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orkdom
12th Jun 04, 7:26 PM
GGGAAAAAAAAAAAHHHHHHH!!!!!!!!!
GOD f*&kING dAmN!t!!!
WHY!!WHY!!!

the tyranids don't need any new models, none! their codex isn't even five years old yet and already their getting a new codex AND new models!!!???
:wtf2: :mad: :wtf2: :mad: :wtf2: :mad: :wtf2: :mad:
omfg i don't fucking get it. they don't even deserve new models! and the ones they've got now look great already! if any races need new models its the dark eldar, and i heard they're not even gonna be in the next edition!!!
WWWWWWWWWTTTTTTTTTTTFFFFFF!!!!! :!: :!: :!: :!: :!: :!:
and the ork vehicles are the worst gw models i've ever seen! grr.
lol mods its ok if u lock this its pretty stupid im just pissed off and needed something to vent my bitching anger on...i feel better now :bandit:

MetalMilitia
12th Jun 04, 7:28 PM
I talked to one of the people working on the new rule book, at gamesday. He said Dark Eldar will get new models and codex, just last because they are less popular than other races, plus with the inquisitor series and the new edition they have just been pushed back. But bah I dont like 'nids, I dont like their models they dotn look THAT scary to me but I dunno. Still they are still beasts they had better not be too cheesed up, and ahhh get rid of seeding swarm!

Crackseed
12th Jun 04, 7:41 PM
First, chill out :p Secondly, the Nids are widely regarded to be the weakest army due to various rules that handicap them severely. Also, the "new models" they are getting are Genestealers, which have been in print for god knows how many years (same modesl from the space hulk board game).

Space Marines are getting a new codex first AND new models as well. As will the Nids and additionally I'm sure the Eldar.

This is a good thing, so I don't know why people are grumbling :p

Farseer
13th Jun 04, 4:19 AM
My Borther bought himself a entire army before they changed the models. Right now my bro is pissed off that his troops he bought mostly rely on the old rules of Warhammer 40k. GW should care for collectors.

ShineDog
13th Jun 04, 4:34 AM
but nids do pretty WELL under the new rules.

you cant shoot the big ones now!

»Mâel»ION«
13th Jun 04, 6:29 AM
Suppose it's easy for them to rationalise bringing out new Tyranid models as it's a genetically engineered army and thus susceptible to change? Just a thought..

Talos
13th Jun 04, 7:03 AM
it there a link to these new nids models

orkdom
13th Jun 04, 7:06 AM
yes talos go to portent.net and check out the rumours sections they've got pics of the new genestealers

Tigurius
13th Jun 04, 7:42 AM
ShineDog:"but nids do pretty WELL under the new rules.
you cant shoot the big ones now!"

I dont see this as being a benefit to the Tyranids really. This effects everyone now. Sure they might need to pass a leadership test, but really...

Espi0n
13th Jun 04, 9:00 AM
Tyranids are weak? how?

Tigurius
13th Jun 04, 9:23 AM
Lascannons to take out Tyrants and Carnifexs, multishot weapons against anything else. If Genestealers get into close combat, you did something wrong, gaunts can be taken out my Template weapons very easly or beaten in close combat with your own. You can do so much to Tyranids before they get into close combat, and if they dont have anything good on the field(you should have killed them already) than they are screwed.

Cailet
13th Jun 04, 9:24 AM
Basically I think it is more about the powergamers. I have lost count of the number of winged hive tyrants I have seen. The shoot the big ones rule is now obsolete as all monstrous creatures can be shot at no problem, no particular disadvantage to the 'nids there.
The first four 'redos' are for armies that take big hits under the new rules or just need a serious fiddle to make them work right.

Espi0n
13th Jun 04, 9:55 AM
I expect this will be adressed with the new codex, but i honestly think that Tyranids are still extremely deadly despite their lack of ranged weaponry.

The new rules have also made the STBO's rule obsolete.

Tigurius
13th Jun 04, 9:59 AM
Yeah, but they can always keep the STBO, but probably not going to happen. I do play the Tyranids, and they are deadly. Space Marines fear my Tyrant, boy does he kill a lot. The trick is getting them into CC before getting shot up.

