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View Full Version : Creating my own Apocalypse Formation (With some fluff written!)


Moress
27th Oct 07, 11:30 PM
Howdy all! I still don't own the Apocalypse book yet, but from what I hear, your allowed to make your own formations, further more, I heard that you can apply VDR (Vehicle Design rules) to creatures. So in the spirit of Apocalyptic fun, I'd like to make my own formation, and see what you guys think (If it woudl be fun, fair, not cheese=D ).

This Formations is suppose to be unique to my particular Hivefleet, and thus ties in with some of the fluff that I wrote for it, so if you didn't read the fluff I wrote, some of the names and places (Other than bakka=D ) you probably won't recognize. If your curious after reading this, I got my stuff I wrote in my link. ; )

"Gentlemen... The Tyranid race has been steadily encroching into Bakka space... They are now at our doorstep. They are here and they will fight untill either we have been eradicated and consumed into the fold of their biological menace, or we can somehow hold back the endless tide of monstrousity the fleet brings to our feet. The new Hivefleet, Codenamed Baelrog from Imperial text, has shown incredible abilities in evolution, even more so than previous Hivefleets, Gentle, they are evolving at an outstanding rate, and it seems that the imperium will not fall to the scum of the eye, nor foulness of the xeno's or wretched ork barbarians, but, unless we hold here, this dying world of Bakka... It will simply be out evolved...."

-Lord Inquisitor Logan Fargo

Name: Mycentic Strike
Cost: 150pts + Models

Formations:
1x Winged Hive Tyrant
-3x Winged tyrant Gaurd
+8x Gargoyels
+8x Gargoyels

Benefit: All creatures in this formation Deep strike simultaniously with normal Deep strike rules. Creatures entering play using this formation are allowed to assault the turn in which they enter play. Tyrant gaurd must pay 25pts per model for the Winged Biomorph option, otherwise, form a normal retinue with the Hive Tyrant. The Tyrant gaurd is also allowed to take upgrades normally allowed in Codex: Tyranids in addition to the winged Biomorph

"...And then the thing came out of nowhere... and it hard brought those winged buggers with it. The big one took out a Lemon Russ as soon as it hit the ground. The little ones started causing havok among our lines. Finally a Lemon Russ locked onto the big one, we figured we had the best chance if we stripped the little ones of their Synapse control, after all, you don't fight the sons of bitch's for six days straight and don't learn anything; I actually saw the shell leave the barrel and dart for the Giant creature, when out of nowhere something swooped out of the sky, something almost as big, and took the hit, ofcourse it was blown to piece, but the Big Creature was still there, and now it was angy...."

-Last words of Imperial Captain Joespeh Isbell on the word of Cyrus, Outermost planet of Bakka's system, Invasion of HiveFleet Baelrog

DoomKnights
28th Oct 07, 12:14 AM
OP. I'm sorry but able to assault from deepstriking? No other models may do that but models that die every turn. You need to drop that and just add what the normal one does. Give the +5 to cover would be a good balanced choice.

Edit: Note the 1d6 by itself would be a bonus thats pretty dang good.

Moress
28th Oct 07, 12:24 AM
I was thinking that the 1d6 is overkill, but if I bumped to cost to 200pts for the formation I could probably keep the assault, this way it's balanced by if you deviate more than 6" you can't charge, it also risks deviating into the enemy.

I'd like to keep the assault charge on the turn they enter play, I mean it is apocalypse, so they would die from one round of shooting if they just floped on the field with little to no shooting and just sat there. My thinking is that you could just take flanking march or w/e it's called (The one were you bring reserve's behind their lines) and just charge, and that stratagem is free.

P.S. Did you at least like the fluff?

Edit: You are allowed to create your own formations and creatures right?

HiveMind
28th Oct 07, 3:23 AM
Well, obviously house rules are allowed, but there are no rules for it and the book does not say that you can.

Moress
28th Oct 07, 10:40 PM
Hmm... 106 views and only 2 replies eh? I guess I'm so good at balance work GW should just hier me!

Does anyone think it's good, overpowered, to crazy, too boring?
Was the fluff at least good...? =(

BLUE_ICE8822
29th Oct 07, 5:52 AM
Nice fluff!

Spellings a bit off, but you obviously have a talent for writing!

Assaulting on deepstrike is a bit too mean! I would never allow it!
Maybe you should swap it for the space marine drop pod rules i.e. the unit cannot be killed by a deepstrike scatter and cannot scatter off the board?

FarseerAnimal
29th Oct 07, 7:51 AM
Assualting after landing is abit silly really, nothing should get that. Carnifexes can drop and they still have to take the firepower before assaulting. Give them something to make them abit more suvivalbe maybe though.

-Animal

Moress
29th Oct 07, 10:48 AM
What if I gave them a cover save of +5? The idea is that they land so hard inside of a special hardend mycentic pod, it creats a creator that provides cover for them? Do you think I should also use the drop pod rules with the cover save? or should I up the points cost to 200 to make it balanced? Or just either or?

