View Full Version : 0083 Stardust Memory : A Gundam TC
Newtype
5th Jan 04, 1:26 PM
I have been offline from modding for nearly five months, and I am hopefully getting back into the saddle.
I know there are a ton of Gundam Fans out there, and some of you have known that I started this mod back in July of 03 for HW1.
Well, now I am almost ready to go into full swing production for HW2.
I recently acquired Maya 4.5, and I almost have enough for Photoshop 7.
As soon as I get that, I will be able to finish the ship models and textures.
Now by all means, if you are a Gundam fan, and have decent modding skills, I will gladly accept any help. This will be a huge mod. I plan to have intro and between mission videos using footage from the anime (I am researching copyright issues on that). I want to have a very detailed research tree, as closely related to the anime as possible.
So if you are interested at all in helping out, or just lending some constructive critiscm, please contact me at: mobilesuitzgundam@hotmail.com
Also, check into my website often for updates. (click the banner for a link)
ahuman
5th Jan 04, 4:13 PM
Hey this is a great idea!!!! I have been looking forward to a gundam mod for a long time.... Too bad I dunno anything about modding and I couldn't help, sorry....:weep:
Morbis
5th Jan 04, 9:35 PM
You Are Insane
Dammerung
6th Jan 04, 10:23 AM
0083 sucks. Make a different one. Zeta, 0079, CCA, or even SEED. Just not 0083. It really doesn't have the "right stuff". Ya know what, Just make it UFSF vs Dutchy of Zeon, keep things relatively simple.
Bob McDob
6th Jan 04, 5:17 PM
I made a Birmingham model, once ...
RedXIII
6th Jan 04, 5:23 PM
I like the 0083 Units better than the other series, actually.
The Casualty
6th Jan 04, 6:24 PM
PLEASE, make this mod something other than 0083. If you make it UC0079, then you can have a larger variety of units, including Zeon mobile armors. Plus, you could have 1-time spawn hero units like Ammuro or Char.
RedXIII
6th Jan 04, 7:00 PM
I do not know if it is me, but I looked in the Technical Readouts.
While Zeon may have a larger variety, many of the units are probably, more or less, worthless.
The Federation? They have so little variety it is not even funny.
0083 Had mobile armors as well, did you forget the Neue Ziel and that Mobile armor at Luna (Forgot the name)?
Obviously you never seen the series.
The Casualty
6th Jan 04, 8:24 PM
Well no matter what you do, the Feddies always have slight variations on the GM and the Zeon always have all sorts of exotic designs. It's the same in virtually every series. And I have seen (most) of the series, it's the one with the two gundams and the nuclear attack version gets hijacked in the opening, right?
Also, Zeon suits weren't worthless. Sure, they paled in comparison to a gundam, but many of the designs were more than a match for even multiple GMs. The reason Zeon was defeated was that they tried to make too many suits for too many jobs, while the Federation defeated them with sheer numbers of crappy units. It's just like WWII, Germany on the Western Front, despite the fact that their Tigers, Panthers, and Tiger II's could kill several Shermans with ease.
If you were to make a mod on 0079 it would provide two entirely different strategy bases, which means more replay value and better multiplayer. The zeon player could have cheap research and better suits (and more heroes), but more expensive cap ships and suits. They could also have, say, 1 mobile armor per battle of their choosing, based on the research they do. On the other hand, the Federation player could have more expensive research (Vaygr style maybe) and have only very few designs but their units would be dirt cheap to make. Their unit caps would be higher too.
ahuman
6th Jan 04, 11:24 PM
HAHA the Casualty is right, Federation won in numbers and Zeon got better designs, which make two distinct races. However, shouldn't a mod based on Zeta would have the same result? Zeta even includes three races and different varieties of MS.
Newtype
8th Jan 04, 10:11 AM
Believe me, I had long given consideration as to which series I would mod first. If you have visited my website, you would see that I have planned 0079, 0083, Z Gundam, and Char's CounterAttack.
The reasoning behind 0083 as my first mod, is that it happens to be basically the only major U.C. series without Newtypes in it.
I wanted to get a mod off the ground and running to see how it would work, before attempting to factor in such a fantastic, but necessary aspect to the mod. Also, 0083 was faster paced and more combat oriented than most of the other series.
Now about the Federation vs Zeon technology, both sides believed in mass productions. The reason they made the Fed GMs so 'crappy' was to make the actual Gundams seem so much better. The basic Zakus died just as easily.
Yes the Feds had sheer numbers, but that would be obvious considering the resources Earth had vs the Colonies.
So, no, the Zeons did not have better designs. They merely had more variants, stemming from longer combat experience using Mobile Suits. On a basic technological race, the Feds had a late, but definate edge, in producing the Gundams, until Z Gundam, when Axis and The Titans began fielding Psycommu units.
Actually, ahuman, Zeta Gundam had more than just three factions.
There was A.E.U.G., The Titans, Axis, Jupitoris, and briefly Neo-Zeon (if you want to meld Z Gundam and ZZ Gundam).
Either way, 0083 is already at 50%. I will definately take suggestions on other series, but wait till i get there first.
Neo-Zeon and Axis should be the same thing at Zeta era I suppose? Far as I remember, Axis has not claimed themselves to be Neo-Zeon yet...
Aside from that, I am thinking about something else... is this gonna be a MS only mod? (hopefully it is not) And also... would you mind making a "G-Generation" Mod instead of focusing on a specific era?
PS I do not know where you are from, so I will explain "G-Generation" just in case... basically it is an ordinary SLG game with ALL (including unused ones) of the MSs packed into it. Player gets to buy whatever MS or MA they want and stick it into their original fleet with the game's original characters being the pilots.... In other words, player may use Wing Gundam Custom to fight the UC0079 war along with Amuro Ray... that kind of stuff. Of course, I am not asking you to mod ALL MS, just the most famous ones are good...
Bob McDob
10th Jan 04, 1:35 AM
http://www.crius.net/zone/attachment.php?attachmentid=234
RedXIII
10th Jan 04, 4:50 AM
I never had much a love for Gundam Wing, the gap between Gundams and Mobile Suits was just too wide there. A single gundam had the capability to almost singlehandedly defeat an army of Mobile Suits. The mobile suits? They were so incrediably worthless that the factions had to develop a remote-control program and use them as cannon fodder.
I think we should just stick to the Universal Century concept, rather than wandering off into the alternate-universes.
I do have to say, the 0083 Mobile suits (including gundams) and warships looked far better than the 0080 Models.
NonameXK5
10th Jan 04, 6:22 PM
I sort of think that Gundam wing was a little bit better cause some mechs could transform into bird mode and stuff.And GW also had a good varity of mechs and mobile suits.BTW transformations in HW2 are possible to let u know.
Dammerung
10th Jan 04, 8:09 PM
Originally posted by Newtype
Believe me, I had long given consideration as to which series I would mod first. If you have visited my website, you would see that I have planned 0079, 0083, Z Gundam, and Char's CounterAttack.
The reasoning behind 0083 as my first mod, is that it happens to be basically the only major U.C. series without Newtypes in it.
I wanted to get a mod off the ground and running to see how it would work, before attempting to factor in such a fantastic, but necessary aspect to the mod. Also, 0083 was faster paced and more combat oriented than most of the other series.
Now about the Federation vs Zeon technology, both sides believed in mass productions. The reason they made the Fed GMs so 'crappy' was to make the actual Gundams seem so much better. The basic Zakus died just as easily.
Yes the Feds had sheer numbers, but that would be obvious considering the resources Earth had vs the Colonies.
