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rc2080
11th Oct 03, 6:55 PM
StartWeaponConfig(NewWeaponType,"AnimatedTurret","Bullet","Plasma_Bomb","Normal",5200,0,0,5,2,0,2,1,0,2,0,0,1,1,120,120,0.1,"Normal",1,0,300)
AddWeaponResult(NewWeaponType,"Hit","DamageHealth","Target",2000,2000,"")

it leaves some pretty funny looking blue dots trailing behind the ship... i'm sure any unfortunate strikecraft that manages to hit the blue dots will die, but there has to be something wrong with this..

thesamonthemoon
11th Oct 03, 7:50 PM
StartWeaponConfig(NewWeaponType,"AnimatedTurret","Bullet","Plasma_Bomb","Normal",5200speed,0range,0,5lifetime,2BuildUpTime,0,2,1,0,2,0,0,1,1,120,120,0.1,"Normal",1,0,300)

As you see, your range is zero. Also, I'm not sure if non-beam weapons are allowed to have a non-zero buildup/anticipation time.

Multiplicity
11th Oct 03, 8:04 PM
rc2080: refer to this, fix anything you find incorrect(if anything), and if it still occurs: I dont know.

http://hw2.tproc.org/wiki/FunctionStartWeaponConfig?show_comments=0

also, why not post a screenshot of it (unless you cant), I'm curious to see what this looks like...