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View Full Version : Unnamed Space wolfs 1000pts(1500pts idea aswell)


Barkarot
13th Jul 04, 5:06 AM
SPACE WOLVES 1000pts


HQ

Wolf lord(75): , Pair of lightning claws(30), Wolf tooth necklace(10) = 115pts.
Elites

Dreadnought(75): Dreadnought cc built in storm bolter, assault cannon(30) = 105pts

Dreadnought(75): Dreadnought cc built in storm bolter, assault cannon(30) = 105pts

Wolf scout pack: 4 Scouts(56): 3 with bolt pistols, close combat weapons and melta bombs(12), one with melta bombs(4) and Meltagun(10) = 82pts

Troops

Grey hunter pack: 9 Grey hunters: bolter and cc, one with plasma gun(12) = 192pts

Blood claw pack: 9 blood claws(126), two with power fist(24) = 150pts



Fast attack

Land speeder(50): Multi-melta(15) =65pts

Land speeder(50): Multi-melta(15) =65pts

Heavy support

Vindicator(120): Demolisher cannon and storm bolter = 120pts

Models: 29 Total point cost: 999pts



1500(only new models that come in 1500)

Wolf guard battle leader(60): Pair of lightning claws(30), wolf tooth necklace(10) = 100pts

Elites

---------------

Troops

Blood claw pack: 9 blood claws(126), two with power fist(24) = 150pts

both Blood claw packs(other from 1000pts list) gets rhinos

Rhino(50): Storm bolter, Smoke launchers(3), extra armour(5) = 58pts

Rhino(50): Storm bolter, Smoke launchers(3), extra armour(5) = 58pts

Heavy support: Whirlwind(75): Smoke launchers(3) : 78pts

Total point cost:444 new models: 13

TOTAL point cost: 1419 MODELS: 40. List can be confusing. I have no models yet, collecting starts in december(more details from my feral orks list :P((which is my primary army))

peer
13th Jul 04, 5:33 AM
40 models for 1500 points is quite low. I'd drop a dreadnought and the Vindicator and get another Grey Hunters squad. In my 1500 point Black Templars army I have about 60 models, and I've found the more the better. Most players have no idea what to do if you drop five Tactical squads (or your equivalents) on the table in a 1500 point game. Fifty power-armoured dudes equally competent in assault and at range will cause problems for most opposing armies.

What squads will your two characters be in? I hope you're not planning on trudging them across the field on their own.

Barkarot
13th Jul 04, 5:51 AM
No, my hq`s wont be alone in the battlefield. You dont know what you are asking. Grey hunters? They are as expensive as Necron warrior(if i arm them with bolter and cc weapon). And i have played so many games(+20), and seen how i manage to kill t4 models with bolters...no i maybe add grey hunters in 2000pts to fight in close combat(atleast then they 17 per model((they have bolt pistol and cc weapon, but they have bolter and cc weapon when they cost 18pts). My hq`s...hmm lets drop 1 blood claw from each pack, then my hq`s can join them(they cant go to rhino if 10 blood claws). Vindicator and Dreadnought are much better than one squad of Grey hunters. One ordance blast and kaboom!(almost all of my opponents have ordance weapon, and atleast 2(looted leman russ and Defiler) can pierce power armour. Against Dreadnought or vindicator shot can miss in bigger %, and with these new rules "Ordance are half str for ap, if the blast marker hole is not over the vehicle"...

peer
13th Jul 04, 6:10 AM
So I don't know what I'm asking? Do you have any other Space Marine armies? Played with space marines a lot?

The reason massed Tactical squads are effective is, well, because they are some of the hardest troops in the game. Field 50 of them in a 1500 point game and overwhelm your opponent with power armour. Most armies have no way of taking out 50 3+ saves in five turns.

I can almost guarantee that unless you play someone utterly incompetent, you'll lose because all your infantry are taken out in a single turn. Once they're gone, cleaning up the rest of your (awfully short-ranged) army is easy.

Arkiane
14th Jul 04, 12:24 AM
I don't see having a small unit count as a bad thing automatically. It mean u have to be carefeul yes, and your army will be less forgiving to an dumb move and uneccissary losses. But the most important thing about having a small unit count army if have good mobility with it.

I recently won a tourney (admittedly just with local players) with my Biel-Tan Eldar army. 1500 points and i had 34 models, including vehicles in my army. The key was mobility and firepower. I had less guys then my oponents so i had to choose where to hit him. I had a couple of heavy long range hitters to help keep their movement restricted and then i moved the rest of my army in fast tranports. I'd hit an exposed unit or two a turn.

If u have a small army u just have to remeber that u have to choose yourfights. U can't charge into the middle of their army and expect not to get overwhelmed. But it's not a bad thing necissarily, just a different style. But my biggest concern /w your army is mobility. You don't have anyone capable of moving more than 6 inches are turn(i'm not counting your skimmers cause they can only kill 1 guy a turn although they are excellent in an anti tank role). You need a rhino or two. The Space Wolves are some of the best equipt h2h guys anywhere, use that.

