View Full Version : Question for the Eldar amongst you
SPOON!
25th Jun 04, 1:11 PM
Many of you have been playing TT for alot longer than me (just about a year) I'm starting an Eldar force and was wondering which in your opinion is the best Craftworld to use.
NightBringer
25th Jun 04, 1:51 PM
like all races it depends entirely o your stlye of play, if u like sneaking around, alaitoc(sp)
if u love aspect warriors= biel tan
if u love psychics and lots of guardians= ulthwe
if u want an army thats practically dead but rock hard= iyanden
if u want a fast, hard hitting radical force= saim hann
or you can even create your own :P like having the pheonix lord maugan ra, and reawaken his lost craftworld of atlansar (which are jsut even more dead than iyanden)
Cailet
26th Jun 04, 3:41 AM
But never play more than one wraithlord if you don't play Iyanden OK, people who do that give Eldar a bad name.
Vanilla (basic list) Eldar are a good force to play, also don't forget Alaitoc, a very tactical army to play (if you stick to the 'spirit' of the rules) but seriously cool.
Russian Ninja
26th Jun 04, 4:07 AM
Whatever army you pick, don't expect to win that much until you get the hang of the Eldar, because they're perhaps the most difficult race to play, and are very hard to use (the only race that's harder to play is Dark Eldar really). Of course you could try a broken army of an Avatar, 3 Harlequin Wraithlords, 3 Regular Wraithlords and like 10 Guardians. It's an army that's not very hard to use, but people who try those kinds of armies deserve to be shot.
Anyway the main thing to remember with Eldar though is that they play with a totally different style to other armies. Unless you play Ulthwe, with lots of Guardians, you cannot afford to squander Eldar units pointlessly. They're all very expensive and very fragile, but when used correctly or allowed to do their job they are very powerful.
I suggest that Ulthwe or Alaitoc are the way to go if you want something easier to play. Both are mostly shooty armies and are easier to handle than, say, Biel Tan or Saim Hann. Alaitoc has the advantage of their Ranger Disruption abilities and have access to Pathfinders, the best Snipers in the 41st Millenium (bar the Vindicator Assassin). Ulthwe are easier to play with strength in numbers and their skilled Black Guardians as well as their rock solid Seer Council, but they loose the subtlety of most Eldar Armies.
Well that's my :2cents:, and I hope you have a good time with your Eldar army.
Cailet
26th Jun 04, 4:15 AM
S'right. WLs are tough enough without having 4+ invuls at range. Once you get the hang of Eldar see if your friends will let you use these lists for Pirates (http://www.eldaronline.com/rasmus/wh/e_pirates.pdf) and Harlequins (http://www.eldaronline.com/rasmus/wh/e_rev.pdf) (you need the official GW list for harlies which is easy to find and Codex:Eldar which you should already have)
So am i to take it that the Eldar army has been split into sections? When i used to play there were just the avatar, godlike exarches (i mean people like karandrass/maugan rah), normal exarches & then all the aspect warriors. I take it thats not the case anymore?
Darkvisage
26th Jun 04, 7:08 AM
mmm always thought an All-Aspect Army Biel-Tan Army would be uber cool.
SPOON!
26th Jun 04, 8:32 AM
Don't get me wrong I've played with a Biel - tan force before and got the hang of it enough to win all bit a few matches (I'm a fast learner :dunce:) but I didn't like the style. i've been reading and I like the feel of Aliatoc or Iyandan but I'm still not sure.
What Craftworld have You all played and which was most successful?
NightBringer
26th Jun 04, 10:48 AM
So am i to take it that the Eldar army has been split into sections? When i used to play there were just the avatar, godlike exarches (i mean people like karandrass/maugan rah), normal exarches & then all the aspect warriors. I take it thats not the case anymore?
thats all fluff really. they got so wound up in their own desires of pleasure, arogance etc that they gave birth to slannesh, and those who fled the eldar home worlds mostly left by means of their craftworlds... giant city ships.
