View Full Version : Found out how to get the console ingame!
{Exo}{Elite}
21st Feb 09, 7:49 AM
I was messing on with the keys during the loading screen/main menu only to find this old thing ;)
http://img15.imageshack.us/img15/7800/42832829.th.png (http://img15.imageshack.us/my.php?image=42832829.png)
Alright, so im not entireley sure on what commands you can do with it, but to get it on put "-dev" (without the "'s) onto the shortcut, and press ' ingame should work.
Achronos-117
21st Feb 09, 7:54 AM
nice find :D
Croaxleigh
21st Feb 09, 7:56 AM
I'm going to move this to the Heretek Cabal, as I think it'll be a bit more useful to the blossoming modding community than to the general populous... great find, though!
{Exo}{Elite}
21st Feb 09, 7:57 AM
Ah ok the Croax, I was going to post it there anyway lol, but decided not to.
temprus
21st Feb 09, 9:59 AM
"quit" works. :D
{Exo}{Elite}
21st Feb 09, 10:11 AM
Yeah, and cheat_killself lol.
tokalon
21st Feb 09, 6:14 PM
How about a showfps cmd?
dezztroy
21st Feb 09, 6:41 PM
We need to put together a complete list of commands.
Copernicus
21st Feb 09, 6:45 PM
hehe, Exo, I've found out about the console my self just to see that you were like just a few hours faster. :)
For all of you saying "hey this command works in the console": Perpare for a massive list of things that work. Click the spoiler. Took me the whole day to create this list, there's some order in it. Most of the commands need some parameters, I haven't wrote them down for all the functions. All in all I found approx. 1250 commands (lots of them are former-scar commands, which you couldn't execute through the console in Company of Heroes).
dofile(string filename) - //DOW searches for filename in it's main directory
Game_GetSimRate() - ! float
Game_SetSimRate(float)
Game_HasLocalPlayer() - ! bool
Game_GetLocalPlayer() - ! *player
Game_SetTutorialMode
Game_IsCoop() - ! bool
Game_EnableInput(bool)
Game_ShowSystemMessage(Locstring)
Game_HideSystemMessage
Game_CurrentSystemTime()
Game_SetSystemShowInfoMessage(Locstring)
Game_GetSPDifficulty - ! int
Game_GetRenderFrameCount() - ! int
Game_LoadAtmosphere
Game_ScreenFade - //5 parameters, may be int or floats - who knows?
Game_Letterbox(bool)
Game_IsLetterboxed() - ! bool
Game_SetSelectionAlphaScale
Game_SkipEvent()
Game_SkipAllEvents(bool)
Misc_IsCommandLineOptionSet(string) - ! bool
Misc_ReloadUITextures
Misc_DetectMouseInput
Misc_DetectKeyboardInput
Misc_SetDesingerSplatsVisibility(bool)
Misc_SetAmbientFXVisibility(bool)
Misc_Screenshot()
Misc_SuperScreenshot()
Misc_SetSuperScreenshotSize
Misc_SpawnEffect
Misc_ScreenFadeStart
Misc_ScreenFadeRemove
Misc_ScreenFadeChange
Misc_GetPlayerFromName
Misc_AIControlLocalPlayer() - ! //non revertable!
Misc_GetPlayerName(Player*) - ! string
Misc_GetPlayerNameLocalized - ! bool
Misc_IsHumanPlayer(Player*)
Misc_GetLocalPlayerID() - ! int
Misc_ConvertFromAlias
Misc_GetSelectedEntities(egroup, ?)
Misc_GetSelectedSquads(sgroup,?)
Misc_IsEntitySelected(entity_table) - ! bool
Misc_IsSquadSelected
Misc_SetEntitySelectable
Misc_SetSquadSelectable
Misc_SelectSquad
Misc_GetSquadControlGroup
Misc_GetEmptyControlGroup
Misc_SetSquadControlGroup
Misc_IsSquadOnScreen - ! bool
Misc_IsEntityOnScreen - ! bool
Misc_GetCameraPos() - ! table
Misc_IsPosOnScreen
Misc_SetSelectionInputEnabled(bool)
Misc_SetDefaultCommandsEnabled(bool)
Misc_GetMouseOverEntity() - ! entity-table
Misc_GetMouseOnTerrain() - ! (position-?)table
Misc_IsMouseOverEntity
Misc_SetCursorPosition(float x, float y)
Misc_SetTeamColour
Misc_SetTeamColourByChapter
Misc_GetHiddenPositionOnPath
Misc_DoWeaponHitEffectOnEntity
Misc_DoWeaponHitEffectOnPosition
Misc_SetSpeechDebugEnabled(bool)
Misc_GetSpeechDebugEnabled - ! bool
Misc_QuickTipsEnabled() - ! bool
PlayerProfile_GetVar
PlayerProfile_SetVar
Stamp_Place
Stamp_PlaceGroup
Weather_GetSplashQuality - ! int
Weather_SetSplashQuality(int)
Weather_SetEnabled(bool)
Weather_GetEnabled - ! bool
bind(key_as_string, function_as_string)
unbind
bind_list
cls - !
addkeyword
logprintto
print(var/func etc)
quit - !
cmdline_exist
cmdline_string
getbuildnumber - ! string
getbuildtype - ! string
network_show()
network_sessionname() - ! string
network_ishost() - ! bool
cursor_show() - !
cursor_hide() - !
statgraph_save - !
crash() - !
getlocalplayer() - ! int
listplayers - //makes game crash! beware!
getgametype - ! int // 1=GT_SINGLEPLAYER_CAMPAIGN, 2=GT_SINGLEPLAYER_SKIRMISH, 3=GT_MULTIPLAYER_CAMPAIGN, 4=GT_MULTIPLAYER_SKIRMISH, 5=GT_PLAYBACK
getmapname - ! string // returns the filename of the map (without sgb-extension)
setsimframecap(float)
setsimpause()
setmultithreading()
simulateload(float)
capturemoviestart(int) - //creates lots of TGA-pictures
capturemoviestop()
FOW_RevealArea(float center_x, float center_y, float radius_x, float radius_y) - //doesn't seem to work when radius_x != radius_y
FOW_UnRevealArea(float, float, float)
FOW_RevealEntity
FOW_RevealSquad
FOW_RevealEGroup
FOW_RevealSGroup
FOW_RevealEGroupOnly
FOW_RevealSGroup
FOW_RevealSGroupOnly
FOW_TagSGroup
FOW_UnTagSGroup
FOW_RevealAll
FOW_UnRevealAll
FOW_EnableRevealEntitySquadRequests
Scar_Reload
Scar_DoFile
Scar_DoString
Scar_DebugConsoleExecute(any command from this list) - //with this command you can use all the commands from this list in SCAR-code
VIS_OccCullToggleOBB()
VIS_Wireframe() - //toggles Wireframe
VIS_AutoZPrePass(float)
VIS_MinimalShader(bool)
scene_togglestatgraph()
thread_enablefork(bool)
SS_Interval
SS_Individual
FOW_Toggle()
FOW_IsTintEnabled() - ! bool
FOW_EnableTint(bool)
Cull_SetAggressive(bool)
Cull_ToggleAggressive()
FX_SoftParticles(bool)
cheat_resources - //doesn't seem to work
cheat_killself - //kills yourself
cheat_revealall - //doesn't seem to work
cheat_buildtime - //doesn't seem to work
timer_add
timer_addframe
timer_del
timer_addonce
app_currenttime - ! float
app_isgamealive - ! bool
app_errorcount - ! int
app_missingcount - ! int
app_toggelLocStrings
app_togglePerfRecorderDebug() - //shows FPS etc.
