games, I think I will just keep it on the side, if you know any modders, or any of you modders out there who are reading this, feel free to use this idea. But be sure let me know so I can check up on it!
Ammon Ra
24th May 03, 5:33 AM
i, personally, wouldn't mind working on it, but since e don't have much story, and ship information, there's not much to go on.
so i guess we'll have to wait until it's released. :(
Jackal
24th May 03, 11:24 PM
Thats cool, I have no idea how to do any of that stuff, but, um, if you ever do that and want any help or anything just let me know!
Ammon Ra
25th May 03, 9:13 AM
;) think some other team will (? ) create that mod b4 other1 is done. mostly jusst involves creating two "new" civs. A mix between Vaygr ships and traditional taiidani ships. and "the other race (s)" that the vaygr/taiidani fight against. for hiigaran we proly could use the HW2 ships, or at least heavily modified ones.
Jackal
25th May 03, 5:15 PM
Sounds cool, let me know
Jackal
28th May 03, 7:39 AM
Oh yeah, if anyone else wants to say something, feel free to comment............. :)
Hector
1st Jun 03, 12:35 AM
All I know is that the Taiidan fighters seem to have the same general design 'style' to them that the vagyr.
Jackal
1st Jun 03, 1:58 AM
Yeah, I did notice a similarities between the two. That should make a mod much easier to make. The game should provide a much better understanding of their history, so we should know alot more once we get our hands on it!
nevershotdown
2nd Jun 03, 12:59 PM
hey guys i think that you are assuming too much.
Jackal
2nd Jun 03, 4:22 PM
Yeah, well the forums are for just that kind of stuff. Making assumptions, opinons, and ideas known. This is how things get done, my friend. NONE of this has any factual basis, its all just ideas from our heads. Thats the whole point of this thread.
Retroboy
2nd Jun 03, 5:56 PM
It took four posts before someone mentioned the word "mod" tho. ;)
-- Retro
Jackal
2nd Jun 03, 10:24 PM
Yes, I am aware, the storyline (or in this case, the basic facts) to any mod has to be set up before it can ever take place....
Jackal
4th Jun 03, 10:37 PM
Yeah, I think this thread is gonna stay quiet for a while until the game comes out, but if anyone has ANYTHING to say or add, be my guest. Ü
Norsehound
2nd Aug 03, 2:44 PM
If I may interrupt...
It has been said on HWS that the 'Taiidan have risen under a new leader;' which seems to point to the Taiidan having gone or turned back into the Vayger. Just a point, for any future reference.
But ALSO on HWS, it is quoted "The Taiidan were the victors of the ancient war that sent the people of Hiigara into exile to the fringe of the galaxy. Originally a formidable and implacable warrior race, three millennia of Imperial rule left the once-mighty Taiidan as decadent and corrupt as the regime they had overthrown."
So if they overthrew the Hiigarans, does this mean that the Hiigaran empire was just as bad as the Taiidan Empire we see in the game?
Also it seems to me the Taiidan aren't part of the VAyger. If anything, I belive the Taiidan are an origional race from their own HW, and being the warrior race they are made fights with everybody (Including the Vayger) and eventually Riesstiu took power and overthrew the Hiigarans to set up his own empire and used Vayger transport copies to send the Kushan in three different directions (Shown on the galaxy map the Bentusi Made)
Though it would make sense to assume the Taiidan are part of the Vayger. The Khar-Toba designs seem to fit in with the Vayger Shipbuilding phillosophy (Functional desig, large off-center bridge mount). And since no background is really given for the Taiidan, so much the better.
*Sigh* I still find it frustrating that the cool Taiidan aren't the exiles. Their ships are so much cooler than the Kushan...and Taiidan is a much more intimidating name...
>Ceade
Ammon Ra
2nd Aug 03, 7:32 PM
So if they overthrew the Hiigarans, does this mean that the Hiigaran empire was just as bad as the Taiidan Empire we see in the game?
i think so. its highly possible.