Espi0n
13th Jun 04, 10:08 AM
Exactly, and thats where the skill comes from in a tyranid army..

Tigurius
13th Jun 04, 10:55 AM
I usally dont have a problem getting my Tyrant into close combat alive, he still usually has at least 2 wounds left before he gets there. It is so great to go against Space Marines or Necrons and only getting hit back with 3 attacks.

Horus
13th Jun 04, 11:14 AM
only way to beat nids in CC are termies, which no army should be without.
Hell I had an assassian alone take out a carniflex with no problem

NjalStormcall
13th Jun 04, 11:35 AM
Termies?

Wouldn't Genestealers have them for a light snack?

Captain Zog
13th Jun 04, 12:07 PM
Stormbolters are a termies best friend against stealers, but you are right, generally in combat, stealers nail termies, just like in space hulk

Nids are a cool army and kudos to anyone who plays them well.

As to the lascannons kill the big stuff, template and multishot weapons kill little stuff, isn't that the way to beat any army (and don't give me crap about power armour being better cos my guard have shot entire SM armies down with lasguns time and time again)

Bard
13th Jun 04, 12:32 PM
this is why i stoppped playing games workshop stuff.

from time imemorial this is the cycle.

1 - release a good game with a couple of armies that is generally balanced
2 - create a new army that is better than the originals
3 - create an even better army
4 - create a super army that completely unbalances gameplay
5 - go to step 1.

I have a HUGE epic eldar army that i spent years building and painting only to have them come out with a new version of the game that completely invalidated everything i had.

that's why i play computer games now.

NightHaunter
13th Jun 04, 12:37 PM
New models can be a curse as they made my beautifully converted and painted Thousand Sons obsolete when the boxed set of them came out. Still, I had been waiting for them for a long time and it was good to finally get them.

But yeah Tyranids seriously do not need new models, there are other armies out there that do.

NightBringer
13th Jun 04, 12:42 PM
well as far as i've heard fomr everywhere, the only "nu" models the nids are getting at geanstealers, and even they dont look much differenst

Lord Johan
13th Jun 04, 1:03 PM
Im happy about some of the newer models because if u take space maines for examaple, orgininaly u couldnt really "build" them befor u stike the base and the gun on him and your done but now u ca actully BUILD them. now put the chest together put the head on how u wat and so forth. And im not completely sure but the new chaos marines u can noqw finally build like space marines. but some things make things old obsolete or non usable just suks

ShineDog
13th Jun 04, 1:04 PM
thats it, its a new codex, not a new mini range

commanderAaron
13th Jun 04, 1:08 PM
Lascannons to take out Tyrants and Carnifexs, multishot weapons against anything else. If Genestealers get into close combat, you did something wrong, gaunts can be taken out my Template weapons very easly or beaten in close combat with your own. You can do so much to Tyranids before they get into close combat, and if they dont have anything good on the field(you should have killed them already) than they are screwed.

not true!!! :!: nids on guard[guard are too gunn heavy and can be out monuverd or blown to peaces by biovors!]nids win......nids on eldar both dark and norm[carnifexes and tyrants in combat with eldar HQ or waithlord..then there dead u just use the little nids and gun sheilds for the big wons]...nids win...agiants marines and chaos a little harder as marine can hold ther own in combat...hummmm the way to beat them COMBAT!!!!TALONS!!!!that power armour wont last!....ok?:nod:

commanderAaron
13th Jun 04, 1:12 PM
Stormbolters are a termies best friend against stealers, but you are right, generally in combat, stealers nail termies, just like in space hulk

Nids are a cool army and kudos to anyone who plays them well.

As to the lascannons kill the big stuff, template and multishot weapons kill little stuff, isn't that the way to beat any army (and don't give me crap about power armour being better cos my guard have shot entire SM armies down with lasguns time and time again)
they must be luky fu##ing shots!!!guard beat marines with there lasguns!!! :wow:

ShineDog
13th Jun 04, 1:20 PM
no, you just need gabajillions of guard :)

and itll get worse, since they can rapid fire while moving in 4th, so they can converge on a point and rapid fire with those gabijillion guns x2!

poor little assault squad that wasnt quite in charge range.

