View Full Version : Ground control 2 Mp demo
Ammon Ra
8th Jun 04, 6:34 AM
ftp://ftp.sierra.com/pub/sierra/groundcontrol2/demos/groundcontrol2_demo_mp_en.exe
:) no mirrors yet, we at massive forums found it , apparently a few hours before official release :)
feel free to d/l
ilia1986
8th Jun 04, 6:57 AM
Heh. I Guess thats my duty to try it...
it's also mentioned on the official massive webpage.
Ammon Ra
8th Jun 04, 7:03 AM
massive points to the same link though.
This is sad... i cant even start the download.
I'll wait for Master and Commander to mirror it.
......... Netscape works.... so i'll go with that
apainttown
8th Jun 04, 8:35 AM
Ground Control 2 download mirrors:
3D Gamers (http://www.3dgamers.com/dl/games/groundcontrol2/groundcontrol2_demo_mp_en.exe.html)
Gamers Hell (http://www.gamershell.com/download_6176.shtml)
GC2Exodus.de (http://www.gc2exodus.de/index.php?seite=artikel&pid=22&sid=2)
Ammon Ra
8th Jun 04, 8:51 AM
hrm, i get the impression that the sp only demo destroyer yer faith in massive. that or you've been brainwashed by relic :p :jk:
Firedemon
8th Jun 04, 7:29 PM
Fileplanet just released the multiplayer version of Ground Control 2 but i also check www.Fileshack.com they have hardly any waits Ground Control 2 demo is great but what makes that game is it multiplayer version and also in the first Ground Control watching Nuke blowing up was cool
IgnusDei
8th Jun 04, 7:31 PM
they kept the goddamn GUI.
Reignfire
8th Jun 04, 7:44 PM
What build is the MP demo? Is it the 68 or is it 62 like the SP demo?
TheGeneral
8th Jun 04, 8:16 PM
I kinda skipped out on the first GC, but I might as well try it this swing around.
Cool. Dropships.
TheGeneral
The5thElephant
8th Jun 04, 8:20 PM
TheGeneral, GC2 is nothing compared to GC1. This is more of a generic RTS without resourcing (you control areas which give you spending points). GC1 was absolutely amazing and very different gameplay. I still remember setting up a choke point in a canyon with a few artillery (best....unit.....ever) and some bombers ready to pull in and fill the canyon with fire. If anything got past I had a wall of heavy tanks at the end of the canyon ready to open fire.
JargonFilter
8th Jun 04, 8:48 PM
yeah, TheGeneral, GC2 is crap compared to GC1 (everything other than graphics). I even like the old designs better for the most part. GC2 doesn't do the ground control universe justice. especially with that godamned ui in your way.
--pimpster
ilia1986
8th Jun 04, 11:14 PM
Actualy, the graphics arent that good either... Well, what are you looking at?! Ive seen DoW vids and screens ;)
Progenitor
8th Jun 04, 11:43 PM
please ilia, just don't come into this thread if you like DoW so much, you're pissing people who like GC2 off here...talk about flaming...
and the GUI has been made selectable...but not much better
and BTW, reignfire, the MP demo's version is 0.0.78
I have to say, i like the MP demo tonnes better than the SP demo. If you happen to be on the losing side, you can actually sway the battle back into your favour with enough teamwork and tactics.
And the battles are way cooler than anything I've played before. Especially buffing your dropship to maximum capabilities - giving you a strong advantage whenever your dropship arrives, whereas leaving you defenseless when it runs out of fuel, or has to repair back at base. (High Explosive Anti Tank Chaingun anyone?)
If you're careless enough to get that huge thing shot down, just cry.
Russian Ninja
9th Jun 04, 3:17 AM
Lag appears to be terrible though. Still 'Meh' in my opinion but since the MP demo includes MP and the single player, then it's a good pick.
Let's see now.
The fact that now all the secondary modes are explained helps people learn what they do faster, especially on thing where they aren't too clear with at first.
