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silver falcon
30th Nov 03, 11:54 AM
hi guys,

ok i hope you guys are alot nicer then the ones in the hw2 disscusion forum, by god are they assholes!

anyways, i am making a homeworld game for the flash program/player. it is going to be based during the galactic war, envolving races not introduced in the hw series.

the story is your race is stuck in the middle of two empires who are both pounding on you. Your fleet is waring down and becoming obsoulete, so your race puts the remander forces into deffensive possitions while they make two new fleets (each specifcally designed for one of the eniemes.)

you control one of the fleets on its route through the front lines and right to the eniemes homeworld.

the game will be 20 to 30 chapters long (you will find out why when you play it) and there will be 3 playable races. The bentusi will be making an appearance from time to time sense they are trying to stop the war and have not gone peacefull yet so expect all out bentusi war fleets!

now for your enjoyment i am releasing the images of the fighter class ships the sp race you control has, the pre alpha interface with build menu and and current start menu (also pre alpha)

-----------------------------------------------------------------------------------
http://warmod.telefragged.com/pictures/menu-proto.jpg

this is the start menu, obviously it is nowhere near done, the background image is a scaled, bit traced version of one of flashheart's 3d renderings, big thanks to him go out for letting me use it.


http://warmod.telefragged.com/pictures/pre-alpha%20build%20interface.jpg

this is the first attempt at the interface, this particualr image has the build menu open. We asked the general public soetime back of what worked and what didn't so this is an attempt at trying to combine the best from both hw and hw2 interfaces.


http://warmod.telefragged.com/pictures/fighters%20race1.jpg

and here is the 3 currently done fighters your race will fly and fight with in the game. remeber this is for flash so we cant go over detail with it unless you want to run at .05 frames per second?

now that is out of the way. i cant wait to hear what comments and suggestions you guys have,ive gotten tired of the bullshit from the hw2 disccus forum so thats why im here.

also i will release an image of one other ship from this race except the ms, it isn't done. the ships we can show off are as follows:

- covettes = standard, laser, minelayer
- frigates = assult, ion, torpedo
- capital = carrier, bc
- destroyer = array, gunboat, missle
- utility/probe = collector, refinery, probe
- platform = ion, gun, missle

keep in mind the ships arent done, few more will be added, alot more will be avaiable for sp but not for mp due to the storyline ;)

ty for your time

<>silver falcon

Cs_Saj
30th Nov 03, 1:25 PM
Sounds great canīt waite for the relese

what size is the game gone be 1 or higher

Fang
30th Nov 03, 1:42 PM
Sounds like a cool idea id say go with it id definately look into it when its done. My only suggestion although it looks like yoru going this way would be to have a bunch of missions kind of like the first mission in cataclysm where you just one battle group in part of a larger battle, and keep alot of missions to more localized carrier fleet battles as opposed to massive super huge fleet battles all the time. Good Luck with it though...

PS I dont know to much about flash to give that many suggestions on how to do anything and it looks like you have it all planned out just wanted to give some incourgament since you seem to have been jaded by the disscussion forum.

Torgo
1st Dec 03, 4:07 PM
Wish i could help cause i've been wanting to do something like this
for a long time, but I don't have any skills besides storyline work...
and publicity

Murka
2nd Dec 03, 5:01 AM
Great Idea

btw - try to send the creators of www.2flashgames.com
your game they have a HUGE archive of flash games

silver falcon
3rd Dec 03, 7:53 PM
Cs_Saj - refrase that im confused

fang - battles will be varried in size, intensity and role. never will you fell like your repeating a part of the game again or playing pointless missions (ie. hw2 mission with bentus going BOOM)

torgo - if you can help with advertising thats great, pm me and we will place you on the team

murka88 - thnx for the link, never knew that site exsisted, great publicity boost! thnx again.

ty all ohh and stay tooned ill release the concept image of the sp race Battle Cruiser!!!! lots of guns, but it CAN be killed!

oh and any other images you guys want to see, im in a good mood today!

<>silver falcon

Bonnet
3rd Dec 03, 8:10 PM
Looks fun. cant wiat for it. Just ignore the peeps in hw2 gen discussion btw.

Cs_Saj
4th Dec 03, 12:25 AM
i mean how many bytes on the disc is the flash gone take

silver falcon
6th Dec 03, 9:10 AM
ok im back, with the heavy cruiser!

first off answers for your questions

cs_saj, currently models are ranging from 130kb to 800kb, but the models haven't been tweeked yet to decrease size, so in otherwords currently this game is huge in size compared to other flash games but even after we fix the files its still going to be somewhat big.

ok now onto the cruiser

now the game is probably going to feature to cruisers, heavy and battle. i have noticed this difference based on the games hw1 and hw2, heavy cruisers are usually front/head on ships with little protecting the rear/sides/top and bottom, while battle cruisers are side orented with weak zones in front/back/top and bottom.

this image is of a heavy cruiser, the battle cruiser is still being worked on. enjoy

http://warmod.telefragged.com/pictures/current%20heavy%20cruiser.jpg

so what do you guys think?

<>silver falcon

Fang
6th Dec 03, 10:16 AM
I like it, reminds me of a more modern version of some of the chaos battleships from battle fleet gothic.

Dekzar
6th Dec 03, 7:27 PM
Cool. Looks sweet! Can't wait to play it.

By the way, if you need a download mirror for it, I may be able to help.

Just PM me.

Murka
7th Dec 03, 8:00 AM
Don't forget the ION cannons - if you will the HW2 "unfinished & raw game" curse will be on you!!!

silver falcon
7th Dec 03, 3:26 PM
some more goodies!!!!!!!1

here is the laser corvette, ion frigate and ion platform, they were blown up in size so dont freak out about scalling or lack of deatil (alpha+flash remeber)

http://warmod.telefragged.com/pictures/ions.jpg

here we have the three destroyers, ballistic (missiles) array (ion/pulsar) and gunoat (turrets/plasma)

http://warmod.telefragged.com/pictures/destroyers.jpg

enjoy! and again comment and suggestions please!

<>silver falcon

BentusiTrader
7th Dec 03, 7:00 PM
Those are some pretty cool designs...I would like to see someone make a conversion of them into 3-d actually....

Murka
8th Dec 03, 5:51 AM
The Laser corvette looks more captable of minelaying
and the Ballistic destroyer's mssile pods need to be WAY forward because if they will be in the middle the missiles can damage the hull if they turn and then :skull:

silver falcon
8th Dec 03, 6:22 PM
ok im back

BentusiTrader - actually were going to try and make this 3d were making some great grounds on this subject, but the first release(s) will be birds eye view, like what your seeing now

murka88 - well we do have a corvette minelayer, next to the scout it has to be our least detailed model so i need to get working on it again.

anyways here is the minelayer

http://warmod.telefragged.com/pictures/minelayer.jpg

oh and as for the destroyer the cool thing about flash is not everything you see has to be real, meaning we can add an animation of the missles leaving then when the animation reachews a certain point (ie, front of destroyer) it turns off and the missle is activated and begins its route to the target.

i might make a new thread soon, showing all the work (emphasis on ALL) and the background of races and main storyline, unless you guys want me to just update my first post with all the links?

well keep thoses suggestions, comments and so forth comming, also i still got an old contest running, im looking for a ship design for an ancient alien race, which debris and drifting ships you will run across on several ocassions!

so here is your chance to help out and see your work in a game plus you will get full credit for the orriginal designs. winners get to beta test 1 week before public release of a beta and get the offical game plus concept arts 1 week before offical release

there is also a simlar contest going on for the name of this "dead" ancient race, same winnings, but no one can win both prizes for themself, it has to be two different winers (one for ship design, one for name)

well get to it folks, cya around

<>silver falcon

motiv-8
8th Dec 03, 6:35 PM
falcon that is some really cool stuff.

Murka
8th Dec 03, 9:41 PM
when is the est beta release???

silver falcon
9th Dec 03, 7:12 PM
murka88 - the 1st beta is planned to be released late december early january if everything goes well, first beta should include a skirmish mode between two races.

and here is another image today.

http://warmod.telefragged.com/pictures/resource%20units.jpg

this is the resource collector and refinery/controller

the collector docks (rear first) into the dock clamps, then the container located in the rear of the collector slides out and stops ontop of the bay doors (red/white hazard stripes) and then lowers into the ship. after a quick delay it reapears then docks back into the collector which then goes on its mery little boring life of a way!

<>silver falcon

Murka
9th Dec 03, 9:55 PM
When we'll see the gorgeous and glorious motherships/carriers??

silver falcon
11th Dec 03, 1:35 PM
well the carrier is crap im going to redo it. it some how turned out to look like a very horrible rip off of the hw2 hiigaran carrier.

as for the ms it isn't done but you can take alook, please feel free to say it sucks, im am warry and unsure of its design. remember it was built with the intention of getting deep into enemy lines and bombing the crap out of a homeworld.

http://warmod.telefragged.com/pictures/ms-current.jpg

<>silver falcon

Murka
11th Dec 03, 8:43 PM
Hmmm
it looks norm
except it - i dunno why it reminds me a frigate - maybe you should post a "family photo" to see the differences in size

THERE WILL BE PLANETARY BOMBARDMENT???

(maybe youll do megaliths that you can hide in them?) and a supercarrier)

name : Homeworld : the FLASH of Dustwars

silver falcon
12th Dec 03, 12:31 PM
http://warmod.telefragged.com/pictures/scaling-old.jpg

well thats the scalling, its kind-of old but still represents a fairly accurate scalling.

the ms, carrier, fighter, corvette are out of date in that shot

as for megliths were experimenting with the concept but all current attempts arent going to well

<>silver falcon

Tel'Quessir
12th Dec 03, 7:18 PM
Nice!

Murka
12th Dec 03, 9:52 PM
hmmm
i understand that the scaling is ood (out of date)
but the carrier and the frigat should be a little bigger

Murka
13th Dec 03, 4:50 AM
and BTW if your'e searching/ you will be searching for beta testers - I'm the 1st, man :-)

Flame Carrier
13th Dec 03, 5:05 AM
im the second

silver falcon
14th Dec 03, 1:47 AM
ANNNNNND..... IM BACK

ok on with it

murka88 - yeah we ran into lots of problems with scalling the frigates. first we noticed that they were to small like you just pointed out, but then we noticed they were to big for the carrier bay doors i drew (one of the reasons the carrier design was scraped) so were trying to fix it.

see when we drew these ships we did the most zoomed in, most detailed versions of all of them, so the fighters the frigates and so forth is the maximum zoom and the maximum detail on them that you will see in the game. because we designed them like this, the scalling is off BIG TIME, so were tinkering with the zooming right now, were thinking of removing detailing "layers" and narrowing the line width the more you zoom out.

for the scalling i posted i just took the ships and stretched them to an apropriate size compared to the others (or so i thought)

the problem will be fixed its not an obstical more then it is a manifestation of our stupidity.

now for all you people who have been asking for beta testing this is how its going to work

beta testing will be open for all (think of it as a demo for the relic forums) but the people who win the contest get to play the beta 1 week before anyone else, and their will be more then one open beta.

and now on with the new pic!

nothing much today but expect something fresh tomarrow!

http://warmod.telefragged.com/pictures/ms-current2.jpg

this here is the new mothership in production. the original design we wernt fond of and other people we talked to just thought it was to distorted or ugly, so the new one has the following changes

1. capital ship construction bay on top (large bay door near rear)
2. larger bombardment missles
3. more sense of symetry
4. better and cooler looking engines (inspired by bs galactica miniseries)
5. slightly longer and more wider design

tell me what you think, oh and its obviously not done!