A note on the design similarities: the person(s) who designed the kushan now desin the Vaygr, and the designer(s) of the taiidani now design the Hiigarans. What i read.
in any case, an assymetrical , submarine/fish like design would be required for the Vaygr crusade (eventually the Taiidani)
As for the pre-hiigarans, their ship designs would have to be made from scratch.....i always wanted to know what a banana split looked like if it were a spaceship ;)
This is quite interesting though.. ill get some ideas/thoughts later in the week.
also, this "mod" doesn't have to stick to any sort of real evidence we get, although it would be nice to recieve it.
Mission 1: Riesstiu has called apon the masses to gether for a crusade, scouts have shown that the gc is weakening and that the mighty race named hiigarans have become extreemly decadent. You must gather resources and establish an outer post that will be used as a gateway between the outer eastern rim and the inner rim.
Jackal
3rd Aug 03, 1:09 AM
This will be much cooler and easier to plan once we know more about the whole game. I like the idea for mission 1. I know NOTHING about modding, so it would fall into someone else's hands, but i would try to do something, lol, keep posting ideas....
Norsehound
3rd Aug 03, 2:48 PM
Still, it doesn't mean we can speculate on the story ;)
In my fiction there is a reason for the Karos Graveyard: After the Taiidan empire defeated the Hiigarans and the Empeoror loaded the Kushan survivors in their transports, he had all the ships remaining of the Kushan armada rounded up and placed in the Karos Graveyard as 'trophies' and 'reminders' of the lost, bygonne war.
Of course, these derelicts are alpha models for the existing Kushan ships, but the CA and CV (Cruiser and Carrier respectively) are different enough from their final designs to be said to be different ships...but if these models are to be accepted as Hiigaran vessels then perhaps the 'Horizontal engine bar' must have been a standard for Hiigaran ships until HW2, when they switched over to circular engine exhaust nozzles.
Using my fiction as a base;
Mission1/Demo:
Riesstiu, the new Emperor of the Taiidan, is begining to launch his ambitious plans for expanding his empire and has authorized construction of a vessel of emmense proporitions and construction is completed in orbit above Taiidan (This being the future Taiidan Mothership, and one of the first Motherships in existance I might add) You are responsible for testing various systemtry and construction of some capital ships before jumping to the front lines. (Almost like a tutorial/Fleet building from Hw. The only acception is that you are above Taiidan, and there are other NPC ships in the area)
Mission2: Front lines
The Mothership arrives at the Taiidan/Hiigaran border as a 'show of force'. At first there's nothing to do but assist in harvesting operations and maybe repair some nearby ships from the base...but then a refugee ship from Hiigaran space enters the area being chased by a small Hiigaran Battlegroup. NPC ships will change course to intercept, and your orders are to assist the Taiian assets in the area in destroying the Hiigarans while the transport rushes to dock with your MS.
That's my two cents for now,
>Ceade
Jackal
3rd Aug 03, 3:36 PM
Keep working guys, this is cool.
sorry to say this but the idea that Vayger is Related to Taidan is starting to get alittle iritating. NO Vayger is Compleatly Different from Taidan. even tho some Taidans joined them. it will NOT make a major difference in their hull desines.
Jackal
3rd Aug 03, 8:55 PM
Originally posted by Tagar
NO Vayger is Compleatly Different from Taidan. even tho some Taidans joined them. it will NOT make a major difference in their hull desines. [/B]
Why does this mean? I don't understand. Can you check your spelling and/or grammar before posting again? But thank you for your opinion!
Norsehound
3rd Aug 03, 11:58 PM
I think he's venting his frustrations. I think he means to say that the Taiidan and Vayger are completely different despite some Taiidans joining them. It won't make a major difference in hull designs (That the Vayger and Taiidan are distant relatives????)
