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ÜberJumper
10th Dec 03, 11:03 AM
What game engine is DoW using? IC's or HW2 (as indicated in the IGN article).

My bet's on IC engine... modified/improved/enhanced I imagine?

TheOrder
10th Dec 03, 11:15 AM
IC engine would probably be more likely, I just can't imagine an HW engine game with solid ground.

Chrysophylax
10th Dec 03, 11:27 AM
I don't really think 'solid' ground matters realy in a game engine like homeworld's IMHO

Not having played IC, is its 3d engine better or worse than that of homeworld 2?

(stupid question)

Kroggy
10th Dec 03, 11:33 AM
New forum. Fast move Pike.

back on-topic.
If HW2's engine supports a solid surface, then I'd like to see that one.

lotoiit
10th Dec 03, 11:59 AM
HW2 engine when in space, and IC engine when in rooms, thus DoW uses both and with improvements. nnn.....

Vijil
10th Dec 03, 11:17 PM
40k does have a space based game system, to which many people have attempted to mod the homeworld engine. However GW, the creators of 40k, are VERY particular about copyright infringement, so these have not been allowed to go ahead.

My bet is that they'll use a heavilly tweaked and upgraded version of the IC engine, removing the cartoonish feel and replacing it with the dark gritty gothic look of 40k. However for it to work with the 40k universe we are talking a very extensive overhaul.

Things like building wont be around, it'll be more action focussed, like say Ground control I guess. Small battlefields, big guns, and a notable absence of slow paced games should be key factors. After all, a bgame of tabletop 40k simulates about three minutes of actual action.

Russian Ninja
10th Dec 03, 11:24 PM
I don't know if the IC engine is good enough or appropriate, as it's ment to simulate individuals more than massive hoards. After all, by the looks of things this is going to be more like groups of squads fighting each other rather than individual units. It might also get a lot bigger, having Titans and massive armies fighting eachother instead of simply just squads.

Still, we won't know for a while until we get some screenshots.

ÜberJumper
10th Dec 03, 11:26 PM
Errr you can have some pretty massive hordes in IC... I've seen a couple hundred units on the screen at once.

Russian Ninja
10th Dec 03, 11:30 PM
Well I actually haven't played the game, so I guess I'll defer to you (but that's the impression I got). But still, we won't know until we see some screens. After all, Relic might have purchaced rights to an engine from another game. Point is, we'll see.

Falcrum
11th Dec 03, 2:33 AM
[QUOTE] Originally posted by ÜberJumper
Errr you can have some pretty massive hordes in IC... I've seen a couple hundred units on the screen at once.

Still if the game's in Epic scale, you'll be looking at an Imperial Guard regiment of up to 10,000 strong. So I guess the engine to be used would really depend on what scale the game is.

avx17
11th Dec 03, 5:15 AM
If the HW2 engine can support solid ground I think I want to see it. Is there any possiblity that it is a new engine?

celtti
11th Dec 03, 6:54 AM
I'd love to see Ground Control 2 game engine being used to make the game. That thing really is beautiful. The infantry men's faces show for real. That's detail. Too bad GC2 won't be released earlier than next year (first or second quarter) so it might be a bit late to get the engine :(

ÜberJumper
11th Dec 03, 7:46 AM
I doubt it's a new engine. Especially seeing that the game is already playable.

Onix1
11th Dec 03, 8:37 AM
How long do Relic employee's get for their hols???

They sweated coffee for years over HW2 and now they are stuck straight into DoW?

Have they had folk working on DoW separately for months now?

Im thinkin Area 51 in Nevada is the place to work. Just dont get stuck out the back with the waste pits.

ÜberJumper
11th Dec 03, 8:41 AM
Onix:

Relic had Three teams while HW2 was in production. The HW2 Team, and the two NSP teams. When HW2 finished, staff from that team was split off to fill more positions on the other two teams. Some of the HW2 team was on vacation in August, some in September, some in October.

celtti
11th Dec 03, 9:36 AM
ÜberJumper, I may have misunderstood your post but are you saying that the engine is the same what was used in the original GC? If that's the case then you are mistaken. It's brand spanking new engine, capable of doing all kinds of nifty things which the older engine could not. IGN has nice preview up with Henrik Sebring (the lead designer).

I wonder if DoW will have cooperative multiplayer campaign. That would be neat. Beating the comp with two buddies. Just imagine, Ultramarines, Imperial Fist's and Blood Angels kicking Chaos Spacemarines' butt.

ÜberJumper
11th Dec 03, 9:43 AM
Terra:

I mean that it's not one cooked up from scratch... one of Relic's engines, HW, IC, or HW2. IC being the likely candidate :-)

celtti
11th Dec 03, 9:56 AM
Whoops, I guess I took your post the wrong way :err: Sorry about that.

Yeah, my first bet was that Relic was going to use the IC engine. Maybe upgrade it in someways to make it better suited to WH40k universe (larger unit cap, perhaps?). I wonder how adaptable IC engine really is. Never played the game so I don't know a thing about it.
I wonder how long Relic has been working on DoW. It could take a long time for that game to see the light of day.

