View Full Version : Making a ship hard to see ?
adamstrange
2nd Feb 08, 2:48 AM
Can I use the Sensor Distortion to make a ship/ships hard to see ?
I have this line of code but don't know which section of the code would work to achieve what I want.
AddShipMultiplier(NewShipType, "SensorDistortion", "OwnShipsWithinRadius", "Linear", 0.2, 0.2, 1000)
SensorDistortion makes me think that ships would either appear hazy or blurry but I don't know if thats possible with this code.
TechOps101
2nd Feb 08, 1:59 PM
oh this got me interested with the title. im not sure about that ask one of the mod guys they might know. but i was thinking at frist glance that you were designing a stealth craft that would be practicaly invisibal on radar and to the naked eye.
HisDivineShadow
2nd Feb 08, 2:45 PM
hmm perhaps you could utilize the distortion that surrounds the keepers when they phase in/out
dont know though
adamstrange
3rd Feb 08, 1:21 AM
i was thinking at frist glance that you were designing a stealth craft that would be practicaly invisibal on radar and to the naked eye.I finish one for the Firestorm mod but I somehow lost the ship file and it worked but now I can't remember what I did.
The fighter was built from a new Hybrid destroyer that combines a Vgr Carrier with a Hgn Destroyer and it would come out fading in and out and was a pain in the butt to target.
I'm trying to remember if I had used the Sensor Distortion or the Cloaking feature.
TechOps101
3rd Feb 08, 9:47 AM
no matter what its a badass idea
Matsutaka
11th Feb 08, 9:51 PM
Code-wise is needed in this case to handle which type of ships you want...
Sensor Distortion systems work by alternating the IFF into something in which confuses the enemy ship's sensor to identify. During test phase and experiment, I found out that this system shows enemies as allies, and their color is also allies as well [default: green]. It also happens to affect missiles as well [if I'm not mistaken], which reduces tracking and speed abilities. But in some occasion, the Sensor Distortion make your Sensor Manager cloudy with blips of colored dots and alert phase [red rings].
Cloaking system is a more complex device, and thus it is able to mimic the surrounding areas, by alternating or to bent the way the light moves. It does affects nearly all ships within it, but you can change its radius, so that it could only cloaked for itself.
If you want to take advantage by all of those advantages, put both parameters in the ship files. AFAIK, each ship in HW2 is only able to have one special abilites in which uses the life bar. Sensor Distortion is out of the question as it is not an abilities in which it can be turned on or off, so you still have the Cloaking system in which can be activated at your discretion...
Regards,
Matsu-Taka
Matsuhiko Takagawa
MrSlinks
12th Feb 08, 12:03 PM
Sorry to go slightly off topic - but if we wanted to create "terrorist" units that appear freindly could we use any of the above code? If so - how might we approach it? (would be great to have BSG civy ships in our mod suddenly become hostile to reflect subversion).
Quaetam
12th Feb 08, 7:19 PM
From my experience Sensor Distortion has caused ships to not appear on sensors at all(Maybe meant to counter the sensor ping the Higarran scout has?). However, they are still visible completely in visual range. It's good to know about the sensor jamming for enemies though (think Garden of Kadesh;))
Matsutaka
15th Feb 08, 11:03 AM
@MrSlinks,
I've tried that recently, and so far... no luck...
My best guess... you can run it by the use of scripts...
Other than it? Sorry, no idea ATM...
@Quaetam,
Ah, you're right... I recheck the effects, and your post is correct.
Then, applying both jamming and cloaking could really make the ship 'totally invisible', sensor jammer for sensors and cloaking device for visual detection.
Regards,
Matsu-Taka
Matsuhiko Takagawa
@adamstrange: What about making the ship's texture translucent?
Matsutaka
17th Feb 08, 9:38 AM
Translucent? I do not think it is possible though...
I never tried it, but giving the way on how HW2 handles coloring over the ship, it might ended your ship not showing proper textures... or worse... it might crash...
Regards,
Matsu-Taka
Matsuhiko Takagawa
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