Back to the Taiidan rise to power, further missions involve the voyage of the first 'Mothership' of Taiidan Design as it takes a tour-of-duty in a war against the Hiigarans (Assumed to be using retextured Derelict models from Tanis and outtakes). Things included in the mission are the Bentusi actively asking why all this has happened, another attempt to overthrow 'Empeoror' Riessetiu (And you thwarting it), skirmishes with some other empires (And new ships! The Emperess-class Carrier mentioned in the Turanic Darrier description, Frerrn Aggregate (???), and possibly run-ins with the Vayger. The campaign would all end at Hiigara, where the Hiigarans DON'T have thier own MS, but the mighty Armada of the Hiigaran Assembly would be annialated above Hiigara, and would end when the Emperor hyperspaces in on a dreadnought to personally finish off the rest of the now-named Kushans. The ending cinematic/scene would show the last of the Kushans boarding the transport ships and leaving Hiigara, with what ships that surrendered being towed off to Tanis.
Hehe, two cents.
>Ceade
exactly i was venting my furry and the fact that it was 24:20 :square:
tho i still think atlest 1 Taidan ship will exist. no one can leave them out in the Cold Dark space :nyah:
tho some moders would love it if they managed to send with the editor the Taidan Flagship improved to HW2 Grafics :dance:
Ammon Ra
5th Aug 03, 10:08 AM
make the 1st misson longer, lore .....Epic ;)
the karos graveyard models can be hiig ship....
The problem is blending and mixing the current vaygre and taiidani ship designs. that would lead to a assymetric, fish-submarine ship style.
i might make a model or two when i get time...
bit id really love to redo the toaster ;) higher poly, add more detail and charachteristics, not that a toaster doesnt have character ;)
As for the models, ill be using the HW original ones; and working from there.
mod name= Taiidani Ascendance (insert question mark, i cant find it on this krappy KeyB....)
edit: towed off to kharak :P
edit2 bentusi prolly hade floating cities alredy.... so we can use higher poly ones, qnd play slightly around with stuf...ECT
ideas.......
Android
5th Aug 03, 6:51 PM
On the topic of Taiidan/Vaygr kinship and toasters: Has anyone noticed that the Vaygr mothership looks A LOT like an ACTUAL toaster? Do you think this is a deliberate joke from Relic´s side? Will it make that ka-chunk noise when a frigate pops out? Etc?
Norsehound
6th Aug 03, 2:23 AM
...I don't think so, but given the fact that the Vayger have a viking longboat goat-thrower I suppose anything can happen.
The second Vayger mothership looks more like a toaster than any other Mothership design I've seen. The Taiidan one looks like a brick, but it's a good brick. Not as bad as the Kushan 'assault frigates.'
And I should mention that even though it isn't much different, I like all the prototype derelict Kushan designs better than the final versions.
On topic:
The Bentusi, as far as anyone knows, always used the trade ship and trade barges. There are larger, actual space stations (See hW2 concept art) but since the Bentusi have become so elevated from the other races, they have no real millitary even around the time of the Taiidan rising. Although ages ago they probably had ships that made the Hiigaran BC and the Nagarock look like plastic model toys compared to a Battleship, and could probably stand toe-to-toe with the unpublished T-Mat.
Of course, where the Bentusi turned into traders, I belive the T-Mat still have the starfish mothership and larger ships and generally hang around out of sight and do their own thing unless they find it necessary to interveane, not out of spite of good and evil, but just becasue.
And if I were to guess, I'd say the T-Mat could have solved the beast problem in a heartbeat.
Back on topic again, if you're going to use the Derelict models and retexture them I suggest you don't use the Derelict Mod's renditions for re-textureing. Somehow they sealed up the open hole launch bay and lowered the detailing on the surfaces of the CA. I suggest you find some alpha/beta shots of the origional homeworld and reconstruct the textures based on those images.
Once upon a time I had a sierra preveiw magazine with all the complete textures, but I lost it somewhere....
>Ceade
Dasvidoniya
6th Aug 03, 3:54 AM
ok....looking back in time....
think of good games that went bad, when your 'defeated enemy' resurfaced....yea i can think of a few....
sometimes it just feels like you threw your enemy away in the trash once, and now it escaped, to be re-trashed...
like it just ...Wont...DIE!
i dont think hw2 is about a resurfaced battle of HiivsTai, but a new battle all together...
ot: did anyone notice that the hiigarains rarely are 'on top' of things? they always seem to be in danger....cept in cata
Norsehound
7th Aug 03, 11:55 PM
No...in Cata it struck me as one big dark tradgedy thing. The mood was dark in Cataclsym, with impending doom and 'assimilation' by a nasty lab-reject beast subject (Also B-movie plot entity #309085).