So, no, the Zeons did not have better designs. They merely had more variants, stemming from longer combat experience using Mobile Suits. On a basic technological race, the Feds had a late, but definate edge, in producing the Gundams, until Z Gundam, when Axis and The Titans began fielding Psycommu units.
Actually, ahuman, Zeta Gundam had more than just three factions.
There was A.E.U.G., The Titans, Axis, Jupitoris, and briefly Neo-Zeon (if you want to meld Z Gundam and ZZ Gundam).
Either way, 0083 is already at 50%. I will definately take suggestions on other series, but wait till i get there first.
I had a whole reply on why you are wrong, but I lost it. So I'll just say that The Zeon Forces in 0083 were competely outmatched, and had no production capabilities. It would make for a horrible Gaming experience. Go with 0079 :)
RedXIII
11th Jan 04, 6:12 AM
Zeon outmatched? Quite a moot argument, on a 1 vs 1 basis, Zeon and Federation were quite evenly matched. Only reason Zeon was 'outmatched' was that in the singleplayer storyline, Zeon was vastly outnumbered by the Federation even after they nuked their fleet.
Falleen9
11th Jan 04, 1:19 PM
When can i expect this kick @$$ mod?
Newtype
11th Jan 04, 1:36 PM
I am having RDN Tools issues.
My photoshop plugins are not quite working right, and I have posted about it, but I have yet to receive any replies.
I have over 20 models completed, but I do need help with texturing.
So, as soon as I can get my plug ins working right, I will be able to start converting what I have to HW2.
Dammerung, about your statement concerning the 0083 production issues, yes you are correct.
But, remember the entire series took place in about a week or less.
So, as far as the mod goes, single player will be just like the anime. You will get very limited production capabilities.
As far as skirmish and multiplayer, production will be unlimited.
Except of course, you can only have one of each type of Gundam at a time.
Zero G Trooper
12th Jan 04, 10:07 PM
Great idea man!!! If i knew how to mod, i would be glad to help out! Can't wait to watch my own dendrobium cutting a swathe through neo zeon Musai carriers :)
UNSF
13th Jan 04, 10:18 PM
I have always been wandering if it is possible to record new voice files (battle chatters I suppose?) and import them into the game. After reading this whole thread, I have always been wandering if we can add in some new speeches (I prefer them in Japanese though...) so it suits the tastes of the "otaku"s (see PS).
PS: Otaku means anime fans who are almost crazy about certain animes.
Newtype
14th Jan 04, 2:28 PM
UNSF, it was possible in HW1, so I am sure it is possible in The Deuce.
Guyffon
18th Jan 04, 7:28 PM
Hi there, I tried to get a mod for HW 1 with teh same theme. I got a lot of my models ingame but none of them has textures. If you want, I can give you all my models (abt 30+) but none of them have textures and I think they are a bit crappy. I hope that can help you. I Just want to see my dreams of a stardust memory mod realized. E-mail me at guyyfon@hotmail.com if you want those models. They are in .3ds format
Newtype
18th Jan 04, 10:10 PM
I would be more than happy to see your work. Any chance of joining forces on this?
Guyffon
19th Jan 04, 4:22 PM
we will see how, the last time I tried to get a team, I failed miserabaly, I modelled almost everything I needed, but no texturer. I have not been modding for 1 yr plus so am a bit rusty. I might still do models but I only know how to use milkshape then. If I had a chance, I would do them all in 3d max, esp when EIS has a cool 3d unit inspector that lets you look at the model in detail.
Barricade
19th Jan 04, 8:56 PM
You've got to love it when ppl comment about how 0083's mecha sucked when its obivous they've never seen it. If you had put Char in the Neue Ziel, Char's Counterattack would have been downright SCARY in the number of casualties for the Feddies. 'Course the same would be true had Amuro been in the Dendrobium. And then you add in a Gundam capable of firing a nuke (aka: Cata Siege Gun blast).
At least none of them are 'invincible' type designs ala: Gundam Wing, G Gundam, or ZZ Gundam. Hell both Unit 1 & Unit 2 mutually kill each other with beam sabers.
Newtype - Just remember that the Gerbera Tetra (Cima's Red MS, which actually was the lost Gundam Unit 4 prototype, 'given' to Cima's fleet by Anaheim) was the only MS up to then to have a fully automatic beam rifle...in fact I think she was the only one EVER to have a full auto beam rifle.
[EDIT] I was at Otacon last year and some had a scratch-built Neue Ziel. I tried to find the pics I took of it, but couldn't - so here's a link to the best version of the offical Bandai model I found find online: http://www.bandai-asia.com/gundam/products/hguc/AMX-002/00.jpg
Guyffon
20th Jan 04, 4:06 PM
I think Cima's gelgoog has an automatic beam machine gun too. I saw this in EIS, So I think its a preference than a unique thing.
Midgetus
20th Jan 04, 11:40 PM
Cima's Gelgoog had one, so did, supposedly, the Gelgoog Jager. Both existed before the GP04, and since some of the Anaheim Electronics people were former Zeon or even closet Zeon, they probably continued to develop the beam machinegun technology (supposedly available as early as A Baoa Qu) into the beam machinegun seen on Cima's Gelgoog Marine Command Model, and from there into the more advanced model provided to Cima along with the retooled GP04 unit (which utilized several other features absent in the other GP units, all of which reeked of the Zeonic style of MS building. then again, AE has a long history of divided loyalties, found both in a number of its employees and the actions of the company as a whole.) I'm pretty sure some of the later (way later, like F91 or V gundam) had some beam machineguns as well, and there is that beam gatling gun thingy in CCA.
The Casualty
21st Jan 04, 6:58 AM
Originally posted by Barricade
You've got to love it when ppl comment about how 0083's mecha sucked when its obivous they've never seen it. If you had put Char in the Neue Ziel, Char's Counterattack would have been downright SCARY in the number of casualties for the Feddies. 'Course the same would be true had Amuro been in the Dendrobium. And then you add in a Gundam capable of firing a nuke (aka: Cata Siege Gun blast).
At least none of them are 'invincible' type designs ala: Gundam Wing, G Gundam, or ZZ Gundam. Hell both Unit 1 & Unit 2 mutually kill each other with beam sabers.
Newtype - Just remember that the Gerbera Tetra (Cima's Red MS, which actually was the lost Gundam Unit 4 prototype, 'given' to Cima's fleet by Anaheim) was the only MS up to then to have a fully automatic beam rifle...in fact I think she was the only one EVER to have a full auto beam rifle.
[EDIT] I was at Otacon last year and some had a scratch-built Neue Ziel. I tried to find the pics I took of it, but couldn't - so here's a link to the best version of the offical Bandai model I found find online: http://www.bandai-asia.com/gundam/products/hguc/AMX-002/00.jpg
Just because you may have more powerful mecha doesn't mean they will make a mod better. It detracts from gameplay. Instead of having strats revolving around the clever use of several less powerful designs, it becomes a race to build a few uber suits.
Oh, and I don't appreciate your first comment. Just because I like 0079's mecha more doesn't mean I haven't seen 0083.
Newtype
21st Jan 04, 6:41 PM
Hey guys, do me a favor. No bickering. I asked for opinions and suggestions.
I am making 0083 first. That won't change. Now if you have some ideas, post them.... =)
Barricade
21st Jan 04, 11:22 PM
Hero/Unique units -
Amuro in the RX-78-2, the Dendrobium, Char in his Sazabi, the Gerbera Tetra, Z/ZZ Gundam, etc. Even perhaps the core fighter units of the elite units. Probably have two different categories: 'light' Mobile Suit sized units and then 'heavy' Mobile Armor sized units.
Have the max building limit for the 'Hero/unique' class set to one from either category per player, and one only, so its a 'unique' ship for the fleet. It can still be shot down, but by itself is pretty nasty unless you overwhelm it with numbers.
