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View Full Version : Rhino Weaponary?


Abyss
13th Sep 04, 2:42 AM
Is it possible that you can upgrade a Rhino to have a Stormbolter?
or better yet, allow it to upgrade to Heavyweapons so it would be a Razorback

Dalveldrin
13th Sep 04, 2:46 AM
As of now no, most people will say Rhinos are useless, but decent speed, decent protection against normal weaponry and smoke launchers make it viable. The only problem would be that units inside do not upgrade or reinforce, and maybe lack of any weaponry.

ionfish
13th Sep 04, 3:18 AM
No, you can't.

Noir
13th Sep 04, 3:22 AM
Honestly...even if you could give the Rhino weapons,would you use it?

Abyss
13th Sep 04, 4:54 AM
I would, I'd make a horde of Rzorbacks with lascannons hehehe watch em fly XD

ionfish
13th Sep 04, 5:33 AM
I'd like to see transports 'fixed' in a patch, assuming that they're still broken in the release version. When I say broken I don't mean they don't work; simply that they're not worth taking. I'm not entirely sure what would need to be done to 'fix' them; an armour upgrade might well help, and a Razorback upgrade for the Rhino would be nice. Not sure what Chaos or Orks could get, but they're both armies with a wide variety of footsloggers, deep-strikers and so on. I'm sure they'd cope.

calico_jack73
13th Sep 04, 6:19 AM
As a transport the Rhino is the worst in the game. The only other unit to really compare it to is the Wartruk but the Wartruk HAS weapons and with the Turbo Boost is quite a bit faster. I don't know how they compare in armor but I DO know that you can upgrade the armor on the Wartruk. I primarily only use the Rhino is in early coop games so I can move a couple Marine Squads around quickly to support my teammates. Once you get the Orbital Relay it is a worthless piece of equipment when you can just drop Tac Squads and Dreadnaughts into trouble spots quicker than driving a Rhino to the scene.

=RDMC=TriBaL
13th Sep 04, 7:38 AM
Rhino shoul have twinlinked heavy bolters, but its just my opinion

Raith
13th Sep 04, 8:08 AM
Their smoke launchers if used right could be quite useful, but most people just don't bother, they'd rather save up their cap points for Dreads or Preds.

shiiin
13th Sep 04, 8:30 AM
I always thought (but keep in mind that is my own personal opinion and would need a larger reprogramming and possibly rebalancing - so not feasible) that making all transports Tier 1 and make them available at where you build your troops would be a good idea. And then add weapons as a Tier 2 upgrade and possibly more armor as a Tier 3 upgrade.

ionfish
13th Sep 04, 8:34 AM
If you could build the vehicle production facility and build transports at Tier 1, but nothing else, that might be good; Marines and Eldar both have other transport solutions late-game anyway (Land Raiders, Drop Pods, Webway Portals).

Lion El'Jonson
13th Sep 04, 8:48 AM
Rhino shoul have twinlinked heavy bolters, but its just my opinion

na, a storm bolter and bing avalable in Tier 1 then upgrade them w/ armour and maybe a Razorback option in later tiers would more than make up for all this!

Xipe
13th Sep 04, 9:26 AM
Move its construction to the HQ and make it available after first HQ upgrade / Mobilize for War -- or make them available after the Armory is complete -- and start the vehicle cap at 4; that'd make them a bit more viable to build and use until you start running out of vehicle cap later. Or introduce a transport cap... that'd solve them not being used (tactically they have a use -- a use that is offset by the better use you have of all other vehicle units).

And for god's sake give the Rhino some bolters.

gundam29
13th Sep 04, 11:33 AM
I just went through Space Marine Codex the Rhino has a stock Storm Bolter and the option of a second Second Storm bolter for +15.

Sons of Russ
13th Sep 04, 12:10 PM
can't wait for somone to mod the almost useless Rhino into a smashing good, (marines turned into chowder) :drive: Vindicator

:jaw: :gnight:

Dalveldrin
13th Sep 04, 12:32 PM
Although i'm sure its a little late for the transports discussion, if we had it all to do over again........ I like the upgrade to Razorback idea actually.

Mirage Knight
13th Sep 04, 7:17 PM
I believe the devs stated that this issue MIGHT not be resolved in the official release, but that they have been taking the matter under careful consideration. Even if we don't see the Rhino's usefulness boosted when the game hits the shelves, there's always time to tweak it in a patch or free expansion pack.