Captain Zog
13th Jun 04, 1:20 PM
One word, Sharpshooters, can help a regular infantry platoon with 2 heavy bolters and the rest lasguns waste a daemon prince (lol, wrote lascannons by mistake)

TheWatcher
13th Jun 04, 1:54 PM
not true!!! :!: nids on guard[guard are too gunn heavy and can be out monuverd or blown to peaces by biovors!]nids win......nids on eldar both dark and norm[carnifexes and tyrants in combat with eldar HQ or waithlord..then there dead u just use the little nids and gun sheilds for the big wons]...nids win...agiants marines and chaos a little harder as marine can hold ther own in combat...hummmm the way to beat them COMBAT!!!!TALONS!!!!that power armour wont last!....ok?:nod:


Oh dear...I just can't stomach these types of posts anymore...

Open battlefield, mass ranks of Guard...Tyranids can get blown away. I've seen it happen. I've ALSO seen the 'nids slaughter a guardsman army and ALSO get slaughtered by Eldar armies (those shuriken catapaults can be deadly at close range)...

Sure Marines can hold their own in combat. You know what else they got? Bolters. Lots and lots of bolters. And lots of bolters can wipe out whole 'Nid squads faster than you can say 'dakka dakka'.

Then again, for sure once the 'Nids get into combat it's likely the Marines are going to get their power-armoured butts handed to them, but it's not always going to happen.

So yar, 'Nids can win. But other armies can too. Sheesh stop playing newbie gamers and you might find out.

Back on topic, yeah it does kinda suck that GW continue to release new minis. I look at it two ways: 1) Don't by 'em. Just use the old minis. Everybody's in the same boat as you, and they aren't going to discriminate against you because you've got 'older' models. (example: my Ork army contains many of the classic Gorkamorka and 2nd edition Goff models. My Necron army is almost 50% of the old stuff, with the new stuff only for the new codex stuff or because they're really cool :))
2) If GW DIDN'T release new minis, you'd be all moaning that the models are outdated (such as the Genestealers, IMO, are) :p

Personally I'm looking forward to the new 'Nid models. I've been mightly impressed with each incarnation of them and hope GW keep up the standard.

Wow...that was a long first post. Some sort of record, right?

Edit: Huge sig, too. Gotta cut that down. Bye-bye Book of War :(

ShineDog
13th Jun 04, 2:06 PM
:)

agreed. ive also seen an assault oriented guard army tear a nid army to pieces (i guess the nid player wasnt expecting the guard to move TOWARDS him, and balked)

the next game went very differently.

Asklepios
13th Jun 04, 2:28 PM
from time imemorial this is the cycle.

1 - release a good game with a couple of armies that is generally balanced
2 - create a new army that is better than the originals
3 - create an even better army
4 - create a super army that completely unbalances gameplay
5 - go to step 1.


How true :(
I play Epic and many of my old models are simply rendered obsolete by the new edition (like my whole Squat army, Chaos Squats, Chaos Androids, Imperial Robots, Imperial Guard Bikes and Assault Troops etc. :( ), heck they even changed detachment sizes, so I have to cut down 6-stand detachments to 4-stand detachments and repaint all the Rhino markings for example. Plus it does not conform to the Codex Astartes as thus I cannot field a whole Company of Space Marines if I want to anymore.

If Genestealers are added that would great, I have fond memories of them from Space Hulk, even though they were tough for my Deathwing termies...
If the rest of the models are compatible that would be not so bad.
If however the new models replace the others and render them obsolete, that would be devastating to those that would have to re-buy their armies :(
GW should think if using that trick four times to boost sales is not a few times too many...

Bard, Nighthaunter, in what way were your models rendered obsolete ?
Knowing little of edition to edition transitions (I was only reading the fluff :) )
I would be very interested if it was whole unit options that were deleted or weapon configurations.
The above should happen to 'nids only if option one was implemented, really.