Make them take an extremely long time to build them too, which you can call 'extra training needed', 'special prototype', or whatever reason/excuse you want. And the larger units would have very long repair times as well (Maybe have the smaller ones, when heavily damaged 'limp' back?)
They, of course, could shell out pretty massive levels of damage, or are incredibly maneuverable (or whatever you choose), but once they're destroyed it'd take forever to rebuild the one you lost so to keep things fair. While it might only be something the size of a fighter/MS/MA, it'd be the equivalent of the Carrier or BC in you need to provide a covering fleet, and never operate it solo - unless its the bigger MA units, which you could probably go on a few unescorted attacks.
otkau killer
21st Jan 04, 11:26 PM
how many mobile suits are going to be in this badass mod?
otkau killer
21st Jan 04, 11:32 PM
how about a gundam vs robotech TC?
Major_Focker
22nd Jan 04, 8:12 AM
Heh well, Macross/Robotech would win, but, it would be interesting, maybe if you all keep everything to scale ie One Unit = 1 meter like we are we can integrate the mods at a later date or let mod fans do it them selves.
(BTW i am team lead of the Curent DYRL mod not just some random person spouting things)
LOBSTER STICKS TO MAGNET!!
Newtype
22nd Jan 04, 9:03 PM
Well, as far as damage dealt/damage taken limits, I am going to keep it as close to the anime as possible.
So basically, this means alot of one hit kills. I.E., a Federation beam cannon on a Destroyer will easily kill an enemy mobile suit in one hit. IF, it manages to hit it.
The mod's main balance will be capital ship firepower vs mobile suit agility.
I am still hashing out which slots will be filled by what Gundam unit.
As far as hero units, Barricade, Amuro and Char were both absent from 0083. Again this is why I chose 0083 as the first mod, to avoid having to throw Newtypes (heroes) into the balance.
There will be no "special units".
Except of course, if you want to count the Dendrobium Orchis and the Neue Ziel. These massive machines of death will be filling their respective faction battlecruiser slots.
I cannot wait to have my Orchis plow through a squadron of Musais.
=) Go Feddies!
Barricade
22nd Jan 04, 9:14 PM
Scary thing, iirc (I'll have to watch the DVDs again tonight) both the Dendrobium and the Neue Ziel had 8-9g manuevering capabilities compared to 5-6g for even the best MS (best MS's as of 0083. I won't get into the later ones).
And don't forget the I-barriers for both of them!
Beam weapons shouldn't do jack diddly against them...unless you rigged the I-Barrier generators up as a sub-system that could be shot off (or ripped off as Gato did with the Ziel's wire-claw against the Dendrobium's generator), and then you could pound the crap outta it.
Lastly, I want desperately to see Beam Sabers in use. Maybe have that as a special attack that can be purchased - Costs quite a bit of RUS but has an near instant 'upgrade' status for all MS & MAs?
spacewolflord
22nd Jan 04, 10:33 PM
DId the MA have beam sabers?? anyway. How is close combat going to be done?? is going to be IF target is x use rifle if z use saber or ax (wont to see the AX they are cool)
Newtypes
how is it going. Did you get some help yet or what would love to see this.
Barricade
22nd Jan 04, 10:47 PM
Spacewolflord -both the Dendrobium and the Neue Ziel had beam sabers.
The Dendrobium's was on the arm that didn't have that gun awful huge mega-beam cannon, and was around the LENGTH of most Destroyer/Cruiser ships....he used it to decapitate a Musai's bridge TOWER with a single swipe. Only other beam sabers (to my knowledge) on it were the one the MS in the center had.
As for the Neue Ziel however...whoa... Two Mega-Beam Cannons per main wire-claw arms that could also double as Mega-Beam Sabers (both were as big as the Dendrobium's single one), and then it has four smaller 'sub-arms' that are tucked into its hull, each tipped with a MS sized beam saber.
Bad thing for the Neue Ziel however is that all of its weapons are Beam based, so they just slide right off anything with an I-Field generator. Dendrobium however had a huuuuuuge multiple missile/rocket cannister launcher on either side and a couple of mini-guns too. Tthat and it impaled the Gerbera Tetra on the huge gun barrel before shooting it in half (HEH).
Both sides by 0083 had beam sabers. The Zeon MS units that attacked the groundside Feddie base in Australia used beam sabers. iirc all Zeon designs as of the Geloogs and newer all mounted beam sabers.
As for in-game targeting, I'd say arrange the mod so that if you let them do their own targeting, they'll fire their rifles only. If you give them a specific attack order, then they'll fire rifles until short range and then use the beam sabers (kinda like how Destroyers will fire missiles first before firing their turrets because of range differences) at point blank range.
Newtype
22nd Jan 04, 10:49 PM
I am not sure that close combat attacks will be feasable. I know that they are possible, but the unit that had close combat abilities would only have that function.
I tried this in HW1, gave a mobile suit a modified ion cannon. I regulated the cannon's length, and the MS's firing range, plus gave the beam a very long lifetime.
But, if you can imagine, it was like a constant stab. There cannot be a swinging beam saber effect.
I am pretty sure these laws apply to HW2 as well, its just not supported into the code.
Newtype
22nd Jan 04, 10:55 PM
Yes! I did find some very invaluable help in the form of Guyffon!
He has agreed to share some of his models, and hopefully I have convinced him to join in this effort.
Here is a peek at my GP-01fb and his Neue Ziel.
http://www.homeworldladder.com/~newtype/msi/images/GP01-1.gif
http://www.homeworldladder.com/~newtype/msi/images/neue_ziel.gif
Now, there are several more images of completed models at the MSI site. Head there now! Mobile Suit Industries (www.homeworldladder.com/~newtype/msi)
:rofl:
spacewolflord
22nd Jan 04, 11:48 PM
Barricade
I seen the hole set of 0083. but that was like year+ ago my comment was about NORMAL MA I remember the kickin battles the big ones had. I guess that i did not make my self clear my fault.
call me an oldy but i always thought the AXs were cool as hell. thats just me.
Newtype
could you set the beam as like on a turret??? By making the arms turrets you can move them a little like up, down, left, right. you don't have to make them "move" in the mod just put it in the scripting of the weapon profile. LIke they did in with the ion frig in CATA. few more cents
The Intuitive Mind is a sacred gift, the Rational mind, a loyal servant. Our society has honored the servant and forgotten the gift.
- Albert Einstein
Makaan Fall'or
23rd Jan 04, 3:13 PM
:cranky: can't wait
Newtype
23rd Jan 04, 3:34 PM
Spacewolflord -
No, it just wont look realistic doing it that way. The 'turreted' beam saber would always point at the target, and would lose all appearances of an animated weapon.
I have been brainstorming, and may have come up with an idea of how to make a saber, but I wont disclose any info until i can try it out.
(A Zaku's heat hawk is the ax weapon you are thinking of, and it is not a beam weapon. That weapon would be fairly easy to make.)
Barricade -
The Dendrobium Orchis has two mega beam sabers. One is housed within each of the giant claws that are on the bottom of the Orchis. The large pod opposite of the mega beam cannon is the I-Field Generator.
SWPIGWANG
23rd Jan 04, 4:08 PM
Why don't you just make a animation related to "invisible weapons" hitting the target?
Guyffon
23rd Jan 04, 4:08 PM
Btw The Nuel ziel has missles too.
I Had an idea for beam sabres in the past for my HW1 mod, It required a new effect and a very close range attck. It basically shows a very fast beam sabre swooping attach at close range and then disappears, making it look like the sabre was draw and sheathed very fast. alas I did not have the tiem for it.