The game has a minimal amount of unit types, but it's pretty well ballanced. Terrain plays a large role in firing arcs, so with hilly maps it's essential you get into a firing position on high ground.
Artillery and off-map strikes are really powerful against stationary targets such as camping Raptor Snipers, units clustered around a drop-zone and other artillery. However it really needs spotters to work effeciently as otherwise you'll never hit the broadside of a Taiidani Heavy Cruiser.
Facing is also important, as whilst the Ravanger Heavy Terradyne has somewhere along the lines of 60 to 80 units of armour on the front, the sides and rear are rather brittle. An armour charge is rather hard to stop, but it can be ambushed quite easily and stopped by infantry if insuffecient support is taken.
Dropships are something I haven't fiddled with that much, but they can be stopped quite quickly by massed AA, especially if you attack them from the point they come onto the map from.
Oh well, that's my summeries of stuff from the MP demo. It's better than SP, but the game is still just 'Meh'.
Ammon Ra
9th Jun 04, 4:41 AM
Dropships are something I haven't fiddled with that much, but they can be stopped quite quickly by massed AA, especially if you attack them from the point they come onto the map from. Not really. i've destroyed a DS with 2 fighters and 2 engineers. :D
Go to options>visual>Activate slim Gui.
Armour rushes are pointless. get some shades as backup. [shade = NSA missile helicopter] It's also essential to flank units, esp tanks. Also, try playing with some of the more experienced players, instead of all the other newcomers to gc2.
Given GC2 isn't Gc1, but HW2 wasn't HW1 either. loop-holes say anything?
Alex Drake
9th Jun 04, 10:55 AM
If GC2 turns out like HW2, I think I might lose faith in yet another corner of the RTS world, oh lord give me Rome: Total War and Nexus (not to mention Kingdom Under Fire) soon!
KPMaker
9th Jun 04, 12:19 PM
If you don’t like the gui, you have to try it in Full Screen Mode, hit F10 and see what happens ;)
TheOrder
9th Jun 04, 1:21 PM
I havn't been able to try this one yet (my computer is hating any download that isn't Gigex.) Does this version let you play as the Empire in mp or just NSA?
Ammon Ra
9th Jun 04, 1:34 PM
lol, the empire is completly unplayable. consider it an NPC. like you can't play the scientists in sp HL. Or the bentusi in SP HW1/2.
if you dont like the gui use the slim one.
Go to options>visual>Activate slim Gui.
TheOrder
9th Jun 04, 1:57 PM
I'm talking about the Terran Empire (the bunch that Imperator Vlaana works for.) And there's sopposed to be a whole campaign where you play as them in the full version.
Ammon Ra
9th Jun 04, 2:24 PM
erm, no. they're not playable, in the campeign, mp, or other. SP missions are 12 NSA, 12 Viron. Imps are completly unplayable, but i dont see why ppl want to play them...?
TheOrder
9th Jun 04, 2:29 PM
Huh, I though the Viron were the unplayable ones... drat.
GC1 was absolutely amazing and very different gameplay. I still remember setting up a choke point in a canyon with a few artillery (best....unit.....ever) and some bombers ready to pull in and fill the canyon with fire. If anything got past I had a wall of heavy tanks at the end of the canyon ready to open fire.
You can't do this in GC2?
I played the GC2 beta through, haven't played the MP demo yet, but I don't think they changed much balance-wise.
The strategy seems to have been sucked out.
There were 2 MP strategies:
- The all too classic turtling that those missle defence units seems to promote.
- Good old massive tank assault or massive air assault.
Problem is that you don't have really good 'unit x is good against y, but z beats x easely' system that graced GC1. Hell, even RA had some tank-infantry difference.
IMO it's another game falling into the "polish graphics and make the gameplay 'mainstream'" trap. Graphics are nice, but won't make you keep playing the game, especially RTS.