app_resetrenderframecount()
app_fixedframerate
app_addfileloggercomment
app_startprofileseries
app_stopprofileseries
WinWarning_Add
WinWarning_Remove
WinWarning_Exists
WinWarning_SetText
WinWarning_SetTextAndNumber
WinWarning_PublishLooseReminder
WinWarning_SetTickerUpdated
WinWarning_UpdateTickerWinningAndLosing
WinWarning_FastFinishUpdate
UIWarning_Show
UI_CreateEventCueTutorialWithImages
UI_CreateEventCueTutorial
UI_CreateEventCueWithPosition
UI_CreateEventCueNonClickable
UI_ClearEventCues() - !
UI_EnableEventCueType
UI_SetSelectionUIVisible(bool)
UI_CoverPreviewShow()
UI_CoverPreviewHide()
UI_ResetSquadDecorator()
UI_EnableSquadDecorator(bool)
UI_EnableSquadMinimapIndicator(bool)
UI_SetAlliedBandBoxSelection(bool)
UI_EnableEventSkip(bool)
UI_ShowLevelUpKickers(bool)
UI_ShowCoverOnNonSelectedUnits(bool)
UI_ShowSelectionPanel(bool)
UI_ShowIntelEventsPanel(bool)
UI_ShowMenuButtonPanel(bool)
UI_ShowScarPanel(bool) - //doesn't seem to do anything
UI_ShowMiniMapPanel(bool)
UI_ShowObjectivesPanel(bool)
UI_ShowSquadTabs(bool)
UI_ShowDecorators(bool)
UI_ShowInGameChatPanel(bool)
UI_ShowInGameChatPanlMP(bool)
UI_ShowPauseMenu(bool)
UI_AddSquadTab
UI_RemoveSquadTab
UI_ShowBossHealth
UI_ShowThreatArrow
UI_ShowThreadArrowIn
UI_CreateSquadTickerMessage
UI_CreateEntityKickerMessage
UI_CreateSquadTickerMessageEx
UI_CreateEntityMessageEx
UI_SetBuildingPlacementCallback
UI_ClearBuildingPlacementCallback
UI_SetSubmenuNavigationCallback
UI_ClearSubmenuNavigationCallback
UI_SetContrstutionMenuCallback
UI_ClearConstructionMenuCallback
UI_RestrictBuildingPlacement
UI_UnrestrictBuildingPlacement
UI_ForceHudArrowOnObjective
UI_SetGameOverMessage
UI_EnableResourceTypeKicker
UI_HideSquadControlGroupBindings
UI_ClearOptionOverride
UI_SetOptionOverride
UI_DebugUI(bool)
UI_DebugCoverPreview(bool)
UI_GetScale() - ! float
UI_SetScale(float factor) - //resizes the UI, factor between 0.57 and 1.15
UI_GetMiniMapRotates() - !bool
UI_SetMiniMapRotates(bool)
UI_TestPings(int, int)
UI_SetPingPosition
UI_CreatePing(int style, float x, float y) - //ping on map, middle of map(0/0), styles: 0 - green, 1 - yellow, 2 - blue
UI_RemovePing(int number) - //removes ping, number = "How many pings have there been in this game?"
InfoPoint_AddToSGroup
InfoPoint_AddToEGroup
InfoPoint_AddToMarker
InfoPoint_SetVisibleInternal
InfoPoint_RemoveInternal
InfoPoint_RemoveAll
HintPoint_AddToSGroup
HintPoint_AddToEGroup
HintPoint_AddToPosition
HintPoint_AddToSquad
HintPoint_AddToEntity
HintPoint_SetVisibleInternal
HintPoint_RemoveInternal
HintPoint_RemoveAll
Camera_SetInputEnabled(bool)
Camera_ShowCameraMeshInWorld()
Camera_ShowCameraMeshOverWorld()
Camera_HideCameraMesh()
Camera_GenerateCameraMesh()
Camera_FocusOnPosition
Camera_FocusOnSquad
Camera_FocusOnEntity
Camera_InputResetToDefault
Camera_GetGameplayCameraTuningValue
Camera_SetGameplayCameraTuningValue
Camera_ResetGameplayCameraTuningValue
Camera_ResetAllGameplayCameraTuningValues
Camera_EnableDebugMode
Camera_SetDebugDisplay(bool) - //shows camera coords etc.