I think all the specialized units shld be like hero units(which are given to you and not built) thus, if you loose them b4 certain stages, you loose. So the emphasis is to guard them, no matter how uber they may be.
Newtype, I gt lots more models to past to you, I think my GP01FB's boooster pods are a bit too big, will need to resize them and past it ot you.
Makaan Fall'or
23rd Jan 04, 6:23 PM
I've got a question?
will you have the Solar System Mirrors in the mod?
Newtype
23rd Jan 04, 7:36 PM
A SP mission story line would definately include that.
I am planning just a Federal Forces SP storyline, as trying to plan a Delaz Fleet storyline would have to be completely created.
Right now, we are still converting models and updating textures.
Barricade
23rd Jan 04, 11:39 PM
Newtype - Just watched the DVDs this evening. Damn, I completely forgot about the 2nd claw. I kept going in my mind that there was the mega beam cannon on one side, and the I-Field generator & claw on the other. I forgot that the claws were on the bottom. DOH!
As for the models: the Gundam itself looks great, as for the Neue Ziel (I love this MA so I'm kinda obsessive about its details, so if I go overboard, just tell me to hush ^_^) - the bottom booster is waaay to short, and needs to curve back a bit. The side boosters also need to aim backwards, but don't curve.
-=-=-
I need to scan in images of the new gundam models they're showing in NEWTYPE USA. One of the new Katoki(?) models just blows my mind.
Also there is a Heat Sword used by the one blue MS in the '08th MS Team' anime.
Guyffon
24th Jan 04, 3:03 AM
I think its an angle of the pic ture that is why the Nuel Ziel looks that way. I model to the best I could off a HG model I have. The only 2 things I missed out was the thrusters on the shoulder pods and the antenna on the pack. I will try to model it with m ore details now since HW2 can take more polys.
RedXIII
24th Jan 04, 10:55 AM
http://www.mahq.net/mecha/gundam/0083/index.htm
Try this.
Guyffon
24th Jan 04, 8:11 PM
i have that site as one of my reference sites. I also have another site that have a few 3d models of 0079-0083 mechas.
Newtype
30th Jan 04, 6:45 PM
Well, heres the deal.
M.S.I. has two, maybe three great modellers on the team, and a good scripter. We are still welcoming more help if offered.
I would like to get a dedicated texturer on board, and maybe some video editing for the mission intros. Also, if anyone happens to do front ends, I would at least like to discuss some ideas.
This will be a big, full, TOTAL conversion when finished. I am talking with someone at Bandai and Sunrise for permission to use actual anime footage and voices in the mod. We will need all the help we can get.
Please come to irc://irc.vjtd3.com/newtype to chat.
Midgetus
30th Jan 04, 11:32 PM
woah. Very ambitious, that last bit, and I like a lot. Good luck with bandai (both in sarcastic doubt and great hope for the best), at least you aren't modding a game whose creators hunt down and mercilessly smother any mods that show their faces. I'm pretty sure I've got no real skils that you can use at this time, so I'll limit myself to nitpicking and shouting words of encouragement whilst hiding among the other fans so as to avoid any wrath tossed in this general direction.
Guyffon
31st Jan 04, 3:31 AM
If your asking bandai, much as well as them if they can let us use their models in EIS, thus asking them to send it to us, if its possible. BTW their models are very good. BTW bandai does hunt down ppl whom use there mechas in their mods if I am not wrong.
UNSF
27th Mar 04, 10:09 AM
Is this mod still alive and making ANY kind of progress ???
A lot of my friends look very forward to the many mods for HW2 and this is one of them of course...
but have we got life sign going at all? It has been 2 months and there are no replies...
SGT.ANDRUS
27th Mar 04, 6:31 PM
a gundum mod cool
Barricade
3rd Apr 04, 11:37 PM
Newtype - they just released a Perfect Grade 0083 Full Vernier model (for the life of me I can't say the name). Want me to get images for you?
wookieman
4th Apr 04, 1:11 AM
yes
orderedKnight
4th Apr 04, 4:05 PM
um.. 0083? WHY! Gundam X, or SEED had the best MS, weapons, and models.... sigh
Besides that have you put any thought into how you are going to get beamsaber dueling, etc to work? Because without that it would lack alot of the gundam series flavor. It would mainly be spaceships shaped like mobil suits...
Barricade
4th Apr 04, 10:19 PM
Fighter Sub-systems?
Avalanche
20th Apr 04, 7:18 PM
If your asking bandai, much as well as them if they can let us use their models in EIS, thus asking them to send it to us, if its possible. BTW their models are very good. BTW bandai does hunt down ppl whom use there mechas in their mods if I am not wrong.
bandai wont send their models. their models are too valueble. some of the scenes in the newest series (SEED) are rendered in 3d using their model.
the only way to get their models is to buy them.
if you ask them, if you are lucky they will provide is concepture pictures that has front view side view back view and perspective view at most.
Bob McDob
23rd Apr 04, 12:55 AM
Is this a bad time to mention I made several UC Gundam ship models, including several from 0083?
Ryuune
23rd Apr 04, 3:06 AM
Is this a bad time to mention I made several UC Gundam ship models, including several from 0083?
Maybe you can help him out with this mod, that looks like pretty dead... :(
Bob McDob
25th Apr 04, 12:01 AM
Did actually, he never responded:\
Aldat
25th Apr 04, 2:38 AM
i only ask:
can gpo3 transform freely from orchis to stamen?
also i believe that gpo2 should have a system where the nuke is a buildable subsystem and requires a somewhat large amount of rus and time to build a nuke(kinda like building and launching nukes in starcraft), thereby keeping things somewhat less nuketacular
goes a long way in keeping a guy from going straight for gpo2 and nuking his opponent back to the stone age
on another note, it would be quite strange putting in the package switching system for the strike, not to mention you would have to code in fuel burn for all suits prior freedom and justice, as well as many other little details preventing much of the mecha of earlier series, like phase shifting to conserve energy in the gundams, for those who have seen the series, they know that the 4 original gundams don't last very long in battle due to the lack of nuclear reactors
as well as the fact that zaft had a very large advantage over the naturals being as they're the only ones with mass produced suits unless you count the ones kira helped program the os for natural use half way through the series(dun remember the names as i watched it about 6 months or so ago)
i say that should quell the pleeding for seed instead of 0083
you just have to recognize that 0083 is pretty much the best suited series for a hw2 mod, not to mention that most of the series took place in space(haven't seen z, zz, and x so i dun know about them)
and gundam wing is laughable compared to other gundam series(cept g, g just sucked major ass, save for the control system for the gundams, that atleast deserves some merit)
Nightsquall
28th Apr 04, 5:21 AM
i know that this is not of the 0083 but i was wonder if you could put in the gaia gundam in the mod
Ryuune
28th Apr 04, 5:46 AM
Did actually, he never responded:\
Guess this mod is really dead then....
Aldat
28th Apr 04, 4:20 PM
i have lost all respect for you squall(what little there was)
Ryuune
28th Apr 04, 11:50 PM
i have lost all respect for you squall(what little there was)
:haha: :haha: :haha: :haha:
I agree tought... gaia gundam? Lol!
Newtype
1st May 04, 8:55 PM
Sorry guys.
I am currently at a very demanding school for the Military. I won't be done here until mid-June. Once I get home, I will try my best to get this project up and runnning once again. I am working from the foundation up, such as getting my own server and domain. Also, I am re-doing our website and forums.
Again, we are definately accepting all applications for help. But please, only apply if you have modelling, scripting, or other HW modding experience. This project is too involved to be training new engineers, and trying to keep it going at the same time.
