View Full Version : comp AI
Retroboy
17th Aug 03, 10:54 PM
Considering this is the modding forum, the question perhaps should be "Can it be modded to be made smarter?"
-- Retro
No1lives4ever
29th Aug 03, 9:51 AM
I remember reading in a preview that the AI will be of the same calibre as in HW. Maybe the AI changed later... i dont know.
Tagar
31st Aug 03, 4:44 AM
hope not that any AI edit can efect the Campains AI.. that would Suck:bricks:
Valkrie
8th Sep 03, 12:08 PM
It seems as if the .big file is compiled with all the assets. If you made a change to an existing model it would effect the model throughout the entire game.
If that is true does that mean we can only have one class of say...interceptors? Will you be able to add new instancies of each class? Can someone enlighten me on how it works or how they think it works? :)
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