Camera_ClampToMarker
Camera_Unclamp
Sound_SetMusicCombatDebug
Sound_SetMusicCombatFactor
Sound_SetMusicFilterFactor
Sound_SetMusicCombatMinDistance
Sound_SetMusicCombatMaxDistance
Sound_SetAndLockMusicCombatValue
Sound_SetUnlockMusicCombatValue
Sound_DisableSpeedEvent
Sound_PreCacheSinglePlayerSpeed
NIS_PlaySpeech
nis_load
nis_exists
nis_play
nis_playambient
nis_play2
nis_pause
nis_stop
nis_sttime
nis_setmaker
nis_clearmarker
nis_getlength
nis_usegamecamera
nis_debugdisplay
nis_setintransitiontime
nis_setouttransitiontime
Subtitle_PlaySpeech
Subtitle_PlaySquadSpeech
Subtitle_PlaySpeechAt
Subtitle_PlaySquadSpeechRadiolized
Subtitle_EndCurrentSpeech
Subtitle_UnstickCurrentSpeech
Obj_Create
Obj_SetTitle
Obj_SetIcon
Obj_SetDescription
Obj_SetCompletionText
Obj_SetState
Obj_GetState
Obj_SetVisible
Obj_GetVisible
Obj_SetObjectivefunction
Obj_AlertSitRep
Obj_HighlightEntity
Obj_HighlightSquad
Obj_HighlightPostion
Obj_CreatePopup
Ghost_EnableSpotting
Ghost_DisableSpotting
----------------------
Debug_ToggleDebugTest()
Debug_IgnoreMouseOverCheck()
Path_DrawImpass(bool)
Path_DrawResMap()
Path_DrawCanBuild()
Path_DrawCanShoot()
Path_DrawSubSector()
Path_DrawSectorNumbers
Path_CalcSectorStats
Path_DrawConnectivity
Path_DrawConnectivityLines
Path_DrawMouseOverSectorConnectivityLines
Path_DrawSectorConnectivity
Path_DrawPreciseMap
Path_ShowCell(int, int)
Path_ShowPreciseCell
Path_ClearCells
Path_ShowSector
Path_ClearSectors
Path_ToggleCollisionCircle
Path_DrawPath()
Path_DrawElements
Path_Armageddon
Path_MajorSector
Path_SparseOnly
Path_Prediction
Path_SetPaintedImpassRenderTop
Path_RenderMelee
Path_SetDebugPassType
Path_IncDebugPassType
Terrain_DrawMaterialMap
Terrain_DrawCoverMap(bool)
Terrain_DrawTerrainType
Terrain_DrawGrid
Terrain_DrawGridLines
FOW_DrawAccurate
AreaEffect_Info
Cursor_Info()
Cursor_CoverInfo()
Cursor_WargearInfo
Cursor_WeaponInfo
Cursor_WeaponRanges
Weapon_Firing
Weapon_Tracking
Weapon_ScatterInfo
Weapon_Info
Weapon_AttackRadii
Weapon_AnimInfo
Weapon_HardPointInfo
Weapon_ProjectileInfo
Weapon_ProjectileDetonateTimer
Weapon_AllWeaponAttackGround
Weapon_PrintBestTarget
Hold_Info
Combathold_Info
Hold_Doors
Jump_Arc
Charge_Info
Leash_Info
Infiltration_Info
CoverSpot_Render
Scar_GroupInfo
Scar_GroupList
Scar_DrawMarkers
Sim_DoTestPlanOnTarget
Sim_SelectedOnlyToggle()
Sim_EntityTargetFiredInfo
Sim_EntityModifier
Sim_EntityDrawPosture
Sim_EntityCoverInfo
Sim_SimBox
Sim_EntityOBB
Sim_WarOverlappingEntityOBBs
Sim_ShotBlockers
Sim_SquadInfo
Sim_SquadStateDebugRender
Sim_SquadAI
Sim_SquadSupression
Sim_EntityInfo
Sim_CheckRequirements
Sim_CollisionSystemDraw
Sim_CollisionSystemResetStats
Sim_SquadHistory
Sim_DrawFormation
Sim_DrawMeleeDist
Sim_EntityHistory
Sim_DrawAttention
Sim_DrawEntityCrusherObb
Sim_EntityDelay
Sim_EntityAbility
Sim_PlayerInfo
Sim_EntityUpgrades
Sim_EntityActions
Sim_EntityFind
Sim_EntityOOCTarget
Sim_TestPathfinding(int x, int y)
Sim_TestCanShootMap() - //deletes everything!?
Sim_LogEntities
Sim_ClearPlanDebug
Sim_MeleeKickersToggle
Sim_KillAllEntitiesOnScreen() - //well... boom!
Sim_GetRenderObstructions() - ! bool
Sim_SetRenderObstructions(bool)
PBG_ReloadMouseOverWeapon()
PBG_ReloadMouseOverEntity()
PBG_ReloadMouseOverSquad()
AI_DrawHighPath
AI_SetThreatMap(bool)
AI_GetThreatMap() - ! bool
AI_GetRenderClumps
AI_SetRenderClumps
AI_SetDebugPlayer
AI_SetRenderThreatHistory
AI_GetRenderThreatHistory
AI_TestPathfinding
AI_DrawObstructions
AI_IsEnabled
AI_GetClassCount
AI_GetUnitClassID
AI_FindOpenNearPos
AI_FindClosestEnemyPos
AI_IsAIPlayer
AI_DoString
AI_Enable(bool)
AI_EnableAll(bool)
AI_SetBuildDemand
AI_EnableComponent
AI_IsComponentEnabled
AI_LockEntity
AI_UnlockEntity
AI_LockSquad
AI_UnlockSquad
AI_SetProductionLimits
AI_ClearProductionLimits
AI_SetImportance
AI_ClearImportance
AI_SetDifficulty
AI_GetDifficulty
AI_SetTargetPlayer
AI_ClearTargetPlayer
AI_ForceAttacl
AI_SetVictoryPointPercentage
AI_SetClassPreference
AI_SetAntiCalssPreference
AI_ClearClassPreference
AI_SetBudgetWeigt
AI_ClearAllBudgetWeight
AI_ClearBudgetTotal
AI_ClearAllBudgetstotal
AI_GetAISquadID
AI_GetUnlockedAISquadID
AI_ConvertToSimSquad
AI_FindAISquadById
AI_IsSquadValid
AI_UpdateStatistics
AIPlayer_AddAIScriptTask
AIPlayer_CanPlayerCastAbility
AIPlayer_GetStructureCost
AIPlayer_GetProductionCost
AIPlayer_GetClosestEnemy
AIPlayer_GetRace
AIPlayer_GetLocel
AIPlayer_GetDifficultyLevel
AIPlayer_GetAttackPercentage
AIPlayer_GetBestClumpIdx
AIPlayer_GetBestPosClumpIdx
AIPlayer_GetFowBestClumpIdx
AIPlayer_GetClumpPosition
AIPlayer_GetSoldierSquads
AIPlayer_GetVehilceSquads
AIPlayer_GetHomePosition
AIPlayer_GestBestArtilleryPosition
AIPlayer_ThreatAtBase
AIPlayer_EnemyThreatAtPos
AIPlayer_AllyThreatAtPos
AIPlayer_SumThreatAtPos
AIPlayer_TotalDamageReceived
AIPlayer_SetClumpScanData
AIPlayer_IsFireConePosition
AIPlayer_CanSee
AIPlayer_CanSeeEntity
AIPlayer_CanSeeSquad
AIPlayer_SimulatePre
SquadStats_GetCost