Aldat, the GP-03 does not "transform" from Stamen to Orchis. They are two separate pieces. The Stamen being the actual GP-03, and the Orchis being the "Mobile Armor" type housing for the weapon pods and mega beam cannon.
As far as the mod goes, The Dendrobium Orchis will be one object, and not detachable.
The Bandai talks fell through. We will not be able to place copyrighted footage into the mod. Although, it was quite close, and went down to a decision by one of the top dogs over there. I have some connections that tried their best, but just couldn't swing it. The only way would mean Bandai and Sunrise would have had to endorse the project, but Mobile Suit Industries was deemed to be too small of an organization to support. Oh well.
But I just wanted all those Gundam fans out there to know we are still alive.
Our new site should be up and running by next weekend, the weekend after at the lastest!
ToddoBlaster
1st May 04, 11:34 PM
Sorry but those models are prolly the stupidest things I have EVER seen...no offense. If any taken, tell me why.
Newtype
2nd May 04, 12:52 PM
Posts like that need to be removed, as well as your internet priveledges, Toddo.
There was no need for that comment.
Why dont you try to learn a bit about Gundam before making ignorant comments.
The Monkey
2nd May 04, 6:51 PM
Hey Newtype. This mods sounds cool. WHen the mod comes out can i test it for problems and stuff?
Ryuune
3rd May 04, 5:38 AM
Sorry but those models are prolly the stupidest things I have EVER seen...no offense. If any taken, tell me why.
That's prolly the stupidest reply I've ever seen...no offence of course.
Nightsquall
7th May 04, 1:14 AM
actually the gaia gear gundam on this site http://www.geocities.com/gundam_gaiagear/a000-0001.html that is what i'm talking about putting in this mod aldat and ryuune.
Ryuune
7th May 04, 3:30 AM
actually the gaia gear gundam on this site http://www.geocities.com/gundam_gaiagear/a000-0001.html that is what i'm talking about putting in this mod aldat and ryuune.
Of course i know gaia gundam, and that's why i was laughting... that's probably the ugliest and worst spinoff of the entire gundam saga... :bandit:
Newtype
8th May 04, 8:33 AM
Nightsquall, this is a 0083 Stardust Memory mod. That means ONLY units from 0083 will be included in this mod.
wookieman
17th May 04, 2:58 AM
aww. why not the ones from endless waltz? I like the theme song
http://www.angelfire.com/anime/duosgundampage/music/Lastimpression.mp3
Ryuune
17th May 04, 5:00 AM
aww. why not the ones from endless waltz? I like the theme song
http://www.angelfire.com/anime/duosgundampage/music/Lastimpression.mp3
'Cause Gundam Wing sucks bad, maybe? :spin:
BitchX
17th May 04, 9:32 AM
G:Wing was adequate, G:Seed kicked ass. Anyway, would have loved to see a mod of Seed. Freedom and Justice kicking butt, Archangel doing the same without bothering to take names and so on.
Enterprize
17th May 04, 4:07 PM
G:Wing was adequate, G:Seed kicked ass. Anyway, would have loved to see a mod of Seed. Freedom and Justice kicking butt, Archangel doing the same without bothering to take names and so on.
I second that. SEED owns. Hmm would love the meteor support ship for freedom and justice too =D
Ryuune
18th May 04, 12:29 AM
G:Wing was adequate, G:Seed kicked ass. Anyway, would have loved to see a mod of Seed. Freedom and Justice kicking butt, Archangel doing the same without bothering to take names and so on.
G Wing was total crap.
G Seed has a very good story, but bad, very bad mobile suit designs...
BitchX
18th May 04, 12:56 AM
G Wing was total crap.
G Seed has a very good story, but bad, very bad mobile suit designs...
I admit, Wing wasnt the best of all worlds but i still managed to enjoy a bit when watching it.
Seed had an awesome story, as a matter of fact im re-watching the whole thing now because of it. Some of the MS's in Seed werent too good, like the underwater ones and i didnt particularily like the Bacows altough they made a bit of sense for a ground MS. And i really disliked some of the Gundams. But there were nice designs in there as well, like the ZAFT's Space Mobile suits. Freedom and Justice were also pretty cool as well as Strike. Buster wasnt too bad either. M1 Astray was one of my fav's but the Earth mass production models werent too impressive IMHO. And Providence was damn cool.
wookieman
18th May 04, 1:55 AM
ok Ryuune what about:
Macross,
Transformers,
Zone of the Enders
are they any good?
TheUnforgiven
18th May 04, 2:02 AM
Gundam Wing rules, I dont know what you guys are saying.
I would have loved to see a GW mod for HW, good luck with this :D
Ryuune
18th May 04, 2:17 AM
are they any good?
Macross -> yes
Transformers -> yes, only the first series tought
Zone of the Enders -> Never watched it, definitely not a popular serie anyway
G Wing is no good, had confusing story, poor characters, poor mecha design (mobile suit with feathers? blah), characters that switched side without any reason (zechs?), and most of all it falls into the "unbeatable super robot syndrome" that is NOT what Gundam was born for... it's more similar to Mazinger Z than the original Gundam, and that's a fact.
Watch the original one, Zeta, Char's counterattak, those were Gundam series worth the name, or if you can't stand old series, then Seed is good enought.
Finally if you don't care about the name "Gundam" in it and want to watch a super robot anime, then you can enjoy Wing, as much as you can enjoy G Gundam or others.
BitchX
18th May 04, 10:53 AM
Actually, Zechs did have a reason for getting out of Oz and later joining up with White Fang. There were a few side switchings that didnt make sense tough. But what annoyed me more than anything else in G:W was that pacifist bonehead Relina Peacecraft. Allways when she began preaching about pacifism and the "badness" of guns i had the urge to scream because of her character being so naive. But yeah, Wing is pretty much the kind of entertainment where you need to switch off your brain, otherwise it really sucks. All the philosophic blabber might make one think that its an anime show that really requires thinking but it really isnt.
I havent watched all the first few Gundam series, some of them were pretty good but thus far of all Gundam series i've watched Seed has been the best. I mean, the storyline with Athrun and Kira was just so well done and in some cases i got all emotional with it. Ofcourse, the fact that i am slightly biased towards never anime series because of their drawing might affect my opinion.
Seed also didnt have the Invincible Super Robot dogma in it. Sure the Gundams were good, and they kicked a lot of butt but a lot of it was because of their pilots and the Gundams themselves werent in-destructible, not at all. Heck, even a few shots i recall were enough to make quite a bit of damage when those shots came from beam rifles.
Newtype
19th May 04, 8:36 AM
Any series that had multiple Gundams in it, especially the non-U.C. series, were usually poor series.
The original concept of a Gundam, was the "SINGLE unproven, full of bugs, lack of support, with the unskilled pilot - mecha that could still be heavily damaged". One. Just one Gundam. To have more than one took away the mystique of the lone samurai mecha.
This is what drew people to the original story when it came out. I was four and living in Tokyo when the original series aired. I have loved the world of Gundam since.
SGT.ANDRUS
19th May 04, 12:30 PM
dont we all man i love the old ones better then the new ones with lots of gundams that dont realy ever get hurt and if thay do it by the own self
my fav gundam show 0080stardust and 08th ms team rock on :banana:
BitchX
19th May 04, 2:40 PM
I think that the new series attempted to drive for an idea of prototype suits (especially in the case of SEED) of which each different type is unique and used as a testbed. There still is the lonely Samurai feeling in them, especially in SEED with Kira piloting the Strike and later with him and Athrun piloting Justice and Freedom. The Gundam pilots are kinda like Samurai, except that there are a few more than one of them around. Besides, can the creators of the new series really be blamed of attempting to get something new to the concept and attempting to get a new direction to it? The fact that there is more than one Gundam in todays G series does not by default make all the new series inferior to the old ones just because the old ones had only one Gundam.