<>silver falcon

Murka
14th Dec 03, 3:17 AM
Originally posted by silver falcon
ANNNNNND..... IM BACK :P

beta testing will be open for all (think of it as a demo for the relic forums) but the people who win the CONTEST get to play the beta 1 week before anyone else, and their will be more then one open beta.



I think --- (its hard to think - Ive just returned from school and my mind thinks just about "I HATE SCHOOL !!! I HATE SCHOOL !!! I HATE SCHOOL !!! I HATE SCHOOL !!!"



ok back to the thread the ms looks good but basicly its how the Vaygr ms looks from the upper side

and what CONTEST are you talking about???

Trinity
14th Dec 03, 10:04 PM
Timelines, please.

silver falcon
15th Dec 03, 4:26 AM
hi guys, well i promised something new and thats what i got, well its new to you guys at least.

http://warmod.telefragged.com/pictures/frigates.jpg

there 4 completed frigates as of this moment, 1 or 2 more in the works, havent decided yet!

also work on the ms is coming along nicely your going to love to use this baby when its full armed! ;)

well more to come and im probably going to start away on one of the enemy races soon so stay tooned and check out the evilness of these bastards!

murka88 - contest was described in my first post on the second page, as for the new ms, once you see the heat its packaging
and the new detailing you wont be thinking vayger.

trinity - what kind of time line do you want? race timeline, hwuniverse and this game intertwining storylines, please be more specific.

well more images coming, till then, ill be on ebay ;)

<>silver falcon

Fool2
15th Dec 03, 8:40 AM
Im just curious, how are you gonna code all this? Actionscript? And are you going to use the standalone flash projector exe or is it gonna be online? For some reason I could see this running into a lot of memory. The concept is cool, though.

Flame Carrier
15th Dec 03, 9:03 AM
looks great but its too much 2D

silver falcon
15th Dec 03, 11:59 AM
were using the code language that flash uses, coding is actually coming very smoothly, i am quite impresssed. things such as being able to choose your own colors for ships and firing arcs for guns is working well. memory is yes a major concern but were trying!

flame carrier, thats the point, its flash!

<>silver falcon

Flame Carrier
16th Dec 03, 3:12 AM
i know and make it good dont think too much about the size of it

silver falcon
16th Dec 03, 3:31 AM
dont worry, ive cooked up one hell of a storyline, im so impressed with it im handing it in to my literature teacher to see what he thinks of it.

also were trying really hard to deliver quality black and white cinamatics sceenes, just like the ones that made the homeworld seres famous.

and here is an update on the ms, should be coloured later today

http://warmod.telefragged.com/pictures/ms-current2-detailed.jpg

<>silver falcon

Innerwar
16th Dec 03, 4:25 AM
I'm a professional flash developer, and i've done it full time for the best part of the last 3 years, though i've been doing flash since highschool, ie flash 4 and onwards.

I've worked on projects that can only be described as "optimistic". For example my previous assignment was 3d animation and graphics optimisation for nothing less than a Flash MX driven massively multiplayer rpg, in full isometric 3d glory, driven in part by a java server app and coldfusion 4.5. I've been involved with projects that way outspec what flash was built for. However, i don't think anyone i've worked with has had the balls to do something like a flash rts, or whatever it is that you are trying to do.

The biggest problem with actionscript is that it's strictly linear in its execution; nothing ever happens at the same time. If you script an object to scale and rotate, while it may appear to be simultaneous, if is in fact first scaling, and then rotating in the order you scripted it. It is after all a scripting language, not a programming language. Getting accustomed to this limitation is a really hair tearing aspect of flash development, far worse than the initial grinding of teeth over buggy compilers.

As you may guess, the huge issue with this linear execution is AI. Artificial intelligence in flash is popularly limited to "follow the player, if you hit a wall, move in a certain direction perpendicular to the player until you no longer hit it". There are implementations of pathfinding algorithms such as A* and the like, but they are for the most part very very slow indeed, taking almost a full second or maybe more to compute paths, and this is for the player only. Implementing full A* for X number of onscreen characters is a gruelling prospect, particularly in regard to how slow Flash is. For an RTS you may well be looking at the 0.5fps you prospected. And pathfinding is among the least of AI problems.

I'm currently struggling quite a bit with AI scripts for a game i'm working on in my spare time; a straight R-type inspired side scroller. As you can imagine my AI scripts are very simple indeed, following the lines of "if my y coordinate equals the player's y coordinate give or take 10, shoot", and it's STILL a huge issue getting okay framerates with excess of 3-4 enemy ships onscreen at a given time. So for a strategy game, i bid you good luck, and i'm awesomely excited about how you'll go about these niggles.

Then again i might be reading you wrong, and you could be doing a 2 player hotseat turnbased strategy game, which is a whole different matter. Not meaning to be a party pooper, but flash game dev is hell :P

Murka
16th Dec 03, 4:27 AM
NOW the new MS looks cool
but overpowered
delete each second side turret (the little ones but not the black ones)

silver falcon
16th Dec 03, 8:13 AM
Innerwar - yes you have pointed out many problems were running into. for game speed, were now able to run 25 times faster then flash 6, were utilizing the new flash 7 (flash mx 2004) as for ai scripting, were leaving that alone for now, but have you considered multicoding. Try "layering" different code perameters on top of each other (like how different layers of collor are added to a button) well i shouldn't be one to talk im not doing to coding all that much, my partner is. ill talk to him about this, any progress we make ill inform you.

murka88 - glade you like it, as for the turrets its ok dont fuss, they wont be on the ships for a good chunk of the game.

final battle sequence will be insane!

ps. no one comented on the marine frigate.

<>silver falcon

Murka
16th Dec 03, 9:08 AM
"final battle sequence will be insane!"
I like insane (evil smile & laugh *MUHAHAHAHA*)
"no one comented on the marine frigate."
Because its perfect
(at least I think it is)






Also I have a nice game idea:
lets say if a Ion frigate will blow up
it will become a "ION CANNON" debris
means the Ion cannon itself will be the debris and only the ship
will be destroyed
that way - you will be able to build a "power supply unit" or PSU
and connect it (using a worker) to the debris
this way you get a fully functual ion plat


comment : the plat cannot move

same for flak frigs

silver falcon
17th Dec 03, 1:09 PM
insane is correct, one of the "black and white sceens" will show some close quarter combat, troops boarding in fighting in cooridoors and massive ships dualling it off with little fighters flying along side the haul. just frickin awsome! but were afraid all the in game detail on that mission will fry 100-1000 motherboards!

also finished colouring the ms,

http://warmod.telefragged.com/pictures/ms-current2-colour.jpg

its not done sense i still need to add the resource collector drop off points

also murka88, we actually went ahead last night and tried your idea, the concept is great but we scraped it for something else, how about leeching turrets onto large derilect pieces and enemy ships, or adding them to yours to increase firepower but lower manuverability.

your idea is great just it take alot of code to get it so each debris left a un useable ship with a useable weapon laying amongsnt lots of debris. will contiue to tinker with it.

well now sense the bulk of "race-1" is complete, im off to do the enemy or aka "race-2" yes were very creative over here when it comes to naming things, hence the contest!

<>silver falcon

Murka
17th Dec 03, 9:48 PM
1) the MS looks great
2) about my idea - maybe you can do that there will be a CHANCE
that a turret will stay as a debris - and a chance that it will'nt
:)

silver falcon
19th Dec 03, 7:41 PM
ok back again, sry for the delay,

and here is the first attempt at one of the enemy races you will incounter.

http://warmod.telefragged.com/pictures/r2-fighter.jpg

already got other designs worked out on the drawing board just got to sit down and draw them in flash, remeber, that ship is not done and may change in certain parts over time.

murka88 - yes were trying the chance, but the computer is using loaded dice it seems ;)

<>silver falcon

Flame Carrier
19th Dec 03, 11:50 PM
looks great your realy good at this

Murka
20th Dec 03, 4:26 AM
Your fighter looks great
but it will serve better as a Heavy corv like in HW1
the little side guns will normal "bullets"for anti-fighter duties and the center one will fire the "special action" charge-up plasma gun
for capital "blow-jobs"

HAY !!! NOT IN THIS MEANING!!!! :D

Flame Carrier
20th Dec 03, 4:46 AM
you pervert

Murka
20th Dec 03, 6:18 AM
Yes I am !!!
:D :D :D

silver falcon
20th Dec 03, 11:23 AM
center gun?!

i dont see no center gun!

i drew one?!

<>silver falcon

Murka
20th Dec 03, 12:22 PM
Oops
O.K. so make that red thing in front of the pilot cabin a little longer and you got a center gun !

P.S. I'm writing 10 times *Im a BLIND IDIOT* just for you!!!!!
*Im a BLIND IDIOT*
*Im a BLIND IDIOT*
*Im a BLIND IDIOT*
*Im a BLIND IDIOT*
*Im a BLIND IDIOT*
*Im a BLIND IDIOT*
*Im a BLIND IDIOT*
*Im a BLIND IDIOT*
*Im a BLIND IDIOT*
*Im a BLIND IDIOT*

oh and an another *Im a BLIND IDIOT* for the next time...
:D :D :D :D :D :D :D :D

Flame Carrier
20th Dec 03, 2:58 PM
*Yes you are*
*Yes you are*
*Yes you are*
*Yes you are*
*Yes you are*
*Yes you are*
*Yes you are*
*Yes you are*
*Yes you are*
*Yes you are*

silver falcon
21st Dec 03, 11:22 AM
calm down children...

here behold, the unfinished and still being touched up here and there.... THE BOMBER

http://warmod.telefragged.com/pictures/r2%20bomber.jpg

<>silver falcon

Murka
21st Dec 03, 11:35 AM
You didn't reply about my idea - make that red thing in front of the pilot cabin a little longer and you got a center gun !

Murka
21st Dec 03, 11:37 AM
the bomber looks great except 1 thing - when it will be animated
make the plasma guns "step out" like wings

and BTW when will you show us some animations??
or weapon FX ???

i wanna see the ION EFFECT *rools eyes like a crazy*!!!

silver falcon
22nd Dec 03, 5:59 PM
i might add a third gun to the interceptor let me think about it.

also about the effects, were getting there, just hold on laddy!

oh and what do you mean by "step out", please show an example if possible

<>silver falcon

Murka
23rd Dec 03, 2:28 AM
Ok - Ii'l make an example

and - about the name of the third uber-race
if you wanna something simple:

The Ancients
The Ancient ones

if you want something special... lemme think...
OH!!!

the betusi are traders right??? they use weapons only for self defense...

so name the 3rd race
"The Bentusi Warriors" - like before the bentusi turn
to pacefists ( :D ) they were a powerful clan of warriors
and this SUPERSHIPS (that float around in the galaxy) are the only ones left...

silver falcon
23rd Dec 03, 10:25 AM
the 3rd race is supposed to be similar to your race, just like the second, its supposed to be an even struggle but the only reason your lossing is because your taken two blows. the ancients make them sound stronger then you and bentusi wont fit the storyline because they are going to make a few drop ins from time to time.

there is going to be derlict hulks and such in the game, possibly a couple of megaliths but there from something much older then most of the "child races"

<>silver falcon:

Murka
24th Dec 03, 8:39 PM
Silv ( :D ) I always wanted to know whats that big ship in your avatar
i don't remember her in-game
and btw - will the game have some touch to hw1-hw2???
or it will be something else???

silver falcon
25th Dec 03, 4:10 PM
nice nick!

can you elabroate on touch?

ps im almost done the scout and standard corvette

<>silver falcon

RedXIII
25th Dec 03, 6:07 PM
Amazing, simply amazing. I am VERY impressed.

