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View Full Version : Volks better at range against Tommies?


sighman
18th Feb 09, 4:50 PM
I know in general you are not supposed to engage Tommies with Volks unless you have mg support, but when the case arises, is it most effective to place them at range against Tommies or will get be best suited to engage close up? Is this the same with Grenadiers?

newBAUS
18th Feb 09, 5:06 PM
Volks against tommies 1 on 1 = dead volks. Long range is slightly better, but still, the volks will die. Grens have much higher mid and close range accuracy + more damge, so will do better at medium or maybe short ranges.

Nanaki
18th Feb 09, 5:11 PM
Without MP40s, you want long range. With MP40s, get as close as you can. Volks with Vet2 and MP40s can actually lay waste to even upgraded Tommies.

kommodore
18th Feb 09, 5:32 PM
newBAUS your talking with LT support, volks do more damage at all ranges than tommies, they just have more survivablity. Without LT support tommies are crap.

Nanaki
18th Feb 09, 5:33 PM
Which makes me wonder how Tommies will be when the beta comes out. The LT veterancy bonuses were changed around.

sighman
18th Feb 09, 6:08 PM
So you have to treat tommies like Super riflemen in the fact that you still have to stay at range to have the most effective fight with volks?

Zallis
18th Feb 09, 6:33 PM
Well, technically speaking, the volks squad does more dps (that is, before considering damage and accuracy modifiers against tommies) at all ranges. However, it isn't by much, and it's mostly at medium and long range. And by "it isn't much", a volks K98 deals ~.1 more dps at short range, and ~.2 at medium and long ranges. However, that's not taking into consideration that squad leader's gimped MP44, which deals significantly more dps at all ranges than the tommies' rifles.

However, tommies have no penalties firing against infantry armour (which volks have), while volks Kar98's have a .65 modifier against infantry soldier. So volks don't out-damage tommies at any range when they're fighting infantry_soldier targets.

And the .65 modifier also applies to the squad leader's funky MP44/K98.

So, in essence, there is no way volks can win in a shooting match, assuming cover is the same for both.

And it really depends what you want to do with your volks. If you're just trying to stall the tommies, then sitting at long range and in cover obviously makes the volks stay alive longer. However, if you're sitting at long range, you can't take advantage of the squad leader's tremendous (at that point in the game) short-range DPS (6.8 dps). Keep in mind, though, that that's before the damage modifier has been considered. It's not technically accurate to multiply the dps figure by .65, but I think that gives you a rough estimate of the actualy dps the weapon deals.

Panzer Jager
18th Feb 09, 7:52 PM
And the .65 modifier also applies to the squad leader's funky MP44/K98.
Actually for the Squad Leader rifle it should read 0.75 damage.

Volks cannot win because, while their DPS may be similar, they have both the massive penalty vs. Tommies, AND even without this penalty, Tommies have more hitpoints than Volks (both individually + as a squad.)

bavbav
18th Feb 09, 8:15 PM
i can only tell from experience that volk are kinda equal to recon tommys, unless recon snipes, they will beat them cover to cover if they shoot eachother. now regular tommys are better, but volks can still sometimes win. it depends. if u have volks in green and tommys come and go in green cover, you have a chance. ofcourse if lt is near, the thing is much diffrent. lt+tommy is kinda equal to 2 volk squads.

so basicly you could win with making volks only, especialy later on with med bunkers and vet, maybe mp40s, but the thing is, that tommys can get riflenades which will own volks badly. also brencarier completely kills them aswell....

id recomend using volks with their sandbags at all times vs brits. ofcourse you need mg to counter bren aswell.

Arkandea
18th Feb 09, 11:46 PM
Volks are so outclassed in combat by Tommys that each squad's respective performances at ranges mean almost nothing.

The reason you'd want to keep them at range is so they can disengage easier, and aren't vulnerable to Deploy Marksman if it's a Recon Element. But the general rule is - if you're going to lose, keep your distance, so you can cop out in a flash.

That kinda applies to all units though...