PDA

View Full Version : problem with shader compiling :(


lostmonolith
21st Aug 07, 10:43 AM
well for sometime now i haven't been able to play the Dark Crusade game after i first installed it. theres a couple folders that are empty... but i have been able to play other games on med/high or high setting and it didnt lag on my chip that the computer came with but for dawn of war everything is on low and even turning it one option up to medium makes my driver shut down and i have to restart it and heres the warning file for anyone who can help

11:44:38.50 DARKCRUSADE started at 2007-08-21 11:44
11:44:38.50 OS NT 5.1, 503MB Physical Memory
11:44:38.50 RUN-OPTIONS
11:44:38.50 WORKING-DIR C:\Program Files\THQ\Dawn of War - Dark Crusade
11:44:38.50 USER Owner
11:44:38.50
11:44:55.18 MATHBOX -- Version=5, Cpu=unknown:f=6,m=14, Mode=SSE
11:44:55.18 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data'
11:44:55.18 GAME -- Warning: Failed to map folder 'Engine\Locale\english\Data'.
11:44:55.18 GAME -- Warhammer, 1.1, Build 95874
11:44:55.18 GAME -- Available memory: 502MB RAM, 1267MB Pagefile
11:44:55.18 State::State - set socket send buffer to 131072
11:44:55.18 State::State - set socket receive buffer to 131072
11:44:55.18 HostState - 127.0.0.1:6112 / 127.0.0.1:6112
11:44:55.18 Session : Now Host
11:44:55.18 Session : We are now a Host
11:44:55.18 PeerState - 127.0.0.1:6112 / 127.0.0.1:6112
11:44:55.18 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
11:44:55.18 GSTransport::Connect - GT2AddressError
11:44:55.18 GSTransport::State::SendSystemEvent - error sending to (255.255.255.255:6112 -1 6112) using socket (error 10065)
11:44:55.18 SPOOGE - Driver[Dx9 : Software TnL] on adapter[0], version[4,32]
11:44:55.18 SPDx9 -- Driver Name = ialmrnt5.dll Device = \\.\DISPLAY1 Desc = Mobile Intel(R) 945GM Express Chipset Family
11:44:55.18 SPDx9 -- Driver Vendor = 0x8086 Device = 0x27A2 SubSys = 0x0366107B Rev = 0x0003
11:44:55.18 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x11BF (4543)
11:44:55.18 SPDx9 -- Driver GUID = {D7B78E66-64E2-11CF-7462-6C23A2C2CB35}
11:44:55.18 SPOOGE -- 98.00MB available texture memory
11:44:55.18 SPOOGE -- 98.00MB available texture memory
11:44:55.18 GAME -- Beginning FE
11:44:55.71 MOVIE -- Opening movie 'movies:dxp_relic_intro.lua'
11:45:21.43 MOVIE -- Closing movie 'movies:dxp_relic_intro.lua'
11:45:21.43 MOVIE -- Opening movie 'movies:nvidia_logo.lua'
11:45:27.07 MOVIE -- Closing movie 'movies:nvidia_logo.lua'
11:45:27.07 MOVIE -- Opening movie 'movies:dow_intro.lua'
11:46:27.70 MOVIE -- Closing movie 'movies:dow_intro.lua'
11:46:27.82 FE -- Loading front end.
11:46:27.82 FE -- Cursor hidden.
11:46:34.75 MOD -- Initializing Mod dxp2, 1.0
11:46:34.75 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
11:46:34.75 MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'.
11:46:34.75 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
11:46:34.75 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Low'.
11:46:34.75 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
11:46:34.75 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\Low'.
11:46:34.75 MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'.
11:46:34.75 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
11:46:34.75 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Low'.
11:46:34.75 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\Low'.
11:47:43.10 AppRegistry::GetValue - Failed to read valueName CDKEY
11:47:43.78 Unable to compile shader. [(add (mult texture:rgb,uv0,clamp,linear colour:diffuse) colour:constant)]
11:47:43.78 Something bad happened (shader compiler failed).
11:47:43.78 Unable to compile shader. [(add (mult texture:rgba,uv0,clamp,linear colour:diffuse) colour:constant)]
11:47:43.78 Something bad happened (shader compiler failed).
11:47:43.78 Unable to compile shader. [(mult texture:rgba,uv0,clamp,point colour:diffuse)]
11:47:43.78 Something bad happened (shader compiler failed).

chipmonkcheeks
21st Aug 07, 11:33 AM
What graphics card have you got, it says halfway through that only 98 mb of texture memory is available, that means that it is a 98 graphics card once it has started the game. Also you only have 500 mb of RAM but that shouldn't be the problem.

If you have a few folders empty then try re installing DC again it might work but i don't even have DC :( and i am not very good with this stuff, anyway hope it works

TBS
21st Aug 07, 2:52 PM
Are you saying that the game has never worked or that it worked for a bit and then stopped?

Post a dxdiag please.