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baionetto
26th Feb 09, 12:36 PM
I wanted to ask why in a building if I have 2 units and click on one of it always come out every two ??.. and also wanted to know why when a Bolter exit from build this setup weapon? can not just leave?

Moreover, the commanders in chief can switch equipment purchased (power fist, hammer), while the tactical team is not it? because the tactical team can buy only 1 weapon and die with it? where is their versatility ? (In the first dow every Marine could exchange the various weapons, payment of course),after...it would not be correct even "restore" the grenades for tactical? (which is already present in single player) because to give the scouts tier2 (the sergeant)? Tier2 is too late for use the grenate...


All imho of course, and thank you for your attention and maybe for some official response

see u

Dreavus
26th Feb 09, 2:17 PM
Not really sure what your first question is, but for the second, yeah, heavy weapons have take down times. I suppose it only makes sense for them to have them in buildings as well.

I dunno about having tacs switch weapons... I know a lot of people are down with this but the more I think about it the more I don't like it. I have visions of 2 plasma tac squads just kiting as soon as they see a walker, waiting for their weapons to switch over to a ML. Then once the walker is down, switch back to plasma. They would have no downside.

Only way I could see weapon switching ever working is if the tacs DID NOT get to keep their old weapons when they switched; if you get to immediately alter your weapon effectiveness you're going to have to pay for it. But even then...

gr33nf4c3
26th Feb 09, 2:22 PM
I guess his second question was not about take-down times per se but about the fact that if you want to manually retreat a bolter from a building you have to ungarrison it, abort the setup animation and click somewhere, rather than just ungarrisoning it and sending it somewhere.

baionetto
26th Feb 09, 5:13 PM
the first question was : if i have 2 unit in a building (bolter and scout) why if i chose to ungarrisong only the bolter why ALL unit escape from building ? (bolter AND scout...) its no normal...is a bug or what ?

Saias
26th Feb 09, 5:48 PM
I do believe you can click their icon on the building UI and it should only evacuate that unit.

glenn3e
26th Feb 09, 10:53 PM
right click you mean.

Akranadas
27th Feb 09, 3:58 AM
Moving to Strategy