each craftworld is different and has its own special rules and army lists etc but that doesn't mean you have to stick by it, you could field an ulthwe coloured army (black and bone coloured) but have loads of aspect warriors too, coz u jsut want a black eldar army, and not an ULTHWE army
Master Chief
26th Jun 04, 10:53 AM
I just play my own. I have a very well balanced army that wins against my brother's Space Marine army almost every time. ;)
Hangfire
27th Jun 04, 4:49 PM
Speed and strategic awareness (Traps with subtle battle plans!) are the order of the day playing eldar... I like doing hit and run raids myself I made up my own craftworl because I didn't like the others too much to be honest but if I had to stick with anything it'd be Saim-Hann (which imo exemplify the best of the eldar, which is speed and power)
Farseer
27th Jun 04, 6:06 PM
Ulthwe armies are my favs. For their fluff and paint schemes mostly. Anyway I love guardians so thats another reason why i have cdhosen ulthwe. If you go ulthwe don;t forget to get support cannons.
FerociousBeast
27th Jun 04, 8:02 PM
WAIT!!! STOP THE PRESSES!!! THIS JUST IN!! (sort of . . )
One result of the Eye of Terror campaign is the rediscovery of a previously lost Craftworld. I think it might have been the one NightBringer mentioned: Atlansar. (The Eldar actually did pretty well in it, despite the loss of Eldrad) Since GW is rereleasing a bunch of codices, maybe new rules for an Atlansar army will be included. It might be worth holding off for a while to see.
Just my two cents.
Cailet
28th Jun 04, 6:44 AM
It is Atlansar you are right. It is another 'probable' (along with a new Aspect and some Harlie units) that Atlansar will get new rules in the 4th Ed Eldar Codex. My current bet for the Eldar is that they will have a similar approach to chaos in WFB with several 'dexes/lists that can be merged or played as 'stand alone' lists.
andy123
28th Jun 04, 10:39 AM
play a biel tan force of all howiling banshees. have the howling banshee exarch be your hq then transports and howling banshee squads for the rest of ur points.
Master Chief
29th Jun 04, 7:54 AM
The Howling Banshee Exarch can't be a HQ. The Phoenix Lord, however, can. I forget the Phoenix Lord of the Howling Banshees. I think it's Jain Zar, the Storm of Silence.
Rath Cycle
17th Jul 04, 3:48 PM
I am starting my own Eldar Army to. But I just like to stick with creating my own way of play. So, what are the dis- advantages if you don't choose a craftworld, and make just your own?
Greetz,
Rath Cycle
Dimension
17th Jul 04, 3:55 PM
you don't benefit from craftworld-specific special rules (e.g. fast-attack can be taken as troops in saim-hann if I'm not mistaken)
rocket_Magnet
17th Jul 04, 8:11 PM
play a beiltan force, best force i have seen in action, if you have the money for it go for iyanden, i had an iyanden army for a while compirsing of only a farseer 2 spiritseers, 2 units of 10 wraithgaurd and 2 wraithlords and a sqaud of gaurdians, they could kick ass against certain things, if you get the hang of them iyanden are really really good race. the sheeeer satisfaction of taking down a healthy bloodthirster in one shot from a single wraithgaurd is something else ( did it twice while i was playing in a campaign) the wraithcannon is a weapon to be reckoned with, but with the wraithgaurd they suffer from awful range, which is where the 2 lords and the gaurdians come in and 2 lords will normally butcher anything that dares get into close combat with either unit of yer wraithgaurd (who are pretty tough anyway) :)
The Howling Banshee Exarch can't be a HQ. The Phoenix Lord, however, can. I forget the Phoenix Lord of the Howling Banshees. I think it's Jain Zar, the Storm of Silence.
your wrong here, a banshee exarch can be taken as a hq choice by a bieltan army ( an exarch from aspect from a aspect council) , but an all banshess army wont work either itll get its head kicked in before it gets near a shooty army and against orks or nids? theyre as good as dead :)
Russian Ninja
18th Jul 04, 7:07 PM
your wrong here, a banshee exarch can be taken as a hq choice by a bieltan army ( an exarch from aspect from a aspect council) , but an all banshess army wont work either itll get its head kicked in before it gets near a shooty army and against orks or nids? theyre as good as dead :)
That would be the Court of the Young King, a retinue of Exarches for your Avatar. Of course you still need the Avatar and at least 3 Exarches, so only one exarch is still illegal.
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