Following Cata I think the Hiigarans were very much 'On top of things'... after all a hundred years of unopposed peace?
And if anyone here compares the Taiidan to overused villans that just won't die, they can be the first to meet my still potent Taiidan Destroyer. I still find it frustrating the Taiidan got the part of the 'Evil Empire' and had their functional ship designs get bashed and destroyed in Cata.
>Ceade
Ammon Ra
8th Aug 03, 10:53 AM
well, the taiidan only became what they initially faught to destroy; the hiigarsns & their corrupt system. i bet in 3000+years the hiigarans will be removed from their planaet again or something or something "big" will happen...
anyways, im givinh the taiidani ships a look, *.geo files and see what i can do with 'em :)
Ammon Ra
8th Aug 03, 3:29 PM
http://www.geocities.com/ski_ammonra/pre_taiidani_destroyer.txt
http://www.geocities.com/ski_ammonra/pre_taiidani_destroyer2.txt
http://www.geocities.com/ski_ammonra/pre_taiidani_destroyer3.txt
yep, i actually went and made a model. Made it from the Taiidani standard destroyer. u should be able to notice that. I just modified that destroyer...the engine should look like the current Vaygr engines, but i only found a standard assault frig' engine....so i just used 2 of those exhausts.
Weaponry: 1 medium ion canon, forward only. 3 medium turrets, 2 light turrets.
1 medium turret covers the upper back area.
all turrets can fire broadside in one direction, so its not neccisarily a straight forward interceptor.
Suggestions? (besides that its 3000+ years before the taiidani destroeyer meets the kharakians/kushani :P)
btw, its not finished, i will definitly be editing that ship quite a bit in the next few days :)
edit: triangle count is 588, the original destroyer was 200 something...
Ammon Ra
8th Aug 03, 4:18 PM
:jest:
Update: i've re-done the ion cannon (light ion cannon) and re-done the area between the pairs of turrets. nothing much has changed. and here r some screenies...
http://www.geocities.com/ski_ammonra/pre_taiidani_destroyer4.txt
front isometric view
http://www.geocities.com/ski_ammonra/pre_taiidani_destroyer5.txt
frontal view
http://www.geocities.com/ski_ammonra/pre_taiidani_destroyer6.txt
Proper view of engines...:)
(lightening might not be perfect, but u get the idea (i hope )
Ammon Ra
11th Aug 03, 4:03 PM
its quite in the hw2 mod forums....but since there is no comments on the style ill keep to it :P
not that they'll be used or something, just 4 the fun and to practice lodding/modding skills.
btw this ship is probably inbetween destroyer and frigate. heavy frigate in hw's class system.
edit:
it will NOT make a major difference in their hull desines
the difference in hull de3sign from the kushans and their early hiigarans is significant, its completly diffeent (who cares if the ships were designed by the same guy :P)
the pre-taiidani and vaygr are seperated by more than 3'000 years. now prove to me that there hasn't been any change in ship/airplane design in the last 100+/- years :P ;)
Norsehound
11th Aug 03, 4:08 PM
Heavy or Battle frigate IMO.
It's not as powerful as the Assault frigate, obviously since it only has three mass driver turrets that don't give it addiquite cover. The one Ion cannon mount on the side is probably the only serious advantage this ship has...I don't know. I would call it a gunboat but it doesn't have the arcs to be a gunboat...
Ammon-Ra, are you going to put more turrets for better coverage or keep them the way they are?
>Ceade
Ammon Ra
11th Aug 03, 4:13 PM
it has 5 turrets already, what do u want more???? :P
and yes you can't see them but;
3 medium turrets, 2 light turrets.
that makes 5 don't it :P
ill do some better renders..maybe some plans of sorts.
corvette/frigate killer imo. yep the ino cannon is a big advantage ;)
yasotay
11th Aug 03, 9:24 PM
5 turrents are probably the most you want, or it could become a mid game uber weapon.