Bonnet
9th Jun 04, 3:50 PM
They had to have changed the balanc,e from what i have seen in the demo massed tank rushes are now ftile with out proper support. And there are other very effective ways to take out enemy positions, If you manage to hide a contingent of raptors somwhere in the trees they become ungodly at removing heavy resistance, the off map strikes and such if used properly will pretty much break hte back of any blockade and the artirlley is well amazing with spooters.
As for the filling the canyon there a1,i just did that today. In the mp demo I on Cornwell I demolished an entire twenty tank charge with arty as they moved through the cannnon. I also like the balance between infantry and tanks. If you dont watch your tanks a few siege soldier or dug in assault troopers will demolish them very quickly, but that the same time those infantry are extremly weak to arty.
Firedemon
9th Jun 04, 8:00 PM
First Ground Control rocked. Problems with Ground Control 2 you have to points know to get your units. You have to buy one unit at a time so no more groups of command. Also your drop ship is know a target to be shoot down in the game. But i like the idea of infantry able to take over buildings and the graphics is great. But you spend to much time deciding what you want as units i think they Serria should kept with orginal troops into squads instead of making you have to buy each unit. And the VP is pathic
TheGeneral
9th Jun 04, 9:01 PM
Gues I should be trying GC1 demo, then.
TheGeneral
The problem with this however is that GC2 is still a good RTS. Seperate it from GC1 mentally, and it's much more appreciable. I've been playing this for a couple hours, and have to say the tactical learning-curve is tough for it. Because of the "points system", it's much more important to work as a team.
My biggest problem with it is the fact that there's no surefire way to increase your "AP" that I can discern... Capturing those "Victory Locations" seems to help, but it's not overly noticeable. Also, the Viron are very tough to learn, since you need to get used to calling in the right units for "meld".
In general, it's a fun little RTS, and with the right teams, completely fun, but it's not getting the "OMG I NEED TO BUY THIS" that games like "Homeworld", or "Halo", or those other hit games have. Maybe its because it's just a very, very pretty standard RTS. Very pretty. (4RT1773RY PWNZ)
edit: I noticed a comment that this game has a bad "rock paper scissor" setup, and I have to completely beg to differ. It just changes the rules to make em tactical. So while scissor normally slices through paper (Tanks shooting infantry) paper can be supported with concrete and break scissor (Infantry inside building/Well positioned compared to tanks), and rock can siege both of them from long distance while missile planes head in to kill them.
Oh, and if you're Viron, using a scout vessel with its sensors you can setup easy steals of VLs and LWs. Use the beam artillery weapon to clear a VL, then follow it up with a Viron drop pod group. Then hunker the soldiers down and you should have a capture in less than a minute. Cursing ensues. It's really great when you're doing it on the "early stage" LWs, where the forces have moved up to another one. Then you can drop in your own forces and make a nice two front battle.
Homdax
9th Jun 04, 11:37 PM
Anyone else noticed the dissapearing chat window?
I played a little while yesterday and had a real hard time to keep up the chat with my sparring partner. Text is difficult to read, being white, and after every "ctrl+enter" the windows goes away. Cant se replies.
Perhaps a setting?
¤¤ Homy
Bonnet
10th Jun 04, 10:32 AM
homy, just press enter every now and then to see what is going on. Then press it again to fix that, thoiugh it is a little annoying.
Homdax
10th Jun 04, 11:04 AM
Thanks, nice to have found an issue...:/
Ammon Ra
10th Jun 04, 1:45 PM
heh, i found a few bugs with the game, but they're minor. i.e. destroy the imperial DS. you'll understand ;) [use the cheat if u want to. press \, or tilde, the button left to the number [1] twice, and press [tab] a few times, there are other things, like fps [usefull :)]]
Firedemon
10th Jun 04, 2:20 PM
Firedemon
10th Jun 04, 2:27 PM
Well either way i don't like the game and how it works i think that Ground Control 2 is not worth being a purchase i have 2 retail version of ground control 1 and prefer that over ground control 2. I mean don't fix something that not broken. It great that they upgraded the graphics and i like the idea of troops taking over buildings and new vechiles are nice but they should kept dropships from being a target and victory point well i made my self clear on that. But what thing i don't like is the that each unit is individual they should kept with the grouping like orginal. If your going to change something change to be better not make it worse. Because know the intire game depends on how many VP you have to make units. So know it more how much VP (resources) you compared to the other
Progenitor
10th Jun 04, 6:00 PM
don't post a blank thread and double post, firedemon...
