Bsycho
3rd Jan 07, 4:09 AM
ok, first i'd like to say i've already read most posts and used search function. i found some similar problems but no solution did help me in any way.
i have dark crusade w/o DoW+WA installed by using the workaround by vecctor to save space (http://forums.relicnews.com/showthread.php?t=114748).
now my problem is that the textures look very blurred, like being on low or medium setting.
note that they DONT change in any way if i switch the texture to low, med or high!
some example:
http://img529.imageshack.us/img529/9213/menuft4.jpg
this is a shot from the army painter.
now look at the one from graphic test (GraphicsConfig.exe):
http://img260.imageshack.us/img260/362/testvi7.jpg
you can see the biggest difference at the bolter for example
the graphic test sets the quality to medium by default.
finally local.ini (note that i tried fullres_teamcolour=1)
[global]
cameradetail=1
currentmoddc=dxp2
dynamiclights=3
event_detail_level=2
force_watch_movies=1
fullres_teamcolour=1
fx_detail_level=2
modeldetail=2
parentalcontrol=0
playerprofile=Profile1
screenadapter=0
screenantialias=0
screendepth=32
screendevice=Dx9 : Hardware TnL
screengamma=10
screenheight=768
screennovsync=0
screenrefresh=0
screenwidth=1024
screenwindowed=0
shadowblob=1
shadowmap=1
shadowvolume=1
sound_enabled=1
sound_limitsamples=0
sound_nrchannels=64
sound_quality=2
terrainenablefowblur=1
texturedetail=1
unit_occlusion=1
warnings.log (quite some errors there)
11:51:02.98 DARKCRUSADE started at 2007-01-03 11:51
11:51:02.98 OS NT 5.1, 1024MB Physical Memory
11:51:02.98 RUN-OPTIONS
11:51:02.98 WORKING-DIR E:\Dawn of War - Dark Crusade
11:51:02.98 USER ben1
11:51:02.98
11:51:10.06 MATHBOX -- Version=5, Cpu=AMD Athlon:f=6,m=8, Mode=SSE
11:51:10.06 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data'
11:51:10.06 GAME -- Warning: Failed to map folder 'Engine\Locale\english\Data'.
11:51:10.06 GAME -- Warhammer, 1.1, Build 95874
11:51:10.06 GAME -- Available memory: 1023MB RAM, 1902MB Pagefile
11:51:10.06 State::State - set socket send buffer to 131072
11:51:10.06 State::State - set socket receive buffer to 131072
11:51:10.06 HostState - 192.168.0.2:6112 / 192.168.0.2:6112
11:51:10.06 Session : Now Host
11:51:10.06 Session : We are now a Host
11:51:10.06 PeerState - 192.168.0.2:6112 / 192.168.0.2:6112
11:51:10.06 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
11:51:10.06 GSTransport::Connect - GT2AddressError
11:51:10.06 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
11:51:10.06 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce FX 5900
11:51:10.06 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0331 SubSys = 0x00000000 Rev = 0x00A1
11:51:10.06 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x249B (9371)
11:51:10.06 SPDx9 -- Driver GUID = {D7B71E3E-4071-11CF-2B47-0A2000C2CB35}
11:51:10.06 SPOOGE -- 237.00MB available texture memory
11:51:10.06 SPOOGE -- 237.00MB available texture memory
11:51:10.06 GAME -- Beginning FE
11:51:10.15 MOVIE -- Opening movie 'movies:dxp_relic_intro.lua'
11:51:10.84 MOVIE -- Closing movie 'movies:dxp_relic_intro.lua'
11:51:10.84 MOVIE -- Opening movie 'movies:nvidia_logo.lua'
11:51:11.06 MOVIE -- Closing movie 'movies:nvidia_logo.lua'
11:51:11.06 MOVIE -- Opening movie 'movies:dow_intro.lua'
11:51:11.18 MOVIE -- Closing movie 'movies:dow_intro.lua'
11:51:11.18 FE -- Loading front end.
11:51:11.18 FE -- Cursor hidden.
11:51:14.98 GAME -- Unable to load the DLL for MOD 'dxp2' -- please use the matching executable!
11:51:14.98 MOD -- Initializing Mod dxp2, 1.0
11:51:14.98 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
11:51:14.98 MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'.
11:51:14.98 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
11:51:14.98 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'.
11:51:14.98 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
11:51:14.98 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
11:51:14.98 MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'.
11:51:14.98 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
11:51:14.98 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
11:51:14.98 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
11:51:17.35 GAME -- Using player profile Joker
11:51:20.67 GAME -- Ending FE
11:51:20.67 GAME -- Shutdown quit
11:51:20.67 MOD -- Shutting down Mod 'dxp2'...
11:51:20.76 SPOOGE -- 237.00MB available texture memory
11:51:20.76 SPOOGE -- 237.00MB available texture memory
11:51:20.81
Application closed without errors
dxdiag - display devices
---------------
Display Devices
---------------
Card name: NVIDIA GeForce FX 5900
Manufacturer: NVIDIA
Chip type: GeForce FX 5900
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0331&SUBSYS_00000000&REV_A1
Display Memory: 128.0 MB
Current Mode: 1024 x 768 (32 bit) (85Hz)
Monitor: Plug und Play-Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.9371 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 10/22/2006 12:22:00, 4527488 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: Nicht zutreffend
Mini VDD: nv4_mini.sys
Mini VDD Date: 10/22/2006 12:22:00, 3994624 bytes
Device Identifier: {D7B71E3E-4071-11CF-2B47-0A2000C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0331
SubSys ID: 0x00000000
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
i also used -forcehighpoly command with no result at all (as far as i can see that).
maybe i should try to do a complete reinstall, keep dow+wa but thats about 3 or 4gb wasted space and i dont even know its the issue.