I will help out if you like, I have done fanfiction writing in the past for Darkspace. If you need some suggestions with the fiction, or need someone to write the fiction, I could help out.

Since this is in its early stages, here is something to suggest. Perhaps there can be appearances of other races as well. Like the Turanic Raiders, or a few other factions that appear on a few missions. From the looks of it, you are planning a very long and extensive campaign. One thing I like about a campaign is that it is dynamic and changing. If it ends up being a non-stop slugfest between you and someone else, it gets very dull.

Now, as for the 'Two different type of fleets', now, I see something wrong with this. Why develop two different types of fleets, when you can develop one super-fleet? Just say that the ships have been redesigned from scrap entirely to fix flaws in the older models and add new weapons, armor, equipment, etc.

As for names? Why call them 'Ancients'? Makes them sound too much like the Progenitors, or some Babylon 5 uber-race. Given, one recommendation is to use the Vaygr-style of naming, basically, look at another language, find the word that describes that race in that language, and use it.

What about the Progenitors? Since the Bentusi will have a part, but will the Progenitors be in? I do not see why not, just avoid getting the main race from getting the Hyperspace cores, the Dreadnoughts, or Sajuuk.

Also, you can try changing the timeline, instead of it being during the general Galactic War, it could be during the Hiigaran/Vaygr war, in which, since the Galactic Council went the way of the Dinosaur and Bentusi are going to go in a big boom. Unless, of course, they all never really completely died as the Hiigarans beleive ;). I think the Bentusi is not really dead.

Simply enough, the conditions set at HW2 are perfect for what you are planning, plus, it is more based on the 'present' instead of the far past.

PS: I Hope you did not scrap the carrier-class, just redid it.

Murka
25th Dec 03, 10:34 PM
Silv: "Touch" - I meant - it will be somewhere in the HW1-2 story
or it will be independed ...

RedXIII: Congrats!!! I like to see more people like you that actually CARE and Love to see original content in the forum and HELP to develop it.

BTW Silv - you didn't answer my question...

RedXIII
26th Dec 03, 10:27 AM
A General question, since this involves flash. Is this going to be like the singleplayer campaigns? Generally, the presence of a UI supposes that you will be able to play, but the flash presents the idea that you will see a lot of scenes. Mix them all together and you get a very high-quality campaign.

Generic idea of how Command-class ships (Motherships, Carriers, Shipyards) are done.

Motherships - The 'Mothership' of a fleet, designed to do everything including planetary colonization. Very high-tech, but very expensive as well. There is only one per race typically, and very few races actually have them. They are also major flagships. Yours also has the unique design capability to handle self-defense better. The Production facilities are far more shielded than even the Hiigaran and Vaygr Motherships.

Carriers - The command center of a fleet, They replenish small-scale losses and coordinate fleets. Fleets without a Mothership will be commanded typically by a Carrier. Given, one of the major things they sacrifice for mass-production ability is weaponry loadout. These carry a typically small weapons loadout, but can handle itself in small raids.

Carrier Variant: Assault Carrier - Another form of Command Center, Assault Carriers are designed for heavy combat as well. The best example of an Assault Carrier is the Turanic Raider Carrier. The downsides is that they carry less equipment than the main carrier, and costs a lot more.
1 Module, No Sensor module. Higher Cost. Better Weapons Systems.

Shipyards - Construction yard of a fleet. They carry a interesting role, many large battlefleets have at least one of these tagging along. Their weaponry is typically light, but, again, enough to handle itself against small fighter raids.

Shipyard Variant: Fleetyard - Almost referred to the 'Mini-Mothership', it contains the massive production facilities of the Shipyard, but is refitted for better drives, and better weapon systems. This is the variant that is typically seen as a primary part of main fleets.
Difference: 2 Modules (Opposed to 6), Higher Cost. Better Weapons Systems.

Also remember, Homeworld 2 allows you to add entirely new ships to the game (Unless I am wrong), so feel free to add new types of ships altogether.

silver falcon
26th Dec 03, 10:38 AM
RedXIII - let break it down

1. i was planning on putting in the raiders, just trying to figure out if i should make them a race that was once powerfull and was organized so they look like anyone else at war or should i keep them the pirate way and make them a nusence.
oh and no it wont be a slug fest, thats for sure.

2. the boarders of your race has an enemy on either side, its like north america with nazis on one side and japan on the other, both coming in for the kill, and N. america is loosing ground fast. so if you make 1 massive fleet, you cant just go after both at once, right there, chances for success are slashed in half. in the storyline you will meet up with the other fleet, and take up their slack so you will start to use its weapons and ship designs which were ment for the race, that the other fleet was supposed to kill.

3. yeah agreed, ancients sounds too uber

4. hmmm progenitors, i dont know how to fit them in, the story is based during the galactic war, how would the progenitors fit, sugestions are apreciated.

5. i hate it when people make so many suggestions, it makes me spill the beans. there is plans on making a second one based during the vaygr hiigaran war. thats all im saying!!!!!

6. the carrier will be there, i got tired of rying to finish race-1 so i moved on i still need to do, research subsystems, shipyard, carrier and something else i cant remeber.

ok moving on

Murka88 - ok lets se here

1. the ship in my avatar, its a concept for a frigate, it was scraped, its for hw2 by the wat, not my game

2. there is some relation to hw1, hw2 is too far ahead in the future and involes something completl different. the galactic war is what made the hiigarans powerfull, there is going to be a sceen, (major alpha wip) where near the end of the game your fleet recieves word of how another race is jumping around like the bentusi and just obliberated an enemy in one barage. the sceen shows "sajuks wrath" over tiiadan homeworld and hell breaks loose.

ok pics coming tomarrow!

<>Silver falcon

silver falcon
26th Dec 03, 10:48 AM
RedXIII - i post to find you already posted a second one. bahh here we go again.

1. motherships: this is more of a flag ship, yes the construstion facilities are more gaurded, there are hangar bay doors. no colonization ability unless you think massive troop deploments on a planet is? oh and it sure the hell can defnd itself

2. Carriers: that bassically describes mine

3. assult carriers: i was thinking more around the line where it can only build fighter/covettes and has the ability to ferry large mounts of them. think of it as a modern day aircraft carrier.

4. shipyard: thinking of going for the scaffold look, what about it?

5. Shipyard Variant: interesting idea, i just cant see its practicality.

6. were think of a "gunboat" class ship, longer then a frigate, shorter then a destroyer but packs alot of guns, their fast too, only problem, week chasis, falls apart on impacts. ;)

<>silver falcon

RedXIII
26th Dec 03, 11:17 AM
Yesss, The bombardment of suggestions, and poking holes whenever possible. Maybe I can just be included on the dev team. Here we go again, call it a good thing. Since the more fleshed out it is, the better.

1: Basically, I am thinking it can colonize planets by itself. Given, that 'Colonization' ability can be purely nothing more than a Gene Bank/Cloning facility to 'grow' a population incase something happened to the Homeworld.

3: Well, Assault Carriers could probably be unable to build Frigates as well. They are built for speed, armor and weapons systems. Basically, they are able to spearhead an attack.

4: I was thinking more of a scaffold-look as well. The Hiigaran Shipyard is a good example to go by.

5: Simple, A shipyard in the front lines can give quick combat losses. Say you lost that important destroyer in that engagement yesterday, No problem! Send the harvesters out and build a new destroyer. They are designed to replace combat losses 'in the field'. They are also designed to better defend themselves and even help in an attack.

6: Not bad, I would go long-range than, since if a gunboat is short-range, it would be torn apart before it even brought its main guns to bear.

7: Another type of ship, since you are sporting ground invasions, build a new type of ship, perhaps a campaign ship. Make it a "Troop Transport". A Very good place to start is the Planetkiller missiles used by the Vaygr. A Few changes to that and you got a very decent drop pod. I could imagine a mission to defend these in an invasion by you.

8: Edited out.

9: Who says you need to bunch it all into 1 massive fleet? Split it into 2 fleets, but R&D their ships are identical. Perhaps instead, there is two fleets, and the Mothership is dealing with all etc. Threats and assisting in the invasion of one of the races. The Mothership starts off with no fleet, since almost all of the new ships are sent directly to the front. Because of this, the Mothership has to research and build its fleet. The United States did not have two different kinds of guns and tanks for fighting the Japanese and Nazis.

Perhaps initially, the First part involves the Mothership researching and building its fleet. With it all ending with the venture into Progenitor territory. The second part can involve the Mothership giving its push into One of the enemy races, etc. etc. etc.

RedXIII
26th Dec 03, 3:10 PM
Check your Inbox, Silver, Sent you a Concept Background Storyline of the R1 Mothership

silver falcon
26th Dec 03, 11:28 PM
read it, some nice ideas particularly the mass cloaning. but im going to stay away from colonization and stay more on track with warhorse.

hmmm murka didn't show up.. odd

<>silver falcon

silver falcon
27th Dec 03, 12:53 AM
ok im about to go get some rest but here is the scout as of this moment (literally)

http://warmod.telefragged.com/pictures/r2-scout.jpg

yeah i know it looks kind of odd and the coloring is ocward in some places but for gods sakes it 4:13 am over here!

the standard corvette just needs a little bit more detial and then colouring and ill post it as well. damn it looks evil, muhahahaha ;)

<>silver falcon

Murka
27th Dec 03, 1:10 AM
I'm here as a spectator - but I'm working on a few of ideas for your mod...
lemme some time... :)

Murka
27th Dec 03, 1:59 AM
OH!!!!!!!!!!!!!!
IM A GENIOUS !!!!!!!!!!!!!
HERE's an idea:
maybe you should (when you'll finish it) make a site and publish it as a flash file (not EXE) and as an OPEN SOURCE project
and then anyone who will mod it would post it on your website and we can do a giant community of an open-source flash games !!!


VIVA LA REVOLUSION !!!!!

Murka
27th Dec 03, 4:10 AM
and another question for the TRIO-a-thron

will the ms/carriers have a frigate/cap repair bays???

Flame Carrier
27th Dec 03, 5:22 AM
thriple post......

ple include some type of graveyard for ships

RedXIII
27th Dec 03, 6:26 AM
Well, the "Cloning Facilities" were originally designed for cloning genetically engineered infantry (Also very practical for the way HW2 Handles infantry, since the Mothership seems to house a unlimited amount), but, since the designers saw the second use for the facility and realized that it will not require much room at all to upgrade, they decided 'Why not?' Plus, the Scientists would have thought that perhaps it would give the Mothership plenty of use after the war without having to rebuild it from scratch. Also, this addon would prepare the Mothership and crew for the case that their race lost the war.

