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View Full Version : HOW TO: make paradropable vehicles


newcomer
5th May 08, 9:27 PM
title says it all, tools you will need are as follows:

Corsix's modding studio

STEP 1: start the studio and open up your mod then go to ebps\races\allies\vehicles and open up the greyhound, we'll use this for the tutorial.

STEP 2: go to the ebps\races\allies\soldiers\airborne_infantry.rgd, copy the "paradrop_ext" then paste it into the greyhound ebps, then go to the sbps\races\allies\soldiers\ then open up airborne_infantry.rgd then open up the greyhound's sbps in the vehicles section.

STEP 3: copy the airborne's "squad_paradrop_ext" then paste it into the greyhound's sbps then go to "data\art\models\races\allies\vehicles\m1_57mm_antitank_gun anc extract that folder.

Step 4: go to that folder, assuming you have the typical instalation, its "C:\\program files\thq\company of heroes\(mod's folder name)\ data\art\models\races\allies\vehicles\m1_57mm_antitank_gun and copy all the files named parachute, go to corsix then extract the greyhound's art folder, it should be in the vehicles folder then paste the parachute stuff into it.

Step 5: go to corsix then open up "m8_greyhound.abp" and you should see something like this:
model =
{
"M8_Greyhound",
"..\\..\\..\\Common\\Vehicles\\Driver",
"..\\..\\Soldiers\\Vehicles\\Gunner_50Cal",
}


simvis_attributes =
{
vehicle_physics = 1,

vehicle_width = 2.3,
vehicle_length = 3.6,
vehicle_nr_wheels = 2,
vehicle_spring_constant = 0.8, -- 0 to 1
vehicle_damper_constant = 0.3, -- 0 to 1
vehicle_wheel_travel = 0.2, -- the distance from flat ground and the wheel anchor
vehicle_acceleration_factor = 0.1, -- sensitivity to change in velocity
vehicle_gravity = 1, -- normal earth gravity = 1
vehicle_debug_render = 0, -- 0 = no, 1 = yes
vehicle_smoothness = 2, -- the higher the smoother (minimum 1, 0 = turned off)
vehicle_render_offsetX = 0, -- x offset of rendered model from wheel base center
vehicle_render_offsetY = 0, -- y offset
vehicle_render_offsetZ = -0.35, -- z offset
}


simply add "Parachute", (with comma and parenthesis) into the file, then it should look like this:

model =
{
"M8_Greyhound",
"..\\..\\..\\Common\\Vehicles\\Driver",
"..\\..\\Soldiers\\Vehicles\\Gunner_50Cal",
"Parachute",
}


simvis_attributes =
{
vehicle_physics = 1,

vehicle_width = 2.3,
vehicle_length = 3.6,
vehicle_nr_wheels = 2,
vehicle_spring_constant = 0.8, -- 0 to 1
vehicle_damper_constant = 0.3, -- 0 to 1
vehicle_wheel_travel = 0.2, -- the distance from flat ground and the wheel anchor
vehicle_acceleration_factor = 0.1, -- sensitivity to change in velocity
vehicle_gravity = 1, -- normal earth gravity = 1
vehicle_debug_render = 0, -- 0 = no, 1 = yes
vehicle_smoothness = 2, -- the higher the smoother (minimum 1, 0 = turned off)
vehicle_render_offsetX = 0, -- x offset of rendered model from wheel base center
vehicle_render_offsetY = 0, -- y offset
vehicle_render_offsetZ = -0.35, -- z offset
}

Step 6: go to abilities\ally_paradrop_ability and copy it, rename it to ally_paradrop_greyhound.rgd then open it and to go action_list\start_target_actions\action_01, change the "squad to spawn" from "sbps\races\allies\soldiers\airborne_infantry.lua, to "sbps\races\allies\vehicles\m8_greyhound_squad.lua, then go to racebps then open allied_rifle_company.rgd.

Step 7: open up abilities and find an empty entry, then type in "abilities\ally_paradrop_greyhound.lua"

Step 8: you're done, start up choose the airborne doctrine and unlock the first paradrop, then you should see 2 abilities, the one with less pop cost is the greyhound, call it in then enjoy.

if you have any problems, let me know

RGB
6th May 08, 8:21 AM
You have just helped me fix my paradropable vehicle error. Now my jeep will have a parachute as it falls to destroy the enemy.

newcomer
6th May 08, 6:08 PM
no problem, happy to be of service

Kenny646
9th Jul 08, 9:23 PM
When I do this when I go to click on the ability to drop the greyhound, its greyed out and says 'unable to perform actions'

Darthhister
10th Jul 08, 11:39 PM
I drop Tetrarchs. I couldn't get the parachute to work so I just made them fall fast... which makes it funny.

Angelic
12th Apr 09, 6:57 AM
lol imagne the soldier thinking on the ground when they see a tetrach falling

Warfreak166
18th Apr 09, 8:23 PM
I cant seem to find the Commonwealth jeeps art folder anywhere anyone knows where it is?

Celéstial
19th Apr 09, 1:23 AM
it uses the same skin as the American one. (data\art\models\races\allies\vehicles);).

makatini
18th Dec 09, 9:33 AM
When I do this when I go to click on the ability to drop the greyhound, its greyed out and says 'unable to perform actions'

Having the same problem - was this resolved? So close... :puppy:

Thanks. Mak

whiteedge
31st Jan 10, 2:30 AM
what do you mean with step 7? i dont understand

Celéstial
31st Jan 10, 2:47 AM
Go into the racebps files and then go to GameData\abilities and then find an empty entry and fill the line in. (but then with the name of your ability)

RJ1
17th Feb 10, 1:32 PM
How do we do "bundled" parachutes, like the military uses for dropping vehicles by air today, where there are multiple parachutes, like this video, http://www.youtube.com/watch?v=50cpPAVoxJQ , in which the tank that drops has 3 parachutes, this would look really cool in-game.