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View Full Version : How can i make Fighter Groups Split?


Ultraxwing
3rd Sep 09, 2:30 PM
Well i noticed that if you put more than normal the fighters will branch off into two groups, well just for Nostalgia sake, instead of the splitting off into groups, i want them to split off entirely as there own vessel, this will look good if the fighters them selves like for example

Vaygr Interceptor Vs. Hiigaraan Interceptor all the interceptors in that group would split off, and fight one another in a battle, or choose the same plane, basically major dogfights.

Dim@
3rd Sep 09, 3:02 PM
That would be in the formation files - how the vaygr corvettes split also.

I don't know how to use those, though

Ultraxwing
3rd Sep 09, 3:28 PM
Hmmm, now lets see, the vaygr corvettes split? like all of them? well i'll check that out, and cross referance and see how i can do it, mehehehehe

Kapyrna
3rd Sep 09, 3:49 PM
If you're going for realism is this sense, I'd recommend doing flights of two fighters, as that's what I've seen to be most effective when flying sorties. Any more and you have too many wingmen, but flying solo doesn't cover you at all.

Ultraxwing
3rd Sep 09, 3:57 PM
Not that type of realism, i just want to bring back the old fashioned Way of Dog fights, not dog fights in the homeworld 2 Concept, so right now i am trying to decipher the ridicioulus code...

adamstrange
3rd Sep 09, 4:18 PM
If your after Dogfights [which I'm currently doing] then what Kapyrna said is correct.

Fighters should go out in pairs and not in packs of 5 or more.

For this you would have to edit not only the Formations but also the Attack.Lua [ATTACK STYLES].

Ultraxwing
3rd Sep 09, 4:25 PM
ummm, well i just want them to split up... i still want big groups... but i just want them to split up and fight independently... do you have code for this adam that i can use?

Battlecry
3rd Sep 09, 4:46 PM
In the .ship file, look for the "CanAttack" ability. The second variable (bolded below) specifies the size of the micro-formations the squadron will split into when it engages its target. If the squadron has 5 ships and you make the micro-formation size 2, the squadron will split into three groups: two of them with two fighers, one of them with a single fighter. If you want them to split up individually, set the variable to 1.

addAbility(NewShipType,"CanAttack",1,2,1,0,0.35,1,"Fighter, Corvette, Frigate, Utility, SmallCapitalShip, BigCapitalShip, Mothership","Dogfight",{

Ultraxwing
3rd Sep 09, 4:59 PM
Thank you kindly sir. this solved my problem

Kapyrna
3rd Sep 09, 5:25 PM
Even better, make it a 6-man team and adjust cost accordingly.

Ultraxwing
3rd Sep 09, 5:27 PM
Okay, that'll work, originally they were 5 man teams, except germans/chinese, they have numbers for there fighters. i am working on this even more, and lolz its funny to watch the higaran ships chase after one fighter as 4 others are destroying them accordingly, now i need to add artifical intelligence and i have a good work in progress... but AI never works for me, i can get everthing to work except EXCEPT the build.LUA it just crashes saying wrong type... wtf!? but thats not this threads problem, i'll eventually figure it out.

TonyOneBlairoby
9th Sep 09, 9:16 AM
I remember a day, i had made all fighter squadron with a size of 1.
With fighter max population at something like 100 for both vaygr and higaaran.


And then, in game, that looked like 2 big cloud moving one to the other, and then huge dog fight xD.

But there where many loses just by crash on fighter to another one if i remember right.

And when engaging capital ship, half the fighters were crashing on the ship hull xD .





But I liked a lot the effect "independance day" movie, where the command room displayed all the humans fighters going down one after the other.

Pouk
9th Sep 09, 10:41 AM
Problem with independent fighters is too much of micromanagement. Now you can take the half slaughtered squadron into the hangar and after a while, they are all good as new.

MelvinVM
9th Sep 09, 11:56 AM
hahaha carrier squad max loads would be huge.