The only other alternative I had was robotic infantry. Which I decided to stay away from for now.

It is still a warhorse, but has some civilian applications on to it as well. But the Civilian applications are more tactical to practical than true civilian.

Some Civilian applications may have been added on as a result that they could not add on anything else. One of the Trademarks of the new design is that every centimeter of space is used in something.

It is kind of like seeing two designs, one design is pure military, the capabilities are clearly listed. Than you see a second one which is a hybrid, it can do the same thing the military one can at the same capability, but also has civilian addons as well which do not deter from the performance. Since they are looking for the "Best of the best" warship, they obviously go for the hybrid since it can do everything the pure military ship can do, and far more.

What was that saying? "Above and Beyond the call of duty."

Murka
27th Dec 03, 10:03 AM
RedXIII, I understand about what are you talking
but how do you expect Silv will use it practicaly ingame???

RedXIII
27th Dec 03, 12:44 PM
Primarily, they are in the storyline.

The Infantry cloning best suggests where the Mothership gets its vast quantity of marines for those Marine Frigates. Also, the Mothership will need masses of infantry to invade planets.

The Colonization ability is totally in the storyline only. But that ability MAY play a role in a few missions and in the storyline in general.

Jao Ensatsu Ken
27th Dec 03, 2:52 PM
But how? You can't just waltz over to a planet in the mission, click the "colonize" button, and watch your people take over the planet.

RedXIII
27th Dec 03, 2:57 PM
Actually, you can in a colonization mission.

Much like the last mission in the Hiigaran campaign, just do a few changes and you can have it so that all you have to do is build "Colonization pods" and move them beyond a certain point (Like the dust cloud belt in the final higgy mission), than they will proceed to enter the atmosphere and (for example) 20,000 adds to the population counter (Say, mission accomplished when the number reaches 1 million).

But as said, like in a skirmish, you cannot waltz over to a planet and do that. But, unless I am mistaken, this is a campaign.

silver falcon
27th Dec 03, 3:02 PM
jao - he is implying colonization after takening over a planet, well at least i hope that is what he means. and no there will be no colonization button

red, murka - this colonization and mass troop deployment will only be shown in cinamatics or in in game sceens showing pbm hitting a planet and trrop ships launching in numbers

Flame Carrier - yes there is a graveyard or two, one being devoted to all ships that are no lnger in service (damange beyond repair or decomissioned) and the remains of major battles, its going to be a bitch to draw all that debris

Murka - nice idea for open source also yeah im already working on a website thats in flash

and to answer your other question, repair facilities for large ships will be on the shipyard.

ok i think that is all, i will post the corvette (evil ;) ) soon and the basic storyline later on, either today or tommarrow

ps. wow no comments on the scout... or insults..... interesting...

<>silver falcon

RedXIII
27th Dec 03, 3:23 PM
Taking over a planet is just that, seizing and capturing.

Colonization is starting from literal scratch. Something an Mothership should be designed to do and this Mothership design can do with ease. (Large enough production facilities to get any prefabs and structures built easily. Infantry-cloning facilities to clone what would eventually become the population.)

Colonization, however, can be as simple as sticking a starting population on a planet with a few facilities. However, the mothership's colonization ability came as a backup. Since cloning facilities is not really a preferred course for colonization, normal colonization ships are preferred. But it was stated in the dossier why the Colonization elements were implimented. As a last-ditch effort should the Player race lose the war.

The difference is also this.

Normal Colonization ships:
Cheap
Simple Drive, hyperspace drive and lifesupport systems
Large Population
Prefab facilities stored onboard
Often the hulk becomes part of the city, or is scrapped altogether

This Mothership:
Expensive
Large complexities of equipment
No Population, Population must be cloned from gene banks
Prefab Facility blueprints stored, but must be produced
Cannot scrap the Mothership or make the Mothership become part of the city.

Now you kind of get the idea why it was implimented only as a last-ditch 'Just in case'.

silver falcon
27th Dec 03, 7:53 PM
ok here it is the evil looking race-2 corvette, enjoy

http://warmod.telefragged.com/pictures/r2-corvette.jpg

<>silver falcon

RedXIII
27th Dec 03, 8:07 PM
Do you know I sent you a PM silver, by the way?

silver falcon
27th Dec 03, 9:06 PM
hmm sry, it used to give me a heads up in a pop-up window, now it doesn't... odd

anyways about what you sent me, your getting farely close to what i have.

instead of the cheaper one going to fight the stronger enemy its the better ms fighting the stroger enemy. you have to think like a military officer who is loosing, you aren't going to try and play safe when your being over run, no your going to give it your all or die trying.

the better ms was built on a no budget limit like you suggested in yours, the bigger/better one has capital repair facilities, more turrets, and extra corvette/fighter launch bay, an extra frigate bay (for double the production) 4 more research slots, and an entire section devoted to re-deployable boarding pods + troop landing vehicals (the smaller ms, one you control has its troop/pods inside the interior bays not straped to the outside)

what do you think? besides that bit you hit practically dead on with the cost affectiveness of the second one. the second irony besdies the one i told you about in pm spoiler was the fact your fleet kicks both races asses but your the "inferior" of the two made fleets.

<>Silver Falcon

RedXIII
28th Dec 03, 7:05 AM
In what I have written, there is not much of a difference between the two Motherships (INITIALLY).

Also, while that race may have thought that, a smarter commander would very well know of the saying "Live and run away to live to fight another day." That is exactly what the thought was when they sent the first Mothership (You) To fight off the weaker of the two opponents.

At the same time, they may have upgraded the Flagship (Second mothership) Extensively with production facilities, turrets, and such during its trip into enemy space.

Unicron
28th Dec 03, 8:21 AM
Silver, most of your designs simply rock. I'am turning them in 3d. There are enough of them to create at least two news races!

So soon your fleet will be in 3d. :p

Flame Carrier
28th Dec 03, 8:24 AM
you can only see the top and buttom of the ships

RedXIII
28th Dec 03, 8:43 AM
Yeah, if possible, create a bitmap design of the sides and underbelly and post them here.

Also, I have a general outline of the storyline in my head, need to write it down and flesh it out. Though, I would recommend that you send me everything else you have planned for the storyline, in which I can add those on as well.

Murka
28th Dec 03, 9:56 AM
WOW SILV !!!!!!!!!!!
I HAVE ANOTHER GREAT IDEA!!!!!!!!!!!!!!!!

Maybe you should start with not-so-strong MS and in every mission you will get a free upgrade point you can spend to upgrade your MSs' engines/defence systems/cap limit/build costs and etc...

OR

you can add a EXPERIENCE meter that is measured by the number of ships you killed/the numbers of your ships that survived in every missions - and every sometime you gain a level-up and a certain upgrade points for upgrading your MS

every level you gain more upgrade points and every number of levels you gain a new upgrade options...

VIVA LA REVOLUSION - 2 :D :D :D



BTW - the corv looks great and the scout too but what's the strange grey "fans" that the scout has???

RedXIII
28th Dec 03, 11:32 AM
Not a bad idea, it could use some changes, however.

Instead of it requiring a special "points", it requires RUs instead. Considering that upgrades to the ship were originally not used due to sudden lack of technology/spare RUs, it was planned that the first Mothership upgrade by putting some resources aside from resource collectors to upgrade.

The Flagship (Second Mothership) is less manuverable in this aspect, however, it would be upgraded to a far improved combat version sometime during the war.

Unit Cap limit is really not a upgradable option, so far, we know only race choice and mission can really affect it. Honestly, I am against any unit cap limit of any kind. If a player preserves his forces and harvests RUs, he should be rewarded by being able to field a large force. You can either go for a quality over quantity, or quantity over quality strategy.

However, Build Costs, Defenses, Drives on starships are ALL upgradable. Most especially, you can upgrade existing production facilities.

One thing that could be interesting for this mod is that if it has a huge amount of upgrades, some being quite expensive.

silver falcon
28th Dec 03, 2:02 PM
Unicron - ty very much, you are one hell of a 3d moddler love to see some of these in their glory, would really help i hope with the mod sense i need to do some 3d sceens with the ships and im trying to get these 3D in the long run.

Murka, red - like the concept ill will try playing with it in flash, see how it works out.

red - im posting the bassic storyline soon then you can go ahead and mess it all up.

<>Silver falcon

RedXIII
28th Dec 03, 2:48 PM
Yesss, I have Ze messing hammer ready ;)

:smash:

PS: I Began work on creating a long-term version of the storyline.

RedXIII
28th Dec 03, 9:47 PM
Well, I am reporting that I finished the basic background storyline of the pre-campaign days of your race, the current campaign, and the ending of the current campaign. However, since I have no information on the sequel, I have decided to stop there until I have received further information.

Murka
29th Dec 03, 8:26 AM
Hay RedXIII
I don't think it will be good that the upgrade system will be based on RU's because then it's just like the RESEARCH system in HW1/2


My idea was to start from scratch with ms with :
--- Example: 2-3 turrets and add new turrets if you need more fighter defence
maybe add an EMP gun

then if you want a faster MS you could add it another engine/afterburner etc...
maybe add more fighter bays/rep. bay/unit SU's ...


The Idea is that EVERYTHING on the ship is upgradeable

P.S Silv - maybe you will make a "turret frigates" like in the outtakes of HW2.
this ship will be alone like a multi-use gun plat
but you will be able to "land" it on a ship and then it will be used like an extra turret

AND how is my "debris guns power source" idea going on???

RedXIII
29th Dec 03, 8:35 AM
That is exactly what I am intending.

Why would a government limit itself to a "special points" to purchase for the upgrades to its motherships.

That is like the United States not purchasing any phalanx turrets on a carrier because it does not have enough imaginary "Special points".

I Think the HW2 research system actually had it best.

silver falcon
29th Dec 03, 10:23 AM
murka - we already disccused the turret frigate and i said ill try it out. remember, adding turrets to enemy shis to turn them against each other or add them to your own, naking ships slower but stronger.

red - exactly money better.

<>silver falcon

silver falcon
29th Dec 03, 3:36 PM
oh and red while i finish this up (which took a little loner then i thought) would you care to show your story or wait till ive posted my?

<>silver falcon

RedXIII
29th Dec 03, 3:57 PM
So far, it is incomplete, I will need a few things before I decide to post it.

1: The Player Race needs a name, that alone will seriously help me clean it up.

2: The name of the government that the Player Race is a part of. Due to the manner of the government being created and how it is ruled, it will be a Hegemony-type government.

I would prefer to post it when it is complete. However, since it has nothing to do with the Player Race, I will post the backstory of the Progenitors.

Legacy of the Progenitors:

The Progenitors, an ancient Terran government. They arrived from their voyage from the Milky Way Galaxy to come here. They quickly colonized the new galaxy, their technology reaching new heights that can only be imagined. Colonizing hundreds of worlds and probing the secrets of the universe, the Golden Age of the Progenitors seemed to never end.

