AverageJoe
27th Jun 08, 10:19 PM
A lot of people seem to be wondering how to extract music/audio from the game files and convert them to a playable filetype, so I made a tutorial covering exactly that.
Where to find the audio:
Open up Corsix's Mod Studio (http://www.corsix.org/cdms/) and create a new mod; The Mod Studio crashes when loading the default RelicCOH.module at the current patch (2.6). The default path for the .smf files is: Data/sound/wav/. In there are various subfolders with all the different sounds in the game. The ones most people would be interested in are speech and music. Once you find what you want, extract the files by right clicking -> Extract all files in this folder. This can take several minutes depending on how much you extract.
NOTE: the sound folder contains all the subfolders "wav" does, but all these files are .bcs. Bcs files are NOT audio files and cannot be played. These files just contain information on audio levels/filters the game applies to the audio referenced in the bcs file. At least that how I understand it being.
These files will be extracted to this directory (Starting from your main CoH Directory): "Modname"/Data/sound/wav/
What do I do with these .smf files?
I personally don't know of any programs that can play an .smf file (And I'm sure you don't either). We can convert them to .wav, something Window's Media Player can handel, by downloading and using Mannerheim's .smf to .wav Converter (http://forums.relicnews.com/showthread.php?t=109039).
How do I use Mannerheim's Program?
It's fairly straightforward. When you start the app you should see two input directories at the top, "Source folder" and "Target foldet" (Yes, it's misspelled).
Source Folder should follow the path to the .smf files, preferably to the "wav" folder you extracted. Target Folder is where the converted .wav files will be saved. Once those two are filled out you can click "Start" at the bottom righthand corner to begin the conversion process.
Where to find the audio:
Open up Corsix's Mod Studio (http://www.corsix.org/cdms/) and create a new mod; The Mod Studio crashes when loading the default RelicCOH.module at the current patch (2.6). The default path for the .smf files is: Data/sound/wav/. In there are various subfolders with all the different sounds in the game. The ones most people would be interested in are speech and music. Once you find what you want, extract the files by right clicking -> Extract all files in this folder. This can take several minutes depending on how much you extract.
NOTE: the sound folder contains all the subfolders "wav" does, but all these files are .bcs. Bcs files are NOT audio files and cannot be played. These files just contain information on audio levels/filters the game applies to the audio referenced in the bcs file. At least that how I understand it being.
These files will be extracted to this directory (Starting from your main CoH Directory): "Modname"/Data/sound/wav/
What do I do with these .smf files?
I personally don't know of any programs that can play an .smf file (And I'm sure you don't either). We can convert them to .wav, something Window's Media Player can handel, by downloading and using Mannerheim's .smf to .wav Converter (http://forums.relicnews.com/showthread.php?t=109039).
How do I use Mannerheim's Program?
It's fairly straightforward. When you start the app you should see two input directories at the top, "Source folder" and "Target foldet" (Yes, it's misspelled).
Source Folder should follow the path to the .smf files, preferably to the "wav" folder you extracted. Target Folder is where the converted .wav files will be saved. Once those two are filled out you can click "Start" at the bottom righthand corner to begin the conversion process.