ÜberJumper
11th Dec 03, 9:58 AM
The IC engine's pretty adaptable I think.

Shame that it's first outing was filled with Animals (although I really enjoyed IC)... Probably would have had more buys if people were able to really "blow shit up" if you know what I mean.

Jagdcarcajou
11th Dec 03, 9:59 AM
Heya,

According to another thread, it has been in development for a year already, and had 6 months of concept work before that. As some have said it is already playable, I hope they don't hold out for too long before giving us a few teaser shots!

Chris

chavez
11th Dec 03, 2:09 PM
Originally posted by Onix1
How long do Relic employee's get for their hols???

more than enough! im leaving tomorrow for australia for a whole month...so that more than makes up for the hard work on HW2.


They sweated coffee for years over HW2 and now they are stuck straight into DoW?

eheh, sweated coffee, i like that...

Im thinkin Area 51 in Nevada is the place to work. Just dont get stuck out the back with the waste pits.

Id rather make, and play, w40k games for a living :)

Russian Ninja
11th Dec 03, 2:18 PM
Originally posted by Jagdcarcajou

According to another thread, it has been in development for a year already, and had 6 months of concept work before that. As some have said it is already playable, I hope they don't hold out for too long before giving us a few teaser shots!

Chris

Yeah, which means that by the time this game has been released, they would have been working on it for close to 2 years. This project was being done whilst all of us were busy gawking over Homeworld 2, meaning we never saw it coming until now. Trikki

Falcrum
11th Dec 03, 3:55 PM
There was actually word of a second WH40K game coming after Fire Warrior, but we didn't know what it would be...till now.

Russian Ninja
11th Dec 03, 4:51 PM
We knew about the game coming out, but what we didn't know was that Relic was not only making it, but had been for the past year.

Splitstar
11th Dec 03, 6:08 PM
I would love to see HW2's engin being used. The ground could be added without alot of fuss.

Altho i played IC and i hope that they have the IC engine and i hope they use that one... i especialy liked your ability to tilt the view too almost ground level and zoom in especialy close

The5thElephant
11th Dec 03, 10:09 PM
Who said that DoW was playable Uber? I have seen no one saying that.

ÜberJumper
11th Dec 03, 11:21 PM
Your Relic stalking skills are needing some work. But then again, it's kinda hard for elephants to sneak up on people...


Uber is right, it's been in production for just over a year, and the concepts for it were established 6 months before that, basically right as I was peeling off from IC. We're in full production right now, with our design vision firmly established. The game is fully playable, and quite fun.



----------
Jay Wilson
Lead Designer
Relic Entertainment


http://forums.relicnews.com/showthread.php?s=&postid=306876#post306876

thesamonthemoon
11th Dec 03, 11:26 PM
Shadione did. On the Dawn of War suggestions thread.

Uber is right, it's been in production for just over a year, and the concepts for it were established 6 months before that, basically right as I was peeling off from IC. We're in full production right now, with our design vision firmly established. The game is fully playable, and quite fun. :)

Edit - Achh... Uber beat me to it.

No1lives4ever
12th Dec 03, 3:36 AM
Originally posted by ÜberJumper
The IC engine's pretty adaptable I think.

Shame that it's first outing was filled with Animals (although I really enjoyed IC)... Probably would have had more buys if people were able to really "blow shit up" if you know what I mean.

Yes, thats completely true.
I found the game rather dull w/o the sound of machine guns cannons and Things Blowing up :) .

Onix1
12th Dec 03, 3:48 AM
You can see the multiplayer menus in your head already.

The Colour scheme selection + insignia for your Space Marines/Imperial Guard/Chaos Marines Chapter.

Would the IC engine be suited to ruined Techno-Gothic city landscapes. Kinda like Escape from New York or Kosovo 7/8 years ago.

I hate those filthy warp daemons that claw at ships navigators; as they travel through the ether..

Nicolla
12th Dec 03, 4:22 AM
Hi,

they are going to need a engine that can do both open land and urban terrain as the game can be played in both, also have the capability for big and small games

asda
12th Dec 03, 8:20 AM
like this ? :D ?
http://www.gamespot.com/pc/strategy/groundcontrol2oe/screens.html?page=194

DR_RANSOM
13th Dec 03, 6:48 AM
why couldn't it be like the shogun engine. you could get massive armies. then the designers add a space element and the game would be complete

Bonnet
13th Dec 03, 9:26 AM
I am betting that they will use the homeworld 2 engine. To get the IC engine up to date graphics wise would probably be just as cumbersome as getting stuff like cities in the Homeworld 2 engine.

Moe
14th Dec 03, 2:32 PM
Originally posted by Krogoth
New forum. Fast move Pike.

back on-topic.
If HW2's engine supports a solid surface, then I'd like to see that one.

It does, check it out at Tanis. We're trying to get it to work for the underwater mod.

JargonFilter
14th Dec 03, 4:11 PM
i think they would have probably taken some things from the homeworld2 and dustwars engine and put it into the ic engine (plus other modifications). they probably also used stuff from their older IC engine, cuz i remember seeing stuff from early screenshots showing that IC had huge landscapes.

--pimpster