SquadStats_GetPop
SquadStats_GetBuildticks
SquadStats_GetClass
SquadStats_GetPrimaryClassRating
SquadStats_GetClassRating
SquadStats_GetAntiClassRating
PlayerStats_GetTotalClassRating
PlayerStats_GetTotalAntiClassRating
PlayerStats_GetTotalSquadClassRating
PlayerStats_GetTotalSquadAntiClassRating
PlayerStats_GetTotalMilitaryPtClassRating
PlayerStats_GetTotalHistoryClassRating
PlayerStats_GetTotalHistoryAntiClassRating
PBG_GetName
PBG_GetID
PBG_Get
PBG_IsSame
PBG_GetCount
PBG_GetLimit
PBG_SetLimit
PBG_ClearLimit
PBG_GetNumCanProduce
PBG_GetNumRequestsForProducer
PBG_ProductionItemCount
PBG_IsStructure
PBG_GetDefencePriority
PBG_CanCapture
PBG_CanCaptureEver
AIAbility_GetCost
AIAbility_GetPlayerCount
AIAbility_GetPlayerAt
AIAbility_GetFilterFunc
AIAbility_GetDemandFunc
AIAbility_GetPositionFunc
AIAbility_GetSquadFunc
AIAbility_GetEntityFunc
AIAbility_IsTargeted
AIAbility_IsFacing
AIAbility_ConsiderForUnirPurchase
AIAbility_GetClassRating
AIAbility_GetAntiClassRating
AIAbility_DoesTargetEntity
AIAbility_DoesTargetSquad
AIAbility_DoesTargetPosition
AIAbility_CastPlayerToPos
AIAbility_CastPlayerToPosWithFacing
AIAbility_CastPlayer
AIAbility_GetClassRating
AIUpgrade_GetClassRating
AIUpgrade_GetAntiClassRating
SquadQuery_IsVehicle
SquadQuery_GetAnySquadCombatTarget
EntityQuery_IsStructure
EntityQuery_GetCapturePoints
AISquad_ConvertToSimSquad
AISquad_ConvertToPBGSquad
AISquad_GetAnchorPosition
AISquad_IsInMeleeStance
AISquad_HasFiredWeapon
AISquad_HasBeenAttacked
AISquad_GetClosestObstruction
AISquad_GetClosestObstructionOfType
AISquad_IsPosWithinDistanceOfAttackTarget
AISquad_IsPosThreateningToSquad
AISquad_TheatLevelToSquad
Task_KillAll
Task_KillGroup
Task_KillInactiveTasksInGroup
Task_Count
Task_CountProduction
Task_CountActive
Task_CountResources
Task_CountPopulation
Task_CountEmpty
Task_CountPBG
Task_CountActivePBG
Task_CountCapturerPBG
Task_CountInGroup
Task_CountActiveInGroup
Task_CountIncompleteStructure
Task_CountCoust
Task_CountGroupCost
Task_CalcInTaskCombatRating
Task_GetInTaskClassRating
Task_GetInTaskAntiClassRating
Request_Combat
Request_Sniper
Request_Production
Request_Construction
Request_FinishIncompleteStructure
Request_Capture
Request_Secure
Request_Generator
Request_ImmobileCombat
Request_PlayerAbility
Request_PlayerAbilitySingleTarget
Request_PlayerAbilityDualTarget
Request_EntityAbility
Request_Resurrection
AIResource_GetNumCaptures
AIResource_GetNumCombatants
AIResource_GetNumComcatantsWhoCanOnlyAttack
AIResource_GetNumCombatantsWhoCanOnlyDefend
AIResource_GetNumMilitaryUnits
AIResource_GetNumUnconsciousSquads
AIResource_GetResurrectSquadCost
AIResource_GetCurrentResources
AIResoucre_GetCurrentResourceRate
AIResource_GetResourceRate
AIResource_GetCurrentPopulation
AIResource_GetMaxPopulation
AIResource_GetNumOwnedCapturePoints
AIResource_GetNumSecuredCapturePoints
AIResource_GetNumSecuredCapturePointsForAddOns
AIResource_GetCapturePointsTotal
AIResource_GetCapturePointAt
AIResource_SetCapturePointPriority
AIResource_ClearCapturePointPriorities
AIResource_GetMaxCapturePointPriority
AIResource_GetVictoryPointTotal
AIResource_GetVictoryPointsOwnedBy
AIResource_GetCapturePointID
AIResource_GetCapturePointAddOnCount
AIResource_GetCapturePointName
AIResource_GetUnconsciousSquad
AIResource_GetUnconsciousSquadByPBG
AIProduction_CanProduce
AIProduction_CanProduceNow
AIProduction_GetNumEntityProductionQueue
AIProduction_GetProductionItemCount
AIProduction_GetProductionItemAt
AIProduction_GetBuildableBuildingCount
AIProduction_GetBuildableBuildingAt
AIProduction_GetBuildableSquadCount
AIProduction_GetBuildableSquadAt
AIProduction_GetAverageCostOfItems
AIProduction_GetSpawnerBuildings_Team
AIProduction_AnyReinformentsNeeded
AIProduction_GetTotalCostsForReinforcements
AIProduction_GetReinforcementSquadCount
AIProduction_GetReinforcementSquadPBGAt
AIProduction_GetReinforcementSquadCostAt
AIProduction_GetReinforcementSquadClassRating
AIProdcution_GetReinforcementSquadAntiClassRating
Construction_CanConstruct
Construction_CanConstructNow
Construction_IncompleteStructuresCount
Construction_ScuttleIncompleteThreatenedBuildings
WinCondition_GetVPTicket
WinCondition_GetMaxVPTickets
AIDebug_Enabled
AIProfile_Marker
AIProfile_Maker2
AIProfile_Marker3
AIProfile_Maker4
Speech_EnableDrawCodes
Speech_DrawCodesEnabled
Dbg_DoBreak()
Dbg_DoAlert()
Sound_PlayStreamed
Sound_Play3D
Sound_PlayAtLocation
Sound_Play2D
Sound_PlayStreamed3D
Sound_PlayStreamedAtLocation
Sound_Stop
Sound_PlayMusic
Sound_QueueMusic
Sound_StopMusic
Sound_AddToMusicPlaylist
Sound_StarMusicPlaylst
Sound_ContainerDebug
Sound_SetVolume_Master
Sound_SetVolume_SFX
Sound_SetVolume_Music
Sound_SetVolume_Speech
Sound_SetVolume_Ambient
Sound_SetVolumeWeapons
Sound_PreCacheSound
sound_enableCollectSharkData
sound_toggleVoiceGroups
sound_toggleVolumeGroups
sound_toggleSampleStats
sound_toggleStreamingStats
sound_toggleMusicStats
sound_toggleVUMeterStats