Norsehound
12th Aug 03, 3:43 PM
Ok, I see them.
Still very bad coverage though. It's like anything on the left side of the ship has to worry about the guns, but attacks from the left only have to worry about fire comming from one turret.
Unless you want to put a missile launcher in the empty space after the ion cannon....
>Ceade
Ammon Ra
12th Aug 03, 6:32 PM
adding a ML would be too much.
agreed one side is completly un-covored but dont see that as a fault but as a feature. ;)
the tai frigate doesn't have full covorage...no ship has full coverage xcept for missile ships...
also that "black spot" would allow for othe ships to defend the former. that's proly where vettes come in play...defending the black spots of capital ships.
Norsehound
13th Aug 03, 6:52 PM
True. But it feels like you should put something there...
Some ultra-uber cool detail perhaps? Or if this is aHW2 ship, why not put this as a place for the badge and size down the ship? (Little larger than a frigate)?
Still a cool ship.
>Ceade
Tagar
14th Aug 03, 6:40 AM
hmm Can the so called new race be T-Imat? :)
Norsehound
14th Aug 03, 9:33 PM
T-Imat?
T-Mat improved?
The T-mat are the uberlarge race that can kill an entire civilization given a week. They use massive weapons, and all their ships only need one massive weapon. The starfish ship, IMO, could have immoboilized and killed the Nagarrok in one blow with one shot in one second of fire time.
Sure a new race can be called the T-mat, but unless they have weapons that can make your jaw drop to the floor and wonder 'hey, they can't do that! They took out my MS in one hit?' then they aren't the T-Mat I know.
And another thing about the T-Mat is...well...you never see them...unless something weird is going to happen or you're one of those special people that have to live to do something spactacular in some X amount of time.
That's my opinion about the T-Mat, anyway.
>Ceade
Ammon Ra
15th Aug 03, 9:14 AM
yeah, that area does seem a bit "empty"....a good texture or emblem place. yep.
that ship would be a Heavy frigate. between the average frigate class and not powerfull/big enough to be clasified as a destroyer.
if its good ill get to work on another convertion :)
hrm.....i wouldn't resurect the Tmat for this mod if it ever gets of its feet.
other races, or less developed/advanced races that are present in Hw/Hw2/cata should be used. Tmat never made it...unfortunatly :(
Norsehound
15th Aug 03, 7:32 PM
No, fortunately I would think.
In HW, it was said that the T-mat descend from their high-and-mightyness and pretty much come and kick your...well you know. They play with your fleet like children's toys and then leave. Eventually you would have been able to get back at them (Somehow) But no T-Mat made it into the game, and instead of your cool Avatar ship, Ammon, they elected to put in a rockship. THe T-Mat deserved that starfish ship...and if you used my storyline they were probably responsible for comming out of *Nowhere* and wiping out the majority of the Taiidan ships heavier than a CA at Hiigara.
Are we going to see a finished product soon? And do you intend on making other designs like this?
>Ceade
Ammon Ra
16th Aug 03, 9:58 AM
yeah. ill be doing several designs or revisions of taiidani ships. and what's all this about the T-mat whipping the Taiidani arsess??? :dolt:
Yeah i know me avatar is the T-mat starfish Ms in flight configuration. ;)
note: ill be offline for the next few weeks. i will still b working so get ideas and story together of this "mod". The Taidani kicking the hiigarans out of their throne and encountereing several other races (Tmat :D)
Norsehound
16th Aug 03, 5:39 PM
Not the Taiidan specifically, just anyone doing something the T-Mat don't want to happen (I.e. gigantic superweapons...)
What I said was the answer to why the Taiidan didn't use something bigger than a Heavy cruiser to take on the Exiles (And give us HW players a headache) I reasoned it was because the T-Mat came out of nowhere and annialated the uberfleet of Dreadnoughts, Battleships, super carriers and so on before the exiles arrived.