But it did. The Progenitor Civil War. While the matters argued over were trivial, eventually, it sparked a breif, but bloody, war. 70 Percent of the Progenitor's original territories were devoid of Progenitor Life, while the war only included Chemical/Biological Weapons of Mass Distruction, the massive use of them in a short amount of time terminated much of the Progenitor's influence. The WMD themselves decayed quickly after terminating the Progenitor life.

29 Percent of the remaining Progenitor worlds were literally thrown back into the stone age during the fighting. The remaining 1 percent of the Progenitors realized what was happening, and decided to attempt to store everything the Progenitors had left into massive graveyards. While the remaining Progenitors stayed for a long time, eventually finishing their mission of preserving everything they knew. There was really only two major Progenitor Graveyards, the others only having a few copies or even nothing but debris. One Graveyard was of extreme interest to the Progenitors, as it existed as a graveyard for many races, for it is the place where old ships live for eternity and technology far beyond even what the Progenitors had possible.

Karo's Graveyard.

The other graveyard was not a graveyard at all, it was a single ship, a single ship that was worshipped as a god to all surviving sentient life of the Progenitor civil war. There was only one way in, and one way out. It existed in the core of the Galaxy.

Sajuuk.

There was also three other major devices, stored in the minor graveyards, that would activate Sajuuk. Also called Farjumpers.

The Three Hyperspace Cores.

The Bentusi were the most advanced of the non-Progenitor races, they witnessed the distruction of the Progenitor empire, the Progenitors decided to leave a Hyperspace core and many copies of old Progenitor knowlege to the Bentusi. The Bentusi took full advantage of this gift, and began to forge a empire. At first, they were the keepers of order. First forging the Galactic Council, than, after distroying the Hiigaran Wrath of Sajuuk, they immediatly saw what they were to become. Nobody knows how, or why, the Bentusi saw the "vision", the very few who know thought that perhaps the Bentusi's Hyperspace core was telling them something. But they scrapped their warship, and constructed a fleet of "Trade ships", which started to trade across the galaxy. They also became, in a way, Prophets.

The Progenitor Foundryship breaks apart approximatly 4,000 years ago due to a Progenitor scuttle. The 'Progenitor empire' becomes fully automated, runned by AI programmed by the ancient Progenitors. Movers become a huge part of the Progenitor fleet in moving, repairing, and defending the Karos graveyard. The Karos Graveyard becomes a universal graveyard for all decomissioned ships.

Massive Vaygr Fleet, including experimental ships, move on the Karos Graveyard, Despite taking heavy losses from the Keepers and Movers, they manage to salvage the first Progenitor Key-Dreadnought. Vaygr wreakage still litters the graveyards from this endevour.

The Hiigarans stumble into Gehenna, salvaging a Progenitor AI known only as "The Oricle", location provided by the Bentusi, and move into the Progenitor's Foundryship graveyard in the Karos Graveyard, they proceed to combat the AI keepers, and salvage the second Progenitor Key-Dreadnought.

Key-Dreadnoughts are modified Progenitor Dreadnoughts, having access codes to the Balcora Gate, which leads into the cage where Sajuuk lay.

After the Final Battle between the Vaygr and Hiigarans, Both Progenitor Key-Dreadnoughts, and ultimatly, Sajuuk, falls into the Hiigarans Hands. The newly aquired fleet defeats the Vaygr fleet at Hiigara.

Murka
30th Dec 03, 4:48 AM
I dunno - the story sounds TOO HW like

I was hoping to see something entirely new...

and Silv (if you ever played HW:C you should know these )
there will be ships that could "link" together and make a stronger ship??

RedXIII
30th Dec 03, 8:47 AM
Wow, A compliment ;)

I was intending it to be HW-like. ANY Part of the Storyline I revise (Very likely, I will only revise the Progenitors) I will intend to be Homeworld-like. I will be a little less strict on the Homeworld-ness when making something entirely new up.

Also, Major galactic events (Such as the Taiidan empire's rise and fall, and the rise of the Hiigarans) very likely will have an effect on the storyline, even if it is in the form of a mere reported story. The Hiigarans/Taiidan will be well-known, to say the least.

Also, the Player Race comes directly from the Progenitor-era (Much like most of the Homeworld races), but as a result of genetic engineering than direct decendants of the Progenitors.

Murka
30th Dec 03, 10:45 AM
O.K then


(the NON-edited message was "Then - O.K" but I thought it didnt' sound right so I changed it)

:spin: :dunce: :crazy:

Murka
30th Dec 03, 12:44 PM
Silv - will you play Santa for Christmass and give us a rain of updates or will you play the Vacation guy??? :D

BTW do you two (Red and Silv) have ICQ/Skype ???
could we exchange numbers/account names???

if you want you can post them here but if you don't, PM me...

RedXIII
30th Dec 03, 2:50 PM
I have an AIM account.

RedKerensky0 is my SN.

silver falcon
30th Dec 03, 4:04 PM
ok im back and im really behind so i am here to say im sorry for anything that comes in late, specifically the storyline. i ran into a couple of real life issues. (damn do i mean big, im so fooked)

so here is a little bit of an update

- the stroyline will be a little longer
- currently designing all race-2 corvettes
- concept for race-2 frigates completed and ready to be drawn
- new website turning out nice
- an easter egg

ok les see here

red - interesting way of writing, but you atend to skim alot and go through explanaitions really fast, well at least in that progenitor work

murka - sorry due to life my little surprise i did have planed for you guys is delayed, maybe youll get it as a belated new years gift!

also i use msn messenger, email is falcon652@hotmail.com my online name is almost always James | (this is where i put some stupid saying, it changes so often)

<>silver falcon

RedXIII
30th Dec 03, 4:10 PM
Well, it is a general background story, it is supposed to be short and sweet. Even than, so far, the "Short and Sweet" version of the background storyline that I have written is very, very long.

PS: What is the name of the Player Race, and the Player Faction? I would at least like to insert those before posting.

silver falcon
30th Dec 03, 4:18 PM
well im working on that really hard, so red, reading the brief storyline i provided you, can you create a list of words that best describe race-1, this will help alot

<>silver falcon

RedXIII
30th Dec 03, 4:24 PM
I have already created the biology and early storyline. I have plenty of words to describe them. But after attempting to name them that way, just say it did not go very well initially (The words I did get just did not sound or feel right).

PS: Since most languages I have found use a entirely different font than American languages and I can only translate German to English and vice versa, I recommend that other methods be used.

silver falcon
30th Dec 03, 4:26 PM
still i would like to see this list so i can give it a try, if i fail i still have historical experts that can help me on the subject.

it doesn't have to be a long list simple and short will suffice

<>silver falcon

RedXIII
30th Dec 03, 4:43 PM
I Think the main problem is not translating from English to another language, it is translating the unique letters in that language to english letters.

Lathian
30th Dec 03, 7:46 PM
do you have a website?

RedXIII
30th Dec 03, 8:27 PM
Not yet.

silver falcon
30th Dec 03, 9:25 PM
dont worry im working on the website, the guy who is helping me with this game is also teaching me how to do flash websites. hey the game is flash and so should the website.

red, about transistion of languages, you wont believe how easy it is with most languages. and they dont have to be exact words. for instance when relic used the kushans in hw1 the real name has a different spelling but both have the same meaning.

<>silver falcon

Murka
30th Dec 03, 10:53 PM
Red, Silv - if you have mics (microphones)
you can download the program SKYPE
www.skype.com
and then we could talk with each other ...
to discuss ideas before we release them to the forum...

RedXIII
30th Dec 03, 10:56 PM
Sorry, I used to have a Microphone, but I busted it.

silver falcon
30th Dec 03, 11:19 PM
i just downloaded it. but you know mics work with messenger, if u have messenger.

<>silver falcon

silver falcon
30th Dec 03, 11:26 PM
oh couple more things

1. how do i "add" you to this "skype" thing murka

2. pic up a mic for 10 bucks at walmart or radio shack :D

<>silver falcon

Murka
31st Dec 03, 5:25 AM
Silv - Ive already added you to my contact list , you need to authorize me...

but now - when I think about it I don't know when we will talk because of the time difference... :(
ok when Ii'l see you online we'll chat (there is a chat option there) and then we'll talk

Murka
31st Dec 03, 5:29 AM
and Silv - can you send me the p2 bomber and the fighter in some format so I can open them in Flash 5 and edit them
i wanna show you some ideas

and I don't think that a mic costs 10$ - In my place it costs 4$
are you counting in canadian dollars??? :D
its a pity that i don't have a webcam...
and Red - join up the talking gang :D

RedXIII
31st Dec 03, 7:39 AM
Would, but I am poor :hmm:

Murka
31st Dec 03, 8:15 AM
oh... I'm sorry :/ sorry for you pal...

I don't know even what to say...

Flame Carrier
31st Dec 03, 8:17 AM
i have a mic and monitor in 1

Murka
31st Dec 03, 9:43 AM
& ???
That doesn't make any better ... :spin:

Flame Carrier
31st Dec 03, 11:06 AM
yes it do

silver falcon
31st Dec 03, 2:06 PM
lol ok im back. sry im staying up till 5 am and then going to sleep and waking up at 5pm.... im becoming nocturnal.

murka what country you live in? and secondly im doing these in flash 7 so you wont be able to open them in flash 5, sry

red. how poor are you?! you dont have ten bucks!?

flame if you can join thats great.

<>silver falcon

Flame Carrier
31st Dec 03, 2:10 PM
i can nothing what so ever about flash

silver falcon
31st Dec 03, 2:16 PM
you dont need to know flash just help with some ideas, thats all or even just sit back and listen.

ps. dawing some more ships, there turning out nicely.

<>silver falcon

Flame Carrier
31st Dec 03, 3:10 PM
hmm......i have some sketch (they suck) i could send them too you

Flame Carrier
31st Dec 03, 3:42 PM
http://community.vugames.com/WebX?233@107.uMt5cz8oPaj.1570246@.effa677/356!enclosure=.f009172

heres one that looks like shit

silver falcon
31st Dec 03, 5:19 PM
"you must log in"

...damn....

i go register

<>silver falcon

Flame Carrier
31st Dec 03, 5:29 PM
? who do you meen

Jao Ensatsu Ken
31st Dec 03, 5:35 PM
You need to register to watch de movie.

Flame Carrier
31st Dec 03, 5:45 PM
what movie

RedXIII
31st Dec 03, 7:26 PM
I do have 10 bucks, but I do not even have 10 bucks I can spend.

Yes, it truely is sad, but things have been hard lately.

silver falcon
31st Dec 03, 8:24 PM
Flame Carrier, its says on the page you directed us to, on the very top, homeworld movie. the it says login

red - get a job ;)

<>silver falcon

RedXIII
31st Dec 03, 8:41 PM
I have a job, actually.

silver falcon
31st Dec 03, 9:02 PM
ohh..... ok how about a raise?

anyway back on topic. finished the laser corvette for race-2 ill be hosting it and hopefully the minelayer by tomarrow.

then its on to the frigates!

<>silver falcon

richieelias
1st Jan 04, 4:22 PM
If you have speakers, you dont need a mic.
Just plug an extra speaker in the mic jack, and talk into them. Viola, a low quality microphone.