Keb
30th Oct 07, 3:30 AM
Give them something to be more survivable? Are you kidding?! You are getting Tyrant Guard with WINGS. How more survivable do you want this to be? If you played this properly there is no way this should die the turn it comes in. Maybe the Gargoyles, but certainly not the Tyrant and that is where your damage will come from.

Assaulting the turn they come in is a huge negative. Think about it this way. These massive creatures are flying out of the sky and bracing themselves to land. Chaos Terminators teleport onto the field and still can't move the turn they come in.

FarseerAnimal
30th Oct 07, 5:34 AM
Maybe give them something to make enemies less likely to hit, what with the shock of a sh*tload of Nids landing next to you. Either a modifier to any shooting at them the following turn or force the enemy to reroll successful hits. The latter might be too powerful though. Seems a logical thing to assume that when a large group of nids have just landed next to you your shooting is going to be alittle more frantic and less accurate.
@Keb, this is Apocalypse, the the Carnifex drop force has to be made more suvivable. We're talking about games with enough firepower to wipe out a 2000pt army in one turn.

-Animal

Moress
30th Oct 07, 7:24 AM
I'm not exactly sure, but I thought the formation with 5 'fex's were allowed to assault the turn they DeepStriked.

DoomKnights
30th Oct 07, 9:38 AM
Nope read it again, they just get a cover save when they land.

IvanMcK
30th Oct 07, 10:10 AM
Where can i find this (as well as any other) formation at?

FarseerAnimal
30th Oct 07, 11:33 AM
Most the datasheets are in the Apoc book, and afew extra ones are on the GW website.

-Animal

Splata
30th Oct 07, 4:10 PM
thats a question i had. if the carni's in myceptics land on someone they get destroyed don't they?

so so wrong...

Moress
31st Oct 07, 12:33 AM
If they can't assault the turn they deepstrike, you might as well flank march them. The carnifex one doesn't need that since their so tough, it's FIVE TMC with 6-7Toughness. Here you only got one TMC, sure assaulting the turn they deepstrike is good in a regular game, but in apocalypse, any opponent with half a brain is gonna drop that 10" Pizza plate on them or half his AT fire at the Tyrant Retinue, and Lasgun fire can whittle away Gargoyels...

LordAba
31st Oct 07, 9:55 AM
I would say involve the haraden (haridden?) the large flier with the brood of gargoyles. I'm not sure if it's in the Apoc book, but it should be!

Keb
31st Oct 07, 2:28 PM
I actually don't understand why the Gargoyles are involved in here. Hq and fast attack? Seems...wonky. Saying that the Deep Striking Carnifex doesn't need to assault because they are MCs isn't really a good argument. Here you have 4 creatures that may as well be MCs with higher WS and In than Carnifexs PLUS Gargoyles. All of these creatures move faster than Carnifex's, and in assault, are more potent.

Moress
31st Oct 07, 3:00 PM
I don't think I'm catching your drift, but this was the point of the thread, to work out potential "bugs" in this particular formation.

Since when are Gargoyels more potent in CC than a Carnifex who ignors armour saves in CC?

Tyrant gaurd are good, but they are'nt MC, so they don't have the MC special rule, their pretty much beefy genestealers with wings now. If you let them sit there, and take hits, I'm pretty sure that all the gargoyels will be dead, and the Tyrant retinue will probably have maybe the tyrant and a gaurd left in it, it is a pretty big target after all.

Keb
31st Oct 07, 3:42 PM
So is a squad of 5 Carnifex's sitting in a basket. An extremely nice target.

Gargoyles aren't more effective at CC, they just seem more effective used this way if they are allowed to assault the turn they come in because of the rate at which they move. Although, they do strike before Carnifex's, meaning that there is potential to have them not take casualties before eating a squad, whereas the Carnifex will take the brunt of just about anything it assaults before getting a chance to retaliate.

And why are the Gargoyles included here?

I never said Tyrant Guard were MC's, I said they may as well be. They take the hits for the Tyrant ensuring he is still alive. They also pack quite a punch in CC at a faster rate than Carnifex's.

Moress
31st Oct 07, 7:37 PM
Teh formation is suppose to represent alot of winged Tyranid Creatures coming out of nowhere and sowing havok into the enemies lines. I just thought the since gargoyels are always in Tyranid fluff in major invasions, it would be cool to include them. The Idea here is the wined Tyrant took a new strain of Tyrant gaurd, which is supose to only be developed in dire circumstances, since it takes much more biomass than norma, and take several broods of gargoyels to attempt to break the enemy lines in a weak point, thus allowing Ground based Tyranids punch throw the enemy lines. Kinda like the Bug version of Delta force =D

Swift
10th Nov 07, 1:08 AM
A little side note: for making the assault on the landing turn, why not make a lictor brood that can deep-strike in the open, that way they should get to assault when they land because of the normal lictor rules :P gl hf :)

Tythus
10th Nov 07, 3:45 AM
200pts but also they can only shoot or move and as they have just landed there would be a dust all over the place so it counts as night fight in a way (like gk shrounding just opposite)