ShineDog
13th Jun 04, 3:24 PM
at least they havent invalidated all the old codexes this time around. the new rules are a mod, and while some things have been thrown into some inbalance (white scars armies become scary) at least the game is still playable without restructuring your armies completley

for the record, its just some new stealers, the entire lines arent being re-done

Thimn_Witt
13th Jun 04, 5:24 PM
New Poster here, been lurking for awhile though.

I play the 'nids and right now in my area I am the #1 ranked player. The 'nids are not a weak army, but they do have thier short comings. I play a variation of the classic 'nids, I don't rush head long into combat. I prefer to shoot the snot out of my foes. The Venom Cannon is a wodnerful weapon :)

Sure there is certain armies like Guard and Tau that you just don't try to out shoot, for those you rely on horms and ravenors to close to hand to hand as quick as possible.

The best thing about 'nids is the adaptability of it. It can be vary easily tailored to beat just about any army in the second turn if you know what you are doing.

'Nids are a very fearsome foe to fight if used properly. As far as the new shooting rules goes, us 'nid players have had those rules played against us all through 3rd edition. I'm looking forward to being able to pick off those pesky Crisis battlesuits and stealth warriors now :)

No Surrender
13th Jun 04, 7:30 PM
One word, Sharpshooters, can help a regular infantry platoon with 2 heavy bolters and the rest lasguns waste a daemon prince (lol, wrote lascannons by mistake)
Erm... Zog, are you sure you're playing with the latest codex? Because the last time I checked (just now) you can only have 1 heavy and 1 special weapon in each squad.

Commander Aaron: In my past experiance Biovores arn't really effective against my guard. They get at most 1 shot off before I counterfire with my griffons.

Dazz
14th Jun 04, 9:55 AM
this is why i stoppped playing games workshop stuff.

from time imemorial this is the cycle.

1 - release a good game with a couple of armies that is generally balanced
2 - create a new army that is better than the originals
3 - create an even better army
4 - create a super army that completely unbalances gameplay
5 - go to step 1.

I have a HUGE epic eldar army that i spent years building and painting only to have them come out with a new version of the game that completely invalidated everything i had.

that's why i play computer games now.
Same here.

Also Termigantes are good for one thing as cannon fodder, they help protect your nastier and more expensive Genestealers lots of gun fire :)

Tigurius
14th Jun 04, 10:32 AM
STBO rule counters that, you can shoot through any brood you want...

orkdom
14th Jun 04, 10:39 AM
the STBO rule doesn't take effect as of this september, and then units need a ld check to shoot something thats not right in front of them anyway, so if the gaunts are the closest it doesn't really matter...

DarthFelth
14th Jun 04, 10:47 AM
can i just say, not every armie can beat any, you evert tried a Khorne Berzerker army vs nids.... it ant pretty

HeraldofNurgle
14th Jun 04, 2:53 PM
Erm... Zog, are you sure you're playing with the latest codex? Because the last time I checked (just now) you can only have 1 heavy and 1 special weapon in each squad.

He said platoon I believe. A platoon comes with a command squad and two infantry squads. You can actually take three heavy weapons in one troop choice if I'm not mistaken.

TheWatcher
14th Jun 04, 2:56 PM
can i just say, not every armie can beat any, you evert tried a Khorne Berzerker army vs nids.... it ant pretty

Yeah, but it sure as hell would be a) close, and b) lots of fun :)

I have two games that I've always wanted to fight. The first being Orks vs 'Nids, the second Blood Angels vs 'Nids. Unfortunately, there's no 'Nid players in my area and I could count the number of models in my BA army on two hands...

BlackTemplar
14th Jun 04, 3:14 PM
I could count the number of models in my BA army on two hands...


Not really much of an army... I think they call those "Squads"

*wink*

TheWatcher
14th Jun 04, 3:20 PM
Aye, aye...Unfortunately the realese of the Tau and Necrons got in the way y'see. :p

On another note, I have complete Necron and Tau armies heh.

Edit: Okay, any ideas why sometimes my sig works and sometimes it doesn't, even though I have the box ticked?