i hope someone can help me here.
thx bsycho
i have dark crusade w/o DoW+WA installed by using the workaround by vecctor to save space (http://forums.relicnews.com/showthread.php?t=114748).
now my problem is that the textures look very blurred, like being on low or medium setting.
note that they DONT change in any way if i switch the texture to low, med or high!
some example:
http://img529.imageshack.us/img529/9213/menuft4.jpg
this is a shot from the army painter.
now look at the one from graphic test (GraphicsConfig.exe):
http://img260.imageshack.us/img260/362/testvi7.jpg
you can see the biggest difference at the bolter for example
the graphic test sets the quality to medium by default.
finally local.ini (note that i tried fullres_teamcolour=1)
[global]
cameradetail=1
currentmoddc=dxp2
dynamiclights=3
event_detail_level=2
force_watch_movies=1
fullres_teamcolour=1
fx_detail_level=2
modeldetail=2
parentalcontrol=0
playerprofile=Profile1
screenadapter=0
screenantialias=0
screendepth=32
screendevice=Dx9 : Hardware TnL
screengamma=10
screenheight=768
screennovsync=0
screenrefresh=0
screenwidth=1024
screenwindowed=0
shadowblob=1
shadowmap=1
shadowvolume=1
sound_enabled=1
sound_limitsamples=0
sound_nrchannels=64
sound_quality=2
terrainenablefowblur=1
texturedetail=1
unit_occlusion=1
warnings.log (quite some errors there)
11:51:02.98 DARKCRUSADE started at 2007-01-03 11:51
11:51:02.98 OS NT 5.1, 1024MB Physical Memory
11:51:02.98 RUN-OPTIONS
11:51:02.98 WORKING-DIR E:\Dawn of War - Dark Crusade
11:51:02.98 USER ben1
11:51:02.98
11:51:10.06 MATHBOX -- Version=5, Cpu=AMD Athlon:f=6,m=8, Mode=SSE
11:51:10.06 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data'
11:51:10.06 GAME -- Warning: Failed to map folder 'Engine\Locale\english\Data'.
11:51:10.06 GAME -- Warhammer, 1.1, Build 95874
11:51:10.06 GAME -- Available memory: 1023MB RAM, 1902MB Pagefile
11:51:10.06 State::State - set socket send buffer to 131072
11:51:10.06 State::State - set socket receive buffer to 131072
11:51:10.06 HostState - 192.168.0.2:6112 / 192.168.0.2:6112
11:51:10.06 Session : Now Host
11:51:10.06 Session : We are now a Host
11:51:10.06 PeerState - 192.168.0.2:6112 / 192.168.0.2:6112
11:51:10.06 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
11:51:10.06 GSTransport::Connect - GT2AddressError
11:51:10.06 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
11:51:10.06 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce FX 5900
11:51:10.06 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0331 SubSys = 0x00000000 Rev = 0x00A1
11:51:10.06 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x249B (9371)
11:51:10.06 SPDx9 -- Driver GUID = {D7B71E3E-4071-11CF-2B47-0A2000C2CB35}
11:51:10.06 SPOOGE -- 237.00MB available texture memory
11:51:10.06 SPOOGE -- 237.00MB available texture memory
11:51:10.06 GAME -- Beginning FE
11:51:10.15 MOVIE -- Opening movie 'movies:dxp_relic_intro.lua'
11:51:10.84 MOVIE -- Closing movie 'movies:dxp_relic_intro.lua'
11:51:10.84 MOVIE -- Opening movie 'movies:nvidia_logo.lua'
11:51:11.06 MOVIE -- Closing movie 'movies:nvidia_logo.lua'
11:51:11.06 MOVIE -- Opening movie 'movies:dow_intro.lua'
11:51:11.18 MOVIE -- Closing movie 'movies:dow_intro.lua'
11:51:11.18 FE -- Loading front end.
11:51:11.18 FE -- Cursor hidden.
11:51:14.98 GAME -- Unable to load the DLL for MOD 'dxp2' -- please use the matching executable!
11:51:14.98 MOD -- Initializing Mod dxp2, 1.0
11:51:14.98 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
11:51:14.98 MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'.
11:51:14.98 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
11:51:14.98 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'.
11:51:14.98 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
11:51:14.98 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
11:51:14.98 MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'.
11:51:14.98 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
11:51:14.98 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
11:51:14.98 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
11:51:17.35 GAME -- Using player profile Joker
11:51:20.67 GAME -- Ending FE
11:51:20.67 GAME -- Shutdown quit
11:51:20.67 MOD -- Shutting down Mod 'dxp2'...
11:51:20.76 SPOOGE -- 237.00MB available texture memory
11:51:20.76 SPOOGE -- 237.00MB available texture memory
11:51:20.81
Application closed without errors
dxdiag - display devices
---------------
Display Devices
---------------
Card name: NVIDIA GeForce FX 5900
Manufacturer: NVIDIA
Chip type: GeForce FX 5900
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0331&SUBSYS_00000000&REV_A1
Display Memory: 128.0 MB
Current Mode: 1024 x 768 (32 bit) (85Hz)
Monitor: Plug und Play-Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.9371 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 10/22/2006 12:22:00, 4527488 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: Nicht zutreffend
Mini VDD: nv4_mini.sys
Mini VDD Date: 10/22/2006 12:22:00, 3994624 bytes
Device Identifier: {D7B71E3E-4071-11CF-2B47-0A2000C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0331
SubSys ID: 0x00000000
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
i also used -forcehighpoly command with no result at all (as far as i can see that).
maybe i should try to do a complete reinstall, keep dow+wa but thats about 3 or 4gb wasted space and i dont even know its the issue.
i hope someone can help me here.
thx bsycho