Yes, im serious. It works. Microphones and speakers are basically the same thing.

silver falcon
1st Jan 04, 5:37 PM
ahhhh shit i completely forgot about that, i did it accidently once on a hl mod, TY very much richieelias for refreshing my dieing memory and slow brain!

<>silver falcon

Murka
1st Jan 04, 9:59 PM
I didn't knew that... :\

RedXIII
2nd Jan 04, 12:09 PM
I began work on the storyline some more, reread it and decided to add and remove a few things. I will probably post this version, but leave a few spots out.

silver falcon
3rd Jan 04, 4:32 AM
ok sry ive been away a tad. finally got those life issues sorted out.

ok lets see, you guys came for the ships, well take a look at the race 2 laser corvette

http://warmod.telefragged.com/pictures/r2-laser.jpg

the race 2 minelayer will be up later, storylin, i put off because im going back to school soon, which gives me many hours of math time to wright it up and ignor my physics professor

murka also gave an idea about a new ship class, he nicked it the "sniper" ship. its bassically a long slender ship (length wise, mid of frigate and a destroyer. it has a single long distance gun on the end, with two point deffense turrets. its slow, it packs a punch, but damn does it need escorts!

what do you guys think, i personally like the idea

<>silver falcon

Murka
3rd Jan 04, 4:37 AM
I like it too :D

Fang
3rd Jan 04, 9:16 AM
Only problem with a sniper ship is you better make it so you can only build a few so it acts like a sniper (mainly support role not main fleet) that way people wont rush with 50 of em and destroy a mothership in one ship because of to much firepower. Other than that I think its a good idea just make sure it cant be overly exploited.

Murka
3rd Jan 04, 9:44 AM
The sniper ship will have a cooldown time in which it cant fire, and moves more slowly
and thrust me - shell cost a nice round sum of $

meanwhile - I've finished the BETA design
PLEASE DONT TELL ME THAT I SUCK AT DRAWING - I ALREADY KNOW THAT

ITS ONLY BETA - I'm PUBLISHING THIS BECAUSE I WANT TO ASK SOME QUESTIONS

http://server5.uploadit.org/files2/030104-sniper.jpg

yes - i suck hard :( :( :( :( :(

:bag:

1) the question on the pic
2)I wanted to ask for weapon design Ideas
I don't have the smallest Idea how the weapon should be designed...:(

silver falcon
3rd Jan 04, 1:00 PM
i see the red x of doom

<>silver falcon

RedXIII
3rd Jan 04, 6:36 PM
Honestly, I can see this exploited right away.

Part of the "Hyperspace entire fleet on top of enemy MS and diliver enough firepower to destroy it before it can hyperspace out" tactic. It just ends up being one of those ships that dilivers the deathblow.

Want to make it a sniper ship?

Put a minimum range on it.

silver falcon
3rd Jan 04, 6:38 PM
ok i see it now, can you kindly explain the arrows and the text, please, im a little lost.

ok and before i go out for the night, i leave you all with the race-2 minelayer corvette

http://warmod.telefragged.com/pictures/r2-minelayer.jpg

<>silver falcon

Murka
3rd Jan 04, 8:39 PM
WOW the minelayer corv looks awesome !!!
like - the sniper weapon supposed to be between the two parts of the hull but I have no idea what it will look like - GIVE ME IDEAS PLZ!!!

2) I asked where do you want the two defence guns - at the back of the wing - or at the center - but this question is ANSWERED BY ME - i want them BACK to follow the first guidelines of the ship - she has a min of defence and needs escort


and of course she'll have a min range...

silver falcon
4th Jan 04, 11:22 AM
ok that clears some things up, ok im going to draw your ship, should be up in a day or two, im straped for time right now.

<>silver falcon

RedXIII
4th Jan 04, 3:25 PM
I have the History from the aftermath of the Progenitor callapse to right when this game ends. Shall I post the whole thing or leave a few things out?

silver falcon
4th Jan 04, 5:15 PM
ummm how far back did you go? collapse of the progenitors... i dont think they were even going to be mentioned in this game....

<>silver falcon

RedXIII
4th Jan 04, 6:20 PM
Basically, the Progenitor callapse is the only major galactic event that precedes the galactic wars. Since most races are in their industrial ages, or even starting from scratch after the Progenitor callapse.

The Galactic wars are the result of dozens of fledgling races reaching FTL technology at around the same time, many of them seeking wars of conquest against their neighbors. Resulting in the massive free for all that is known as the Galactic Wars.

silver falcon
4th Jan 04, 7:47 PM
actually in the released history information, the galactic wars started because the bentusi had been trying to govern the entire galaxy, and them being so powerfull were able to do what ever they felt like. the civilizations that nowhere near measured up to the bentusi hated the idea of being led by this powerfull race so large numbers of races ended up revolting in a sense and ended up fighting each other. they were not expecting it to last long because they thought the bentusi had several harbour ships each with its own fleet but it was actually just one fleet, one fleet trying to stop the galaxy from fighting.

oh and about the ftl systems. the bentusi were selling the hyperspace tech to all races but it was the "short" ftl travel. while the bentusi with their core could jump from one end of the galaxy to the other in mins, the other races with their "short jumpers" could only visit neighboring systems and it would take forever to cross the galaxy. this is also another reason why the races were pissed off, because the bentusi were keeping them in check by selling them inferior tech.

<>silver falcon

Murka
4th Jan 04, 8:45 PM
Silv - I have a GOOD design Idea for the sniper ship
and a great weapon:

http://server5.uploadit.org/files2/050104-sniper2.jpg

1)the ship (not coloured) without weapon systems explenation
http://server5.uploadit.org/files2/050104-sniper2.jpg

2)the lines describe the weapon systems and how they work
http://server5.uploadit.org/files2/050104-Sniper3.jpg

Cool, no ?
:skull: :muffy: :skull: :muffy:
will PWN all

THOSE IMAGES ARE OUT OF DATE
I REPEAT - THOSE IMAGES ARE OUT OF DATE

Stay tuned for my NEW model :!: :!: :evilnod:

RedXIII
5th Jan 04, 3:34 AM
As far as I know, even the Bentusi lacked the technology to build farjumpers (The Progenitors being the only faction that actually HAS farjumper construction technology), if they did not, why did they need the core?

silver falcon
5th Jan 04, 11:50 AM
yes the bentusi had no ability to make cores but it had the ability to make moduals, the moduals being the short jumpers.

murka, are those mirrors?

<>silver falcon

RedXIII
5th Jan 04, 12:51 PM
Than technically, why would the lesser races feel jealous over receiving shortjump technology? Since the Bentusi could not create greater technology, and it would be simply stupid for the Bentusi to allow other, potentionally hostile races near the core.

silver falcon
5th Jan 04, 4:36 PM
they sure the hell dont know that, their looking at it this way.

the bentusi have better tech
they can jump farther
their controlling us

<>silver falcon

Murka
6th Jan 04, 4:24 AM
Yes - those ARE mirrors - basically my ship acts like a prismatic tank from C&C Red Alert 2
but as you know - I changed the design so the pics are OOD
Out Of Date

silver falcon
6th Jan 04, 12:03 PM
well if its out of date, can you please post the newest imae possible, i like to take a shot at it. if not ill wait and just get to work on the frigates for race-2.

showed the above design you drew to some of my employes, and they like the prismatic idea.

<>silver falcon

DrCollosus
6th Jan 04, 12:52 PM
yes i am one of the employees and i did think it was a good idea, the concept intreigs me to think that you could put multiple of those "prisim guns" on a ship and label it a Heavy Cruiser lol. EVERYTHING GO BOOM!

RedXIII
6th Jan 04, 5:40 PM
A general idea I came up with.

-----
Progenitor Agents:

Are the Progenitors truely dead?
Unknown, if they are not truely dead, they are either very close to it, or doing a damn good job of playing possum.

However, it is known that some Progenitors entered into the socieities of multiple races as agents. While it is unknown exactly what these agents were intended for, they were primarily ordered to literally, take command of any experimental or advanced vessels in the civilization they infiltrated.

They are almost impossible to detect, taking the biology of the race they inhabit. While it is unknown how they stay alive through long times, some suggesting that they have some sort of rejulvinator implimented inside of them.

Only the Bentusi have discovered the presence of these agents, but are baffled as to the reason of their existance. The only logical conclusion that the Bentusi have been able to gather is that these Agents are truely Progenitors that attempted to escape the slow death of their race by joining another race. For these agents have done nothing to sabotage the efforts of the races they inhabit, while their uncanny tendancy to be put in command of Experimental/Advanced vessels is interesting.

The Bentusi have done nothing about these Progenitor agents, deciding that it simply was not worth to root out agents even in their own ranks, since they have clearly been classified as non-hostile. Plus, if the Progenitors gave the Bentusi a head start in technology, why would the Progenitors turn on the Bentusi now?

Apparently, even the Bentusi have not located specific Progenitor Agents, other than the fact they exist. All other races have no clue as to the Agent's Existance. It is unknown how many races have been infiltrated.

There is a theory, however, that they are sleeper agents, waiting for a time to be activated. Than, they will perform a function that is eluded even the Bentusi.

Murka
6th Jan 04, 9:27 PM
Ok silv - you said that you wanna see it
but iv'e warned you - if I will have a ban - its all your fault :D

http://www.photogize.com/photogize_data/1553FE7E81674F30978B7BB6F076E6DE/9D8015B11B27428A92D96F783F5A95A0_.jpg

RedXIII
7th Jan 04, 3:11 AM
Its not worse than the UGTO ships in Darkspace ;)

silver falcon
7th Jan 04, 3:49 AM
murka can you outline the new flight path of the lasers, so i can tell where they come from, where they hit the mirrors and so forth... if thats still how this design works. once i know that it should only be one productive day and ill have it done.

<>silver falcon

RedXIII
7th Jan 04, 4:28 AM
By the way, Silver, make sure to check your PMs periodically.

Murka
7th Jan 04, 4:47 AM
but lemme try to do it myself - you continue with the other ones
and when do you come from school???
because sometimes i want to talk to you in the evenings and your'e offline... :(

RedXIII
7th Jan 04, 3:03 PM
Should I list this mod on the RDN?

silver falcon
7th Jan 04, 6:39 PM
yes get it on the rdn page, the more that know the beter!

ok murka look at it like this, when we usually talk, its around 7:30am, i get home at 3pm so just do the math and you should get roughly when im available, ill log on tomarrow when i get home.

oh and red i read you pm on the story ill respond to it soon, and btw what does your little blip on sleeper progenitor agents have to do with this game?

<>Silver Falcon

RedXIII
8th Jan 04, 3:20 AM
Unknown, you can probably do something with it, though.

silver falcon
8th Jan 04, 6:47 PM
ok a few things,

i should have the ion frigate for race-2 done tomarrow.
i just lost a few files, i fucking hate my neightbor (long story) so the storyline im working on is gone, so while i quickly write up a new one, is their any specifcs of the story you guys want me to go over? history, ms construction, races(s) history, what?

plus im making a poll soon on what name this game should be called. we have to keep "homeworld" out of the title, for legal issues. i really dont want to take big ass chances here.

oh and murka, sry when i got home i noticed i left my skype on all day, and i had calls from you and a couple others, sry was in classes. oh and how many people on your end did you tell? i got a call at around 7:30 am on monday from a guy in pakistan, he wanted to give sugestions on the game. dude, either you have alot of friends or your friends have alot of friends, maybe both. but for gods sakes tell them not to call me! i dont need people from a country ive only seen on news calling me before ive even woken up!

