alimarin
16th Sep 09, 10:43 PM
YAY! I found my Homeworld 2 CD... So guess what is back.
ANGELS FALL FIRST: NAVAL COMBAT OPERATIONS IS BACK IN DEVELOPMENT!
Edit: Just came back from school. Getting my tools ready again. Any modeller/texturers/coders willing to help in anyway would be nice. I will even post my problems here for the public to try and solve if we were stumped.
:bonk:
I've been working with the Angels Fall First team for a long time, during that time i've played Homeworld, modding it, etc. And i have gotten really good at modding. So I decided to revive the Homeworld mod for them. So far all i have been doing is fixing bugs (which is really important if i want to add things btw.)
I've meshed together the patch and the full version into 8.1 so i can start fresh. (edit) Yes, you have to download this, but from here on out the downloads will be either alot smaller or have new things added.
Make sure you download both links!!!!!!
http://files.filefront.com/AFF81big...;/fileinfo.html
Here is the {{{{{{{{{{{{{{PATCH!!!!!!!}}}}}}}}}}}}
http://www.mediafire.com/?iw5bnlrkmot
*EDIT* Gameplay is unfinished. Basically the goal is to destroy enemy production like in HW2 MP.
Feel free to report bugs in any way possible
Changelog:
*Fixed Out of sync error, compensated with lowered fire rates and ship caps (flooding of packets to server.)
*Fixed CTD by reducing fire rate and ships caps (too many effects. 2 for one fix, YAY!)
*Stations deploying mines fixed ( they wont deploy, whats the use if the ships can?)
*fixed fighters flying off the map. (lowered speeds.)
*Fixed the AI (since it doesn't have to build fuel depots.)
*Removed the need for resource ops. (bye fuel depots! game based on RU injections, change the pace by changing the rate of inject.)
I've fixed more but i forgot to make a Changelog, so i forgot
CURRENT PROBLEMS:
Out of sync error from massive flood of weapons fire on a fleet charge. (several ships all shoot at the same time and it floods the server with too much data to process and send back that it just fails.)
Hamachi:
naval combat operations
naval combat operations 1
Password: aff
(all things are case sensitive)
Teamspeak: Teamspeak.licho.eu (it's the TA Spring chat server but Treeform made me use it :P)
Channel: AFF
Password: Homeworld
Mumble: mumble-tower.de
port: 64927
Username: (whatever you want)
Password: ToraToraTora
Hamachi, https://secure.logmein.com/products...hi/download.asp
Game Ports Forwarded (If you have a router)
TCP Ports
2302-2400
UDP Ports
2302-2400, 6073
That means set 2302-2400 to both, and 6073 to UDP
Also i've got a post in one of their forums. Its the MMORTS, Angels Fall First: Second Antarean War forums http://aff2aw.com/forum/topic-300/
P.S. There is a list of bugs near the bottom that tracks my progress 50% of the bugs from the original are fixed.
P.S.S IRC Server address:
irc.aff2aw.com
channel: #NCO
ANGELS FALL FIRST: NAVAL COMBAT OPERATIONS IS BACK IN DEVELOPMENT!
Edit: Just came back from school. Getting my tools ready again. Any modeller/texturers/coders willing to help in anyway would be nice. I will even post my problems here for the public to try and solve if we were stumped.
:bonk:
I've been working with the Angels Fall First team for a long time, during that time i've played Homeworld, modding it, etc. And i have gotten really good at modding. So I decided to revive the Homeworld mod for them. So far all i have been doing is fixing bugs (which is really important if i want to add things btw.)
I've meshed together the patch and the full version into 8.1 so i can start fresh. (edit) Yes, you have to download this, but from here on out the downloads will be either alot smaller or have new things added.
Make sure you download both links!!!!!!
http://files.filefront.com/AFF81big...;/fileinfo.html
Here is the {{{{{{{{{{{{{{PATCH!!!!!!!}}}}}}}}}}}}
http://www.mediafire.com/?iw5bnlrkmot
*EDIT* Gameplay is unfinished. Basically the goal is to destroy enemy production like in HW2 MP.
Feel free to report bugs in any way possible
Changelog:
*Fixed Out of sync error, compensated with lowered fire rates and ship caps (flooding of packets to server.)
*Fixed CTD by reducing fire rate and ships caps (too many effects. 2 for one fix, YAY!)
*Stations deploying mines fixed ( they wont deploy, whats the use if the ships can?)
*fixed fighters flying off the map. (lowered speeds.)
*Fixed the AI (since it doesn't have to build fuel depots.)
*Removed the need for resource ops. (bye fuel depots! game based on RU injections, change the pace by changing the rate of inject.)
I've fixed more but i forgot to make a Changelog, so i forgot
CURRENT PROBLEMS:
Out of sync error from massive flood of weapons fire on a fleet charge. (several ships all shoot at the same time and it floods the server with too much data to process and send back that it just fails.)
Hamachi:
naval combat operations
naval combat operations 1
Password: aff
(all things are case sensitive)
Teamspeak: Teamspeak.licho.eu (it's the TA Spring chat server but Treeform made me use it :P)
Channel: AFF
Password: Homeworld
Mumble: mumble-tower.de
port: 64927
Username: (whatever you want)
Password: ToraToraTora
Hamachi, https://secure.logmein.com/products...hi/download.asp
Game Ports Forwarded (If you have a router)
TCP Ports
2302-2400
UDP Ports
2302-2400, 6073
That means set 2302-2400 to both, and 6073 to UDP
Also i've got a post in one of their forums. Its the MMORTS, Angels Fall First: Second Antarean War forums http://aff2aw.com/forum/topic-300/
P.S. There is a list of bugs near the bottom that tracks my progress 50% of the bugs from the original are fixed.
P.S.S IRC Server address:
irc.aff2aw.com
channel: #NCO