Also, it shouldnt be generalized that "in new G series the Gundams dont ever get hurt". Wing had a bit of that mentality, SEED pretty much abandoned it. In SEED the Gundams get beaten up all the time, a single good beam weapon hit is enough to do a lot of damage. We see the Gundams getting chopped up, blown apart, shot full of holes and so on. They are tough but not invincible.
NewType: Have you watched SEED? There you have the newest Gundam series with several Gundams in it, and its really really good. Good enough to watch again from the start.
Enterprize
19th May 04, 8:09 PM
In SEED the Gundams get beaten up all the time, a single good beam weapon hit is enough to do a lot of damage. We see the Gundams getting chopped up, blown apart, shot full of holes and so on. They are tough but not invincible.
NewType: Have you watched SEED? There you have the newest Gundam series with several Gundams in it, and its really really good. Good enough to watch again from the start.
Agreed. I've watched it 2 or 3 times and plan to watch it again :talk:
Newtype
19th May 04, 9:11 PM
First, a beam weapon is SUPPOSED to do mass amounts of damage. Before they miniaturized beam weapons to be used by mobile suits, they were found only on capitol ships.
A direct hit from a beam weapon should kill any mobile suit in one shot, unless it is sporting an I-field.
In 0083, the GP-01 gets shredded by the Gerbera Tetra's scattershot beam rifle. It survives only because the Tetra is chased off by reinforcements.
The original Gundam is destroyed by the beam weapons from the Zeong.
Second, from what I have seen, SEED is nothing more than a blend of Gundam Wing (multiple Gundams) and the original story line. I see nothing new in that idea.
Ryuune
19th May 04, 11:53 PM
NewType: Have you watched SEED? There you have the newest Gundam series with several Gundams in it, and its really really good. Good enough to watch again from the start.
Seed is by far the best of the "alternate universe" gundam series, good story and character design, it is flawed only by the exagerated presence of teenager pilots (i like MUCH better the rude veterans of Zion in the original serie) and very poor mecha design (only decent suit is Strike)
First Gundam, Zeta, 0083, 08ms team are all a step over seed anyway....
BitchX
20th May 04, 4:21 AM
I think that the reason Gundams can survive a few more than one shot from a beam rifle in SEED for example is that smaller versions of beam weapons naturally wouldnt be as powerfull as the capital ship weapons. The Gottfried and Lohengrin weapons on the Archangel-class could blow up Gundams with one shot, and even a close-miss would damage them. As a matter of fact, the only beam weapon hits a Gundam in SEED could withstand were the small beam rifle's. The large Impulse Cannons that Buster carried and Strike could carry could mess up a Gundam with one shot. And remember that a big part in protecting the G's from Beam weapons in SEED are the shields that have an "anti-beam coating" that makes them withstand beam weapons, but not really the larger ones.
NewType: I think its a bit too much of a generalisation to say that SEED is blending Wing with something else because it has multiple Gundams. Its the only similarity the two have.
Ryyune: I agree with you on the teenager pilots. I mean, what is the damn obsession with the creators making the pilots as teenagers huh? I cant see a point in that. The Mobile Suit design issue is a purely opinion thing. I neither liked many of the designs in SEED like the Calamity, Raider and Forbidden and i wasnt too fond of the Aegis either nor some of the Zaft and Earth mass-production models, but the ORB M1-Astray was pretty cool, as well as most of the Zaft and the first four G-Prototypes.
Ryyune: I agree with you on the teenager pilots. I mean, what is the damn obsession with the creators making the pilots as teenagers huh? I cant see a point in that.
I think the creators wanted to get more fans from that particular demographic, so they made characters that teenagers can relate to, namely characters in their own age category. ;)
Ryuune
20th May 04, 6:50 AM
I think the creators wanted to get more fans from that particular demographic, so they made characters that teenagers can relate to, namely characters in their own age category. ;)
Of course that is the reason, in fact every super-robot pilot of the '70 was a teeneger or even a child, but the difference between Gundam and that old super robot show was just the more mature audience of its target.
It's sad that they need to go back to the old formula...
is this team still active ?
Newtype
23rd May 04, 4:12 PM
CpR., if you had read this entire thread, you might catch my post about the status of the team.
;p
ive read the entire thread 3 times :) and the only thing i can find saying something about the team is on page 5, you posted "I am currently at a very demanding school for the Military. I won't be done here until mid-June" but i think you mean 2003
but i just wanted to ask if i can join the team (ive spammed your hotmail account with some mails about that , sry :))
i have some modeling skills in gmax i have a zaku and a ball made up if you would like to see them
but since i also read that you have almost every model ready i dont think you will need my help on that
SO i started reading up on how to make maps
if you would like my help feel free to pm , email or post a reply here
grtz CpR.
ps ive also taken a look at the site its nice and the last post dates from begin february so...
Newtype
24th May 04, 3:56 AM
the site is in limbo, as i have recently grabbed a domain and a new server.
i am completely redo-ing the site, and will release the link as soon as the site is at least partially functional.
Alex Drake
24th May 04, 4:28 AM
Gundam X had the best, and most diverse, designs outside of the UC timeline (IMO). Currently using some UC suits from Sentinels to stand as concept art for AFF's mecha (in combination with Robotech + a few others).
Newtype
26th May 04, 7:42 AM
Well guys, I want to get one thing straight. I highly appreciate all of your views and opinions. It is nice to see that there are serious Gundam fans around, and not just North American Gundam Wing nuts. ;p
I dig all of your input. It helps us to decide which mods to do next.
But right now, we are only working on 0083.
So what I would like you guys to do, is to give us input and ideas for 0083. If you have not yet seen the series, please do so as soon as possible.
Help us finish 0083 first, then we can decide which series to do next.
Thanks guys!
Ryuune
26th May 04, 11:32 PM
Eh, i'd love to help, being a big Gundam fan, but i have no modelling/texturing skill at all :(
Newtype
27th May 04, 4:30 AM
heh, what I meant to say is, instead of all these non-0083 ideas you guys have been spouting off with, spout off with 0083 ideas instead.
So what I would like you guys to do, is to give us input and ideas for 0083.
something about missions for the SP campaign, multiplayer maps, model adjustments or special features etc
am i right ? :)
spacewolflord
27th May 04, 11:55 AM
Ok I have a question how are the FEDs MS going to be armed? Are they going to have head monted vulcan guns with their big rifle and beam sabers or are they just going to have one weapon like the a Bazooka or rifle?
Newtype
27th May 04, 11:58 AM
it will depend on the MS. the guncannons, for example, will obviously have the twin shoulder beam cannons, but will also be armed with a hand held machine gun.
You know what, let me answer your question straight up, spacewolflord.
GO WATCH THE ANIME.
everything will be exactly the same (or damn close)
Newtype
27th May 04, 12:01 PM
Our new site is up, at least the index page is up. I should be able to have the other pages up over this four day weekend.
Please visit the site and tell us what you think!
:buddies:
www.ms-industries.net
spacewolflord
27th May 04, 12:01 PM
SWEEEEEEEEEEEEEEEEEEEEEEEETTTTTTTTT
how is the close combat working out? And how are the Zeon MS going to differ form FEDs? I think the FEDs should be weaker but cheaper then Zeon
death_ab
30th May 04, 4:02 AM
http://www.mahq.net/mecha/gundam/bawmw.htm
Just though I'd dump this link here...
Newtype
2nd Jun 04, 9:38 AM
death ab, thanks, but I have been using that site for over a year. Actually, I have been using it since Gundam Project went down. /me misses that site.