RulesProfiler_Enable(bool)
RulesProfiler_IsActive() - ! bool
RulesProfiler_Activate(bool)
RulesProfiles_ScrollDown()
RulesProfiler_ScrollUP()
Command_Player(player*,PCMD,?) - //different params, possibilities for PCMD: PCMD_Ability, PCMD_Upgrade, PCMD_InstantUpgrade
Command_PlayerExt
Command_PlayerPos
Command_PlayerPosExt
Connabd_PlayerAbility
Command_PlayerPosAbility
Command_PlayerSquadConstructBuilding
Command_PlayerSquadConstructFence
Command_PlayerConstructField
Command_PlayerPosDirAbility
Command_Squad(squad,SCMD,?) - //different params, possibilities for SCMD: SCMD_DefaultAction, SCMD_Move, SCMD_Stop, SCMD_Destroy, SCMD_BuildStructure, SCMD_Capture, SCMD_Attack, SCMD_ReinforceUnit, SCMD_Upgrade, SCMD_CancelProduction, SCMD_AttackMove, SCMD_Ability, SCMD_Attach, SCMD_Detach, SCMD_Load, SCMD_InstantLoad, SCMD_SlotItemRemove, SCMD_Retreat, SCMD_Melee, SCMD_InstantReinforeUnit, SCMD_InstantUpgrade, SCMD_SetCamouflageStance (can be RangeStance_Range or RangeStace_Melee, SCMD_StationaryAttack, SCMD_Jump, SCMD_SetWeaponStance, SCMD_UnloadSquads
Command_SquadExt
Command_SquadPos
Command_SquadPosOffset
Command_SquadPosExt
Command_SquadPosPos
Command_SquadPosDir
Command_SquadEntity
Command_SquadEntityExt
Command_SquadPositionAttack
Command_SquadEntityAttack
Command_SquadSquadExt
Command_SquadSquad
Command_SquadSquadAttack
Command_SquadSquadLoad
Command_SquadEntityLoad
Command_SquadAbility
Command_SquadPosAbility
Command_SquadEntityAbility
Command_SquadSquadAbility
Command_SquadPath
Command_SquadAttackMovePos
Command_Entity(squad,CMD,?) - //different params, possibilities for CMD: CMD_DefaultAction, CMD_Stop, CMD_Destroy, CMD_BuildSquad, CMD_InstantBuildSquad, CMD_CancelProduction, CMD_RallyPoint, CMD_Upgrade, CMD_Ability, CMD_AttackForced, CMD_UnloadSquads
Command_EntityPos
Command_EntityEntity
Command_EntitySquad
Command_EntityPosSquad
Command_EntityExt
Entity_GetGameID
Entity_Create
Entity_Destroy
Entity_DeSpawn
Entity_Spawn
Entity_GetPosition
Entity_SetPosition
Entity_GetHeading
Entity_SetHeading
Entity_GetPlayerPwner
Entity_SetPlayerOwner
Entity_GetBlueprintName
Entity_GetBlueprintID
Entity_FromWorldID
Entity_IsValid
Entity_TagDebug
Entity_VisHide
Entity_CreateENV
Entity_GetRadius
Entity_GetSightRadius
Entity_GetHealth
Entity_GetHealthMax
Entity_GetHealthPercentage
Entity_SetHealth
Entity_RegisterAttacker
Entity_Kill
Entity_Kill_Ragdoll
Entity_Kill_Gibbing
Entity_GetRallyPosition
Entity_GetProductionQueueSize
Entity_HasProductionQueue
Entity_GetProductionQueueItemType
Entity_GetProductionQueueItemName
Entity_GetActiveCommand
Entity_IsAttacking
Entity_IsUnderAttack
Entity_IsUnderAttackByPlayer
Entity_CanSeeEntity
Entity_CanSeeSquad
Entity_GetBuildingProgress
Entity_IsBuilding
Entity_IsOfType
Entity_ForceConstruct
Entity_IsEBPBuilding
Entity_IsEBPCover
Entity_GetSquad
Entity_IsPartOfSquad
Entity_IsAlive
Entity_SetInvulnerableMinCap
Entity_GetInvulnerableMinCap
Entity_IsStrategicPoint
Entity_IsVictoryPoint
Entity_GetResourceRate
Entity_IsStartingPosition
Entity_InstantCaptureStrategicPoint
Entity_SetStrategicPointNeutral
Entity_RevertStrategicPointToNeutral
Entity_IsStrategicPointCapturedBy
Entity_GetNumCombatSlots
Entity_CanLoadSquad
Entity_IsHoldingAny
Entity_GetCoverValue
Entity_HasUpgrade
Entity_SetAnimatorEvent
Entity_SetAnimatorActionParameter
Entity_SetAnimatorAction
Entity_SetAnimatorState
Entity_SetAnimatorVariable
Entity_IsMoving
Entity_IsVehicle
Entity_GetSquadsHeld
Entity_SetCrushMode
Entity_ResetCrushMode
Entity_SetCrushInfantry
Entity_ResetCrushInfantry
Entity_IsUnconscious
Entity_ResetUnconscious
Entity_SetUnconsciousEnabled
Entity_SetUnconsciousRatioToRevive
Entity_GetUnconsciousEnabled
Entity_GetUnconsciousPercentage
Entity_ChargePosition
Entity_SetTeamColourByIndex
Entity_SuggestPosture
Entity_ClearPostureSuggestion
Entity_ExtensionEnabled
Entity_ExtensionExecuting
Entity_ExtensionName
Entity_StateName
Entity_StateEnabled
Entity_StateProcessingEnabled
Entity_GetSquadName
Setup_SetPlayerName
Setup_SetPlayerRace
Setup_GetVictoryPointTickerOption
Setup_SetPlayerTeam
Setup_SetPlayerOnlineLevel
Leveling_RewardSquadWithExperience
Leveling_RewardSGroupWithExperience
Leveling_SetSquadInitialExperience
Leveling_SetSGroupInitialExperience
Leveling_SquadSupportsLevel
Leveling_GetSquadLevel
Leveling_GetSquadExperience
Leveling_GetAvailableAttributePoints
Leveling_GetBaseExperienceForEntityBlueprint
Leveling_GetLevelInfoExperienceModifierForLevel
Leveling_GetLevelInfoRequiredXPForLevel
Leveling_GetMaximumLevel
Leveling_SetSquadLevel
Leveling_ModifySquadAttribute
Leveling_ModifySquadBonusAttribute
Leveling_GetEntityLevel
Leveling_SetEntityLevel
Leveling_EntitySupportsLeveling
Loc_FormatText1
Loc_FormatText2
Loc_FormatText3
Loc_FormatText4
Loc_FormatText5
Loc_FormatTime
Loc_Empty
Loc_ToAnsi
SGroup_SuggestPosture
SGroup_ClearPostureSuggestion
SGroup_SetSpecialAttackChanceOverride
SGroup_ClearSpecialAttackChanceOverride