<>silver falcon

Murka
8th Jan 04, 8:34 PM
I swear - I didn't tell anyone...
well - just my friends but none of them know your account name and they don't have an internet connection right now... :/

and you have an option in the options (duh...) to not allow people not from your friends list to call you

but maybe they saw on the thread that wer'e using skype and wanted to find us (u... scary) so they searched for us...

silver falcon
9th Jan 04, 4:10 AM
........i dont like it hen you tell me that........

<>silver falcon

Murka
9th Jan 04, 4:41 AM
as I said have an option in the options to not allow people not from your friend list to call you...

and why you wasn't connected today???
I wanna show you some designs... :)

and when the site for the mod will come up???

silver falcon
9th Jan 04, 1:30 PM
tomarrow and sunday ill be on most of the day, sense my company is doing a game designing blitzkreg. (bassically we put off a weekend to do nothing but game design, games design and eat lots of junk food!)

i wasn't connected today because like all weekdays i was at school

the site is being worked on, some good coming forth of it, you will see it soon.

RedXIII
9th Jan 04, 1:51 PM
How did you like the story I sent you, BTW?

silver falcon
9th Jan 04, 5:21 PM
i liked it, its VERY similar to mine, but the starting with the progens dieing off doesn't need to be there, its erelavent to the story, it had no real meaning, and besides they "died off" LONG LONG LONG time ago before the galactic war.

other then that it was good

<>silver falcon

RedXIII
9th Jan 04, 5:54 PM
Actually, it is unknown when they died off exactly, but it is known that the Progenitor foundryship broke up rather recently (2000-5000 Years ago, I beleive).

Plus, they are not the most advanced and oldest race, there were races that had many derelicts across the galaxy that were far older and probably far more high-tech than the Progenitors. But the Progenitor's legacy (according to the early story that I wrote) would be the legacy that shapes the future.

But one of the unknown factors is how long does it take to reach space-travel capacity? The Hiigarans are the only example we truely have, and even than is not a good example since they already had an example of their ancestors to work off from.

The Player Race had impressive technological development, but the fact that their world was resource-poor was more than enough to stifle their development.

Plus, they had space travel for awile, but at first were too focoused developing and making technologies and seeking new mining sites early on. Only later on did they develop anything resembling a space fleet.

silver falcon
9th Jan 04, 6:03 PM
yes, their space travel is inperfect, this is why the game is so long, the hiigarans bombed the crap out of the taiidan homeworld in one day, but that was because they had a far jumper, this fleet has built short jumpers from boughten bentusi specs.

<>silver falcon

RedXIII
9th Jan 04, 7:08 PM
One day? I seriously doubt that.

Galactic Wars/Battles are never one day. That might have been several weeks to prepare.

silver falcon
9th Jan 04, 8:19 PM
no the battle was won in a day, but it took some time, to research and reverse engineer the far jumper, plus they had to build the flagship to carry it "wrath of sajuuk" that took time, but all they did was mass the fleets into one armada marched right up to the edge of the no jump line that the tiiadan had setup and then far-jumped the entire armada near the tiiadan homeworld, there they obliberated the little defenses they had, (sense the bulk was at the front lines) and proceeded to the tiiadan homeworld where they bombed the shit out of it for a very long time.

the hw4F storyline was partially inspired by that event.

<>silver falcon

Murka
10th Jan 04, 4:03 AM
Silv - I have 2 new designs to show you :D

1)the prism ship
2)a new fighter


So enter SKYPE! and if you don't wanna talk so i will write you ..:alarm:

RedXIII
10th Jan 04, 4:42 AM
as said, the BATTLE may have been one day, but the general preparations and such were not.

silver falcon
10th Jan 04, 9:47 PM
ok just saw murka's improved sniper ship and the fighter he drew. im going to try and draw them at the GD-Blitzkreg later today. if all goes well, you guys shall see alot of images soon enough.

<>silver falcon

silver falcon
11th Jan 04, 6:58 PM
sry i know you guys were expecting images today but you will see them tomarrow. we did make some good progress on the site layout and the tutorial version of the game. im off to make the poll.

<>silver falcon

Murka
12th Jan 04, 3:51 AM
Silv - can you enter SKYPE before school today???
I have some comments for the prismatic "GreenPeace" frig (I will explain) and some new ideas for the game...

but I won't be able to talk after you get from school because I have my "Red Cross" Volunteering today (I'm a Proud Repair Corv)
:D

silver falcon
12th Jan 04, 4:21 AM
repair corvette, lol

no sry i cant, slept in and now im late kindof, cya later.

<>silver falcon

Murka
12th Jan 04, 4:31 AM
OK so check your PM's

silver falcon
12th Jan 04, 5:40 PM
ok ill try to be on skype tomarrow morning.

as for ships, im trying to get them all together here, i have several frigs, the storyline and murka's ship done, the problem is i have them on several comps and on gadgets like ipod and some still need to be coloured in... ARGHHH I HATE BEING DISSORGANIZED!!!!

<>silver falcon

Murka
12th Jan 04, 9:13 PM
Did you seen my PM ???

silver falcon
13th Jan 04, 6:55 PM
saw your pm, ill talk about it on skype tommarrow before school

OK guys here it is, im starting to release the already late material.

first off is the storyline

http://warmod.telefragged.com/Homeworld%20for%20Flash.doc

enjoy, more comming in a few mins.

<>silver falcon

silver falcon
13th Jan 04, 6:59 PM
ok and here is the Race-2 frigates, coming your way now!!!

http://warmod.telefragged.com/pictures/frigates%20r2.jpg

now i know they all look similar but two things

1. this race is symetry based ok
2. they were all drawn in one day

that should clear up a few things

<>silver falcon

RedXIII
14th Jan 04, 2:48 AM
The story is not bad, and the frigates are decent, only one comment however.

Are you going to use the Vaygr specs? Like Missile Frigate.

silver falcon
14th Jan 04, 3:34 AM
no vaygr specs, althought in campaign the fleets will be different in skirmish you will be able to play balanced mode (where each race has the same ships) or unique mode (each race has a unique selection of ships to choose from, each with strengths and weaknesses giving a more tactical scenareo)

as for the story i lost some of it like i said earlier so if any of it makes no sense just say so.

<>silver falcon

silver falcon
14th Jan 04, 2:09 PM
ok im back again here is murka's "sniper" class ship

the top one is my take on it the bottom is his concept

http://warmod.telefragged.com/pictures/sniper-colour.jpg

enjoy!

<>silver falcon

RedXIII
14th Jan 04, 2:42 PM
Ahh, Ze Heavy Railgun.

silver falcon
14th Jan 04, 7:20 PM
well its actually a prism aray cannon, lasers relfect of lenses increasing in srtrength every rebound untill its released in one solid blast.

very fun to watch ;)

<>silver falcon

RedXIII
16th Jan 04, 4:25 AM
As said, the Storyline is really not missing anything, the only improvement I can note is that it be better organized, it seems to skip from one thing to another and the whole thing is in peices rather than a single essay.

PS: Actually, when I am silent, it usually means I like. If I do not like something, I tend to make it known. ;)

Murka
16th Jan 04, 5:37 AM
Red, can you be specific on what is not organized ???
I Really want to know because I read it and I didn't found any flaws...

Silv, THE SHIPS LOOKS GREAT!!!!!!!!!!!
but I didn't understand your comment of "very fun to watch"
does it means that you already completed the effect?????

RedXIII
16th Jan 04, 5:52 AM
What I mean is, with the way it was organized, it just seems to jump from one part to another.

Murka
16th Jan 04, 6:19 AM
and What I mean is, give me examples please ;)

I just seem to be blind to any skips, give me an example and I will see and maybe agree with you :)

RedXIII
16th Jan 04, 6:32 AM
First, there is the Prologue, than it jumps straight to the 'plans for invasion'. Than it jumps back to the history, while eventually just, out of the blue, it mentions the Bentusi.

silver falcon
16th Jan 04, 11:50 AM
yeah im a very onorganized person :/

oh and by "very fun to watch"

no we havent got the affect done, but what were planing will look awsome, if it doesn't then we suck :(

<>silver falcon

Murka
17th Jan 04, 4:22 AM
*enters the room*

No updates ???
O.k...

*leaves, hopes for a better tomorrow..."

silver falcon
17th Jan 04, 12:34 PM
ohh you want updates huh..... how about a sneak peak at the new website under construction?

<>silver falcon

Murka
17th Jan 04, 8:22 PM
Of Course :)

silver falcon
18th Jan 04, 4:20 AM
ok here it is,

http://warmod.telefragged.com/pictures/web%20pre%20alpha.jpg

i know it isn't much but count yourself lucky i was able to post what i got done, considering im in final evaluations right now, failing isn't an option.

enjoy

<>silver falcon

silver falcon
19th Jan 04, 12:35 PM
wow no comments or threats upon my life over the website.... interesting

oh well onto some news

1. some of the ships (mainly corvs and frigs) of race 1 will be retrofitted (aka redone) sense they look like crap compared to most of the fleet(s)

2. designing the remaining race 2 ships has been put on hold so affects for the tutorial program can be made. once tutorial is avaliable for download race 2 will pick back up

3. website wont be launched till quantum reality's new homepage can be launched.

any questions, comments, NOW is the time to bring them forward sense im in the eye of the storm and in a couple of days ill be royally screwed over with exams!

<>silver falcon

Murka
19th Jan 04, 9:06 PM
Lol

All's right now...
I Personally have no spec questions...
anyway - good luck with the exams and come back soon!

RedXIII
20th Jan 04, 5:34 PM
No questions in particular, for the moment.

silver falcon
23rd Jan 04, 7:39 PM
nice to see you guys kept the thread alive while i was gone, could have posted some work murka oh well

ill be gone again on monday and tuesday but after that i should get some work done while waiting for my marks.

oh and for the first release it might just be a quick dog fight program with r1 intercept vs r2 intercept, fun little idea, hey never know! bassically its purpose would be to show you the dog fight capabilities... i guess

<>silver falcon

Murka
23rd Jan 04, 8:42 PM
OH goodie goodie...!!!

Sorry silv - I'm kinda stuck with my work (I didn't started yet :( )
because I have 2 giant exams on the "Red Cross" soon...

silver falcon
25th Jan 04, 2:01 AM
ok no problem murka,

hey red you been fairly quite, got anything to show off?

<>silver falcon

RedXIII
25th Jan 04, 7:20 AM
Well, I have not been working much on anything for awile. I have no ideas as to what I could work on.

If you have any ideas, let me know.

Murka
25th Jan 04, 10:02 AM
Hmmm...

In what things your'e specializing???

Murka
25th Jan 04, 10:04 AM
If your'e Specializing in writing fiction you could add a short but interesting description of each ship and the characters that will be
in the game...

oh I forgot Silv didn't told us nothin' about the chars in game
so I'm passing this ball to him... :)

RedXIII
26th Jan 04, 3:52 AM
I guess I could do that.

silver falcon
27th Jan 04, 9:57 AM
great idea, havent even considered that.

me right now am studying my ass off, got school off today so i have final exam tomarrow, SO PISSED OFF, today was supposed to be my final day of math EVER!!