Asklepios
14th Jun 04, 3:32 PM
Well, then let's see how the new rules and models develop in 4th Ed. Can't wait until it's out, especially the new Legiones Astartes Codex with the new rules for new Chapters :D
Watcher : Sigs appear only once per page. You might want to read the forum FAQ ;)

TheWatcher
14th Jun 04, 3:52 PM
Ahh...thanks for pointing that out. Musta missed that...(I have read the FAQ, honest :umm: )

orkdom
17th Jun 04, 3:34 PM
can i just say, not every armie can beat any, you evert tried a Khorne Berzerker army vs nids.... it ant pretty
very true, but thats not what i was bein stupid about. the nid codex aint even 5yrs old yet, and i think their models look awesome enough already, so they shouldnt be gettin new shiz!

Double Post

He said platoon I believe. A platoon comes with a command squad and two infantry squads. You can actually take three heavy weapons in one troop choice if I'm not mistaken.
actaully, upto a max of 7 :D ,1 in the comm squad and 1 in each of 2-6(?) infantry squads

NightBringer
18th Jun 04, 8:45 AM
you can have a hvy weapon team in both your command squad, each infantry squad, infantry command squads, plus the 6 support teams... making at least 11 in a standard army with 1 HQ and 2troops.... then of course u can have up2 5 additional infantry squads per platoon, a total of 5 platoons per company, and 5 companies per regiment... do the math lol

Ryko Nailo
29th Jun 04, 12:27 AM
Actually last Thursday I went to pick up a bits order and somehow wound up talking about the new 'nid models and the manager said the models they are redoing are carnafex, ravenger, and genestealers to make them more "gauntlike".

Btw Im going to Gamesday LA with a close combat 'nid army (BTW for gamesday la this year they are using 4th ed rules) Just to prove that we 'nids arent gimped so far that we cant be played... Well that and to have fun ^_^

Lord Maugan Ra
29th Jun 04, 5:54 AM
When are they being released??

Imperial marine
29th Jun 04, 11:10 AM
nids are like the alien from the alien films weak but in numbers oh ur screwed

NightBringer
29th Jun 04, 11:15 AM
actually, it only took one alien in "alien" to wipe out everyone but riply and her cat :P

BossThraka
29th Jun 04, 11:28 AM
heh, anything is relatively weak by itself, but I've seen what a squad of six genestealers can do. More than a squad of six Ultramarines, I'll tell ya that.

FeloniousPunk
29th Jun 04, 11:29 AM
actually, it only took one alien in "alien" to wipe out everyone but riply and her cat :P

Well, the Nostromo's unarmed civilian crew. Against the pulse rifles and flamers of the Colonial Marines, they were pretty fragile. Numbers and a boneheaded officer were what made the difference there. ;)

Warcrier
11th Aug 04, 2:03 AM
Yea the only new models are the over 15 year old genestealer models...

DOOMKAMIKAZE
14th Aug 04, 11:58 PM
[QUOTE=Ryko Nailo]Actually last Thursday I went to pick up a bits order and somehow wound up talking about the new 'nid models and the manager said the models they are redoing are carnafex, ravenger, and genestealers to make them more "gauntlike".
QUOTE]


This is true. I was at the Gamesday in LA this year. I went to the seminars and heard Jes Goodwin talk about the new models coming out. I even saw the sketches he had made of the new carnifex. I agree with some of you about the update of the nids. I don't really see why it needs to be updated. Anyways the nids and space marines are first because of the new Battle of Macragge box set coming out. Then they are going to focus on the other armies. From what it sounded like they are going to do the Eldar as a whole. I don't know if thats one or two codexes. Thats just what they said. I worry about my models becoming obselete, but I think that GW is trying get a way from doing that. I think that sucks though for the people who have to go through that considering the cost of these models.

LiQuiD
15th Aug 04, 7:03 AM
AH FUCK? theyre doing eldar as a whole? god how long until eldar are updated in australia? would be real nice to see them updated.. but AH FUCK, old models better stay useable or i am going to kill someone

i wouldnt mind seeing new nid models... just more to kill in close combat with my seer council and throw it in my oponents face =P

Dante
15th Aug 04, 9:48 AM
why is all this anger flowing from these posts? old mdels can still be used with new rules update (cept for soem wepaon ones but thats like one or two out of a whole army) there is a guy round here still using first edition marines! he uses them legally and to full effect.