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View Full Version : Possible suggestion for warriors.


Wafflecopter
18th Mar 09, 2:30 AM
Tyranid Warriors do not make a game fun.

Sure, if the player is using one or two units its ok but its when a player refuses to build anything else then WARRIORS that makes games against nids one of the most frustrating things ever.

Truth be told, I've been lurking on this board for quite a while, reading about what people's views were on warriors. However, I think I may have a suggestion.

Let the warriors keep their insane damage with AG or the VC. What I propose is this:

Stacked Synapse Damage

We all know what happens when a synapse creature dies in DoW2. A greenish ring blasts out of it and knocks down the gaunts and causes quite a bit of damage to the gaunts. What I propose is simple:

We make the synapse damage affect Warriors (And possibly other synapse creatures but not the Carnifex or Heros).

Now before you go off and ramble about how un-fluffy it is, think of it this way. If a synapse creature acts as a relay node to the hive mind, if a part of the node goes down (In this case, a warrior brood), then the other parts will also not function 100%.

The death of a warrior in a brood would only cause damage, NOT knock-back. However, I included the word "stacked" in the title of my suggestion for a reason: The more Warriors die (From a plasma cannon, for example), the more damage the surviving members of the brood and the other broods surronding it, take.

This would hopefully incur a risk onto warrior spamming which is now infuriating many players online (Myself included).

Discuss.

CptObvious
18th Mar 09, 12:52 PM
I say just drop their armor to normal infantry instead of heavy.

I just got spanked in multiplayer from warrior spam and spore mines. I still have no idea how to beat spore mines with orks, everything i do just seems to explode horribly. They are simply too tough to kill in time before they reach my squads.