View Full Version : Who sets Damage Standards?
GAMALON
6th Jun 03, 12:06 AM
Hello
Im just getting started in Modding and Plan to Make My own ships
& weapons. what i wanted to ask was Who sets the standards on How much damage a Weapon can do to another ship.I mean
whats to stop some one from Cheating and Using a 1 SHOT 1 KILL WEAPON?? Are there Rules to How Much Power a Weapon can have??If So Where can i see those Rules?? I Guess I need to Know If im Designing a Weapon for a Ship ,What exactly that weapon Can or Cannot do. Thank You
GAMALON
Aurek akareth
6th Jun 03, 5:47 AM
There are none, its up to you how you want to balance ships firepower against one another.
I suggest you open up the homeworld big file (do you know how?) and look at relics .shp files. Use those as a base for you're own work.
Retroboy
6th Jun 03, 6:53 AM
I'd say the players do, GAMALON. If you create a one-shot-kill uberweapon, nobody will play your mod. :)
-- Retro
Zefram
6th Jun 03, 7:17 AM
...unless you enjoy utter domination :)
Ammon Ra
7th Jun 03, 4:15 PM
lol...players decide tese things...be wary of them...they're baaaaaaaaaaaaaaaadd.....;)
Darkfyre
13th Oct 03, 8:39 AM
I'd say you can't make a weapon that destroys anything in one shot, but some of the weapons on the cap-ships can destroy a fighter or corvette in one assuming they hit of course.
Ships have power ratings, you need to keep things in proportion and fairly realistic, otherwise people won't play.
starfleet
13th Oct 03, 8:52 AM
I agree here with what they say, no matter what you make you have to balance it all.. if you give one side a 'superweapon' which you'll note RELIC hate then you have to give the other side one as well.
Best way is to just be realistic i'm guessing something in the system would prevent player A from modding files and playing with player B.
Ranger
13th Oct 03, 9:30 AM
Also, keep in mind that one-shot-kill weapons will be available to *everyone*, as long as they are playing the race with those weapons. So, you can't really cheat in that sense.
DemonInfinite
13th Oct 03, 11:32 AM
StartWeaponConfig(NewWeaponType,"Gimble","InstantHit","IonBeam","Normal",0,4000,0,4,2,0,20,0,1,7,0,0,0,0,0,0,0.1,"Normal",0,0,1000)
AddWeaponResult(NewWeaponType,"Hit","DamageHealth","Target",2200,2200 ,"")
AddWeaponResult(NewWeaponType,"Hit","Push","Target",-100,-100,"")
setPenetration(NewWeaponType,30,1,{
PlanetKillerArmour = 0,
},{
SubSystemArmour = 0.3,
},{
ResArmour = 0.2,
})
setAccuracy(NewWeaponType,1,{
Fighter = 0.1,
},{
Corvette = 0.08,
},{
munition = 0.1,
})
setAngles(NewWeaponType,6,0,0,0,0)
in red are the numbers that affect how much damage that weapon will do. i have yet to discover a limit.
-here is a supr missile destroyer mod and some screenshots
http://demoninfinite.star-fleet.org/ss00036.jpg
http://demoninfinite.star-fleet.org/ss00038.jpg
http://demoninfinite.star-fleet.org/ss00039.jpg
http://demoninfinite.star-fleet.org/md1.zip
Amur_Tiger
13th Oct 03, 1:42 PM
while massivly overpowered it does look cool, good work and try to balance it(ie crank down the damage)
I hope you're not talking about the post above yours, because that is the weapon of the most useless craft in HW2, and it is UNDERpowered. unless you're talking about the swarm missile DD :P
Alex Drake
13th Oct 03, 2:26 PM
Another note, missile volume is good for nothing but looks, as craft can't dodge or shoot down missiles (save for a couple mods).
Langy
13th Oct 03, 2:50 PM
Aeq, are you telling me a ship that can take out a Battlecruiser in under a second is underpowered?
a ICF can take out a BC in under a second?
DemonInfinite
13th Oct 03, 3:45 PM
actually it took out the carrier, mothership and most of the resource collectors in one burst of missiles.
DemonInfinite
13th Oct 03, 3:49 PM
and if thats "UNDERPOWERED", ill post something with about 20x the power later today.............keep an eye on this forum or the one i go tin the completed mods section......
DemonInfinite
13th Oct 03, 4:56 PM
here it is, a very powerful vgr battlecruiser, over 350,000,000 in attack power.....
its goes up agaisnt 10 battlecruisers, carrier,mothership
-images
http://demoninfinite.star-fleet.org/images/ss00000.jpg
http://demoninfinite.star-fleet.org/images/ss00008.jpg
http://demoninfinite.star-fleet.org/images/ss00009.jpg
http://demoninfinite.star-fleet.org/images/ss00007.jpg
-download
http://demoninfinite.star-fleet.org/images/universalweaponbc.zip
DmD666
13th Oct 03, 9:38 PM
ONLY 9 dreadnaught chin turrets with 300000 damage? pfft why not 10? and a defense field =P defense fields are nice when they never run out..
DemonInfinite
14th Oct 03, 4:18 AM
9 x 300,000 = not over 350,000,000
the main cannon it self fires like a machine gun, i can't ge t a screen shot of the red balls of plasma because of the range and speed that it kills everything.
you guys are neverending with how inadequte my ships are even though the damn thing would easily kill every thing on the map, no contest.
ill post something far more powerful tonight.
Ammon Ra
14th Oct 03, 8:33 AM
bah...that's not a super weapon :p....imo...
my superweapon/ship can destroy ships even when it's dead...it will hunt ships untill they die...sort of like a revenge thingie ;)
DmD666
14th Oct 03, 3:49 PM
No, demoninfinite your ships arent inadequite(sp)..their just...not...uuh...well the ships need to look cool while their kickin ass.
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