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Spitfire
18th Jan 08, 2:32 AM
hi,

i have run into a real showstopper in my mod project.

i am now running basic tests concerning models, i have exported meshes (OBJ) with the CFHOD editor and if i replace the meshes with the exported ones, everything works fine.

BUT if i import those OBJ into 3dsmax or wings3d and export them this happens:
http://img155.imageshack.us/img155/8297/templ01fj9.th.jpg (http://img155.imageshack.us/my.php?image=templ01fj9.jpg)
http://img444.imageshack.us/img444/7346/templ02yo2.th.jpg (http://img444.imageshack.us/my.php?image=templ02yo2.jpg)
(yes it is the BC, i am still trying to get something to work before i invest time in creating something new)

i really hope you can help me and point out why it doesnt work as expected.

Le Sun Tzu
18th Jan 08, 6:59 AM
Can you explain step by step what you are doing, mentioning what softwares you use?

Wings3d and 3dsmax correctly export .obj files, so it should be something wrong with the process you're following.

Spitfire
18th Jan 08, 8:40 AM
here is what i do:

1. open Cold Fusion HOD Editor 3.1.5
2. open HOD-file (in my case the hiigaran BC)
3. export the "Root_mesh" (LOD1) (UVs reversed)
4. import "Root_mesh" into Wings 3D 0.99.00b
5. without doing anything else just exporting it again
6. replace the "Root_mesh" (LOD1) with my newly exported (from wings) OBJ (UVs reversed, but not vertices welded because that will crash the programm)

this is what i do, if you are wondering why, it is just to see if i can export a model from wings and get it into HW2, i figured if i use one of the official ones it should work...

i noticed, that the wings exported OBJ is smaller (252kb) than the one exported from the HODEd (257kb)

if you need anymore details or another explanation, please ask me.

Le Sun Tzu
18th Jan 08, 9:35 AM
Ok I will try it this evening when I'm back home.

In the meantime I'd just say that what you did is not testing whether wings3d can export an obj that will be read in HW2. It is testing the ability to import stock models and exports them back. Importing an obj file in Wings3d does often modify the object because wings3d is strict about the geometry format.

If you want to create your models from scratch, then Wings3d will export the obj fine (I've done that many times).

If you want to edit a HW2 model, then Blender or another program would probably be a better choice. I did it with the hgn carrier in wings3d and it was a pain in the butt.

EDIT

I've done exactly what you did and there is no problem whatsoever with the imported-re-exported obj. With CFHodEd 3.1.5 and Wings3d 0.99.00a.

Is the CFHodEd preview ok with the original hod?

Spitfire
18th Jan 08, 11:47 AM
the preview of the original hod is perfectly ok.

did you change any import / export options in wings?

there has to be an insanely stupid error on my side.


EDIT
does it matter what names i give the OBJ-files?
i just thought of that as a possible problem.

does it need to be like hgn_battlecruiser_Root_lod1.obj or something like that?

EDIT2
ok, got it into game.
exported with 3ds max and i found out, that if i set the value of "# of digits" highter than 2, it breaks.
stumbled uppon this by accident. well at least it works now.

thank you Le Zun Tsu for your time and help.

Le Sun Tzu
18th Jan 08, 3:24 PM
The names do not matter, afaik. And I did not change any export setting in Wings3d. If you send me the buggy obj and hod files, I can have a look at them. My email is idf_suntzu at yahoo.fr

Spitfire
18th Jan 08, 3:30 PM
thank you for offering so much help.

i got my hod into game now without crashes.

i used 3ds max and had to change the "# of digits" in the exportdialog from 10 to 1 or 2.
everything else breaks the model.

hope this fixes my problems for good.