Newtype
2nd Jun 04, 10:30 AM
I think it is about time to start putting out some info about our mod.
So far, we have most of the models done, and are working on the gremlins.
Scripts and maps have also been started on.
So here is a general description of the mod.
Races
Races will consist of the Federal Forces and the Delaz Fleet. The Federals will rely on large numbers of weak MS, beam weapons, slow capitol ships bristling with firepower, and of course, the Gundam. The Delaz Fleet, suffering from a lack of resources, will rely on tougher multi-purpose MS, longer ranged missiles, and fast capitol ships.
Multiplayer
Multiplayer will be what most mps are: an all out brawl with all available units and unlimited production. There will, however, remain a rule that only one of the following will be allowed at one time:
GP-01fb, Dendrobium Orchis, Neue Ziel, Gerbera Tetra.
This rule is to severly limit abuse from the insane capabilities of the these units.
Single Player
Single Player will be based as close as possible on the anime series. For our first release, we will only have the Federal Storyline available, since a Zeon/Delaz Fleet storyline would have to be created from scratch.
The storyline will be based around you as Kou Uraki and your overall mission to defeat the Delaz Fleet.
There are currently ten SP missions planned, and in the future we may expand to more missions.
For each mission, you will have core units that cannot be lost, for example, the GP-01fb or the Orchis, and the Albion. You will have severly limited production capabilities, as did the Albion in the anime. It had virtually no support from the Federal Fleet until the final episodes. You will be able to produce limited numbers of GMs and support units. There will, however, usually be one or more npc allied fleets present in the missions.
Main Game Mechanics
This will be an exceedingly fast paced game. Missions and multiplayer games may very well last no longer than ten to fifteen minutes. The game will be based around the equation of mobile suit agility vs capitol ship firepower. As in the anime, an expert mobile suit pilot could easily dispatch a group of capitol ships. To offset this, we will increase gun accuracy and turret speed. We will increase mobile suit agility and reduce armor and firepower. There will be special units that usually will be nearly impossible to replace. The special units will be the GP-01fb, Orchis, Neue Ziel, and Gerbera Tetra. They will remain uber, and deliver doses of mass damage.
All carriers will be able to carry up to 8 mobile suits. They will be able to repair the suits, but not produce. Production of ships and mobile suits will be limited to the motherships and shipyards. Battleships and destroyers will be able to hold up to four MS, but not repair them. The motherships have unlimited production and hangar capacity.
We decided to limit the production capabilities to give the mod realism. A carrier in the Gundam universe is much like an aircraft carrier of today. You can repair, refuel and rearm your fighters, but not build them.
We are considering fuel limitations as well, but that may end up making the mod too realistic, and less fun.
Sensors will be nerfed. Reason being, in the Gundam universe, combat was based on visual targeting. The fusion reactors caused Minovsky Fields to be created, which basically negated radar. In our mod, sensors will be severely limited. There will, however, be tech upgrades and units to help out.
Technology
Each side will have similar tech trees. The tech trees have been broken down into the following categories:
Mobile Suit (fighter)
Advanced Mobile Suit (corvette)
Escort Ships (frigate)
Capitol Ships (capitol)
Advanced Tactical (new category, reserved for the Orchis and Neue Ziel)
Utility (utility)
Defense Grid (platforms)
Technology for the Federal forces will generally favor armored mobile suits with beam technology. Zeon/Delaz will favor multi-purpose mobile suits and projectile weapons.
Ship List
This is not the final list, and may be changed:
(~ = special unit)
(*** = unassigned slot)
Federal Forces
Mobile Suit
RGC-83 GunCannon
RGM-79n GM Custom
RGM-79c Powered GM
RG Ball scout
Advanced Mobile Suit
GP-01fb (~)
Escort Ship
Salamis Kai (torpedo and beam frigate)
Capitol Ship
Pegasus (carrier)
Magellan (destroyer)
Birmingham (battleship)
Advanced Tactical
Dendrobium Orchis (~)
Utility
RGRB-79r (resourcer)
*** (mobile refinery)
Radar Buoy (probe)
Mobile Minovsky Field Generator (sensor disruption probe)
Defense Grid
Beam Turret
Missile Turret
Mothership
La Vie En Rose
Delaz Fleet
Mobile Suit
MS-21 Dra-C
MS-06F2 Zaku II F2 type
MS-09RII Dom R2
MS-14Fs Gelgoog
Eyezac scout
Advanced Mobile Suit
GP-02 (~) !!! Single Player Only !!!
AGX-04 Gerbera Tetra (~)
Escort Ship
Musai (beam frigate)
Chinway (missile frigate)
Capitol Ship
Zanzibar (carrier)
Gwazine (destroyer)
Gwanban (battleship)
Advanced Tactical
Neue Ziel (~)
Utility
*** (resourcer)
*** (mobile refinery)
Radar Buoy (probe)
Mobile Minovsky Field Generator (sensor disruption probe)
Defense Grid
Beam Turret
Missile Turret
Mothership
Delaz Base
Well, that's the skinny so far. More info will follow.
:buddies:
death_ab
2nd Jun 04, 12:11 PM
Well maybe the others dont know it :P
No Examel? Ah i guess that was a Land suit anyway.
And what about Kellys Mobile armour. That would be fun if the drone tech from HW1 or Cata could be used for its 'buds'
Newtype
2nd Jun 04, 12:27 PM
Sorry, no Zamel. The ground episodes will be converted into space missions.
About the Val Varo, Kelly's red mobile armor, we do have the model built, and it may be included in the SP storyline. Those missions are still up in the air.
BrianGeneral
2nd Jun 04, 9:04 PM
I'll like to add some words:
Where's Albion?Shouldn't it be a Special Capital Battlecarrier?
How can GP02 attack aside from Beam Saber and Atomic Baz?
I think Val Varo be a Special Corvette class in MP will be good.
Ryuune
2nd Jun 04, 11:45 PM
@BrianGeneral
Pegaus class ---> Albion
Anyway, prettt nice ship list, and using la Vie en rose as mothership is a very good idea.
A question: do you think you can implement in game the I-Field barriers of the mobile armours?
BrianGeneral
3rd Jun 04, 12:09 AM
No no no,I suggest that Albion is a "Special Character" type Pegasus.
Ryuune
3rd Jun 04, 12:51 AM
No no no,I suggest that Albion is a "Special Character" type Pegasus.
Well, that can work for the single player storyline, and for the multiplayer we can have the "unnamed" generic pegasus class
Bob McDob
3rd Jun 04, 1:44 AM
Why not use the Columbus and Papua/Pazock as resourcers? (Yeah, I know they're 0079, but it's not like they crank out a new transport every three years :p)
wookieman
3rd Jun 04, 2:15 AM
airmaster gundam!
Ryuune
3rd Jun 04, 2:30 AM
Why not use the Columbus and Papua/Pazock as resourcers? (Yeah, I know they're 0079, but it's not like they crank out a new transport every three years :p)
That is a nice idea, some older models are fine too, it's not that the time difference is soo high between 0079 and 0083
Well, that can work for the single player storyline, and for the multiplayer we can have the "unnamed" generic pegasus class
There are only 7 Pegasus class ship...
The first three are ugly, including the famous White Base (http://www.gundam.org/images/shp_whitebase.gif).
The fallowing two(or three) ships are heavily modified version of original ship, incliding the Gary Phantom (http://www.gundam.org/images/shp_pegasus5.gif) in 0080.
These ships are constructed just before or during the War. Mass production of Pegasus class is halted becouse war is over.
Some time after the War(0081?), the Federation resumed Pegasus production. Albion (http://www.gundam.org/images/shp_pegasus7.gif) is the only one ship built.(
some people said there is another one named Thoroughbred, some people think Thoroughbred is "Gary Phantom" type ship).