>Ceade
Ammon Ra
16th Aug 03, 6:10 PM
update. finished the Corvette (Version 3) and carrier (version2)
poly count for both ships is bellow 1k each. :)
so three images of the first version, and one of the latest version: Version 3 poly count is 582 atm.
images:
http://www.geocities.com/ski_ammonra/pre-taii_corvette1.txt
http://www.geocities.com/ski_ammonra/pre-taii_corvette2.txt
http://www.geocities.com/ski_ammonra/pre-taii_corvette3.txt
and version 3
http://www.geocities.com/ski_ammonra/pre-taii_corvetteV3_1.txt
Ammon Ra
16th Aug 03, 6:15 PM
More images:
one Corvette image, and 3 images of the redone carrier. the carrrier has 874 triangles, and has two vertical frigate/vette ports, and 4 fighter bays near the rear end of the ship. launches 4 ships per second. ;)
http://www.geocities.com/ski_ammonra/pre-taii_corvetteV3_2.txt
and the carrier.
http://www.geocities.com/ski_ammonra/pre-taii_carrierV2_2.txt
http://www.geocities.com/ski_ammonra/pre-taii_carrierV2_3.txt
http://www.geocities.com/ski_ammonra/pre-taii_carrierV2_4.txt
Ammon Ra
16th Aug 03, 6:21 PM
Those will be my last conversion for the next 2 weeks. i might reply one in a while. but no models/conversion until the lat week of august/first week of september.
hope you enjoy, i tried to be as cautious aspossible with the taiidani corvette design as i know its the most loved ship in Hw :D
Norsehound
17th Aug 03, 4:17 PM
Interesting stuff...and it seems you're basing your carrier off the concept carrier.
Some things though;
1. Your images are huge! I'm not sure if the mods appreciate the badnwith or us trying to see the entire picture.
2. The Taiidan usually use circular engine exhaust ports (In fact, they always do!) the engines your using look like Kushan designs...
Still, looks good.
>Ceade
yasotay
17th Aug 03, 6:09 PM
Ammon- great job with the vette! You are right it IS the most loved ship in HW. I would like to recommend that you consider putting the ventral fins back on, or a single fin (for symetry). Also I like the slight sweep to the fins. Nice work.
I sent Omi-kun a copy of my Advanced Taiidan HC idea the other day. If you are interested I can e mail it to you. If nothing else I would be interested in your opinion.
Ammon Ra
31st Aug 03, 4:22 AM
yeah sorry for the larger renders (1025x800...ect)
Note: im taking typicly vaygr ship parts and mixing them with taiidani ships to give the feel that the ships are taiidani, but not recent ones. as the mod (???) will be based before the hiigarans are exiled to kharak.
Also, ions were a (reletivly) recent discovory for the taiidani. so i doubt they had that technology back then.
also the carrier i built from the taiidani carrier. also i just played around with it untill i got a relativl;y decent design. ;) however the fightwer launch positions were influenced from the concept ;)
thx guys :)
Tagar
31st Aug 03, 4:38 AM
well aparently people are thinking... Vayger MUST be Taidan..
does not have to be "Entirely" true but maybe 1 Fleet of Taidan Modified Vayger ships..
The Taidan does not have the Imperial Role it had in the First one.
I will just tell you this... Taidan "MIGHT" have a Minor role But Vayger is NOT Taidan. (i dont blame people who thought it was but i think this problem might soon go out of hand).
....
by the way... are you making improved Taidan ships? :3d:
it looks like it. and that is good :D
tho if you will make a Mod that will include Taidan i think one will need to have have different designs beceause in 100 years i would be mad if i did not make new Designes of everything (tho one can keep their form but not the same weapons. they would not stand a chanse)
Ammon Ra
1st Sep 03, 5:39 AM
erm, as the title of the thread indicates, the models im doing are the "vaygr" crusaders that had a successful crusade, and exiled the hiigarans to kharak.
basicly the story takes place 4000+ years before hw1/cata/2
its the story of the taiidani emperor attacking and defeating the corupt hiigaran empire, only to become corupt and decadent in its place.
