ilia1986
27th Aug 04, 10:58 AM
Year of release: Late 2003
Development House: Relic Entertainment
Publisher: Sierra Studios
Website: www.homeworld2.com
Game Score: 94
Graphics: 5
Sound: 4
Game play: 5
Concept: 5
Execution: 4
Controls: 5
Enjoyment: 5
Replay ability: 4
Difficulty: 1
Learning Curve: 4
Patch version: 1.1 Final
Bugs: 1
Mod ability / Community Support: 5
Review:
Homeworld 2, the next - and last - chapter in the Homeworld Universe series. Taking place 100 years after the events of Homeworld : Cataclysm, Homeworld 2 describes the Hiigharans, as they fight to protect themselves, and their planet - Hiighara from a most viscous enemy - the Vaygr. It is up to you, as the Fleet Commander to stop them, and at the same time fulfill an ancient prophecy that has to do with your race, the Vaygr, the enigmatic Bentusi, and another mysterious ancient race.
I stop here, because frankly, that is the summary, of the plot and the ongoing storyline behind HW2. The SP campaign is divided into 15 missions, with most of them having more or less the same order of the day : Research whatever new technology is available, maximize your remaining-from-last-mission fleet, annihilate the enemy, and move on. One of the reasons to the above, is mainly the fact that unlike in previous Homeworld titles, in HW2, once you complete all of the mission's primary objectives, a short cut scene showing your fleet entering Hyperspace will follow, and voilą! You are in the next mission. Resources are plentiful throughout almost every mission, and they are collected automatically once you end it. This leads in yourself having a ridiculous amount of money in any given time, except for the early missions.
In case you have already "smelled the wind", I will confirm your fears: HW2 Single player mode is Easy. Almost ridiculously easy. The number of enemies you will face on each mission depends solely on the amount of resources you have, and the size of your fleet. They named it "Dynamic Difficulty". On the paper, it sounds well, but in reality, the AI is no good. Mainly because it doesn't upgrade its ships. At all. The result is more of a slaughter fest, than a fair fight, as because of that, the enemy's fleet is eaten apart by your own in every situation, be it even the most hopeless one.
So what is the reason, I gave this game such a good mark? One word: Multi player. Unless you don't have the correct altitude and the amount of patience, HW2 Multi player will not let you go. This is especially true in case you are playing with people you actually know, and not just random persons. Everything from extreme balance, to lack of cheating/exploits, to the RTS aspect itself, is very well done. Be it 1 vs 1, or - 3 vs 3, you will most likely enjoy the game, regardless of the outcome. The reason to this, is the excellent graphics, sound, and the epicness of battles, as huge explosions that go off when a capital ship is destroyed, would render most modern First Person Shooter players with their jaws dropped.
Technically the game is also well done. Relic Entertainment has kept its promise to deliver a game with excellent graphics and at the same time - low system requirements. In 3 vs 3 games, the performance drop might be noticeable a bit, but the game feels comfortable even on highest graphical settings on a modest rig. The only problem is the net code, as occasional hang-ups and crashes might occur during games.
Overall, HW2 is a worthy successor to the original Homeworld, and should please any space - based RTS fan around.
Good stuff: A successor to Homeworld. Excellent graphics and sound. Nice optimization. Multi player can be addicting, and is very balanced.
Bad stuff: Single player campaign lacks content and the "Shock" factor. Lots of plot holes. Net code can be discouraging.
Reviewer System Specs:
AMD AthlonXP 1500+
512 MB of 133 MHz SD-Ram
MsI GeForce 3 Ti 200 128 MB DDR
128 Bit Sound Card
Development House: Relic Entertainment
Publisher: Sierra Studios
Website: www.homeworld2.com
Game Score: 94
Graphics: 5
Sound: 4
Game play: 5
Concept: 5
Execution: 4
Controls: 5
Enjoyment: 5
Replay ability: 4
Difficulty: 1
Learning Curve: 4
Patch version: 1.1 Final
Bugs: 1
Mod ability / Community Support: 5
Review:
Homeworld 2, the next - and last - chapter in the Homeworld Universe series. Taking place 100 years after the events of Homeworld : Cataclysm, Homeworld 2 describes the Hiigharans, as they fight to protect themselves, and their planet - Hiighara from a most viscous enemy - the Vaygr. It is up to you, as the Fleet Commander to stop them, and at the same time fulfill an ancient prophecy that has to do with your race, the Vaygr, the enigmatic Bentusi, and another mysterious ancient race.
I stop here, because frankly, that is the summary, of the plot and the ongoing storyline behind HW2. The SP campaign is divided into 15 missions, with most of them having more or less the same order of the day : Research whatever new technology is available, maximize your remaining-from-last-mission fleet, annihilate the enemy, and move on. One of the reasons to the above, is mainly the fact that unlike in previous Homeworld titles, in HW2, once you complete all of the mission's primary objectives, a short cut scene showing your fleet entering Hyperspace will follow, and voilą! You are in the next mission. Resources are plentiful throughout almost every mission, and they are collected automatically once you end it. This leads in yourself having a ridiculous amount of money in any given time, except for the early missions.
In case you have already "smelled the wind", I will confirm your fears: HW2 Single player mode is Easy. Almost ridiculously easy. The number of enemies you will face on each mission depends solely on the amount of resources you have, and the size of your fleet. They named it "Dynamic Difficulty". On the paper, it sounds well, but in reality, the AI is no good. Mainly because it doesn't upgrade its ships. At all. The result is more of a slaughter fest, than a fair fight, as because of that, the enemy's fleet is eaten apart by your own in every situation, be it even the most hopeless one.
So what is the reason, I gave this game such a good mark? One word: Multi player. Unless you don't have the correct altitude and the amount of patience, HW2 Multi player will not let you go. This is especially true in case you are playing with people you actually know, and not just random persons. Everything from extreme balance, to lack of cheating/exploits, to the RTS aspect itself, is very well done. Be it 1 vs 1, or - 3 vs 3, you will most likely enjoy the game, regardless of the outcome. The reason to this, is the excellent graphics, sound, and the epicness of battles, as huge explosions that go off when a capital ship is destroyed, would render most modern First Person Shooter players with their jaws dropped.
Technically the game is also well done. Relic Entertainment has kept its promise to deliver a game with excellent graphics and at the same time - low system requirements. In 3 vs 3 games, the performance drop might be noticeable a bit, but the game feels comfortable even on highest graphical settings on a modest rig. The only problem is the net code, as occasional hang-ups and crashes might occur during games.
Overall, HW2 is a worthy successor to the original Homeworld, and should please any space - based RTS fan around.
Good stuff: A successor to Homeworld. Excellent graphics and sound. Nice optimization. Multi player can be addicting, and is very balanced.
Bad stuff: Single player campaign lacks content and the "Shock" factor. Lots of plot holes. Net code can be discouraging.
Reviewer System Specs:
AMD AthlonXP 1500+
512 MB of 133 MHz SD-Ram
MsI GeForce 3 Ti 200 128 MB DDR
128 Bit Sound Card