I'm all in favour of having the Rhino's armour beefed up and having twin Bolters available as an upgrade, but I think this topic has been rehashed enough in several threads during the Open Beta. I'd know, I started one of them ;)

EsineM
14th Sep 04, 2:40 PM
OMFG! Rhinos don't have Storm bolters???? Are Relic Sick in the head or what???
Storm bolters are standard on rhinos! OH GOD!
this has ruined my day

Abyss
14th Sep 04, 3:01 PM
yeah for some reason they want rhinos to be defenseless....

calgar1728
14th Sep 04, 3:31 PM
it would be nice to see them become somewhat useful in the future they are pretty cool looking and the transport idea is neat but its just about worthless.

Raith
14th Sep 04, 5:06 PM
Question, even with a stomrbolter... would ppl use transports?

Crasster
14th Sep 04, 5:11 PM
In proper circumstances, yes-I think transports have a tendency to be underused in most RTS's, though.

Noir
14th Sep 04, 5:34 PM
Question, even with a stomrbolter... would ppl use transports?

I've asked that question at least twice,and noone has answered the question...

labour_Union
14th Sep 04, 6:56 PM
giv rino stika b0mbz

Raith
14th Sep 04, 8:06 PM
Even if the Rhino had weapons I'd rather save up the cap points for dreads or preds. The only transports i use are the Squig and Landraider.

Reasons I use them:
1. Good damage
2. High durability
the Rhino has neither property.

Ways to improve the Rhino
1. Give it more hp, at least with more hp it would make a better meat shield and able to soak up damage for your squads. But... the Pred would still make a far better meat shield due to its high damage and durability, despite the fact it has no smoke launcher or ability to transport men.

2. Give the Rhino more roles, via new abilities that other units don't have. In the other thread I suggesting giving it a hp regen aura or morale regen, due to the fact that apcs have med supplies and such on board. A new one I thought was giving it a 'Charge' or "Ram' ability. In which the APC can say, activate its machine spirit to give it a tempory speed increase which allows it to charge and scatter enemy infantry units knocking them flat on their ass and perhaps one second stun affect, and let the ability double as a battering ram which does damage to buildings, perhaps bonus damage to defenses. Imagine being able to charge into a formation of orks knocking them all down and scattering them, and then unloading your rines on them. In that case I'd definately use the Rhino. Not for its damage or troop carrying capabilities, but because I can 'combo' it with my regular forces.

Well thats my spiel on the Rhino.

Abyss
14th Sep 04, 8:19 PM
Well it's a rhino, and a landspeeder has more hp then it :argh:
wtf it should be the otehr way around, + I think they shoul let units shoot out of a Rhino, and it is not slowe down by cover, now if it had that then I would use it, + it should have lots of upgrade options

EsineM
14th Sep 04, 9:23 PM
HAH?!?! a landspeeder (TT=F10,S10,R10) has more hp than a Rhino (TT=F11,S11,R10)
To put Unkown out of his misery, I would be more likely to use a rhino if it had a storm bolter, just because It is fluffy (and i kill my friends eldar on the TT with it all the time!)
+I would only want it if it was reduced to 1 support cap point.

Abyss
14th Sep 04, 10:49 PM
I'm talking about DoW Ensine not TT....The landspeeder has 1100...the Rhino has 650 go look you'reself

Raith
14th Sep 04, 11:08 PM
Well hp is one thing, armor class is another.

Triceron
14th Sep 04, 11:12 PM
The smoke launcher does sound more interesting tho, basically mobile cover. I've never used the ability, but does it stack with heavy cover at all? It'd be awesome to test out if so.

But at a food cost similar to a landspeeder or dreadnaught or even whirlwind, why bother with a bit of cover when you can be killing the enemy or bombarding them with artillery!

Raith
14th Sep 04, 11:15 PM
Too bad the launchers take quite awhile to recharge... if they were faster, they would serve more of a purpose.

Anthonace
15th Sep 04, 12:46 AM
I also think that the vehicle cap used by the rhino should be reduced to 1 as other things are much more viable options for this cap useage, the rhino should have a weapon too.

Dalveldrin
15th Sep 04, 12:47 AM
The Rhino "thing" has been beaten to death, let it die already and stop pissing on it's corpse!

@licomb
15th Sep 04, 12:58 AM
Well considering Rhino's HAVE had weapon of sorts, since the dawn of time, its quite a large oversight to not include them now.