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View Full Version : Why is it that when someone else lags, I get kicked? From my own game? XD


Vretsu
10th Dec 06, 4:59 PM
I'd really, really like to blame Gamespy for this outright, but I'm nearly positive there's got to be a reason for this.

I hosted a game, my brother joined as my ally. We both have insanely fast connections. Two more people join up, and I start the game. Two minutes in, one of the players on the opposing team starts to lag horribly. Seconds later, I'M kicked out of my own game for "extreme lag." Huh? I wasn't the one lagging. Watching the rest of the game from my brother's CPU, I notice the lagger's ally is also kicked. But the laggy freak gets to stay in the game.

Seriously...what? I've seen this happen so many times, it's just barely hanging on to being funny. Shouldn't the person lagging be the only person that gets the boot? What's with this crazy mad "chain-reaction" that always seems to occur?

I'd just like to know how it works.

And, if at all possible, I'd like to know how to stop people with terrible connections from joining my games.

grendizer
10th Dec 06, 9:55 PM
Happens to me too and it's really something that should be fixed if it can be fixed.

To avoid it when someone starts lagging never click hide on the window that appears. And when the counter reaches it's limit always kick the player who's lagging.

Usually it's not a connection problem but a performance problem, maybe he has programs running while playing DC that slow too much the computer, or could be a connection problem too, usually because he forgot or didn't care to stop his p2p program that's running without bandwidth restrictions.

You don't need a fast connection to play DOW without problems so there's no need to restrict players by connection.

F4tal_3rror
14th Dec 06, 9:34 AM
most things above 56k should do o-k.
I mean, as long as the connection is full-duplex, that's the main thing.