and GC2 is not GC1, its not happening on some alien planet, this is a populated planet where they have already prepared for war against the terrans, so they obviously had a HUGE stockpile of arms and vehicles...
you just need to capture the LZs and call in the dropships...well, i must say that the APs are quite a nuisance to the tactical aspects of the game...
richieelias
10th Jun 04, 6:48 PM
Well, all I can say after playing the MPdemo is: If they dont give the AI the ability to retaliate when attacked (I'm currently watching them constantly just sit there while I annihilate them with my lone recon buggy), then the single player certainly wont be much fun...
Progenitor
10th Jun 04, 8:49 PM
they have a range...so if your unit is outta their range, they wouldn't retaliate, probably an issue which can be resolved by a patch...
Homdax
10th Jun 04, 9:12 PM
The range stuff is hardly anything MSV is likely to change.
It has been presented as a "feature". Compare with Tutorial 1 on demo.
Progenitor
11th Jun 04, 9:23 AM
cmon, if you were an infantry, and artillery shells start falling on your platoon, what would you do? run for shelter or go hunt the enemy artillery piece down?
but the problem is that the units simply don't run for shelter or do ANYTHING else...
richieelias
11th Jun 04, 10:45 AM
Plain and simple, units need to do something when they are under fire whether the enemy is in range or not. If they fix this before the game hits the shelves, then good.
I probably still wont get it without the ability to give orders while paused though, but thats just a personal preference.
celtti
11th Jun 04, 2:14 PM
richieelias, the "can't issue orders once paused" was one the first things what the developers had in store for GC2. I haven't tried but they might have not included it in the demo.
richieelias
11th Jun 04, 3:04 PM
It's not in the demo. In fact, in the training mission it specifically states that you cannot give orders while paused. This leads me to believe that they will not include this option in the final product.
However, as I stated before, if this option is included, and they fix the AI (dont see why they wont..) then I would find it alot easier to get into GC2 and would probably end up buying it. Cause besides those two things, everything else in it is pretty fun.
Afoxi
11th Jun 04, 5:20 PM
As of right now, i rank 18th in the Demo Ladder for synchronized start, and 31st for Drop - In games.
I love this game. Of course, i had to mentally block out some of the stupidity from half the game.
celtti
12th Jun 04, 2:31 AM
richieelias, that sounds strange.
...
Ok, I was able to find this (http://forum.massive.se/viewtopic.php?t=260&highlight=pause) post by Henx. I guess (hope) that they include it in the release version.
Progenitor
12th Jun 04, 3:39 AM
hopefully the game can be paused and you and still command in the full version, as the i can't seem to do that in the MP demo...
terra, you playing the MP demo or the beta?
celtti
12th Jun 04, 6:15 AM
Both, to be honest.
richieelias
12th Jun 04, 11:45 AM
Well, those posts were from over a year ago, so I'm not holding my breath for "giving orders while paused". It's looking to me like the developers changed their stance on that issue.
Reignfire
27th Jun 04, 12:16 AM
For those of you who want GC1, it is now offered for free with the multiplayer GC2 demo: http://www.fileplanet.com/files/140000/142438.shtml
I just found that GC1 is offered free on its own: http://www.fileplanet.com/files/140000/142439.shtml
ilia1986
27th Jun 04, 12:22 AM
YESSSSS!!! I prayed they would do that!
DLing now! :)
EDIT: Wohooo!!!!! :)
Pherdnut
28th Jun 04, 10:34 AM
So what's the verdict on the full version? A lot of my fellow Chikens seem to be digging it, but I have no PC ATM.
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