I wish it helps :)
Ryuune
3rd Jun 04, 4:34 AM
It's not that we need to follow this closely the Gundam storyline... if so also the Gundam Gp01 will have to be one-of-a-kind mobile suit...
We can just easily ignore that and let the player mass produce it, and the Albion class too.
Newtype
3rd Jun 04, 6:50 AM
A question: do you think you can implement in game the I-Field barriers of the mobile armours?
Yes. We are currently working with someone about modifying a defense field module. We want it to only stop beam weapons, up to a certain size. (if a battleship mega beam cannon hits it, the I-Field would buckle)
Let me clarify something about MP and how many Gundams you can have.
The GP-01fb, the Orchis, the Neue Ziel, and Gerbera Tetra will be by far more powerful than any other unit.
For example:
Orchis = the unit with the highest firepower and agility, but somewhat fragile as far as taking damage
Neue Ziel = second highest firepower, great at taking damage
GP-01fb and Gerbera Tetra = both have about the same firepower, but the GP-01fb of course is more armored and more agile.
These suits can and will cause a major imbalance to the game having more than one.
Of course, in MP, if you manage to lose one, you will be able to rebuild it.
The GP-02 will not be available in MP, due to preventing everyone from using Delaz just to have the nuclear cannon. Right now, the GP-02 will only be present in the SP missions, as an adversary.
The refitted Pegasus Assault Carrier. This carrier is as tough, as armed, and as armored as a destroyer. In MP, you will be allowed two. Remember, other capitol ships have hangars. In SP, if you lose the Albion, you lose the mission.
Newtype
3rd Jun 04, 7:30 AM
There are only 7 Pegasus class ship...
The first three are ugly, including the famous White Base (http://www.gundam.org/images/shp_whitebase.gif).
The fallowing two(or three) ships are heavily modified version of original ship, incliding the Gary Phantom (http://www.gundam.org/images/shp_pegasus5.gif) in 0080.
These ships are constructed just before or during the War. Mass production of Pegasus class is halted becouse war is over.
Some time after the War(0081?), the Federation resumed Pegasus production. Albion (http://www.gundam.org/images/shp_pegasus7.gif) is the only one ship built.(
some people said there is another one named Thoroughbred, some people think Thoroughbred is "Gary Phantom" type ship).
I wish it helps :)
Pretty damn close. CQD, there were Nine Pegasus Assault Carriers:
SCV-69 Pegasus
SCV-70 White Base
SCV-71 White Base Jr. (aka White Base II)
SCV-73 Blanc Rival (refit)
SCVA-72 Thoroughbred (refit)
SCVA-73 Troy Horse
MSC-07 Albion (refit)
LMSD-76 Gray Phantom (refit)
SCVA-74 Stallion
The Albion was the seventh Pegasus in the line.
MSC-07 Albion (http://www.mahq.net/mecha/gundam/0083/pegasus.htm)
If you watch the final episode of 0083, during the major battle by the solar mirror, and during the clean up after the colony dropped, you can spot at least one other Pegasus carrier hiding in the fleet.
Sadly, after the Delaz Conflict, the Pegasus ships are decommissioned in favor of the new Alexandria Class Heavy Cruisers of the Titan fleet.
However, the Pegasus design inspired the AEUG carriers Argama and Nahel Argama during the Gryps and First Neo-Zeon Wars.
Pretty damn close. CQD, there were Nine Pegasus Assault Carriers:
SCV-69 Pegasus
SCV-70 White Base
SCV-71 White Base Jr. (aka White Base II)
SCV-73 Blanc Rival (refit)
SCVA-72 Thoroughbred (refit)
SCVA-73 Troy Horse
MSC-07 Albion (refit)
Gray Phantom (refit)
Stallion
"Troy Horse" is the name of the new Pegasus ship when making 0080, but change to "Gray Phantom" later. So Troy Horse and Gray Phantom is one ship, or there is no Pegasus ship named Troy Horse.
I never heard any Pegasus class named Stallion, I'll check it. But I bet it is a "translation error". Stallion and thoroughbred can be translate into same thing in chinese, maybe in japanese, too.
If you watch the final episode of 0083, during the major battle by the solar mirror, and during the clean up after the colony dropped, you can spot at least one other Pegasus carrier hiding in the fleet..
Never notice that, but maybe that ship is older than Albion?
I guess I have to rewatch it...
spacewolflord
4th Jun 04, 3:34 PM
To CDQ
"I guess I have to rewatch it..."
Yes all that hard and gruling work ;}
Newtype
24th Jul 04, 12:31 PM
Sadly enough, I am going to have to put this mod into a inactive status indefinately. Too many real life issues and inactivity of my team members has forced this project to be shut down until time can be found to restart it.
Good luck.
shadowcompany
27th Jul 04, 11:05 PM
i was actualling hoping to use the gp02 (im obsessed with it)
i dont think that many people are going to play against each other online due to actually finding a server with this mod i mean players with this mod being online at the same time and making a room and not just waiting for one and as always you have the idiots who join a server playing a mod and dont have it, i dont know about hw2 but in the original homeworld if u had the mod and otheres didnt the poeple with the mod played each other and the ones who didnt we replaced by the comps and same thing goes for poeple without the mod
besides can't you just decrease the power of it in multiplayer by making the single player version of the gp02 nuke attack an event?
Star Dragon
22nd Aug 04, 10:24 AM
I was SO hoping to see a decent Gundam mod get completed. I have heard of a starcraft one but the download never worked (Broken).
I don't mean to take advantage of your misfortune but if anyone here would like to help my other project a little. I need capital ships as well as fighters and mecha from all Gundam series (excluding G Gundam and most of wing)...
The game engine is FS2 and will focus mainly as space battles in static, but possible multi-form mecha as in our Robotech mod you will be able to change into all three forms BUT it is cosmetic only and has MINIMAL effect on gameplay.
No beam saber battles or physical attacks (though you can ram :D )
I'm not looking for people to get on the team officially (as right now I have my hands full with RT), BUT if you are willing to donate your existing works for FULL CREDIT I would be VERY greatful!
Also there is a side project that is continuing, ALL SCI-FI and ALL ANIME in ONE mod... All good guys agsinst all bad guys. The Anime forces are vastly under-represented!
IF anyone has an interest from this posting please let me know here or at Getter_Robo_G_2004@hotmail.com
I hope your Rl situation changes soon and you can get back to modding NEWTYPE.
My sincerest condolences...
Loki
22nd Aug 04, 10:42 AM
w00t Gundam Wing! cool!
The Monkey
22nd Aug 04, 11:49 AM
Loki they shut this mod down.
Sadly enough, I am going to have to put this mod into a inactive status indefinately. Too many real life issues and inactivity of my team members has forced this project to be shut down until time can be found to restart it.
Good luck.
wookieman
22nd Aug 04, 3:42 PM
and it's a damn shame too.
I always wanted to play out the scene of the tallgeese 3 shooting MO3
just make a tallgeese model and give it an ion cannon hard point. :p
anavel_gato2004
19th Mar 05, 1:59 PM
cool gundam mod i need to get hw2
hey is there a gundam mod for hw
you won't get me. I won't let a punk like you beat me! For the glory of Zeon! For my own pride, you will not defeat me! You will not defeat me
spacewolflord
20th Mar 05, 11:06 AM
This is DEAD DEAD DEAD. Yes there use a post about a Chinese gundam mod but this one is DEAD. You made me hope that Newtype had started this up again he(she??) didn't and the last post was made in 8/22/04 and its 3/20/05 OK see the difference??
PLEASE LOCK DOWN this tread.
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