I'f recomend losing the terminator armour and Lightning claws in favor of a frost blade and the ability to be transported, or maybe a jetpack. If u drop your Lord and 9 bloodclaws off on someones door step ther are going to be mighty upset about it. I also absolutely LOVE, and hate at the same time, the long fang (i think ... the wolf devy's) ability to split fire, gone are the days of having your anti troop wpns going to watse becasue u HAD to kill that tank.

Just remeber to try and give your squads a purpose, don't put a missle launcher in an assault squad that's never going to stop moving long enough for it to get a shot off, and a flamer in a squad full of long range shootiness proly won't do much. But your biggest thing is mobility, I don't care how powerful your assault trooped are if they can only move 6 inches and their 48 inches away, i'm not scared of them cause they're dead b4 they get half way.

Barkarot
14th Jul 04, 4:01 AM
1000pts list is now complete. I use other forum, where i get the comments i need, but i like to hear comments from people whose are not from same country as i. So thats the reason, why i post here aswell.

EDIT: Now i know, why i like to hear comments from here. You guys truly write post with lots of details and - of my army. I know them, and i will try to hang on with this army, and wait to get 1500pts where i have this mobility.

Our deployement is 7inc and we are using the long table edge to deploy, its about 28inc from my models to his, if i count it from his 7inc deployed to unit to my 7inc(i hope you understand what im trying to say), so it wont take long to walk, i just have to find cover. And with my scouts, enemy should have something to cover his tanks when i come from behind his lines. Using the short table edge with about 50inc is not what we use(its just not good, and from battlereport almost all of them use long table edge).

Wempler
15th Jul 04, 1:31 AM
Right. I've been playing SW for about... 3 years? (Although not a tournament player for 3 years)

Firstly - in your 1000 pts army, you must have a second HQ. Space Wolves must have an HQ for every 750 (partial included).
I'd advise removing the two dreadnought and replacing them with a Venerable Dreadnought with a Lascannon. The re-roll as to who gets the first turn is invaluable at times. Secondly, the 'hard to kill' is very nice (especially when you see your opponents face when the dice turns from 'destroyed' to 'stunned' or 'shaken')

I'd also suggest you remove a Land Speeder and get another bunch of troops. Also - for a 1000 pts game, the Vindicator is a bit too short-ranged. You could replace it with a couple of whirlwinds. Your primary tanksbusters will then be the Venerable and the Scouts (Gotta love the scouts).

Hive
15th Jul 04, 2:05 AM
After reading that your unit count of 40 was supposedly low in your 1500pts army i quickly did a count of my Tyranids to compare. Ive got 68! Yes the army is totally different but christ i shouldnt be outnumbering you by that much surely...

Barkarot
15th Jul 04, 4:19 AM
Are you sure about that 2hq? its rounding fractions up and 750+750 = 1500, and then i would need second hq in 1500pts. Just tell me why i need 2 hq in 1000? Of cource you have collected long, but you cant be perfect...

Wempler
15th Jul 04, 5:12 AM
It's not very well stated in the Codex how it works, exactly.

Even if you play a 800 pts game, you must have 2 HQ units. It can be both good and bad, as you sometimes can field more characters than your opponent.

Barkarot
15th Jul 04, 7:18 AM
Then give me a link where this reads. Now i use codex and 800 is closer 750 than 1500, so in codex way i will use 1 hq in 1000pts. Its not breaking the rules, i need just better details.

peer
15th Jul 04, 7:51 AM
The Codex clearly states 1 HQ per 750 points. That means if you have between 0 and 750 points, you need one HQ. If you have between 750 and 1500, you need two HQ units. Between 1500 and 2250, you need three, and so on. What you're doing wrong is rounding down instead of up. So yes, it is breaking the rules.

Wempler
15th Jul 04, 7:56 AM
Hehe - nice peer.

I've overlooked that "rounding up"-part for ages. :-D
(Although I've always played as though I was rounding up)

Stormblade
15th Jul 04, 8:14 AM
Well I also think you have very low numbers... and Hive... I hope thats not 68 models in 1500 Tyranids... that is pathetically low, numbers are a tyranids friend most of the time, and the other times you will have made the list for specifically... but I think that 2 dreadnoughts just isn't a good choice for 1000 pts, so drop at least one for your other HQ unit.

Barkarot
15th Jul 04, 9:59 AM
Well then, thanks for that hq info. I guess i first buy and paint my 1500pts, then i play. And for sm army models are not low numbered. Its just harder to play with these, but i will learn. In our rules new detachtement(maybe not spelled right), come in 2500pts, so i will have more infantry, but they just come later than normally.