SGroup_SetSyncKillChanceOverride
SGroup_ClearSyncKillChanceOverride
SGroup_SetSyncKillIDOverride
SGroup_ClearSyncKillIDOverride
SGroup_FacePosition
SGroup_SnapFacePosition
SGroup_EquipWargear
SGroup_EquipDefaultWargear
SGroup_UnequipWargear
SGroup_HasWargearEquipped
SGroup_Create
SGroup_Destroy
SGroup_FromName
SGroup_Count
SGroup_CountSpawned
SGroup_CountDeSpawned
SGroup_Clear
SGroup_AddGroup
SGroup_Intersection
SGroup_Compare
SGroup_Add
SGroup_GetSpawnedSquadAt
SGroup_GetDeSpawnedSquadAt
SGroup_GetPosition
SGroup_Exists
SGroup_GetName
SGroup_ForEach
SGroup_ForEachAllOrAny
SGroup_ForEachEx
SGroup_ForEachAllOrAnyEx
SGroup_ContainsSquad
SGroup_ContainsSGroup
Modifier_Create
Modifier_Destroy
Modifier_ApplyToPlayer
Modifier_ApplyToWorld
Modifier_AppylToSquad
Modifier_ApplyToEntity
Modifier_RemoveInternal
ModMisc_ApplyDeformation
ModMisc_MakeWreckAction
ModMisc_OOCAction
ModMisc_TriggerDcaAction
ModMisc_SetBoss
ModMisc_ProfileStart
ModMisc_ProfileEnd
ResourceAmount_Zero
ResourceAmount_Get
ResourceAmount_Substract
ResourceAmount_Add
ResourceAmount_Mult
ResourceAmount_Sum
ResourceAmount_Has
ResoucreAmount_ClampToZero
Player_Kill
Player_IsAlive
Player_IsValid
Player_GetSquadcount
Player_GetSquads
Player_GetEntites
Player_GetHero
Player_GetID
Player_FromID
Player_GetRaceName
Player_GetRaceString
Player_GetRace
Player_GetTeam
Player_GetRelationship
Player_GetUnitCount
Player_GetEntityCount
Player_GetEntityName
Player_GetResource
Player_GetResourceRate
Player_SetResource
Player_GetNumStrategicPoints
Player_GetNumVictoryPonts
Player_CanSeeEntity
Player_CanSeeSquad
Player_CanSeePosition
Player_GetCurrentPopulation
Player_GetMaxPopulation
Player_GetDisplayName
Player_GetStartingPosition
Player_NumUpgradeComplete
Player_HsUpgrade
Player_SetUpgradeAvailability
Player_SetAbilityAvailability
Player_GrantAbility
Player_SetSquadProductionAvailability
Player_SetEntityProductionAvailatbility
Player_SetCommandAvailability
Player_SetAllCommandAvailability
Player_SetContructionmeunAvailability
Player_SetDefaultSquadMode
Player_FindFirstEnemyPlayer
Player_AddAbilityLockoutZone
Player_RemoveAbilityLockoutZone
Player_SetPopCapOverride
Player_ClearPopCapOverride
Player_GetUpgradeCost
Player_ClearAvailabilities
Player_GetNumSlotItem
Player_GetSlotItemCount
Player_GetSlotItemAt
Player_GiveSlotItem
Player_ReplenishSlotItem
Player_GetWargearDropEntites
Player_WargearPickup
_Prox_AreSquadsNearMarker
_Prox_AreSquadsNearPosition
_Prox_ArePlayerMembersNearMarker
_Prox_ArePlayerMembersNearPosition
Squad_Destroy
Squad_DeSpawn
Squad_Count
Squad_EntityAt
Squad_GetPosition
Squad_GetHeading
Squad_GetPlayerOwner
Squad_SetPlayerOwner
Squad_GetBlueprintName
Squad_GetBludprintID
Squad_GetDameID
Squad_GetPositionDeSpawned
Squad_FromWorldID
Squad_IsValid
Squad_CreateAndSpawn
Squad_CreateAndSpawnToward
Squad_GetBaseUnitName
Squad_GetMax
Squad_GetHealthMax
Squad_GetHealth
Squad_SetHealth
Squad_HasActiveCommand
Squad_GetActiveCommand
Squad_IsReinforcing
Squad_CanInstantReinforceNow
Squad_IsPopCapPreventingInstantReinforce
Squad_IsUpgrading
Squad_IsEntityUpgrading
Squad_IsAttacking
Squad_IsUnderAttack
Squad_IsUnconscious
Squad_IsUnderAttackByPlayer
Squad_GetLastAttacker
Squad_GetLastAttackers
Squad_GetAttackTargets
Squad_CanSeeEntity
Squad_CanSeeSquad
Squad_Kill
Squad_Merge
Squad_Split
Squad_SetInvulnerableMinCap
Squad_GetInvulnerableMinCap
Squad_ResetUnconscious
Squad_SetUnconsciousEnabled
Squad_SetUnconsciousRatioToRevive
Squad_IsAnyConscious
Squad_Spawn
Squad_SpawnToward
Squad_ForcedPositionSpawn
Squad_CanCaptureStrategicPoint
Squad_SetMoveType
Squad_GetNumSlotItem
Squad_GetSlotItemCount
Squad_GetSlotItemAt
Squad_GiveSlotItem
Squad_ReplenishSlotItem
Squad_GetAbilityAvailabilityUses
Squad_GetHoldEntity
Squad_GetHoldSquad
Squad_IsInHoldEntity
Squad_IsInHoldSquad
Squad_IsHoldingAny
Squad_GetSquadsHeld
Squad_SetCourage
Squad_GetCourage
Squad_IsSuppressed
Squad_ModifyEnergy
Squad_EnableSurprise
Squad_FacePosition
Squad_FaceSquad
Squad_HasUpgrade
Squad_CeaseFire
Squad_ResumeFire
Squad_SetMeleeLeashDistance
Squad_SetIdleLeashDistance
Squad_SetCallForHelpDistance
Squad_ResetMeleeLeashDistance
Squad_ResetIdleLeashDistance
Squad_ResetCallForHelpDistance
Squad_SetMoodMod
Squad_IsMoving
Squad_HasDestination
Squad_GetDestination
Squad_FindCoverCompareCurrent
Squad_FindCover
Squad_SetTeamColour
Squad_SetTeamColourByIndex
Squad_IsInfiltrated
Squad_IsAllInfiltrated
Squad_IsPartiallyInfiltrated
Squad_IsFullyInfiltrated
Squad_GetMaxLoadout
Squad_GetName
Squad_ExtensionEnabled
Squad_StateName
Squad_StateEnabled
Squad_CanEquipWargear
Stats_PlayerCount
Stats_PlayerAt
Stats_TotalDuration
Stats_KillsTotal
Stats_ResGathered
Stats_ResSpent
Stats_Entities_Killed
Stats_SoldiersKilled
Stats_VehiclesKilled
Stats_StructuresKilled
Stats_UnitTotalKills
Stats_UnitSoldierKills
Stats_UnitVehicleKills
Stats_UnitStructureKills
Stats_InfantryLost
Stats_VehiclesLost
