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Mazer Rackham
23rd Jun 04, 11:19 AM
this question has probably been asked thousands of times, so delete this after someone gives me a straight answer.

how do i decompile the .big file for homeworld 2. I have so many mod ideas but i cant make them because i cant decompile the ^*%#ing .big file

Spooky
23rd Jun 04, 11:57 AM
You will find all the currently available community tools for HW2 in this thread:

http://forums.relicnews.com/showthread.php?t=25632

The one you want for the .big file is my HW1/HW2/IC Archive tool. This will extract all the files out of the .big file. You then need to use some of the other tools to make sense of most of the extracted files... :)

BmB
23rd Jun 04, 12:34 PM
(I know you mods are tired of my "spamming" but...)
Goto "Mods in prog -> Mod-ed: learn to mod n' moer"
we need noobs

*wohoo more noobs(like me)*

Mazer Rackham
23rd Jun 04, 1:44 PM
i read the thread related to the extractor, but i cant get it to run.

<Component "COMDLG32.OCX' or one of its dependecies is not correctly registered: a file is missing or invalid>

Spooky
23rd Jun 04, 3:53 PM
Download the VB6 SP5 runtime files and if you still get that error message do a search for that file name on the web and you should be able to find a copy (put in in your windows\system32 folder). :)

Mazer Rackham
23rd Jun 04, 4:02 PM
no, i read that on the other thread, i cant find VB6 runtime files

im also affraid to do the search because it might be a virus in disguise! <--- i hate to sound paranoid here =/

EDIT:
did search, found it, sorry

EDIT(again):
ack, i dled from microsoft, but it doesnt contain the COMDLG32.OCX file that i need

EDIT(again)(again):
got it working. so, now that ive extracted the .big file how do i edit the .ship files

jpaugh78
23rd Jun 04, 6:47 PM
open them with notepad. Just make a copy of the file before you go messing around.

Sumillius
24th Jun 04, 12:59 AM
Probably overlooked it somewhere but Spooky you said I need another prog to make sense out of the extracted files... Wich program do i need for that one ? I used the big extractor from relic but the ship files are totally unreadable...

Delphy
24th Jun 04, 3:26 AM
You need the Lua decompiler which is the second tool listed in that thread.

Sumillius
24th Jun 04, 3:30 AM
So the lua decompiler is also used for the ship files etc...?

Mazer Rackham
24th Jun 04, 7:36 AM
after i open the .ship files in notepad, i get alot of sensless words and numbers, and also alot of weird symbols. and besides that, i added the line: SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml05",1,0.01,60,10,30,75,35,25,65,75,0,0,0,60,0,0,0,50) to a frigate. i ran the game with the -overridebigfile cmd, but it didnt work. do i have to recompile the .big?

Zatch
24th Jun 04, 1:11 PM
VB6 runtimes --> http://hw2shipscript.no-ip.org/VB6Runtimesp5.exe
In case anybody else needs them.

LuaDC --> http://hw2shipscript.no-ip.org/LuaDC.exe

Spooky
24th Jun 04, 1:25 PM
Most files that look like garbled text - like the .ship files are in fact COMPILED LUA files. You will need to use one of the available Lua Decompilers to turn them into readable files. There was a .zip available that had them all in a decompiled format - cannot remember where it was though... ;)

Zatch
24th Jun 04, 1:29 PM
ftp://hw2:rdn@zatch.myftp.org/Data%20Files/Data(Lefthandback).rar

Isn't it nice being able to get everything from one FTP? Yeah. Maybe now people will start going there >_<.

Sumillius
25th Jun 04, 1:43 AM
hmmz guess i'll do that then mix op the data.zip with my extracted files....