*bangs head on desk repeatedly!*

<>silver falcon

Jao Ensatsu Ken
29th Jan 04, 8:16 PM
good luck

Murka
30th Jan 04, 10:59 AM
Silv - ENTER SKYPE!!!
I have some Ideas for the project and even a ship idea
(ooooohh....)

silver falcon
3rd Feb 04, 11:58 AM
murka where the hell are you, three days now and not a peep from you??!!

anyways, website should be up soon and my codder went silent for a week, but he returned with news that he got basic ship movement, navigation, duplication and selection working!

he is now moving onto i think basic research and construction

while he works on that i will start with the effects like engine trails bullets and muzzle flashes.

another words first playable version underway and expect pics soon

<>silver falcon

Coylter
3rd Feb 04, 12:24 PM
nice

Murka
3rd Feb 04, 8:17 PM
Whoo - I have another ship design too
but unfortunatly im very tired now and im going to sleep

btw search and check my "flash game that reminds me of HW" thread...

PLAY IT !!!

Murka
4th Feb 04, 8:54 PM
Silv - check your PMs

Murka
5th Feb 04, 11:34 AM
Silv ???
Red???

ANYONE ?????????????????????????????

:boohoo: :boohoo:

It's so scary to be alone in the darkness of the void !

RedXIII
5th Feb 04, 4:54 PM
I have been rather hit with both a Writer's Block, and simply a generic laziness. I pretty much stopped with most of my projects, I have not been feeling so well a good chunk of the week too.

silver falcon
5th Feb 04, 7:44 PM
ahh dont worry about it red we all get that, you will burst with need to contribute soon ;)

as for you murka, first off CALM DOWN

now that your hopefully calmed i havent been around lately because im busy (got projects to do, one for town cousol... im screwed)

but the game is turning out nicely. we are now presenting the following features on launch

game sizes available for download

800x600
1280x768
1280x1024

so you an enjoy full screen modes with the game

also

game will be an install so it runs more smoothly then direct from your browser

c&c expected here

<>silver falcon

Murka
5th Feb 04, 8:23 PM
Ok, I see you mustv'e didn't recieve any of my PM's so im resending em'

silver falcon
6th Feb 04, 10:08 AM
no i recieved them .... ahhh crap you resent them.... at least its all in one letter this time :/

the reason i didn't comment on them is because you had nothing to show, but the descriptions sound interesting.

oh what might make you go OOHHHHH is that the next ships to be built are the r2 destroyers. ive had alot of comments on race2 because of how scary and mean they look

<>silver falcon

Murka
7th Feb 04, 8:02 AM
OOOOHHH !!!

wait...
aren't theyr'e built already ???
I think you mean the R3 destroyers...

and tomorrow I will send you a PM with the designs
but youll have to detail by yourself (again, unless youll show me some R3 ships so i will know how its supposed to look like)

Oh and where is the R1 VS R2 Intercept fight example ???

silver falcon
7th Feb 04, 9:58 AM
no the destroyers arent done, go back u will find frigates are the latest.

as for the interceptor duel its comming along, actually i just finished the very VERY V E R Y first attempt (meaning it looks like crap) of an interceptor firing while flying, its drawn not in game....yet, unfortunitly im trying to find a new host sense my current one got hacked (keeps saying pass hiden when i long onto smart ftp... stupid got nothing to do hackers.... GET A LIFE) so untill i find new host i can host the new images :(

oh and murka stop sending me the emails telling me to get onto skype, i usually find these messages after school when u want me on before school. i try to get on skype is much as possible, when i dont im sorry but it means i had something else that needed to be done.

<>silver falcon

Murka
8th Feb 04, 8:29 AM
:)

Sometime, I see that you are online
(using the "buddy" option under any message you can add somebody to your "buddies" and then see his Online/Offline status in your user Control panel)
and then I'm sending you these messages with hope that youll see them and connect to skype

the thing is that I'm having some trouble and I want to ask you some questions of the game concerning ship design, and campign, and everything !!!

but you manage to disconect before youll see that im online

just make me a favor - when your'e online and browsing in the forum, turn on skype, when you're done - switch skype off ...
I will be online too...

Enterprize
8th Feb 04, 9:44 AM
This mod looks really retro-cool :guitar: :D

I would maybe add a little more variety into the R2 frigates though...

silver falcon
8th Feb 04, 6:17 PM
yeah i should, just keep in mind all the r2 frigates were drawn in half a day.

oh and murka ill be on skype tomarrow, im leaving a note on my shot glass telling me to turn on skype

<>silver falcon

Murka
9th Feb 04, 12:34 AM
Ok :D i will connect when I will be home - Im in school now


and BTW - what will be the name of the game, and the races


and strange - where is Red ???

Murka
9th Feb 04, 8:50 AM
Silv, I got Flash MX and this ---PEEEEEP--- program tells me that I can't open my old flash files...

anyway I redrew my HeavyBCarrier and I think it looks better now
but I think I won't be able to be in online the time that youll be...

I will send it to you as soon as I will finish...

Random Person
9th Feb 04, 9:57 AM
You need to make about 4 campaghns, 1 for the smaller fleet,1 for the larger fleet, 1 for race-2,1 for race-3. And some extra levels. And make the headqarters ship truly HUGE,I mean HUGE 3 or 4 km long. And a battleship.Only in 2nd fleet. And only 1, A little smaller then ms 1, With a huge weapons array.Oh maybe 6 heavy ikes bout 20 norm cannons, 6 heavy torps.
scale:______=1 km
HQ ship: ________________________
MS:_______________
BS:______________
HC:__________
LC:_______
D:____
FR:_
C:________
COR:-
FIGHT:.
Close?
BTW fighter is vert not har.
And I love the ships.
This what it would be like attacking the bs:banghead:
This is what it would do to you:bricks: And then:muffy:
And it would do this to fighters:smash:
And it would take a HC to do this:stick:
And :missile: galore.
And it could:sniper: before the other 1 can:fight:
And all 3 races would have 1.

Murka
9th Feb 04, 10:03 AM
Sad Lol

SoheilsX
9th Feb 04, 10:07 PM
dear god how much time did it take him to get those emoticons picked out and put in order. Lol, jeez, we really need these people to release whatever mod they have.

Random Person
10th Feb 04, 6:59 AM
:ninja: vs :sam: :offtopic: I know.



name for race-1:Teelarains.(tee lar ins)
Race-2:Ceetonains(See tone ins)
Race-3:Samasinains(Sa ma sin eeins)
How bout?

Murka
10th Feb 04, 8:39 AM
Ahem...
and what that names mean ???
they have to mean something...

silver falcon
10th Feb 04, 3:03 PM
yeah it needs some meaning, dont want some guy showing up one day and saying

"hey the name for player one translates into a racist comment, are you subliminal messaging?"

that would suck :X

but really nice names, good job.

<>silver falcon

Random Person
10th Feb 04, 6:06 PM
Samasinains checks out,cept for 1 thing, sin means bad deed
Ceetonians checks out.
Teelarains checks out.

Race-1 planet is Teelar,
Race -2 planet is Ceetone,
Race-3 planet is Samasin.

So how bout?


And 1 thing, can you make the ms a little bigger. Maybe 50 m longer and scale up every where else.

silver falcon
10th Feb 04, 7:33 PM
ok so you want me to scale up the ms but also every ship in the game? if so... whats the point?

but glade to see the names check out, good job, if i use them you get ahold of every release before public release.

<>silver falcon

Murka
11th Feb 04, 1:50 AM
I just cant find the meaning of the names... Am I an Idiot ??? - NO

the names of the planets, ships, races, and possible campign characters need to be like the characters and appearence of the race - and we don't know nothin' about those


so Silv - How do you see the races in your mind???

silver falcon
11th Feb 04, 4:07 AM
well this is how i look at the races.

race-1 = a race that has been peacefull till recent years and with the introduction of war to their society they are still in shock during their second war. The race lacks military or technological advantage and has to rely heavily on tactics, element of suprise and the defense of their home in the hopes it does not fall into the hands of the enemy who continues to kill their people by the hour.

in essence race-1 is a once peacefull race that has taken up arms to defend their orgin by any means neccessary.

hw relation = kushan and hiigaran, with some kadeshi

race-2 = a race that has spent much time in wars, giving them a lead in warfare tactics an technology. They rather strike fear into everyone then take a chance for peace. Political power is always changing and being over thrown with them, and new clans form and die everyday. They trust no one even know they lack any substantial knowledge on other races.

in essence a race that has seen only war and only knows how to repsond by means of warfare, fast, brutal people that will only give you a second look to see if your dead.

hw relation = large resembalence to the vaygr and maybe taiidan. a bit of beast idiology in them

race-3 = a race that has gone through much hardships and has lost most of their lives. having lost a larger war they seek refuge in the area, but trust no one, they highly emphasie boarder protection but dont have the population to maintain a steady boarder patrol leaving holes in their design. they rely heavily on small fast ships only in an attempt to overwhelm the enemy like their past enemy did to them.

in essence an injured race that wont give anyone else a chance, you break their rules and you can kiss the sky because their ships will block your view of it in matter of seconds.

hw relation = large similarity to the kadeshi and some kushan.


im going to look up thoses names later today. if they check out then i probably will use them sense they are the best ones we have seen here yet (no offense to anyone who has tried to contribute to this aspect of the game)

now ill i got to do is revive the name vote and poll up the front runners and soon we will have a name.

hurray!

<>silver falcon

Murka
11th Feb 04, 6:38 AM
1) But actually how do they look like ???
2) Check your PMs

Jao Ensatsu Ken
11th Feb 04, 3:22 PM
Regarding races this is the way I see Homeworld:

there is the good guy race (kushan)
there is a bad guy race (taiidan)
there is the good guy ally (bentusi)
there is the bad guy ally (turanic raiders)
there is the good guy-related race (kadeshi)

You have the good guy and bad guy races, as well as another race. How about adding in an allying race with uber-cheesy ships?

silver falcon
11th Feb 04, 6:48 PM
well there is something like that, some of the first ships i designed were going to be the obsolete fleet that race-1 has defending the lines, you will run into them on several ocaassions in the game. also the bentusi in their warfare glory will be making apearances aswell. RUN DAMNIT RUN! THE BENTUSI ARE HERE!!!

also i finsihed the first r2 destroyer. trying to make the fleets more unique race-2 destroyers are not as long as race-1 but more wider the race-1. GOD DAMN FTP ILL GET YOU YOU STUPID HACKER!!!

<>silver falcon

Random Person
11th Feb 04, 7:10 PM
Race names are not about what they look like, It is what they call their planet.

Only the ms.

Murka
12th Feb 04, 1:49 AM
Silv, You didn't replied me...

silver falcon
12th Feb 04, 4:04 AM
oh that shp you drew.... the afro fighter i believe.

interesting idea just dont think it needs a heavy and a light version of each gun it has. maybe both just heavy or both light or one light one heavy. also is that i side view or birds eye view?

<>Silver falcon

Murka
12th Feb 04, 5:22 AM
Its the birds eye view - I think that the race3 fighters have the cockpit on the side of the hull