Stats_BuildingsLost
Stats_TotalSquadsLost
Stats_DumpFramesToDisk
Stats_DumpFramesToDiskTemp
Stats_ActiveArmyCost
Stats_BeginBalanceStatsDump
Stats_EndBalanceStatsDump
Stats_BalancePrint
Stats_GetScenarioName
Wargear_GetWargearBlueprintName
Wargear_GetWargearType
Wargear_IsUnique
Wargear_IsExclusive
Wargear_IsInventoryItem
Wargear_GetWargearBlueprintName
World_DropWargearAtPosition
World_GenerateAndDropWargearAtPosition
World_EnableWargearDrops
World_DisableWargearDrops
World_ResetWargearDropsEnabled
World_SetWargearDropDisabled
World_SetTeamWin
World_SetPlayerLose
World_EndSP
World_GetSpawnablePosition
World_GetPossibleBuildingsCount
World_GetPossibleBuildingsName
World_GetPossibleBuildingsPGBID
World_GetPossibleSquadsCount
World_GetPossibleSquadsName
World_GetNumStrategicPoints
World_GetNumVictoryPoints
World_GetStrategicAndVictoryPoints
World_GetRaceIndex
World_EnablePlayerToPlayerFOW
World_PointPointProx
World_RemoveAllResourcePoints
World_GetEnviroCount
World_GetNumEntities
world_GetEntity
World_GetNumEntitiesNearPoint
World_GetSquadsNearPoint
World_GetEntitiesNearPoint
World_GetNeutralEntitiesNearPoint
World_GetSquadsNearMarker
World_GetEntitiesNearMarker
World_GetNeutralEntitiesNearMarker
World_SetBoringMeleeMode
World_ToggleBoringMeleeMode
World_GetGameTime
World_GetPlayerCount
World_GetPlayerIndex
World_SetGameOver
World_IsGameOver
World_DistancePointToPoint
World_DistanceSquareToPoint
World_DistanceEGroupToPoint
World_DistanceSGroupToPoint
World_GetOffsetPosition
World_Pos
World_PosUnsafe
World_OwnsEntity
World_OwnsSquad
World_GetRand
World_GetWidth
World_GetLength
World_Intersect
World_GetSurfaceHeight
World_IsPropertyBagGroupValid
World_GetPBG
World_GetPropertyBagGroupID
World_GetPropertyBagGroupCount
World_GetPropertyBagGroupPathName
World_GetPropertyBagGroupName
shadow_setdebugconvexhull
shadow_captureconvexhull
shadow_setdebugobjectsinshadow
shadow_captureobjectsinshadow
shadowmap_resolution(int, int)
shadowmap_toggle_textureformat
shadowmap_toggle_pcf
shadowmap_light_depth
shadowmap_normals_bias
shadowmap_depth_bias
shadowmap_display_colour
shadowmap_grid
shadowmap_frustum_in_shadow
shadowmap_set_distance_override
shadowmap_toggle_distance_override
shadowmap_lock_frustum
shadowmap_display_size
shadowmap_display_position
shadowmap_display
shadowmap_toggle
water_reflection_force_refresh_sky_color
water_reflection_max_object_distance_to_water
water_reflection_optimisation_level
water_reflection_display_size
water_reflection_display_position
water_reflection_display
water_reflection_view_distance
water_reflection_debug_update
water_reflection_debug_display
water_reflection_enable
water_reflection_change_mode
postprocess_toggle_exposure()
postprocess_toggle_blur()
ShaderStats_Enable()
ShaderStats_Disable()
ShaderStats_Toggle()
ShaderStats_SetUpdateTimer
ShaderStats_SortPixelCount
ShaderStats_SortShaderNames
ShaderStats_DumpToLogFile
Vector_Normalize
EGroup_Create
EGroup_Destroy
EGroup_FromName
EGroup_Count
EGroup_CountSpawned
EGroup_CountDespawned
EGroup_Clear
EGroup_AddEGroup
EGroup_Intersection
EGroup_Compare
EGroup_Add
EGroup_Remove
EGroup_GetSpawnedEntityAt
EGroup_GetDeSpawnedEntityAt
EGroup_GetPosition
EGroup_Exists
EGroup_GetName
EGroup_ForEach
EGroup_ForEachAllOrAny
EGroup_ForEachEx
EGroup_ForEachAllOrAnxEx
EGroup_ContainsSecuredStrategicPoint
EGroup_ContainsStrategicPointWithAddon
Marker_FromName
Marker_Exists
Marker_GetPosition
Marker_GetRandomPositionInternal
Marker_GetProximityRadius
Marker_GetName
Marker_GetType
Marker_GetNumberAttribute
Maker_GetStringAttribute
Marker_DoesStringAttributeExist
Marker_DoesNumberAttributeExist
Marker_InProximity
Marker_GetProximityType
Marker_GetDirection
simterrain_reloaddeformdata()
Liljagare
22nd Feb 09, 4:48 AM
"
Command_PlayerSquadConstructBuilding
Command_PlayerSquadConstructFence
Command_PlayerConstructField
"
Those look interesting.. :D
jaylo138
22nd Feb 09, 7:58 AM
Copernicus do you know what the correct syntax would be for
"Wargear_GetWargearBlueprintName"
"Leveling_GetAvailableAttributePoints"
"Leveling_ModifySquadAttribute"
commands in the console, as i cant seem to get them to work.
Copernicus
22nd Feb 09, 8:01 AM
No, I don't know it. Search the scar-files or just try to get the right parameter-count. Then it won't say "wrong number of parameters" but it will tell you the type of parameters it wants. Good luck.
ZeroGDarius
22nd Feb 09, 9:19 AM
dev/autoutil.lua
dev/autoentityinfo.lua
dev/debug_spawn.lua
dev/aidebug.lua
does anyone have these files From normal dow or COH?
if someone did then we might be able to get the cheamenu.lua working as i noticed it has stuff for level editing commands
Rhedd
22nd Feb 09, 9:45 AM
I'll search through that list before asking, but I hope there are some console commands to hide the health bars and icons floating over everything on the field, and to get rid of the ghost image when a unit moves behind a building!
