newcomer
5th May 08, 9:27 PM
title says it all, tools you will need are as follows:
Corsix's modding studio
STEP 1: start the studio and open up your mod then go to ebps\races\allies\vehicles and open up the greyhound, we'll use this for the tutorial.
STEP 2: go to the ebps\races\allies\soldiers\airborne_infantry.rgd, copy the "paradrop_ext" then paste it into the greyhound ebps, then go to the sbps\races\allies\soldiers\ then open up airborne_infantry.rgd then open up the greyhound's sbps in the vehicles section.
STEP 3: copy the airborne's "squad_paradrop_ext" then paste it into the greyhound's sbps then go to "data\art\models\races\allies\vehicles\m1_57mm_antitank_gun anc extract that folder.
Step 4: go to that folder, assuming you have the typical instalation, its "C:\\program files\thq\company of heroes\(mod's folder name)\ data\art\models\races\allies\vehicles\m1_57mm_antitank_gun and copy all the files named parachute, go to corsix then extract the greyhound's art folder, it should be in the vehicles folder then paste the parachute stuff into it.
Step 5: go to corsix then open up "m8_greyhound.abp" and you should see something like this:
model =
{
"M8_Greyhound",
"..\\..\\..\\Common\\Vehicles\\Driver",
"..\\..\\Soldiers\\Vehicles\\Gunner_50Cal",
}
simvis_attributes =
{
vehicle_physics = 1,
vehicle_width = 2.3,
vehicle_length = 3.6,
vehicle_nr_wheels = 2,
vehicle_spring_constant = 0.8, -- 0 to 1
vehicle_damper_constant = 0.3, -- 0 to 1
vehicle_wheel_travel = 0.2, -- the distance from flat ground and the wheel anchor
vehicle_acceleration_factor = 0.1, -- sensitivity to change in velocity
vehicle_gravity = 1, -- normal earth gravity = 1
vehicle_debug_render = 0, -- 0 = no, 1 = yes
vehicle_smoothness = 2, -- the higher the smoother (minimum 1, 0 = turned off)
vehicle_render_offsetX = 0, -- x offset of rendered model from wheel base center
vehicle_render_offsetY = 0, -- y offset
vehicle_render_offsetZ = -0.35, -- z offset
}
simply add "Parachute", (with comma and parenthesis) into the file, then it should look like this:
model =
{
"M8_Greyhound",
"..\\..\\..\\Common\\Vehicles\\Driver",
"..\\..\\Soldiers\\Vehicles\\Gunner_50Cal",
"Parachute",
}
simvis_attributes =
{
vehicle_physics = 1,
vehicle_width = 2.3,
vehicle_length = 3.6,
vehicle_nr_wheels = 2,
vehicle_spring_constant = 0.8, -- 0 to 1
vehicle_damper_constant = 0.3, -- 0 to 1
vehicle_wheel_travel = 0.2, -- the distance from flat ground and the wheel anchor
vehicle_acceleration_factor = 0.1, -- sensitivity to change in velocity
vehicle_gravity = 1, -- normal earth gravity = 1
vehicle_debug_render = 0, -- 0 = no, 1 = yes
vehicle_smoothness = 2, -- the higher the smoother (minimum 1, 0 = turned off)
vehicle_render_offsetX = 0, -- x offset of rendered model from wheel base center
vehicle_render_offsetY = 0, -- y offset
vehicle_render_offsetZ = -0.35, -- z offset
}
Step 6: go to abilities\ally_paradrop_ability and copy it, rename it to ally_paradrop_greyhound.rgd then open it and to go action_list\start_target_actions\action_01, change the "squad to spawn" from "sbps\races\allies\soldiers\airborne_infantry.lua, to "sbps\races\allies\vehicles\m8_greyhound_squad.lua, then go to racebps then open allied_rifle_company.rgd.
Step 7: open up abilities and find an empty entry, then type in "abilities\ally_paradrop_greyhound.lua"
Step 8: you're done, start up choose the airborne doctrine and unlock the first paradrop, then you should see 2 abilities, the one with less pop cost is the greyhound, call it in then enjoy.
if you have any problems, let me know
Corsix's modding studio
STEP 1: start the studio and open up your mod then go to ebps\races\allies\vehicles and open up the greyhound, we'll use this for the tutorial.
