View Full Version : Dawn of War & Anti-Aliasing
Zenoth
17th Jan 08, 4:29 PM
Is it a known issue that Anti-Aliasing in Dawn of War (DoW, WA and DC) causes the text/GUI to also be affected by any A-A settings? For example:
With 4xA-A: http://img217.imageshack.us/img217/8892/withaa4x.png
Without A-A: http://img217.imageshack.us/img217/1055/noaa.png
Keep in mind, that's for Windows XP 32-Bit, using a GeForce 8 and GT200 graphics card (tested on both my previous GeForce 8 G80 640MB, and my current GTX285 1GB), along with official WHQL drivers.
Edge152
18th Jan 08, 4:56 PM
Yep, I get that too. I take it you adjusted this A-A setting in the Nvidia control pannel? That's what I did (for DC specifically), and I got the same problem. I Turned A-A back off. I you find a solution, feel free to share ;)
Zenoth
23rd Mar 09, 1:01 PM
A thread revival attempt here.
When I created this thread I was playing and referring to Dark Crusade, but since then I moved to Soulstorm, but the A-A issue persists to this day. The engine hasn't changed, but plenty of GPU drivers have been released in the meantime, without any positive results.
So, is that issue related to the engine and not a single GPU driver engineer over at NVIDIA can do anything about it? I remember sending them a technical support "ticket" about that back then, but alas, only an automated answer was received from them, but no actual help. Is Relic aware of the issue? Any official words from them?
Perhaps more importantly, is there anyone here who is not experiencing that problem at all? If so, please, share.
Winterdyne
26th Mar 09, 6:51 AM
It's an engine design issue.
If fullscreen AA is applied, it's applied to everything that's been rendered, including the text and UI (scaleform's portion of the rendering pipeline).
The only way NOT to antialias the text is to render everything you *do* want AA'd then render the text after - not something that changing the driver will alter.
Zenoth
26th Mar 09, 5:45 PM
Finally, someone knows what's that all about, thanks for the information. Is that something that Relic could fix in a patch?
Its something they could fix, although I imagine it would require quite a lot of programming effort to do so. As a result, and given that their newer games (Company of Heroes and DoW2) use a newer engine which doesn't suffer from the issue, I wouldn't expect a fix.
Zenoth
29th Mar 09, 10:04 PM
A shame, oh well, thanks for the explanations.
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