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View Full Version : DoW 2 like CoH??


ymayhon
5th Apr 08, 1:56 PM
well just a question will it be more like CoH i hear many people saying that it'll be like it for reasons-more realistic, like when a guy die's he doesn't always fall in the same way he'll go limp. things like this, and the tanks won't flip upside down they'll acctually be blown up like in CoH and remain there. do you guys think this?

The Witchking
5th Apr 08, 2:10 PM
hope not...its warhammer 40000 not real life. games should have an eliment of realizim but if they get to realistic than its not as fun:(

TheLoneKnight
5th Apr 08, 2:44 PM
Its similarities to CoH will likely be some of the things that can apply to both without interfering with the fluff, due in no small part to the Essence Engine used to make both. The similarities most likely to occur are:

Vehicles having directional armour and being resistant to small arms fire
Vehicles leaving static "corpses" that can be used as cover
Infantry being intelligent enough to automatically find the hearest cover when under attack (this one is a maybe, though, because most races in 40k don't seem to like hiding)
Unit responses/weapons being localised and context-sensitive (e.g.; "Battlewagon approaching!")
Pinning of some sort is likely, though not as influential as it is in CoH
Larger maps/territory is possible since it is a natural expansion on what Relic did with strategic points in DoW
Garrisonable/destroyable buildings
Unit model randomization to give the impression of numerous unique individuals

So it will share numerous similarities with CoH but this is largely coincidental because Relic seemed to design Essence Engine with DoW2 in mind, expanding on what they had already established to make it far more entertaining.

Croaxleigh
5th Apr 08, 3:16 PM
As TheLoneKnight (a poster whom I've noticed of late to always seem to make such wonderful and fact-filled, well-thought-out posts) said, there will be a number of carryovers from CoH to DoW2 to help bring a greater gaming experience. The statement has also been made that DoW2 will NOT just be CoH in space, so take heart that it will have its own gameplay experience and not just be like playing CoH with Space Marines and Orks.

TheLoneKnight
5th Apr 08, 3:28 PM
Even if Relic just copied CoH's gameplay (which they have stated they have no intention of doing) the fact that sync kills, heroes and close combat are garaunteed to be in is going to ensure it plays very little like CoH. I don't think people need to worry about it being too similar to CoH, no matter how many gameplay features they share.

Zamzoph
5th Apr 08, 3:47 PM
Hell, just the existence of close combat in Dawn of War 2 guarantees that Relic can't simply copy/paste Company of Heroes gameplay to the 41st millennium. Its presence will force elements of CoH gameplay to change. For example, as TheLoneKnight said, a suppression element in DoW2 will not likely be as influential as it is in CoH so that close combat is kept viable.

toron
5th Apr 08, 5:24 PM
Lets hope that there will be more realism and physics involved in DoW2 than in CoH.
Saying that there should not be level of details and realism on the level of CoH because it is SF is fucking idiotic. :banghead:

Droids_R
5th Apr 08, 8:08 PM
Actually, supression does make sense in 40k. About half the races I could easily see taking cover under heavy fire. Even TT has an effect called 'Pinning'. And that could make close combat that much more fun.

"Supress that heretical unit with Devestator fire, and give the Assault Squad permission to jump." :awesome:

Shakrith
5th Apr 08, 8:21 PM
The CoH morale system works very well for 40k, especially for Guardsmen and Tau. Craven Dark Eldar and less craven Eldar aren't likely to stay in combat when their morale's broken, seeing as they're the last of their race.

I don't see why the current morale system in DoW should persist. Space Marines would basically ignore pinning until they're under very heavy fire until they fall back, and this wouldn't ruin fluff at all.

Versian
5th Apr 08, 8:37 PM
"Missile goes THROUGH a building, damn... it missed"

Basically, I understand we won't see that sort of thing as well.

I hope DoW2 doesn't use the same system DoW did. I'm talking about when you see units firing, the shots don't represent the actual damage calculations (ever see a gun miss but the enemy still takes damage?) and actually calculate individual projectiles.

Total Annihilation did this. (Also the dead vehicles as cover)

Shakrith
5th Apr 08, 8:42 PM
Projectile pathing has been around since TA and GC2, and I see no reason why it should not be in DoW 2.

Versian
5th Apr 08, 8:46 PM
It was in TA, but it wasn't in DoW1, which was a game developed almost a decade later. The Video Game world is full of surprises. Some which are bad.

DoW2
5th Apr 08, 8:54 PM
We see them taking cover in screenshots/scans already. So I'm pretty sure that's in. I think static corpses are in too, from screenshots. It would also make sense...

Though I wonder how the implication of advanced cover will go with Sisters of Battle... Doesn't seem they like it from Soulstorm intro.

Akranadas
5th Apr 08, 8:57 PM
Projectile pathing takes quite a lot of CPU to calculate on top of everything else. Take a look at Supreme Commander, it requires a fairly beasty PC to run smoothly through the slow parts; but when the battle is raging and the CPU needs to track each shot that is going to make some PC fall to their knees.

The Hit or Miss method archives practically the same result with a lot less pressure on your CPU. Although things like Artillery/Missles would (as they do in CoH) have tracked Projectiles.

I would say (from Relics past) that they will attempt to make DoW2 run on as many machines (new and old) as they possibly can.

Versian
5th Apr 08, 8:59 PM
Well, at least I'd like to see them get the art and actual calculations syncronized.

I also don't wanna see missiles going through things.

Triceron
5th Apr 08, 9:02 PM
I found DoW's morale system counter-productive.

Breaking their morale and reducing them to complete ineffectiveness is good. Allowing them to run away at super speeds is not. How am I supposed to deal a critical blow to the enemy if they're running away? Getting a few shots in while they run away is good, but it's not a tactical advantage for the guy on top.

Pinning as in CoH is a much better solution. It's much closer to the 40k TT game, and gives much more of a tactical advantage, forcing your enemy to react with the rest of their army.

DoW2
5th Apr 08, 9:06 PM
I don't know about SupCom. I had a pretty moderate PC that could run it just fine. 7900, but have since upgraded.

It's obvious Relic is going for the big rig crew with DoW2. Why else use their DX10 engine?

RexOmniaLupus
6th Apr 08, 1:15 AM
I expect quite a few things will be carried over from CoH. Controlled territory and the ability to cut off supply seems certain. Also the destructability of environments and most large projectiles having some degree of pathing/hit detection - in CoH there was a chance to be a guaranteed hit, to the point of seeking moving targets (with non-guided projectiles!) but misses or all artillery would be pathed. Small arms fire will probably still be calculated based on accuracy tables and such, with damage separate from animation. The improved cover system, and possibly garrisoning in buildings. Tanks will leave wrecks, and infantry may drop heavy weapons and be able to pick up dropped enemy weapons.
I found DoW's morale system counter-productive.

Breaking their morale and reducing them to complete ineffectiveness is good. Allowing them to run away at super speeds is not. How am I supposed to deal a critical blow to the enemy if they're running away? Getting a few shots in while they run away is good, but it's not a tactical advantage for the guy on top.

Pinning as in CoH is a much better solution. It's much closer to the 40k TT game, and gives much more of a tactical advantage, forcing your enemy to react with the rest of their army.
If you witnessed morale-shattering events, wouldn't you run like hell? I certainly wouldn't just stand around for the convenience of the enemy commander.

The ability of morale to effectively remove a unit from combat without having to decimate its entire amount of HP is a very useful tool. It may not lead to immediate crushing victory, but it creates opportunity to leverage advantage.