STEP 2: go to the ebps\races\allies\soldiers\airborne_infantry.rgd, copy the "paradrop_ext" then paste it into the greyhound ebps, then go to the sbps\races\allies\soldiers\ then open up airborne_infantry.rgd then open up the greyhound's sbps in the vehicles section.
STEP 3: copy the airborne's "squad_paradrop_ext" then paste it into the greyhound's sbps then go to "data\art\models\races\allies\vehicles\m1_57mm_antitank_gun anc extract that folder.
Step 4: go to that folder, assuming you have the typical instalation, its "C:\\program files\thq\company of heroes\(mod's folder name)\ data\art\models\races\allies\vehicles\m1_57mm_antitank_gun and copy all the files named parachute, go to corsix then extract the greyhound's art folder, it should be in the vehicles folder then paste the parachute stuff into it.
Step 5: go to corsix then open up "m8_greyhound.abp" and you should see something like this:
model =
{
"M8_Greyhound",
"..\\..\\..\\Common\\Vehicles\\Driver",
"..\\..\\Soldiers\\Vehicles\\Gunner_50Cal",
}
simvis_attributes =
{
vehicle_physics = 1,
vehicle_width = 2.3,
vehicle_length = 3.6,
vehicle_nr_wheels = 2,
vehicle_spring_constant = 0.8, -- 0 to 1
vehicle_damper_constant = 0.3, -- 0 to 1
vehicle_wheel_travel = 0.2, -- the distance from flat ground and the wheel anchor
vehicle_acceleration_factor = 0.1, -- sensitivity to change in velocity
vehicle_gravity = 1, -- normal earth gravity = 1
vehicle_debug_render = 0, -- 0 = no, 1 = yes
vehicle_smoothness = 2, -- the higher the smoother (minimum 1, 0 = turned off)
vehicle_render_offsetX = 0, -- x offset of rendered model from wheel base center
vehicle_render_offsetY = 0, -- y offset
vehicle_render_offsetZ = -0.35, -- z offset
}
simply add "Parachute", (with comma and parenthesis) into the file, then it should look like this:
model =
{
"M8_Greyhound",
"..\\..\\..\\Common\\Vehicles\\Driver",
"..\\..\\Soldiers\\Vehicles\\Gunner_50Cal",
"Parachute",
}
simvis_attributes =
{
vehicle_physics = 1,
vehicle_width = 2.3,
vehicle_length = 3.6,
vehicle_nr_wheels = 2,
vehicle_spring_constant = 0.8, -- 0 to 1
vehicle_damper_constant = 0.3, -- 0 to 1
vehicle_wheel_travel = 0.2, -- the distance from flat ground and the wheel anchor
vehicle_acceleration_factor = 0.1, -- sensitivity to change in velocity
vehicle_gravity = 1, -- normal earth gravity = 1
vehicle_debug_render = 0, -- 0 = no, 1 = yes
vehicle_smoothness = 2, -- the higher the smoother (minimum 1, 0 = turned off)
vehicle_render_offsetX = 0, -- x offset of rendered model from wheel base center
vehicle_render_offsetY = 0, -- y offset
vehicle_render_offsetZ = -0.35, -- z offset
}
Step 6: go to abilities\ally_paradrop_ability and copy it, rename it to ally_paradrop_greyhound.rgd then open it and to go action_list\start_target_actions\action_01, change the "squad to spawn" from "sbps\races\allies\soldiers\airborne_infantry.lua, to "sbps\races\allies\vehicles\m8_greyhound_squad.lua, then go to racebps then open allied_rifle_company.rgd.
Step 7: open up abilities and find an empty entry, then type in "abilities\ally_paradrop_greyhound.lua"
Step 8: you're done, start up choose the airborne doctrine and unlock the first paradrop, then you should see 2 abilities, the one with less pop cost is the greyhound, call it in then enjoy.
if you have any problems, let me know