As to explain the style that i gave the ships (unfinished) i took typical Vaygr designs, i.e. the engines, and modeled those parts onto the existing taiidani ships. add some of my own ideas and with some luck you get relatuvly decent pre-taiidani ships.
a hw2 mod that takes place during the great war when the hiigarans are exiled to kharak.
there's no insurance that any sort of mod will come out in the end, but its good moddeling practice, and i doo like the taiidani ship designs :D
Ammon Ra
8th Sep 03, 11:40 AM
ok, im back. but my pc doesnt want to cooporate so i had to reformat my os drive. but win 2k is proving as difficult as 98 :(
will try to update asap, with updated models...
Jackal
16th Dec 03, 8:39 PM
Wow. Sorry guys I haven't been been checking in, I've been waiting for them to patch the game so it wasn't so frustrating to play online (I got so many out of sync errors I gave up after a few days) and I haven't bothered to check this out again. Ammon Ra you are doing a most excellent job with this, once again I have NO idea how to do anything like what you have been doing, but keep up the good work. Your storyline sounds pretty awsome, but just so you know it might be hard to keep a good storyline with small strike craft because even 3000+ years later they still needed fuel to drive 'em :) I'm thinking larger corrvettes and small frigates is more realistic within our little story here. If anyone is still checking this, add your "two cents" lol Ceade
Flame Carrier
17th Dec 03, 4:06 AM
wrong wrong wrong havent you read the history of higara ( www.homeworldshipyards.com )
there it says that first the bentusi found a core and gave everyone the gift of hyper space..........
and that later a war started and galaxtik war started all worlds agenst all other....
at the end of the war there were a few empires left,, (ex, tidan higarrans) after that the consule was created and beCAME CORUPTED by the tidan and there empire grow by taking other worlds that belongd too other empires
Jackal
17th Dec 03, 1:22 PM
hmmmmmmmm yes maybe you weren't aware but this thread was started before the release of the game and your precious "history of hiigara", so whatever we put in there before doesnt really matter, criticize it all you want. Besides it would still be a sweet mod, especially if it was from the Hiigaran's point of view, "fighting" a losing war... losing all your planets... in other words pretty bummed.... then finding a sweet hyperspace core.... and going out to KICK SOME TAIIDANI ASS.... then getting in trouble by the Bentusi and getting exiled... not the best ending but HEY cool while it lasts. You could have one mission where you are just you know, exploring, killing pirates or something... and find this massive wreck. Mission two, removing the core while avoiding/destroying ancient defense systems... Mission three... Take it back to Hiigara w/o the Taidan noticing..... Mission four... protect the construction of the new flagship.... Mission five... Set up your new base after Hyperspacing behind enemy lines... Mission six... Destroy outlying Taiidani bases to prevent reinforcements.... Mission seven... Bombard the planets w/ your flagship while defending it from enemy reinforcements.... I dunno its a start.... Keep commenting folks....
starfleet
17th Dec 03, 10:55 PM
hrmm.. Honestly no offense but have any of you played the SP campaign through? *mutters*
There is a CUT SCENE that states very clearly that the Taiidan have risen under a new Vaygr Warlord known as MAAKAN. So the idea there is backward. I'm not baging a great idea doing this mod sounds good just like the one i'm doing with the hw defense stuff, but guys at least check everything before you go through and make a tie that is wrong.
Also it is well stated in offical release material that the Vaygr where there warriors of the outter reach's, for the most part they where like the Turanic Raiders diffrent factions squabling with each other, one warlord vieing for control over another until Maakan turned up and did something that had not been done in a long time which was Unite the Factions under his banner as Sajuk-kah.
So yeah like I said i'm not complaining about the mod idea, just the history being used wrong. There is plenty of offical material out there that gives you historys etc.
The Big Question I got to relic is wtf happened to the Taiidan Republic because they just appear to have vanished.
Jackal
20th Dec 03, 12:06 AM
Once again, this thread was started BEFORE the release of the game, before we knew all the stuff we know now historically. Please stop trying to correct us, its just making you people look stupid :) But, if you have anything to say other than correcting our previous lack of knowledge, let us know!
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