Ira Aduro
10th Jul 09, 1:45 PM
Very much a WIP. Like Dead of Winter I'm going to try and 'blog' as I work on the map. This time I'm making a seriz buzness™ map, unlike Desert Sands. I'm also going to hopefully nail down a design formula I can use to streamline map creation. Sometimes the most frustrating part of mapping is starting without a clear plan and getting bogged down. This time I'm going to have a clear plan and layout before I lay down the heightmap. Currently my formula is:
1) Sketch out basic map layout including req, power, VP, HQ placements.
2) Create heightmap
3) Create camera grid
3) Place req, power, VP, HQ
4) Test for balance
5) Sketch out cover
6) place cover and buildings
7) Test for balance
8) Lay down terrain textures (texture layers)
9) Lay down all other objects
10) Lay down splats and splines
11) Set fog and skybox
12) Set lighting
13) Set any special fx
14) Package
The basic idea behind this map is a mesa in the clouds with a temple in the middle of the map. The temple has a dark secret though, it is being Tyraniformed (is that a word?).
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1) Sketch out basic map layout including req, power, VP, HQ placements. - DONE
http://img375.imageshack.us/img375/1079/heartofdarkness.jpg
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2) Create heightmap
------------------------------------
3) Create camera grid
------------------------------------
3) Place req, power, VP, HQ
------------------------------------
4) Test for balance
------------------------------------
5) Sketch out cover
------------------------------------
6) place cover and buildings
------------------------------------
7) Test for balance
------------------------------------
8) Lay down terrain textures (texture layers)
------------------------------------
9) Lay down all other objects
------------------------------------
10) Lay down splats and splines
------------------------------------
11) Set fog and skybox
------------------------------------
12) Set lighting
------------------------------------
13) Set any special fx
------------------------------------
14) Package
1) Sketch out basic map layout including req, power, VP, HQ placements.
2) Create heightmap
3) Create camera grid
3) Place req, power, VP, HQ
4) Test for balance
5) Sketch out cover
6) place cover and buildings
7) Test for balance
8) Lay down terrain textures (texture layers)
9) Lay down all other objects
10) Lay down splats and splines
11) Set fog and skybox
12) Set lighting
13) Set any special fx
14) Package
The basic idea behind this map is a mesa in the clouds with a temple in the middle of the map. The temple has a dark secret though, it is being Tyraniformed (is that a word?).
------------------------------------
1) Sketch out basic map layout including req, power, VP, HQ placements. - DONE
http://img375.imageshack.us/img375/1079/heartofdarkness.jpg
------------------------------------
2) Create heightmap
------------------------------------
3) Create camera grid
------------------------------------
3) Place req, power, VP, HQ
------------------------------------
4) Test for balance
------------------------------------
5) Sketch out cover
------------------------------------
6) place cover and buildings
------------------------------------
7) Test for balance
------------------------------------
8) Lay down terrain textures (texture layers)
------------------------------------
9) Lay down all other objects
------------------------------------
10) Lay down splats and splines
------------------------------------
11) Set fog and skybox
------------------------------------
12) Set lighting
------------------------------------
13) Set any special fx
------------------------------------
14) Package