Thanks for the list!
Copernicus
22nd Feb 09, 9:47 AM
I'm not sure if you can remove the "ghosts" (occlusion) without editing the RBF-files. There are lots of commands for hiding thing though, look for UI_ShowSomewhat.
Rhedd
22nd Feb 09, 9:52 AM
Yeah, I had to go through and edit every last darned troop type in CoH to get rid of the ghost. Man how I miss the option to just turn it off, like in DoW1. :P
Still, it was worth it, but then I didn't play CoH MP, so it was a good solution.
darkelf
22nd Feb 09, 11:05 AM
Just so you guys know, look in the config folder of GameDefault.sga, there's a file there named cheatmenu.lua, think it contains a comprehensive list of console commands. With parameters for all commands.
edit: nvm, don't think it's a full list, not near long enough if you already uncovered 1000+ commands. But there a good few in there.
ZeroGDarius
22nd Feb 09, 11:22 AM
most commands in the cheatmenu.lua are unusable without those 4 files listed above
darkelf
22nd Feb 09, 12:14 PM
doh, missed the last part of that post.
dezztroy
22nd Feb 09, 12:51 PM
Would anyone know how to properly use the Leveling_RewardSquadWithExperience?
I've tried Leveling_RewardSquadWithExperience(100), no luck. It doesn't give me the regular eof error though. I've tried from the mission screen, and ingame.
Copernicus
22nd Feb 09, 1:27 PM
You should tell the Command which squad you want to modify.
The Fiery Fox
23rd Feb 09, 12:25 PM
I've been trying to use the codes to allow wargear to drop but I think I need to put in coordinates, although I have no idea how to find them. I did find this code works so far though.
FOW_RevealAll
So if you want to see the whole map at least you can use this and plan your attacks on the though difficulty levels.
darkelf
23rd Feb 09, 12:54 PM
You always have World_DropWargearAtMousePositionForCurrentPlayer(wargearName)
It puts in the other options for you.
Also, current mouse position is Misc_GetMouseOnTerrain()
Haven't tested the above yet, just found it in a scar file.
Xaero
23rd Feb 09, 1:24 PM
Yea I haven't got that to work yet darkelf, tried the command and it either asks for an expected eof or doesn't say anything, I'm probably just missing something obvious though as usual ;)
ZimZum
25th Feb 09, 10:59 AM
I feel like a tool for asking this, but I've checked through the list and not found anything that helps. Anybody know how to remove the HUD/game messages? The old CoH ones and similar don't work.
Copernicus
25th Feb 09, 12:02 PM
For disabling the HUD you could either use my autoexec.lua (see here (http://forums.relicnews.com/showthread.php?t=215909) ) or use these commands:
UI_ShowCoverOnNonSelectedUnits(false)
UI_ShowMiniMapPanel(false)
UI_ShowSelectionPanel(false)
UI_ShowObjectivesPanel(false)
UI_ShowSquadTabs(false)
UI_ShowDecorators(false)
UI_ShowLevelUpKickers(false)
UI_ShowMenuButtonPanel(false)
UI_ShowIntelEventsPanel(false)
UI_ShowInGameChatPanel(false)
UI_ShowInGameChatPanelMP(false)
UI_HideSquadControlGroupBindings(true)
UI_SetSelectionUIVisible(false)
UI_CoverPreviewHide()
UI_EnableSquadDecorator(false)
ImmortalChaos
26th Feb 09, 8:28 AM
So does this break online or anything?
Copernicus
26th Feb 09, 8:30 AM
To get the console activated you have to use -dev, so yes, it breaks online.
-- Has anybody succesfully used "Misc_SetTeamColourByChapter"? I tried all integers from 1 to 1.000.000 as a parameter, so there must be some other thing I'm doing wrong.
Darquirrin
27th Feb 09, 4:14 AM
BTW,
World_SetTeamWin(Game_GetLocalPlayer(),1)
Will immediately win the current match (useful for testing changes so that you don't have to complete the first mission manually)
Chaosmonkey1979
27th Feb 09, 4:38 AM
I must have done it 50 times to see if changes I'd made to files had worked, etc... :donny: You've saved my sanity!
Darquirrin
27th Feb 09, 4:43 AM
*grins* Your welcome. I found it shortly before the First Poster put this up but when I noticed it... I figured I should mention it in this thread since the commands are listed but he didn't list the syntax or anything. You can also bind it to a key through the command console (or autobind it to a through a scar file)
such as function InstantWin()
World_SetTeamWin(Game_GetLocalPlayer(),1)
end
Scar_DebugConsoleExecute("bind([[SHIFT+F5]], [[Scar_DoString('InstantWin()')]])")
deus_antichrist
28th Feb 09, 1:05 PM
World_DropWargearAtPosition(Game_GetLocalPlayer(),"wargear\\wargear\\campaign\\playable\\race_marine\\sm_acc_purity_seal_litany_of_hate",Misc_GetCameraPos())
This command will drop piruty seal at camera position(dont'forget to remove spaces)
darkelf
28th Feb 09, 2:30 PM
ahh, so you need the full path, not just name, k. Was wondering why it wouldn't work.
silverstone08
25th Mar 09, 2:47 PM
ok so i've started using these codes but i cant get any of them to work and seeing as im testing a coupple of mates personal mods that they might release this i rather important. the code i need are for the following commands (please write instructions simply as im a bit of an idiot when comes to this sort of stuff). the commands are
Leveling_RewardSquadWithExperience
Leveling_RewardSGroupWithExperience
Leveling_SetSquadLevel
i thank you all in advance because i know how great and helpful people you are
kanaka71
30th Mar 09, 7:40 PM
I have tried to add xp while ingame with no go;
open console and tried
Leveling_SetSquadLevel=9 (with the squad I desired as selected ingame)
Misc_IsSquadSelected=1 then Leveling_SetSquadLevel=9 end
Misc_GetSquad(1,2) leveling_SetSquadLevel=9
Leveling_SetSquadLevel(Misc_IsSquadSelected(2))=9
nothing like those works... any one know how to make these work?
Thanks Deus for the other syntax... appreciated
Dictator93
31st Mar 09, 1:20 PM
postprocess_toggle_exposure()
postprocess_toggle_blur()
Anyone know how to get these commands to work? I am pretty sure DoW 2 does not have motionblur or depthfield. Enabling would be totally sweet!
Thanks for any help!
postprocess_toggle_exposure(1)
postprocess_toggle_blur(1)
Like this, looks strange, it gets darker, and both commands does almost thesame efffect (or it is the same O_o).
Dictator93
2nd Apr 09, 9:55 PM
Yeah, toggled them. Not exactly sure what they do!
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